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  • DoUrVerse/Assets/4.0.0-eptu/default-export.xml
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     1 +<ActionMaps xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="1" optionsVersion="1" rebindVersion="1" profileName="controls">
     2 + <CustomisationUIHeader label="controls" description="default description" image=" ">
     3 + <Devices>
     4 + <Keyboard instance="1" />
     5 + <Mouse instance="1" />
     6 + <Joystick instance="1" />
     7 + </Devices>
     8 + <categories />
     9 + </CustomisationUIHeader>
     10 + <actionmap name="seat_general">
     11 + <action name="v_emergency_exit">
     12 + <rebind input="kb1_u+lshift" />
     13 + </action>
     14 + <action name="v_eject">
     15 + <rebind input="kb1_ralt+y" />
     16 + </action>
     17 + <action name="v_view_look_behind">
     18 + <rebind input="kb1_comma" />
     19 + <rebind input="gp1_shoulderl+a" />
     20 + </action>
     21 + <action name="v_toggle_mining_mode">
     22 + <rebind input="kb1_m" />
     23 + </action>
     24 + <action name="v_toggle_salvage_mode">
     25 + <rebind input="kb1_m" />
     26 + </action>
     27 + <action name="v_toggle_scan_mode">
     28 + <rebind input="kb1_v" />
     29 + <rebind input="gp1_dpad_right" />
     30 + </action>
     31 + <action name="v_toggle_quantum_mode" />
     32 + <action name="v_toggle_missile_mode" />
     33 + <action name="v_toggle_guns_mode" />
     34 + <action name="v_toggle_flight_mode" />
     35 + <action name="v_set_mining_mode" />
     36 + <action name="v_set_salvage_mode" />
     37 + <action name="v_set_scan_mode" />
     38 + <action name="v_set_quantum_mode" />
     39 + <action name="v_set_missile_mode" />
     40 + <action name="v_set_guns_mode" />
     41 + <action name="v_set_flight_mode" />
     42 + <action name="v_enter_remote_turret_1" />
     43 + <action name="v_enter_remote_turret_2" />
     44 + <action name="v_enter_remote_turret_3" />
     45 + <action name="v_operator_mode_cycle_forward">
     46 + <rebind input="kb1_mouse3" />
     47 + </action>
     48 + <action name="v_operator_mode_cycle_back" />
     49 + </actionmap>
     50 + <actionmap name="spaceship_general">
     51 + <action name="v_self_destruct">
     52 + <rebind input="kb1_backspace" />
     53 + </action>
     54 + <action name="v_cooler_throttle_up" />
     55 + <action name="v_cooler_throttle_down" />
     56 + <action name="spectate_enterpuremode" />
     57 + <action name="v_flightready">
     58 + <rebind input="kb1_ralt+r" />
     59 + </action>
     60 + <action name="v_toggle_all_doors" />
     61 + <action name="v_open_all_doors" />
     62 + <action name="v_close_all_doors" />
     63 + <action name="v_toggle_all_doorlocks" />
     64 + <action name="v_lock_all_doors" />
     65 + <action name="v_unlock_all_doors" />
     66 + <action name="v_toggle_all_portlocks">
     67 + <rebind input="kb1_ralt+K" />
     68 + </action>
     69 + <action name="v_lock_all_ports" />
     70 + <action name="v_unlock_all_ports" />
     71 + <action name="pc_conversation_option1">
     72 + <rebind input="kb1_1" />
     73 + </action>
     74 + <action name="pc_conversation_option2">
     75 + <rebind input="kb1_2" />
     76 + </action>
     77 + <action name="pc_conversation_option3">
     78 + <rebind input="kb1_3" />
     79 + </action>
     80 + <action name="pc_conversation_option4">
     81 + <rebind input="kb1_4" />
     82 + </action>
     83 + <action name="pc_conversation_option5">
     84 + <rebind input="kb1_5" />
     85 + </action>
     86 + </actionmap>
     87 + <actionmap name="vehicle_mfd">
     88 + <action name="v_mfd_interact_cycle_forwards_short">
     89 + <rebind input="kb1_lalt+e" />
     90 + </action>
     91 + <action name="v_mfd_interact_cycle_forwards_long" />
     92 + <action name="v_mfd_interact_cycle_backwards_short">
     93 + <rebind input="kb1_lalt+q" />
     94 + </action>
     95 + <action name="v_mfd_interact_cycle_backwards_long" />
     96 + <action name="v_mfd_movement_up_short">
     97 + <rebind input="kb1_lalt+w" />
     98 + </action>
     99 + <action name="v_mfd_movement_up_long" />
     100 + <action name="v_mfd_movement_down_short">
     101 + <rebind input="kb1_lalt+s" />
     102 + </action>
     103 + <action name="v_mfd_movement_down_long" />
     104 + <action name="v_mfd_movement_left_short">
     105 + <rebind input="kb1_lalt+a" />
     106 + </action>
     107 + <action name="v_mfd_movement_left_long" />
     108 + <action name="v_mfd_movement_right_short">
     109 + <rebind input="kb1_lalt+d" />
     110 + </action>
     111 + <action name="v_mfd_movement_right_long" />
     112 + <action name="v_mfd_soft_select_mfd_primary_short" />
     113 + <action name="v_mfd_soft_select_mfd_primary_long" />
     114 + <action name="v_mfd_soft_select_cast_left_short" />
     115 + <action name="v_mfd_soft_select_cast_left_long">
     116 + <rebind input="kb1_lalt+q" />
     117 + </action>
     118 + <action name="v_mfd_soft_select_cast_right_short" />
     119 + <action name="v_mfd_soft_select_cast_right_long">
     120 + <rebind input="kb1_lalt+e" />
     121 + </action>
     122 + <action name="v_mfd_soft_select_mfd_1_short" />
     123 + <action name="v_mfd_soft_select_mfd_1_long" />
     124 + <action name="v_mfd_soft_select_mfd_2_short" />
     125 + <action name="v_mfd_soft_select_mfd_2_long" />
     126 + <action name="v_mfd_soft_select_mfd_3_short" />
     127 + <action name="v_mfd_soft_select_mfd_3_long" />
     128 + <action name="v_mfd_soft_select_mfd_4_short" />
     129 + <action name="v_mfd_soft_select_mfd_4_long" />
     130 + <action name="v_mfd_soft_select_mfd_5_short" />
     131 + <action name="v_mfd_soft_select_mfd_5_long" />
     132 + <action name="v_mfd_soft_select_mfd_6_short" />
     133 + <action name="v_mfd_soft_select_mfd_6_long" />
     134 + <action name="v_mfd_soft_select_mfd_7_short" />
     135 + <action name="v_mfd_soft_select_mfd_7_long" />
     136 + <action name="v_mfd_soft_select_mfd_8_short" />
     137 + <action name="v_mfd_soft_select_mfd_8_long" />
     138 + <action name="v_mfd_soft_select_mfd_9_short" />
     139 + <action name="v_mfd_soft_select_mfd_9_long" />
     140 + <action name="v_mfd_soft_select_mfd_10_short" />
     141 + <action name="v_mfd_soft_select_mfd_10_long" />
     142 + <action name="v_mfd_select_view_self_status_short" />
     143 + <action name="v_mfd_select_view_self_status_long" />
     144 + <action name="v_mfd_select_view_target_status_short" />
     145 + <action name="v_mfd_select_view_target_status_long" />
     146 + <action name="v_mfd_select_view_scanning_short" />
     147 + <action name="v_mfd_select_view_scanning_long" />
     148 + <action name="v_mfd_select_view_configuration_short" />
     149 + <action name="v_mfd_select_view_configuration_long" />
     150 + <action name="v_mfd_select_view_comms_short" />
     151 + <action name="v_mfd_select_view_comms_long" />
     152 + <action name="v_mfd_select_view_ifcs_short" />
     153 + <action name="v_mfd_select_view_ifcs_long" />
     154 + <action name="v_mfd_select_view_diagnostics_short" />
     155 + <action name="v_mfd_select_view_diagnostics_long" />
     156 + <action name="v_mfd_select_view_resource_network_short" />
     157 + <action name="v_mfd_select_view_resource_network_long" />
     158 + </actionmap>
     159 + <actionmap name="spaceship_view">
     160 + <action name="v_view_yaw_left" />
     161 + <action name="v_view_yaw_right" />
     162 + <action name="v_view_yaw">
     163 + <rebind input="js1_x" />
     164 + <rebind input="gp1_thumbrx" />
     165 + </action>
     166 + <action name="v_view_yaw_mouse" />
     167 + <action name="v_view_yaw_absolute">
     168 + <rebind input="kb1_HMD_Yaw" />
     169 + </action>
     170 + <action name="v_view_pitch_up" />
     171 + <action name="v_view_pitch_down" />
     172 + <action name="v_view_pitch">
     173 + <rebind input="js1_y" />
     174 + <rebind input="gp1_thumbry" />
     175 + </action>
     176 + <action name="v_view_pitch_mouse" />
     177 + <action name="v_view_pitch_absolute">
     178 + <rebind input="kb1_HMD_Pitch" />
     179 + </action>
     180 + <action name="v_view_roll_absolute">
     181 + <rebind input="kb1_HMD_Roll" />
     182 + </action>
     183 + <action name="v_view_cycle_fwd">
     184 + <rebind input="kb1_f4" />
     185 + <rebind input="gp1_shoulderl+y" />
     186 + </action>
     187 + <action name="v_view_cycle_internal_fwd" />
     188 + <action name="v_view_option" />
     189 + <action name="v_view_mode" />
     190 + <action name="v_view_zoom_in" />
     191 + <action name="v_view_zoom_out" />
     192 + <action name="v_view_interact">
     193 + <rebind input="kb1_f" />
     194 + <rebind input="gp1_a" />
     195 + </action>
     196 + <action name="v_view_freelook_mode">
     197 + <rebind input="kb1_z" />
     198 + </action>
     199 + <action name="v_view_dynamic_zoom_rel" />
     200 + <action name="v_view_dynamic_zoom_rel_in" />
     201 + <action name="v_view_dynamic_zoom_rel_out" />
     202 + <action name="v_view_dynamic_zoom_abs" />
     203 + <action name="v_view_dynamic_zoom_abs_toggle" />
     204 + <action name="v_ads_hold" />
     205 + <action name="v_ads_toggle">
     206 + <rebind input="kb1_mouse2" />
     207 + </action>
     208 + <action name="v_ads_stable_max_zoom_hold">
     209 + <rebind input="kb1_mouse2" />
     210 + </action>
     211 + <action name="v_ads_cycle_tracking">
     212 + <rebind input="kb1_ralt+mouse2" />
     213 + </action>
     214 + </actionmap>
     215 + <actionmap name="spaceship_movement">
     216 + <action name="v_pitch_up" />
     217 + <action name="v_pitch_down" />
     218 + <action name="v_pitch">
     219 + <rebind input="js1_y" />
     220 + <rebind input="gp1_thumbry" />
     221 + </action>
     222 + <action name="v_pitch_mouse" />
     223 + <action name="v_yaw_left" />
     224 + <action name="v_yaw_right" />
     225 + <action name="v_yaw">
     226 + <rebind input="js1_x" />
     227 + <rebind input="gp1_thumblx" />
     228 + </action>
     229 + <action name="v_yaw_mouse" />
     230 + <action name="v_roll_left">
     231 + <rebind input="kb1_q" />
     232 + </action>
     233 + <action name="v_roll_right">
     234 + <rebind input="kb1_e" />
     235 + </action>
     236 + <action name="v_roll">
     237 + <rebind input="js1_rotz" />
     238 + <rebind input="gp1_thumbrx" />
     239 + </action>
     240 + <action name="v_roll_mouse" />
     241 + <action name="v_toggle_relative_mouse_mode" />
     242 + <action name="v_toggle_yaw_roll_swap">
     243 + <rebind input="gp1_thumbr" />
     244 + </action>
     245 + <action name="v_strafe_up">
     246 + <rebind input="kb1_space" />
     247 + <rebind input="js1_button9" />
     248 + </action>
     249 + <action name="v_strafe_down">
     250 + <rebind input="kb1_lctrl" />
     251 + <rebind input="js1_button10" />
     252 + </action>
     253 + <action name="v_strafe_vertical">
     254 + <rebind input="gp1_shoulderl+thumbly" />
     255 + </action>
     256 + <action name="v_strafe_left">
     257 + <rebind input="kb1_a" />
     258 + <rebind input="js1_hat1_left" />
     259 + </action>
     260 + <action name="v_strafe_right">
     261 + <rebind input="kb1_d" />
     262 + <rebind input="js1_hat1_right" />
     263 + </action>
     264 + <action name="v_strafe_lateral">
     265 + <rebind input="gp1_shoulderl+thumblx" />
     266 + </action>
     267 + <action name="v_strafe_forward">
     268 + <rebind input="kb1_w" />
     269 + </action>
     270 + <action name="v_strafe_back">
     271 + <rebind input="kb1_s" />
     272 + </action>
     273 + <action name="v_strafe_longitudinal">
     274 + <rebind input="gp1_thumbly" />
     275 + </action>
     276 + <action name="v_strafe_longitudinal_invert" />
     277 + <action name="v_ifcs_throttle_swap_mode">
     278 + <rebind input="kb1_lalt+c" />
     279 + </action>
     280 + <action name="v_ifcs_throttle_set_sticky" />
     281 + <action name="v_ifcs_throttle_set_normal" />
     282 + <action name="v_strafe_trim_set_long" />
     283 + <action name="v_strafe_trim_set_short" />
     284 + <action name="v_strafe_trim_set_100_long" />
     285 + <action name="v_strafe_trim_set_100_short" />
     286 + <action name="v_strafe_trim_set_50_long" />
     287 + <action name="v_strafe_trim_set_50_short" />
     288 + <action name="v_strafe_trim_reset_long">
     289 + <rebind input="kb1_x" />
     290 + </action>
     291 + <action name="v_strafe_trim_reset_short">
     292 + <rebind input="kb1_x" />
     293 + </action>
     294 + <action name="v_ifcs_toggle_vector_decoupling">
     295 + <rebind input="kb1_c" />
     296 + <rebind input="gp1_b" />
     297 + </action>
     298 + <action name="v_afterburner">
     299 + <rebind input="kb1_lshift" />
     300 + <rebind input="js1_button8" />
     301 + <rebind input="gp1_thumbl" />
     302 + </action>
     303 + <action name="v_speed_range_up" />
     304 + <action name="v_speed_range_down" />
     305 + <action name="v_speed_range_rel">
     306 + <rebind input="kb1_lalt+maxis_z" />
     307 + </action>
     308 + <action name="v_speed_range_abs" />
     309 + <action name="v_ifcs_toggle_speed_limiter" />
     310 + <action name="v_ifcs_speed_limiter_reset_scm" />
     311 + <action name="v_accel_range_up" />
     312 + <action name="v_accel_range_down" />
     313 + <action name="v_accel_range_rel">
     314 + <rebind input="kb1_ralt+maxis_z" />
     315 + </action>
     316 + <action name="v_accel_range_abs" />
     317 + <action name="v_target_match_vel" />
     318 + <action name="v_space_brake">
     319 + <rebind input="kb1_x" />
     320 + </action>
     321 + <action name="v_lock_rotation">
     322 + <rebind input="kb1_rshift" />
     323 + </action>
     324 + <action name="v_ifcs_gsafe_on" />
     325 + <action name="v_ifcs_gsafe_off" />
     326 + <action name="v_ifcs_toggle_gforce_safety" />
     327 + <action name="v_ifcs_toggle_esp" />
     328 + <action name="v_ifcs_esp_hold" />
     329 + <action name="v_toggle_landing_system">
     330 + <rebind input="kb1_n" />
     331 + <rebind input="js1_button12" />
     332 + <rebind input="gp1_dpad_down" />
     333 + </action>
     334 + <action name="v_deploy_landing_system" />
     335 + <action name="v_retract_landing_system" />
     336 + <action name="v_toggle_vtol">
     337 + <rebind input="kb1_k" />
     338 + </action>
     339 + <action name="v_transform_deploy" />
     340 + <action name="v_transform_retract" />
     341 + <action name="v_transform_cycle">
     342 + <rebind input="kb1_lalt+k" />
     343 + </action>
     344 + <action name="v_autoland">
     345 + <rebind input="kb1_n" />
     346 + <rebind input="js1_button12" />
     347 + <rebind input="gp1_dpad_down" />
     348 + </action>
     349 + <action name="v_atc_request">
     350 + <rebind input="kb1_lalt+n" />
     351 + </action>
     352 + <action name="v_atc_loading_area_request">
     353 + <rebind input="kb1_ralt+n" />
     354 + </action>
     355 + <action name="v_master_mode_cycle" />
     356 + <action name="v_master_mode_cycle_long">
     357 + <rebind input="kb1_b" />
     358 + </action>
     359 + <action name="v_master_mode_set_nav" />
     360 + <action name="v_master_mode_set_scm" />
     361 + <action name="v_toggle_jump_request" />
     362 + <action name="v_ifcs_toggle_gravity_compensation" />
     363 + <action name="v_ifcs_gravity_compensation_on" />
     364 + <action name="v_ifcs_gravity_compensation_off" />
     365 + <action name="v_auto_precision_mode_toggle" />
     366 + <action name="v_auto_precision_mode_on" />
     367 + <action name="v_auto_precision_mode_off" />
     368 + <action name="v_ifcs_proximity_assist_toggle" />
     369 + <action name="v_ifcs_proximity_assist_on" />
     370 + <action name="v_ifcs_proximity_assist_off" />
     371 + <action name="v_ifcs_reset_gmeter_max" />
     372 + </actionmap>
     373 + <actionmap name="spaceship_quantum">
     374 + <action name="v_toggle_qdrive_engagement">
     375 + <rebind input="kb1_mouse1" />
     376 + <rebind input="js1_button1" />
     377 + <rebind input="gp1_triggerr_btn" />
     378 + </action>
     379 + </actionmap>
     380 + <actionmap name="spaceship_docking">
     381 + <action name="v_toggle_docking_mode">
     382 + <rebind input="kb1_n" />
     383 + </action>
     384 + <action name="v_invoke_docking">
     385 + <rebind input="kb1_n" />
     386 + </action>
     387 + <action name="v_dock_toggle_view">
     388 + <rebind input="kb1_0" />
     389 + </action>
     390 + </actionmap>
     391 + <actionmap name="spaceship_targeting">
     392 + <action name="v_auto_targeting_toggle_long">
     393 + <rebind input="kb1_t" />
     394 + </action>
     395 + <action name="v_auto_targeting_toggle_short" />
     396 + <action name="v_auto_targeting_enable_short" />
     397 + <action name="v_auto_targeting_enable_long" />
     398 + <action name="v_auto_targeting_disable_short" />
     399 + <action name="v_auto_targeting_disable_long" />
     400 + <action name="v_target_toggle_lock_index_1">
     401 + <rebind input="kb1_1" />
     402 + </action>
     403 + <action name="v_target_toggle_lock_index_2">
     404 + <rebind input="kb1_2" />
     405 + </action>
     406 + <action name="v_target_toggle_lock_index_3">
     407 + <rebind input="kb1_3" />
     408 + </action>
     409 + <action name="v_target_toggle_pin_index_1">
     410 + <rebind input="kb1_lalt+1" />
     411 + </action>
     412 + <action name="v_target_toggle_pin_index_2">
     413 + <rebind input="kb1_lalt+2" />
     414 + </action>
     415 + <action name="v_target_toggle_pin_index_3">
     416 + <rebind input="kb1_lalt+3" />
     417 + </action>
     418 + <action name="v_target_toggle_pin_index_1_hold" />
     419 + <action name="v_target_toggle_pin_index_2_hold" />
     420 + <action name="v_target_toggle_pin_index_3_hold" />
     421 + <action name="v_target_pin_selected" />
     422 + <action name="v_target_unpin_selected" />
     423 + <action name="v_target_pin_selected_hold" />
     424 + <action name="v_target_unpin_selected_hold" />
     425 + <action name="v_target_remove_all_pins">
     426 + <rebind input="kb1_0" />
     427 + </action>
     428 + <action name="v_target_lock_selected" />
     429 + <action name="v_target_unlock">
     430 + <rebind input="kb1_lalt+t" />
     431 + </action>
     432 + <action name="v_look_ahead_enable">
     433 + <rebind input="kb1_lalt+l" />
     434 + </action>
     435 + <action name="v_look_ahead_start_target_tracking" />
     436 + <action name="v_target_tracking_auto_zoom" />
     437 + </actionmap>
     438 + <actionmap name="spaceship_targeting_advanced">
     439 + <action name="v_target_under_reticle" />
     440 + <action name="v_target_cycle_in_view_back" />
     441 + <action name="v_target_cycle_in_view_fwd">
     442 + <rebind input="kb1_t" />
     443 + </action>
     444 + <action name="v_target_cycle_in_view_reset">
     445 + <rebind input="kb1_t" />
     446 + </action>
     447 + <action name="v_target_cycle_pinned_back" />
     448 + <action name="v_target_cycle_pinned_fwd" />
     449 + <action name="v_target_cycle_pinned_reset" />
     450 + <action name="v_target_cycle_attacker_back" />
     451 + <action name="v_target_cycle_attacker_fwd">
     452 + <rebind input="kb1_4" />
     453 + </action>
     454 + <action name="v_target_cycle_attacker_reset">
     455 + <rebind input="kb1_4" />
     456 + </action>
     457 + <action name="v_target_cycle_hostile_back" />
     458 + <action name="v_target_cycle_hostile_fwd">
     459 + <rebind input="kb1_5" />
     460 + </action>
     461 + <action name="v_target_cycle_hostile_reset">
     462 + <rebind input="kb1_5" />
     463 + </action>
     464 + <action name="v_target_cycle_friendly_back" />
     465 + <action name="v_target_cycle_friendly_fwd">
     466 + <rebind input="kb1_6" />
     467 + </action>
     468 + <action name="v_target_cycle_friendly_reset">
     469 + <rebind input="kb1_6" />
     470 + </action>
     471 + <action name="v_target_cycle_all_back" />
     472 + <action name="v_target_cycle_all_fwd">
     473 + <rebind input="kb1_7" />
     474 + </action>
     475 + <action name="v_target_cycle_all_reset">
     476 + <rebind input="kb1_7" />
     477 + </action>
     478 + <action name="v_target_cycle_subitem_back" />
     479 + <action name="v_target_cycle_subitem_fwd">
     480 + <rebind input="kb1_r" />
     481 + </action>
     482 + <action name="v_target_cycle_subitem_reset">
     483 + <rebind input="kb1_lalt+r" />
     484 + </action>
     485 + </actionmap>
     486 + <actionmap name="spaceship_target_hailing">
     487 + <action name="v_target_hail">
     488 + <rebind input="kb1_9" />
     489 + </action>
     490 + </actionmap>
     491 + <actionmap name="spaceship_radar">
     492 + <action name="v_invoke_ping">
     493 + <rebind input="kb1_tab" />
     494 + <rebind input="gp1_y" />
     495 + </action>
     496 + </actionmap>
     497 + <actionmap name="spaceship_scanning">
     498 + <action name="v_scanning_trigger_scan" />
     499 + <action name="v_inc_scan_focus_level">
     500 + <rebind input="js1_button3" />
     501 + </action>
     502 + <action name="v_dec_scan_focus_level">
     503 + <rebind input="js1_button4" />
     504 + </action>
     505 + <action name="v_ui_prev_scan_tab">
     506 + <rebind input="kb1_left" />
     507 + </action>
     508 + <action name="v_ui_next_scan_tab">
     509 + <rebind input="kb1_right" />
     510 + </action>
     511 + <action name="v_ui_prev_scan_page">
     512 + <rebind input="kb1_up" />
     513 + </action>
     514 + <action name="v_ui_next_scan_page">
     515 + <rebind input="kb1_down" />
     516 + </action>
     517 + <action name="v_ui_prev_contact_page">
     518 + <rebind input="kb1_rctrl+left" />
     519 + </action>
     520 + <action name="v_ui_next_contact_page">
     521 + <rebind input="kb1_rctrl+right" />
     522 + </action>
     523 + <action name="v_ui_prev_contact">
     524 + <rebind input="kb1_rctrl+up" />
     525 + </action>
     526 + <action name="v_ui_next_contact">
     527 + <rebind input="kb1_rctrl+down" />
     528 + </action>
     529 + </actionmap>
     530 + <actionmap name="spaceship_mining">
     531 + <action name="v_toggle_mining_laser_fire">
     532 + <rebind input="kb1_mouse1" />
     533 + <rebind input="js1_button1" />
     534 + </action>
     535 + <action name="v_toggle_mining_laser_type">
     536 + <rebind input="kb1_lalt+mouse1" />
     537 + <rebind input="js1_button2" />
     538 + </action>
     539 + <action name="v_increase_mining_throttle">
     540 + <rebind input="kb1_maxis_z" />
     541 + <rebind input="js1_button3" />
     542 + </action>
     543 + <action name="v_decrease_mining_throttle">
     544 + <rebind input="js1_button4" />
     545 + </action>
     546 + <action name="v_mining_throttle" />
     547 + <action name="v_mining_use_consumable1">
     548 + <rebind input="kb1_lalt+1" />
     549 + </action>
     550 + <action name="v_mining_use_consumable2">
     551 + <rebind input="kb1_lalt+2" />
     552 + </action>
     553 + <action name="v_mining_use_consumable3">
     554 + <rebind input="kb1_lalt+3" />
     555 + </action>
     556 + <action name="v_jettison_volatile_cargo">
     557 + <rebind input="kb1_lalt+j" />
     558 + </action>
     559 + </actionmap>
     560 + <actionmap name="spaceship_salvage">
     561 + <action name="tractor_beam_vehicle_increase_distance" />
     562 + <action name="tractor_beam_vehicle_decrease_distance" />
     563 + <action name="v_salvage_toggle_fire_focused">
     564 + <rebind input="js1_button1" />
     565 + </action>
     566 + <action name="v_salvage_toggle_fire_left">
     567 + <rebind input="kb1_ralt+a" />
     568 + </action>
     569 + <action name="v_salvage_toggle_fire_right">
     570 + <rebind input="kb1_ralt+d" />
     571 + </action>
     572 + <action name="v_salvage_toggle_fire_fracture">
     573 + <rebind input="kb1_ralt+w" />
     574 + </action>
     575 + <action name="v_salvage_toggle_fire_disintegrate">
     576 + <rebind input="kb1_ralt+s" />
     577 + </action>
     578 + <action name="v_salvage_toggle_gimbal_mode">
     579 + <rebind input="kb1_g" />
     580 + <rebind input="gp1_b" />
     581 + </action>
     582 + <action name="v_salvage_reset_gimbal">
     583 + <rebind input="kb1_lalt+g" />
     584 + </action>
     585 + <action name="v_salvage_increase_beam_spacing" />
     586 + <action name="v_salvage_decrease_beam_spacing" />
     587 + <action name="v_salvage_beam_spacing_rel">
     588 + <rebind input="kb1_maxis_z" />
     589 + </action>
     590 + <action name="v_salvage_beam_spacing_abs" />
     591 + <action name="v_salvage_toggle_beam_spacing_axis">
     592 + <rebind input="kb1_lalt+mouse2" />
     593 + </action>
     594 + <action name="v_salvage_cycle_modifiers_focused" />
     595 + <action name="v_salvage_cycle_modifiers_left" />
     596 + <action name="v_salvage_cycle_modifiers_right" />
     597 + <action name="v_salvage_cycle_modifiers_structural" />
     598 + <action name="v_salvage_focus_all_heads">
     599 + <rebind input="kb1_lalt+s" />
     600 + </action>
     601 + <action name="v_salvage_focus_left">
     602 + <rebind input="kb1_lalt+a" />
     603 + </action>
     604 + <action name="v_salvage_focus_right">
     605 + <rebind input="kb1_lalt+d" />
     606 + </action>
     607 + <action name="v_salvage_focus_fracture">
     608 + <rebind input="kb1_lalt+w" />
     609 + </action>
     610 + <action name="v_salvage_focus_disintegrate" />
     611 + <action name="v_salvage_nudge_up__left" />
     612 + <action name="v_salvage_nudge_down__left" />
     613 + <action name="v_salvage_nudge_left__left" />
     614 + <action name="v_salvage_nudge_right__left" />
     615 + <action name="v_salvage_nudge_up__right" />
     616 + <action name="v_salvage_nudge_down__right" />
     617 + <action name="v_salvage_nudge_left__right" />
     618 + <action name="v_salvage_nudge_right__right" />
     619 + </actionmap>
     620 + <actionmap name="turret_movement">
     621 + <action name="turret_pitch_up" />
     622 + <action name="turret_pitch_down" />
     623 + <action name="turret_pitch">
     624 + <rebind input="js1_y" />
     625 + <rebind input="gp1_thumbry" />
     626 + </action>
     627 + <action name="turret_pitch_mouse" />
     628 + <action name="turret_yaw_left" />
     629 + <action name="turret_yaw_right" />
     630 + <action name="turret_yaw">
     631 + <rebind input="js1_x" />
     632 + <rebind input="gp1_thumbrx" />
     633 + </action>
     634 + <action name="turret_yaw_mouse" />
     635 + <action name="turret_toggle_mouse_mode">
     636 + <rebind input="kb1_q" />
     637 + </action>
     638 + <action name="turret_mouse_mode_cycle">
     639 + <rebind input="kb1_q" />
     640 + </action>
     641 + <action name="turret_mouse_mode_set_vjoy" />
     642 + <action name="turret_mouse_mode_set_1to1" />
     643 + <action name="turret_mouse_mode_set_pointer" />
     644 + <action name="turret_remote_exit">
     645 + <rebind input="kb1_y" />
     646 + <rebind input="gp1_shoulderl+b" />
     647 + </action>
     648 + <action name="turret_gyromode">
     649 + <rebind input="kb1_e" />
     650 + </action>
     651 + <action name="turret_remote_cycle_next">
     652 + <rebind input="kb1_d" />
     653 + </action>
     654 + <action name="turret_remote_cycle_prev">
     655 + <rebind input="kb1_a" />
     656 + </action>
     657 + </actionmap>
     658 + <actionmap name="turret_advanced">
     659 + <action name="turret_esp_toggle" />
     660 + <action name="turret_esp_hold" />
     661 + <action name="turret_recenter">
     662 + <rebind input="kb1_c" />
     663 + </action>
     664 + <action name="turret_limiter_toggle" />
     665 + <action name="turret_limiter_rel" />
     666 + <action name="turret_limiter_rel_increase" />
     667 + <action name="turret_limiter_rel_decrease" />
     668 + <action name="turret_limiter_abs" />
     669 + <action name="turret_change_firemode" />
     670 + <action name="turret_change_position">
     671 + <rebind input="kb1_s" />
     672 + </action>
     673 + </actionmap>
     674 + <actionmap name="spaceship_weapons">
     675 + <action name="v_weapon_manual_gimbal_cycle_source">
     676 + <rebind input="kb1_lalt+g" />
     677 + </action>
     678 + <action name="v_weapon_gimbal_mode_cycle_all">
     679 + <rebind input="kb1_g" />
     680 + </action>
     681 + <action name="v_weapon_gimbal_mode_cycle_fixed_auto">
     682 + <rebind input="gp1_shoulderl+b" />
     683 + </action>
     684 + <action name="v_weapon_gimbal_mode_set_fixed_long" />
     685 + <action name="v_weapon_gimbal_mode_set_auto_long" />
     686 + <action name="v_weapon_gimbal_mode_set_manual_long">
     687 + <rebind input="gp1_shoulderl+b" />
     688 + </action>
     689 + <action name="v_weapon_gimbal_mode_set_fixed" />
     690 + <action name="v_weapon_gimbal_mode_set_auto" />
     691 + <action name="v_weapon_gimbal_mode_set_manual" />
     692 + <action name="v_weapon_suppress_aim_assists_hold" />
     693 + <action name="v_weapon_change_firemode" />
     694 + <action name="v_weapon_pip_toggle_lead_lag" />
     695 + <action name="v_weapon_pip_set_lag" />
     696 + <action name="v_weapon_pip_set_lead" />
     697 + <action name="v_weapon_pip_combination_type_toggle" />
     698 + <action name="v_weapon_pip_combination_type_set_single" />
     699 + <action name="v_weapon_pip_combination_type_set_combined_weapon_group" />
     700 + <action name="v_weapon_pip_prec_line_toggle" />
     701 + <action name="v_weapon_pip_prec_line_on" />
     702 + <action name="v_weapon_pip_prec_line_off" />
     703 + <action name="v_weapon_pip_fade_toggle" />
     704 + <action name="v_weapon_pip_fade_on" />
     705 + <action name="v_weapon_pip_fade_off" />
     706 + <action name="v_weapon_ui_scale_toggle" />
     707 + <action name="v_weapon_ui_scale_on" />
     708 + <action name="v_weapon_ui_scale_off" />
     709 + <action name="v_weapon_convergence_distance_rel" />
     710 + <action name="v_weapon_convergence_distance_rel_increase" />
     711 + <action name="v_weapon_convergence_distance_rel_decrease" />
     712 + <action name="v_weapon_convergence_distance_abs" />
     713 + <action name="v_weapon_convergence_distance_set_default" />
     714 + <action name="v_weapon_preset_attack">
     715 + <rebind input="kb1_mouse1" />
     716 + <rebind input="js1_button1" />
     717 + <rebind input="gp1_triggerr_btn" />
     718 + </action>
     719 + <action name="v_weapon_preset_fire_guns0" />
     720 + <action name="v_weapon_preset_fire_guns1" />
     721 + <action name="v_weapon_preset_fire_guns2" />
     722 + <action name="v_weapon_preset_fire_guns3" />
     723 + <action name="v_weapon_preset_next">
     724 + <rebind input="kb1_mwheel_down" />
     725 + <rebind input="js1_button1" />
     726 + <rebind input="gp1_triggerr_btn" />
     727 + </action>
     728 + <action name="v_weapon_preset_prev">
     729 + <rebind input="kb1_mwheel_up" />
     730 + <rebind input="js1_button1" />
     731 + <rebind input="gp1_triggerr_btn" />
     732 + </action>
     733 + <action name="v_weapon_preset_next_overflow" />
     734 + <action name="v_weapon_preset_prev_overflow" />
     735 + <action name="v_weapon_preset_guns0" />
     736 + <action name="v_weapon_preset_guns1" />
     737 + <action name="v_weapon_preset_guns2" />
     738 + <action name="v_weapon_preset_guns3" />
     739 + <action name="v_weapon_preset_emp" />
     740 + <action name="v_weapon_preset_qid_jammer" />
     741 + <action name="v_weapon_preset_qid_pulse" />
     742 + <action name="v_weapon_preset_qid" />
     743 + </actionmap>
     744 + <actionmap name="spaceship_missiles">
     745 + <action name="v_weapon_toggle_launch_missile">
     746 + <rebind input="kb1_mouse1" />
     747 + <rebind input="js1_button1" />
     748 + <rebind input="gp1_triggerr_btn" />
     749 + </action>
     750 + <action name="v_weapon_launch_missile" />
     751 + <action name="v_weapon_cycle_missile_fwd">
     752 + <rebind input="kb1_mwheel_down" />
     753 + <rebind input="js1_button2" />
     754 + <rebind input="gp1_triggerl_btn" />
     755 + </action>
     756 + <action name="v_weapon_cycle_missile_back">
     757 + <rebind input="kb1_mwheel_up" />
     758 + </action>
     759 + <action name="v_weapon_increase_max_missiles">
     760 + <rebind input="kb1_g" />
     761 + </action>
     762 + <action name="v_weapon_decrease_max_missiles" />
     763 + <action name="v_weapon_reset_max_missiles">
     764 + <rebind input="kb1_lalt+g" />
     765 + </action>
     766 + <action name="v_weapon_bombing_toggle_desired_impact_point">
     767 + <rebind input="kb1_lalt+b" />
     768 + </action>
     769 + <action name="v_weapon_bombing_toggle_desired_impact_point_hold" />
     770 + <action name="v_weapon_bombing_hud_range_increase" />
     771 + <action name="v_weapon_bombing_hud_range_decrease" />
     772 + <action name="v_weapon_bombing_hud_range_reset" />
     773 + <action name="v_weapon_launch_missile_cinematic" />
     774 + <action name="v_weapon_launch_missile_cinematic_hold" />
     775 + </actionmap>
     776 + <actionmap name="spaceship_defensive">
     777 + <action name="v_weapon_countermeasure_decoy_launch">
     778 + <rebind input="kb1_h" />
     779 + <rebind input="js1_button3" />
     780 + <rebind input="gp1_x" />
     781 + </action>
     782 + <action name="v_weapon_countermeasure_decoy_burst_increase">
     783 + <rebind input="kb1_ralt+h" />
     784 + </action>
     785 + <action name="v_weapon_countermeasure_decoy_burst_decrease">
     786 + <rebind input="kb1_lalt+h" />
     787 + </action>
     788 + <action name="v_weapon_countermeasure_decoy_launch_panic" />
     789 + <action name="v_weapon_countermeasure_noise_launch">
     790 + <rebind input="kb1_j" />
     791 + <rebind input="js1_button5" />
     792 + </action>
     793 + <action name="v_shield_raise_level_forward" />
     794 + <action name="v_shield_raise_level_back" />
     795 + <action name="v_shield_raise_level_left" />
     796 + <action name="v_shield_raise_level_right" />
     797 + <action name="v_shield_raise_level_up" />
     798 + <action name="v_shield_raise_level_down" />
     799 + <action name="v_shield_reset_level" />
     800 + </actionmap>
     801 + <actionmap name="spaceship_power">
     802 + <action name="v_power_toggle">
     803 + <rebind input="kb1_u" />
     804 + </action>
     805 + <action name="v_power_set_on" />
     806 + <action name="v_power_set_off" />
     807 + <action name="v_power_toggle_thrusters">
     808 + <rebind input="kb1_i" />
     809 + </action>
     810 + <action name="v_power_set_thrusters_on" />
     811 + <action name="v_power_set_thrusters_off" />
     812 + <action name="v_power_toggle_shields">
     813 + <rebind input="kb1_o" />
     814 + </action>
     815 + <action name="v_power_set_shields_on" />
     816 + <action name="v_power_set_shields_off" />
     817 + <action name="v_power_toggle_weapons">
     818 + <rebind input="kb1_p" />
     819 + </action>
     820 + <action name="v_power_set_weapons_on" />
     821 + <action name="v_power_set_weapons_off" />
     822 + <action name="v_power_throttle_down">
     823 + <rebind input="kb1_f9" />
     824 + </action>
     825 + <action name="v_power_throttle_min">
     826 + <rebind input="kb1_f9" />
     827 + </action>
     828 + <action name="v_power_throttle_up">
     829 + <rebind input="kb1_f10" />
     830 + </action>
     831 + <action name="v_power_throttle_max">
     832 + <rebind input="kb1_f10" />
     833 + </action>
     834 + <action name="v_engineering_assignment_engine_increase">
     835 + <rebind input="kb1_f6" />
     836 + </action>
     837 + <action name="v_engineering_assignment_engine_decrease">
     838 + <rebind input="kb1_f6+lalt" />
     839 + </action>
     840 + <action name="v_engineering_assignment_engine_max">
     841 + <rebind input="kb1_f6" />
     842 + </action>
     843 + <action name="v_engineering_assignment_engine_min">
     844 + <rebind input="kb1_f6+lalt" />
     845 + </action>
     846 + <action name="v_engineering_assignment_shields_increase">
     847 + <rebind input="kb1_f7" />
     848 + </action>
     849 + <action name="v_engineering_assignment_shields_decrease">
     850 + <rebind input="kb1_f7+lalt" />
     851 + </action>
     852 + <action name="v_engineering_assignment_shields_max">
     853 + <rebind input="kb1_f7" />
     854 + </action>
     855 + <action name="v_engineering_assignment_shields_min">
     856 + <rebind input="kb1_f7+lalt" />
     857 + </action>
     858 + <action name="v_engineering_assignment_weapons_increase">
     859 + <rebind input="kb1_f5" />
     860 + </action>
     861 + <action name="v_engineering_assignment_weapons_decrease">
     862 + <rebind input="kb1_f5+lalt" />
     863 + </action>
     864 + <action name="v_engineering_assignment_weapons_max">
     865 + <rebind input="kb1_f5" />
     866 + </action>
     867 + <action name="v_engineering_assignment_weapons_min">
     868 + <rebind input="kb1_f5+lalt" />
     869 + </action>
     870 + <action name="v_engineering_assignment_reset">
     871 + <rebind input="kb1_f8" />
     872 + </action>
     873 + </actionmap>
     874 + <actionmap name="spaceship_hud">
     875 + <action name="v_cycle_pitch_ladder_mode" />
     876 + <action name="mobiglas">
     877 + <rebind input="kb1_f1" />
     878 + </action>
     879 + <action name="toggle_ar_mode" />
     880 + <action name="v_hud_open_scoreboard">
     881 + <rebind input="kb1_f1" />
     882 + <rebind input="gp1_shoulderl+start" />
     883 + </action>
     884 + <action name="v_hud_interact_toggle" />
     885 + <action name="v_hud_cycle_mode_fwd" />
     886 + <action name="v_hud_cycle_mode_back" />
     887 + <action name="v_hud_focused_cycle_mode_fwd" />
     888 + <action name="v_hud_focused_cycle_mode_back" />
     889 + <action name="v_hud_left_panel_up" />
     890 + <action name="v_hud_left_panel_down" />
     891 + <action name="v_hud_left_panel_left" />
     892 + <action name="v_hud_left_panel_right" />
     893 + <action name="v_hud_confirm">
     894 + <rebind input="gp1_a" />
     895 + </action>
     896 + <action name="v_hud_cancel">
     897 + <rebind input="gp1_b" />
     898 + </action>
     899 + <action name="v_hud_stick_x" />
     900 + <action name="v_hud_stick_y" />
     901 + <action name="v_comm_open_chat" />
     902 + <action name="v_comm_show_chat" />
     903 + <action name="v_comm_open_precanned" />
     904 + <action name="v_comm_select_precanned_1" />
     905 + <action name="v_comm_select_precanned_2" />
     906 + <action name="v_comm_select_precanned_3" />
     907 + <action name="v_comm_select_precanned_4" />
     908 + <action name="v_comm_select_precanned_5" />
     909 + <action name="v_starmap">
     910 + <rebind input="kb1_f2" />
     911 + </action>
     912 + <action name="visor_wipe">
     913 + <rebind input="kb1_lalt+x" />
     914 + </action>
     915 + </actionmap>
     916 + <actionmap name="lights_controller">
     917 + <action name="v_lights">
     918 + <rebind input="kb1_l" />
     919 + <rebind input="gp1_shoulderl+dpad_down" />
     920 + </action>
     921 + <action name="v_toggle_running_lights" />
     922 + <action name="v_toggle_cabin_lights" />
     923 + </actionmap>
     924 + <actionmap name="vehicle_mobiglas">
     925 + <action name="ui_3d_display_select" />
     926 + <action name="ui_3d_display_reorient">
     927 + <rebind input="kb1_r" />
     928 + <rebind input="gp1_thumbr" />
     929 + </action>
     930 + <action name="ui_3d_display_center">
     931 + <rebind input="kb1_e" />
     932 + <rebind input="gp1_thumbl" />
     933 + </action>
     934 + <action name="ui_3d_display_decenter" />
     935 + <action name="ui_3d_display_zoom_out_button">
     936 + <rebind input="kb1_np_subtract" />
     937 + <rebind input="gp1_triggerl_btn" />
     938 + </action>
     939 + <action name="ui_3d_display_zoom_in_button">
     940 + <rebind input="kb1_np_add" />
     941 + <rebind input="gp1_triggerr_btn" />
     942 + </action>
     943 + <action name="ui_3d_display_zoom_in_analog" />
     944 + <action name="ui_3d_display_zoom_out_analog" />
     945 + <action name="ui_3d_display_zoom_out_wheel" />
     946 + <action name="ui_3d_display_zoom_in_wheel" />
     947 + <action name="ui_3d_display_pan_toggle" />
     948 + <action name="ui_3d_display_rotate_toggle" />
     949 + <action name="ui_3d_display_zoom_toggle">
     950 + <rebind input="gp1_triggerr_btn" />
     951 + </action>
     952 + <action name="ui_3d_display_toggledPanX" />
     953 + <action name="ui_3d_display_toggledPanY" />
     954 + <action name="ui_3d_display_toggledYaw" />
     955 + <action name="ui_3d_display_toggledPitch" />
     956 + <action name="ui_3d_display_toggledZoom" />
     957 + <action name="ui_3d_display_nonToggledPanUp">
     958 + <rebind input="kb1_w" />
     959 + <rebind input="gp1_thumbl_up" />
     960 + </action>
     961 + <action name="ui_3d_display_nonToggledPanDown">
     962 + <rebind input="kb1_s" />
     963 + <rebind input="gp1_thumbl_down" />
     964 + </action>
     965 + <action name="ui_3d_display_nonToggledPanLeft">
     966 + <rebind input="kb1_a" />
     967 + <rebind input="gp1_thumbl_left" />
     968 + </action>
     969 + <action name="ui_3d_display_nonToggledPanRight">
     970 + <rebind input="kb1_d" />
     971 + <rebind input="gp1_thumbl_right" />
     972 + </action>
     973 + <action name="ui_3d_display_nonToggledYawUp">
     974 + <rebind input="kb1_up" />
     975 + <rebind input="gp1_thumbr_up" />
     976 + </action>
     977 + <action name="ui_3d_display_nonToggledYawDown">
     978 + <rebind input="kb1_down" />
     979 + <rebind input="gp1_thumbr_down" />
     980 + </action>
     981 + <action name="ui_3d_display_nonToggledPitchLeft">
     982 + <rebind input="kb1_left" />
     983 + <rebind input="gp1_thumbr_left" />
     984 + </action>
     985 + <action name="ui_3d_display_nonToggledPitchRight">
     986 + <rebind input="kb1_right" />
     987 + <rebind input="gp1_thumbr_right" />
     988 + </action>
     989 + <action name="ui_3d_display_pinMode">
     990 + <rebind input="kb1_lctrl" />
     991 + </action>
     992 + <action name="ui_3d_display_pinSelect" />
     993 + </actionmap>
     994 + <actionmap name="stopwatch">
     995 + <action name="stopwatch_reset" />
     996 + <action name="stopwatch_trigger" />
     997 + </actionmap>
     998 + <actionmap name="player">
     999 + <action name="moveleft">
     1000 + <rebind input="kb1_a" />
     1001 + </action>
     1002 + <action name="moveright">
     1003 + <rebind input="kb1_d" />
     1004 + </action>
     1005 + <action name="moveforward">
     1006 + <rebind input="kb1_w" />
     1007 + </action>
     1008 + <action name="moveback">
     1009 + <rebind input="kb1_s" />
     1010 + </action>
     1011 + <action name="rotateyaw" />
     1012 + <action name="rotatepitch" />
     1013 + <action name="gp_movex">
     1014 + <rebind input="gp1_thumblx" />
     1015 + </action>
     1016 + <action name="gp_movey">
     1017 + <rebind input="gp1_thumbly" />
     1018 + </action>
     1019 + <action name="gp_rotateyaw">
     1020 + <rebind input="gp1_thumbrx" />
     1021 + </action>
     1022 + <action name="gp_rotatepitch">
     1023 + <rebind input="gp1_thumbry" />
     1024 + </action>
     1025 + <action name="jump">
     1026 + <rebind input="kb1_space" />
     1027 + </action>
     1028 + <action name="crouch">
     1029 + <rebind input="kb1_c" />
     1030 + </action>
     1031 + <action name="gp_jump">
     1032 + <rebind input="gp1_a" />
     1033 + </action>
     1034 + <action name="gp_crouch">
     1035 + <rebind input="gp1_b" />
     1036 + </action>
     1037 + <action name="prone">
     1038 + <rebind input="kb1_lctrl" />
     1039 + </action>
     1040 + <action name="sprint">
     1041 + <rebind input="kb1_lshift" />
     1042 + <rebind input="gp1_thumbl" />
     1043 + </action>
     1044 + <action name="walk" />
     1045 + <action name="leanleft">
     1046 + <rebind input="kb1_q" />
     1047 + <rebind input="gp1_shoulderl+thumbl" />
     1048 + </action>
     1049 + <action name="leanright">
     1050 + <rebind input="kb1_e" />
     1051 + <rebind input="gp1_shoulderl+thumbr" />
     1052 + </action>
     1053 + <action name="ledgegrab">
     1054 + <rebind input="kb1_space" />
     1055 + <rebind input="gp1_a" />
     1056 + </action>
     1057 + <action name="attack1">
     1058 + <rebind input="gp1_triggerr_btn" />
     1059 + </action>
     1060 + <action name="attackSecondary">
     1061 + <rebind input="gp1_triggerr_btn" />
     1062 + </action>
     1063 + <action name="melee_AttackLightLeft">
     1064 + <rebind input="gp1_triggerl_btn" />
     1065 + </action>
     1066 + <action name="melee_AttackLightRight">
     1067 + <rebind input="gp1_triggerr_btn" />
     1068 + </action>
     1069 + <action name="melee_AttackHeavyLeft">
     1070 + <rebind input="gp1_triggerl_btn" />
     1071 + </action>
     1072 + <action name="melee_AttackHeavyRight">
     1073 + <rebind input="gp1_triggerr_btn" />
     1074 + </action>
     1075 + <action name="melee_block">
     1076 + <rebind input="gp1_triggerl_r_btn" />
     1077 + </action>
     1078 + <action name="melee_AttackSyringeStab">
     1079 + <rebind input="gp1_triggerr_btn" />
     1080 + </action>
     1081 + <action name="melee_dodgeLeft">
     1082 + <rebind input="kb1_a" />
     1083 + </action>
     1084 + <action name="melee_dodgeRight">
     1085 + <rebind input="kb1_d" />
     1086 + </action>
     1087 + <action name="melee_dodgeBack">
     1088 + <rebind input="kb1_s" />
     1089 + </action>
     1090 + <action name="restrain" />
     1091 + <action name="weapon_melee">
     1092 + <rebind input="gp1_thumbr" />
     1093 + </action>
     1094 + <action name="takedown_nonLethal">
     1095 + <rebind input="gp1_thumbr" />
     1096 + </action>
     1097 + <action name="takedown_lethal">
     1098 + <rebind input="gp1_thumbr" />
     1099 + </action>
     1100 + <action name="throw_overhand">
     1101 + <rebind input="gp1_a" />
     1102 + </action>
     1103 + <action name="throw_underhand">
     1104 + <rebind input="gp1_b" />
     1105 + </action>
     1106 + <action name="zoom">
     1107 + <rebind input="gp1_triggerl_btn" />
     1108 + </action>
     1109 + <action name="interact_with_scope">
     1110 + <rebind input="kb1_lshift" />
     1111 + <rebind input="gp1_dpad_up" />
     1112 + </action>
     1113 + <action name="toggle_lowered">
     1114 + <rebind input="kb1_lalt+r" />
     1115 + </action>
     1116 + <action name="select_primary_pit">
     1117 + <rebind input="kb1_1" />
     1118 + </action>
     1119 + <action name="select_secondary_pit">
     1120 + <rebind input="kb1_2" />
     1121 + <rebind input="gp1_dpad_left" />
     1122 + </action>
     1123 + <action name="select_sidearm_pit">
     1124 + <rebind input="kb1_3" />
     1125 + <rebind input="gp1_dpad_right" />
     1126 + </action>
     1127 + <action name="select_meleeweapon_pit">
     1128 + <rebind input="kb1_v" />
     1129 + <rebind input="gp1_shoulderl+dpad_right" />
     1130 + </action>
     1131 + <action name="select_gadget_pit">
     1132 + <rebind input="kb1_5" />
     1133 + <rebind input="gp1_dpad_down" />
     1134 + </action>
     1135 + <action name="selectUnarmedCombat">
     1136 + <rebind input="kb1_6" />
     1137 + <rebind input="gp1_shoulderl+dpad_left" />
     1138 + </action>
     1139 + <action name="nextitem" />
     1140 + <action name="prevItem" />
     1141 + <action name="nextweapon" />
     1142 + <action name="prevweapon" />
     1143 + <action name="reload">
     1144 + <rebind input="kb1_r" />
     1145 + <rebind input="gp1_x" />
     1146 + </action>
     1147 + <action name="reloadSecondary">
     1148 + <rebind input="kb1_lalt+b" />
     1149 + </action>
     1150 + <action name="ammoRepool">
     1151 + <rebind input="kb1_lalt+1" />
     1152 + </action>
     1153 + <action name="holster">
     1154 + <rebind input="kb1_r" />
     1155 + <rebind input="gp1_x" />
     1156 + </action>
     1157 + <action name="drop" />
     1158 + <action name="inspect" />
     1159 + <action name="customize">
     1160 + <rebind input="kb1_j" />
     1161 + <rebind input="gp1_shoulderl+x" />
     1162 + </action>
     1163 + <action name="stabilize">
     1164 + <rebind input="kb1_lshift" />
     1165 + <rebind input="gp1_thumbl" />
     1166 + </action>
     1167 + <action name="weapon_auxiliary_action">
     1168 + <rebind input="kb1_u" />
     1169 + <rebind input="gp1_shoulderl+dpad_left" />
     1170 + </action>
     1171 + <action name="weapon_change_firemode">
     1172 + <rebind input="kb1_b" />
     1173 + <rebind input="gp1_shoulderl+dpad_up" />
     1174 + </action>
     1175 + <action name="weapon_zeroing_decrease">
     1176 + <rebind input="kb1_pgdn" />
     1177 + </action>
     1178 + <action name="weapon_zeroing_increase">
     1179 + <rebind input="kb1_pgup" />
     1180 + </action>
     1181 + <action name="fixed_speed_increment" />
     1182 + <action name="fixed_speed_decrement" />
     1183 + <action name="use">
     1184 + <rebind input="kb1_e" />
     1185 + <rebind input="gp1_a" />
     1186 + </action>
     1187 + <action name="useAttachmentBottom" />
     1188 + <action name="useAttachmentTop" />
     1189 + <action name="downedRevivalRequest">
     1190 + <rebind input="kb1_m" />
     1191 + </action>
     1192 + <action name="toggle_flashlight">
     1193 + <rebind input="kb1_t" />
     1194 + <rebind input="gp1_shoulderl+dpad_down" />
     1195 + </action>
     1196 + <action name="combathealtarget" />
     1197 + <action name="toggleEquipHelmet">
     1198 + <rebind input="kb1_ralt+h" />
     1199 + </action>
     1200 + <action name="toggleAttachHelmet">
     1201 + <rebind input="kb1_lalt+h" />
     1202 + </action>
     1203 + <action name="toggleHelmetState" />
     1204 + <action name="visor_next_mode" />
     1205 + <action name="visor_prev_mode" />
     1206 + <action name="visor_wipe">
     1207 + <rebind input="kb1_lalt+x" />
     1208 + </action>
     1209 + <action name="selectitem">
     1210 + <rebind input="gp1_a" />
     1211 + </action>
     1212 + <action name="cancelselect">
     1213 + <rebind input="gp1_b" />
     1214 + </action>
     1215 + <action name="thirdperson">
     1216 + <rebind input="kb1_f4" />
     1217 + <rebind input="gp1_shoulderl+y" />
     1218 + </action>
     1219 + <action name="toggle_cursor_input">
     1220 + <rebind input="kb1_f11" />
     1221 + </action>
     1222 + <action name="free_thirdperson_camera">
     1223 + <rebind input="kb1_z" />
     1224 + </action>
     1225 + <action name="pan_thirdperson_up">
     1226 + <rebind input="kb1_up" />
     1227 + </action>
     1228 + <action name="pan_thirdperson_down">
     1229 + <rebind input="kb1_down" />
     1230 + </action>
     1231 + <action name="zoom_out" />
     1232 + <action name="zoom_in" />
     1233 + <action name="break_conversation_effects" />
     1234 + <action name="hmd_rotateyaw">
     1235 + <rebind input="kb1_HMD_Yaw" />
     1236 + </action>
     1237 + <action name="hmd_rotatepitch">
     1238 + <rebind input="kb1_HMD_Pitch" />
     1239 + </action>
     1240 + <action name="hmd_rotateroll">
     1241 + <rebind input="kb1_HMD_Roll" />
     1242 + </action>
     1243 + <action name="mobiglas">
     1244 + <rebind input="kb1_f1" />
     1245 + </action>
     1246 + <action name="ship_recall" />
     1247 + <action name="pl_hud_open_scoreboard">
     1248 + <rebind input="kb1_f1" />
     1249 + <rebind input="gp1_shoulderl+start" />
     1250 + </action>
     1251 + <action name="pl_hud_confirm">
     1252 + <rebind input="kb1_enter" />
     1253 + <rebind input="gp1_a" />
     1254 + </action>
     1255 + <action name="toggle_ar_mode" />
     1256 + <action name="ar_mode_scroll_action_up">
     1257 + <rebind input="gp1_dpad_up" />
     1258 + </action>
     1259 + <action name="ar_mode_scroll_action_down">
     1260 + <rebind input="gp1_dpad_down" />
     1261 + </action>
     1262 + <action name="shop_camera_zoom_in">
     1263 + <rebind input="gp1_triggerl_btn" />
     1264 + </action>
     1265 + <action name="shop_camera_zoom_out">
     1266 + <rebind input="gp1_triggerr_btn" />
     1267 + </action>
     1268 + <action name="shop_camera_mouseyaw" />
     1269 + <action name="shop_camera_mousepitch" />
     1270 + <action name="spectate_enterpuremode" />
     1271 + <action name="dismiss_corpse_marker" />
     1272 + <action name="consume">
     1273 + <rebind input="gp1_triggerr_btn" />
     1274 + </action>
     1275 + <action name="ui_3d_display_select" />
     1276 + <action name="ui_3d_display_reorient">
     1277 + <rebind input="kb1_r" />
     1278 + <rebind input="gp1_thumbr" />
     1279 + </action>
     1280 + <action name="ui_3d_display_center">
     1281 + <rebind input="kb1_e" />
     1282 + <rebind input="gp1_thumbl" />
     1283 + </action>
     1284 + <action name="ui_3d_display_decenter" />
     1285 + <action name="ui_3d_display_zoom_out_button">
     1286 + <rebind input="kb1_np_subtract" />
     1287 + <rebind input="gp1_triggerl_btn" />
     1288 + </action>
     1289 + <action name="ui_3d_display_zoom_in_button">
     1290 + <rebind input="kb1_np_add" />
     1291 + <rebind input="gp1_triggerr_btn" />
     1292 + </action>
     1293 + <action name="ui_3d_display_zoom_in_analog" />
     1294 + <action name="ui_3d_display_zoom_out_analog" />
     1295 + <action name="ui_3d_display_zoom_out_wheel" />
     1296 + <action name="ui_3d_display_zoom_in_wheel" />
     1297 + <action name="ui_3d_display_pan_toggle" />
     1298 + <action name="ui_3d_display_rotate_toggle" />
     1299 + <action name="ui_3d_display_zoom_toggle">
     1300 + <rebind input="gp1_triggerr_btn" />
     1301 + </action>
     1302 + <action name="ui_3d_display_toggledPanX" />
     1303 + <action name="ui_3d_display_toggledPanY" />
     1304 + <action name="ui_3d_display_toggledYaw" />
     1305 + <action name="ui_3d_display_toggledPitch" />
     1306 + <action name="ui_3d_display_toggledZoom" />
     1307 + <action name="ui_3d_display_nonToggledPanUp">
     1308 + <rebind input="kb1_w" />
     1309 + <rebind input="gp1_thumbl_up" />
     1310 + </action>
     1311 + <action name="ui_3d_display_nonToggledPanDown">
     1312 + <rebind input="kb1_s" />
     1313 + <rebind input="gp1_thumbl_down" />
     1314 + </action>
     1315 + <action name="ui_3d_display_nonToggledPanLeft">
     1316 + <rebind input="kb1_a" />
     1317 + <rebind input="gp1_thumbl_left" />
     1318 + </action>
     1319 + <action name="ui_3d_display_nonToggledPanRight">
     1320 + <rebind input="kb1_d" />
     1321 + <rebind input="gp1_thumbl_right" />
     1322 + </action>
     1323 + <action name="ui_3d_display_nonToggledYawUp">
     1324 + <rebind input="kb1_up" />
     1325 + <rebind input="gp1_thumbr_up" />
     1326 + </action>
     1327 + <action name="ui_3d_display_nonToggledYawDown">
     1328 + <rebind input="kb1_down" />
     1329 + <rebind input="gp1_thumbr_down" />
     1330 + </action>
     1331 + <action name="ui_3d_display_nonToggledPitchLeft">
     1332 + <rebind input="kb1_left" />
     1333 + <rebind input="gp1_thumbr_left" />
     1334 + </action>
     1335 + <action name="ui_3d_display_nonToggledPitchRight">
     1336 + <rebind input="kb1_right" />
     1337 + <rebind input="gp1_thumbr_right" />
     1338 + </action>
     1339 + <action name="ui_3d_display_pinMode">
     1340 + <rebind input="kb1_lctrl" />
     1341 + </action>
     1342 + <action name="ui_3d_display_pinSelect" />
     1343 + <action name="port_modification_select">
     1344 + <rebind input="gp1_a" />
     1345 + </action>
     1346 + <action name="v_starmap">
     1347 + <rebind input="kb1_f2" />
     1348 + </action>
     1349 + <action name="force_respawn">
     1350 + <rebind input="kb1_backspace" />
     1351 + </action>
     1352 + <action name="pc_conversation_option1">
     1353 + <rebind input="kb1_1" />
     1354 + </action>
     1355 + <action name="pc_conversation_option2">
     1356 + <rebind input="kb1_2" />
     1357 + </action>
     1358 + <action name="pc_conversation_option3">
     1359 + <rebind input="kb1_3" />
     1360 + </action>
     1361 + <action name="pc_conversation_option4">
     1362 + <rebind input="kb1_4" />
     1363 + </action>
     1364 + <action name="pc_conversation_option5">
     1365 + <rebind input="kb1_5" />
     1366 + </action>
     1367 + <action name="pc_conversation_option_up" />
     1368 + <action name="pc_conversation_option_down" />
     1369 + <action name="pc_conversation_option_select" />
     1370 + </actionmap>
     1371 + <actionmap name="prone">
     1372 + <action name="prone_rollleft" />
     1373 + <action name="prone_rollright" />
     1374 + </actionmap>
     1375 + <actionmap name="tractor_beam">
     1376 + <action name="tractor_beam_increase_distance">
     1377 + <rebind input="js1_button3" />
     1378 + </action>
     1379 + <action name="tractor_beam_decrease_distance">
     1380 + <rebind input="js1_button4" />
     1381 + </action>
     1382 + <action name="tractor_beam_rotate">
     1383 + <rebind input="kb1_r" />
     1384 + </action>
     1385 + <action name="tractor_beam_rotate_x" />
     1386 + <action name="tractor_beam_rotate_y" />
     1387 + <action name="tractor_beam_rotate_z_up" />
     1388 + <action name="tractor_beam_rotate_z_down" />
     1389 + <action name="tractor_beam_detach">
     1390 + <rebind input="kb1_b" />
     1391 + </action>
     1392 + <action name="tractor_beam_throw">
     1393 + <rebind input="kb1_mouse2" />
     1394 + </action>
     1395 + <action name="tractor_beam_reset_rotation">
     1396 + <rebind input="kb1_mouse3" />
     1397 + </action>
     1398 + </actionmap>
     1399 + <actionmap name="mining">
     1400 + <action name="weapon_change_mining_throttle">
     1401 + <rebind input="kb1_lalt+maxis_z" />
     1402 + <rebind input="js1_button3" />
     1403 + </action>
     1404 + </actionmap>
     1405 + <actionmap name="incapacitated">
     1406 + <action name="incapacitatedRespawn">
     1407 + <rebind input="kb1_backspace" />
     1408 + <rebind input="gp1_x" />
     1409 + </action>
     1410 + </actionmap>
     1411 + <actionmap name="zero_gravity_eva">
     1412 + <action name="eva_view_yaw_left" />
     1413 + <action name="eva_view_yaw_right" />
     1414 + <action name="eva_view_yaw">
     1415 + <rebind input="gp1_thumbrx" />
     1416 + </action>
     1417 + <action name="eva_view_yaw_mouse" />
     1418 + <action name="eva_view_pitch_up" />
     1419 + <action name="eva_view_pitch_down" />
     1420 + <action name="eva_view_pitch">
     1421 + <rebind input="gp1_thumbry" />
     1422 + </action>
     1423 + <action name="eva_view_pitch_mouse" />
     1424 + <action name="eva_roll_left">
     1425 + <rebind input="kb1_q" />
     1426 + </action>
     1427 + <action name="eva_roll_right">
     1428 + <rebind input="kb1_e" />
     1429 + </action>
     1430 + <action name="eva_roll">
     1431 + <rebind input="gp1_shoulderl+thumblx" />
     1432 + </action>
     1433 + <action name="eva_strafe_up">
     1434 + <rebind input="kb1_space" />
     1435 + </action>
     1436 + <action name="eva_strafe_down">
     1437 + <rebind input="kb1_lctrl" />
     1438 + </action>
     1439 + <action name="eva_strafe_vertical">
     1440 + <rebind input="gp1_shoulderl+thumbry" />
     1441 + </action>
     1442 + <action name="eva_strafe_left">
     1443 + <rebind input="kb1_a" />
     1444 + </action>
     1445 + <action name="eva_strafe_right">
     1446 + <rebind input="kb1_d" />
     1447 + </action>
     1448 + <action name="eva_strafe_lateral">
     1449 + <rebind input="gp1_thumblx" />
     1450 + </action>
     1451 + <action name="eva_strafe_forward">
     1452 + <rebind input="kb1_w" />
     1453 + </action>
     1454 + <action name="eva_strafe_back">
     1455 + <rebind input="kb1_s" />
     1456 + </action>
     1457 + <action name="eva_strafe_longitudinal">
     1458 + <rebind input="gp1_thumbly" />
     1459 + </action>
     1460 + <action name="eva_brake">
     1461 + <rebind input="kb1_x" />
     1462 + </action>
     1463 + <action name="eva_boost">
     1464 + <rebind input="kb1_lshift" />
     1465 + <rebind input="gp1_thumbl" />
     1466 + </action>
     1467 + <action name="eva_toggle_headlook_mode">
     1468 + <rebind input="kb1_z" />
     1469 + </action>
     1470 + </actionmap>
     1471 + <actionmap name="zero_gravity_traversal">
     1472 + <action name="zgt_launch">
     1473 + <rebind input="kb1_space" />
     1474 + </action>
     1475 + <action name="zgt_detach">
     1476 + <rebind input="kb1_y" />
     1477 + <rebind input="gp1_shoulderl+b" />
     1478 + </action>
     1479 + <action name="zgt_roll_left">
     1480 + <rebind input="kb1_q" />
     1481 + </action>
     1482 + <action name="zgt_roll_right">
     1483 + <rebind input="kb1_e" />
     1484 + </action>
     1485 + </actionmap>
     1486 + <actionmap name="vehicle_general">
     1487 + <action name="v_horn">
     1488 + <rebind input="kb1_space" />
     1489 + <rebind input="js1_button8" />
     1490 + <rebind input="gp1_dpad_down" />
     1491 + </action>
     1492 + <action name="v_view_cycle_fwd">
     1493 + <rebind input="kb1_f4" />
     1494 + <rebind input="gp1_shoulderl+y" />
     1495 + </action>
     1496 + <action name="v_view_option" />
     1497 + <action name="v_view_zoom_in" />
     1498 + <action name="v_view_zoom_out" />
     1499 + <action name="v_view_yaw_mouse" />
     1500 + <action name="v_view_pitch_mouse" />
     1501 + <action name="v_view_yaw">
     1502 + <rebind input="js1_x" />
     1503 + <rebind input="gp1_thumbrx" />
     1504 + </action>
     1505 + <action name="v_view_pitch">
     1506 + <rebind input="js1_y" />
     1507 + <rebind input="gp1_thumbry" />
     1508 + </action>
     1509 + <action name="v_view_freelook_mode">
     1510 + <rebind input="kb1_z" />
     1511 + </action>
     1512 + <action name="v_toggle_cursor_input">
     1513 + <rebind input="kb1_f11" />
     1514 + </action>
     1515 + <action name="v_view_yaw_absolute">
     1516 + <rebind input="kb1_HMD_Yaw" />
     1517 + </action>
     1518 + <action name="v_view_pitch_absolute">
     1519 + <rebind input="kb1_HMD_Pitch" />
     1520 + </action>
     1521 + <action name="v_view_roll_absolute">
     1522 + <rebind input="kb1_HMD_Roll" />
     1523 + </action>
     1524 + <action name="mobiglas">
     1525 + <rebind input="kb1_f1" />
     1526 + </action>
     1527 + <action name="v_flightready">
     1528 + <rebind input="kb1_ralt+r" />
     1529 + <rebind input="gp1_shoulderl+shoulderr" />
     1530 + </action>
     1531 + <action name="v_toggle_all_doors" />
     1532 + <action name="v_open_all_doors" />
     1533 + <action name="v_close_all_doors" />
     1534 + <action name="v_toggle_all_doorlocks" />
     1535 + <action name="v_lock_all_doors" />
     1536 + <action name="v_unlock_all_doors" />
     1537 + <action name="v_toggle_all_portlocks">
     1538 + <rebind input="kb1_ralt+K" />
     1539 + </action>
     1540 + <action name="v_lock_all_ports" />
     1541 + <action name="v_unlock_all_ports" />
     1542 + <action name="v_starmap">
     1543 + <rebind input="kb1_f2" />
     1544 + </action>
     1545 + <action name="visor_wipe">
     1546 + <rebind input="kb1_lalt+x" />
     1547 + </action>
     1548 + </actionmap>
     1549 + <actionmap name="vehicle_driver">
     1550 + <action name="v_move_forward">
     1551 + <rebind input="kb1_w" />
     1552 + </action>
     1553 + <action name="v_move_back">
     1554 + <rebind input="kb1_s" />
     1555 + </action>
     1556 + <action name="v_move">
     1557 + <rebind input="js1_slider1" />
     1558 + <rebind input="gp1_thumbly" />
     1559 + </action>
     1560 + <action name="v_yaw_left">
     1561 + <rebind input="kb1_a" />
     1562 + </action>
     1563 + <action name="v_yaw_right">
     1564 + <rebind input="kb1_d" />
     1565 + </action>
     1566 + <action name="v_yaw">
     1567 + <rebind input="js1_x" />
     1568 + <rebind input="gp1_thumblx" />
     1569 + </action>
     1570 + <action name="v_yaw_mouse" />
     1571 + <action name="v_pitch_up" />
     1572 + <action name="v_pitch_down" />
     1573 + <action name="v_pitch">
     1574 + <rebind input="js1_y" />
     1575 + <rebind input="gp1_thumblx" />
     1576 + </action>
     1577 + <action name="v_pitch_mouse" />
     1578 + <action name="v_brake">
     1579 + <rebind input="kb1_x" />
     1580 + <rebind input="js1_button7" />
     1581 + <rebind input="gp1_shoulderl+thumbr" />
     1582 + </action>
     1583 + <action name="v_view_dynamic_zoom_rel" />
     1584 + <action name="v_view_dynamic_zoom_rel_in" />
     1585 + <action name="v_view_dynamic_zoom_rel_out" />
     1586 + <action name="v_view_dynamic_zoom_abs" />
     1587 + <action name="v_view_dynamic_zoom_abs_toggle" />
     1588 + <action name="v_boost">
     1589 + <rebind input="kb1_lshift" />
     1590 + <rebind input="js1_button8" />
     1591 + <rebind input="gp1_thumbl" />
     1592 + </action>
     1593 + <action name="v_lock_rotation">
     1594 + <rebind input="kb1_rshift" />
     1595 + </action>
     1596 + <action name="v_mgv_switch_brake_on_idle">
     1597 + <rebind input="kb1_c" />
     1598 + </action>
     1599 + </actionmap>
     1600 + <actionmap name="ui_notification">
     1601 + <action name="ui_notification_accept">
     1602 + <rebind input="kb1_lbracket" />
     1603 + </action>
     1604 + <action name="ui_notification_decline">
     1605 + <rebind input="kb1_rbracket" />
     1606 + </action>
     1607 + <action name="ui_notification_ignore">
     1608 + <rebind input="kb1_rbracket" />
     1609 + </action>
     1610 + </actionmap>
     1611 + <actionmap name="player_emotes">
     1612 + <action name="emote_cs_forward">
     1613 + <rebind input="kb1_np_5" />
     1614 + </action>
     1615 + <action name="emote_cs_left">
     1616 + <rebind input="kb1_np_1" />
     1617 + </action>
     1618 + <action name="emote_cs_right">
     1619 + <rebind input="kb1_np_3" />
     1620 + </action>
     1621 + <action name="emote_cs_stop">
     1622 + <rebind input="kb1_np_2" />
     1623 + </action>
     1624 + <action name="emote_cs_yes">
     1625 + <rebind input="kb1_np_4" />
     1626 + </action>
     1627 + <action name="emote_cs_no">
     1628 + <rebind input="kb1_np_6" />
     1629 + </action>
     1630 + <action name="emote_agree" />
     1631 + <action name="emote_angry" />
     1632 + <action name="emote_atease" />
     1633 + <action name="emote_attention" />
     1634 + <action name="emote_blah" />
     1635 + <action name="emote_bored" />
     1636 + <action name="emote_bow" />
     1637 + <action name="emote_burp" />
     1638 + <action name="emote_cheer" />
     1639 + <action name="emote_chicken" />
     1640 + <action name="emote_clap" />
     1641 + <action name="emote_come" />
     1642 + <action name="emote_cry" />
     1643 + <action name="emote_dance" />
     1644 + <action name="emote_disagree" />
     1645 + <action name="emote_failure" />
     1646 + <action name="emote_flex" />
     1647 + <action name="emote_flirt" />
     1648 + <action name="emote_gasp" />
     1649 + <action name="emote_gloat" />
     1650 + <action name="emote_greet" />
     1651 + <action name="emote_laugh" />
     1652 + <action name="emote_launch" />
     1653 + <action name="emote_point" />
     1654 + <action name="emote_rude" />
     1655 + <action name="emote_salute" />
     1656 + <action name="emote_sit" />
     1657 + <action name="emote_sleep" />
     1658 + <action name="emote_smell" />
     1659 + <action name="emote_taunt" />
     1660 + <action name="emote_threaten" />
     1661 + <action name="emote_wait" />
     1662 + <action name="emote_wave" />
     1663 + <action name="emote_whistle" />
     1664 + </actionmap>
     1665 + <actionmap name="view_director_mode">
     1666 + <action name="view_enable_camview_mode">
     1667 + <rebind input="kb1_f4" />
     1668 + <rebind input="gp1_shoulderl+y" />
     1669 + </action>
     1670 + <action name="view_switch_to_alternative">
     1671 + <rebind input="kb1_z" />
     1672 + </action>
     1673 + <action name="view_save_view_1">
     1674 + <rebind input="kb1_np_1" />
     1675 + </action>
     1676 + <action name="view_save_view_2">
     1677 + <rebind input="kb1_np_2" />
     1678 + </action>
     1679 + <action name="view_save_view_3">
     1680 + <rebind input="kb1_np_3" />
     1681 + </action>
     1682 + <action name="view_save_view_4">
     1683 + <rebind input="kb1_np_4" />
     1684 + </action>
     1685 + <action name="view_save_view_5">
     1686 + <rebind input="kb1_np_5" />
     1687 + </action>
     1688 + <action name="view_save_view_6">
     1689 + <rebind input="kb1_np_6" />
     1690 + </action>
     1691 + <action name="view_save_view_7">
     1692 + <rebind input="kb1_np_7" />
     1693 + </action>
     1694 + <action name="view_save_view_8">
     1695 + <rebind input="kb1_np_8" />
     1696 + </action>
     1697 + <action name="view_save_view_9">
     1698 + <rebind input="kb1_np_9" />
     1699 + </action>
     1700 + <action name="view_load_view_1">
     1701 + <rebind input="kb1_np_1" />
     1702 + </action>
     1703 + <action name="view_load_view_2">
     1704 + <rebind input="kb1_np_2" />
     1705 + </action>
     1706 + <action name="view_load_view_3">
     1707 + <rebind input="kb1_np_3" />
     1708 + </action>
     1709 + <action name="view_load_view_4">
     1710 + <rebind input="kb1_np_4" />
     1711 + </action>
     1712 + <action name="view_load_view_5">
     1713 + <rebind input="kb1_np_5" />
     1714 + </action>
     1715 + <action name="view_load_view_6">
     1716 + <rebind input="kb1_np_6" />
     1717 + </action>
     1718 + <action name="view_load_view_7">
     1719 + <rebind input="kb1_np_7" />
     1720 + </action>
     1721 + <action name="view_load_view_8">
     1722 + <rebind input="kb1_np_8" />
     1723 + </action>
     1724 + <action name="view_load_view_9">
     1725 + <rebind input="kb1_np_9" />
     1726 + </action>
     1727 + <action name="view_reset_saved">
     1728 + <rebind input="kb1_np_0" />
     1729 + </action>
     1730 + <action name="view_move_target_X_pos">
     1731 + <rebind input="kb1_right" />
     1732 + </action>
     1733 + <action name="view_move_target_X_neg">
     1734 + <rebind input="kb1_left" />
     1735 + </action>
     1736 + <action name="view_move_target_Y_pos">
     1737 + <rebind input="kb1_up" />
     1738 + </action>
     1739 + <action name="view_move_target_Y_neg">
     1740 + <rebind input="kb1_down" />
     1741 + </action>
     1742 + <action name="view_move_target_Z_pos">
     1743 + <rebind input="kb1_pgup" />
     1744 + </action>
     1745 + <action name="view_move_target_Z_neg">
     1746 + <rebind input="kb1_pgdn" />
     1747 + </action>
     1748 + <action name="view_fov_in">
     1749 + <rebind input="kb1_np_add" />
     1750 + </action>
     1751 + <action name="view_fov_out">
     1752 + <rebind input="kb1_np_subtract" />
     1753 + </action>
     1754 + <action name="view_fstop_in">
     1755 + <rebind input="kb1_home" />
     1756 + </action>
     1757 + <action name="view_fstop_out">
     1758 + <rebind input="kb1_end" />
     1759 + </action>
     1760 + <action name="view_restore_defaults">
     1761 + <rebind input="kb1_np_multiply" />
     1762 + </action>
     1763 + </actionmap>
     1764 +</ActionMaps>
  • DoUrVerse/Assets/4.0.0-eptu/localization/english.xml
    ■ ■ ■ ■ ■ ■
     1 +<?xml version="1.0" encoding="utf-8"?>
     2 +<Labels xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
     3 + <BindableGroups>
     4 + <Group Name="seat_general" Title="Vehicles - Seats and Operator Modes" Category="">
     5 + <Action Name="v_emergency_exit" Description="Press LShift + H to engage emergency exit" Tags="" InputType="button" Mode="tap" Keyboard="u+lshift" Gamepad="" Joystick="">Emergency Exit Seat</Action>
     6 + <Action Name="v_eject" Description="" Tags="" InputType="button" Mode="press" Keyboard="ralt+y" Gamepad="" Joystick="">Eject</Action>
     7 + <Action Name="v_view_look_behind" Description="" Tags="" InputType="button" Mode="delayed_hold_no_retrigger" Keyboard="comma" Gamepad="shoulderl+a" Joystick="">Look behind</Action>
     8 + <Action Name="v_toggle_mining_mode" Description="Mining Mode Toggle" Tags="" InputType="button" Mode="press" Keyboard="m" Gamepad="" Joystick="">Toggle Mining Operator Mode</Action>
     9 + <Action Name="v_toggle_salvage_mode" Description="Activate salvage mode when seated." Tags="" InputType="button" Mode="press" Keyboard="m" Gamepad="" Joystick="">Toggle Salvage Operator Mode</Action>
     10 + <Action Name="v_toggle_scan_mode" Description="Scanning Mode Toggle" Tags="" InputType="button" Mode="press" Keyboard="v" Gamepad="dpad_right" Joystick="">Toggle Scanning Operator Mode</Action>
     11 + <Action Name="v_toggle_quantum_mode" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Toggle Quantum Operator Mode</Action>
     12 + <Action Name="v_toggle_missile_mode" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Toggle Missile Operator Mode</Action>
     13 + <Action Name="v_toggle_guns_mode" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Toggle Guns Operator Mode</Action>
     14 + <Action Name="v_toggle_flight_mode" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Toggle Flight Operator Mode</Action>
     15 + <Action Name="v_set_mining_mode" Description="Set Mining Operator Mode" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Mining Operator Mode</Action>
     16 + <Action Name="v_set_salvage_mode" Description="Set Salvage Operator Mode" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Salvage Operator Mode</Action>
     17 + <Action Name="v_set_scan_mode" Description="Set Scanning Operator Mode" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Scanning Operator Mode</Action>
     18 + <Action Name="v_set_quantum_mode" Description="Set Quantum Operator Mode" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Quantum Operator Mode</Action>
     19 + <Action Name="v_set_missile_mode" Description="Set Missile Operator Mode" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Missile Operator Mode</Action>
     20 + <Action Name="v_set_guns_mode" Description="Set Guns Operator Mode" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Guns Operator Mode</Action>
     21 + <Action Name="v_set_flight_mode" Description="Set Flight Operator Mode" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Flight Operator Mode</Action>
     22 + <Action Name="v_enter_remote_turret_1" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Enter Remote Turret 1</Action>
     23 + <Action Name="v_enter_remote_turret_2" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Enter Remote Turret 2</Action>
     24 + <Action Name="v_enter_remote_turret_3" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Enter Remote Turret 3</Action>
     25 + <Action Name="v_operator_mode_cycle_forward" Description="" Tags="" InputType="button" Mode="tap" Keyboard="mouse3" Gamepad="" Joystick="">Next Operator Mode</Action>
     26 + <Action Name="v_operator_mode_cycle_back" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Previous Operator Mode</Action>
     27 + </Group>
     28 + <Group Name="spaceship_general" Title="Vehicles - Cockpit" Category="">
     29 + <Action Name="v_self_destruct" Description="" Tags="" InputType="button" Mode="delayed_press_medium" Keyboard="backspace" Gamepad="" Joystick="">Self Destruct</Action>
     30 + <Action Name="v_cooler_throttle_up" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Increase Cooler Rate</Action>
     31 + <Action Name="v_cooler_throttle_down" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Decrease Cooler Rate</Action>
     32 + <Action Name="spectate_enterpuremode" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick=""></Action>
     33 + <Action Name="v_flightready" Description="Flight / Systems Ready" Tags="" InputType="button" Mode="press" Keyboard="ralt+r" Gamepad="" Joystick="">Flight / Systems Ready</Action>
     34 + <Action Name="v_toggle_all_doors" Description="Toggle Open/Close Doors" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Open/Close Doors (Toggle)</Action>
     35 + <Action Name="v_open_all_doors" Description=" Open All Doors" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Open All Doors</Action>
     36 + <Action Name="v_close_all_doors" Description=" Close All Doors" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Close All Doors</Action>
     37 + <Action Name="v_toggle_all_doorlocks" Description="Toggle Lock/Unlock Doors" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Lock/Unlock Doors (Toggle)</Action>
     38 + <Action Name="v_lock_all_doors" Description=" Lock All Doors" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Lock All Doors</Action>
     39 + <Action Name="v_unlock_all_doors" Description=" Unlock All Doors" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Unlock All Doors</Action>
     40 + <Action Name="v_toggle_all_portlocks" Description="Toggle Open/Close Ports" Tags="" InputType="button" Mode="press" Keyboard="ralt+K" Gamepad="" Joystick="">Port Lock Toggle All</Action>
     41 + <Action Name="v_lock_all_ports" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Port Lock All</Action>
     42 + <Action Name="v_unlock_all_ports" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Port Unlock All</Action>
     43 + <Action Name="pc_conversation_option1" Description="" Tags="" InputType="button" Mode="all" Keyboard="1" Gamepad="" Joystick=""></Action>
     44 + <Action Name="pc_conversation_option2" Description="" Tags="" InputType="button" Mode="all" Keyboard="2" Gamepad="" Joystick=""></Action>
     45 + <Action Name="pc_conversation_option3" Description="" Tags="" InputType="button" Mode="all" Keyboard="3" Gamepad="" Joystick=""></Action>
     46 + <Action Name="pc_conversation_option4" Description="" Tags="" InputType="button" Mode="all" Keyboard="4" Gamepad="" Joystick=""></Action>
     47 + <Action Name="pc_conversation_option5" Description="" Tags="" InputType="button" Mode="all" Keyboard="5" Gamepad="" Joystick=""></Action>
     48 + </Group>
     49 + <Group Name="vehicle_mfd" Title="Vehicles - Multi Function Displays (MFDs)" Category="">
     50 + <Action Name="v_mfd_interact_cycle_forwards_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+e" Gamepad="" Joystick="">MFD - Cycle Page - Forwards (Short Press)</Action>
     51 + <Action Name="v_mfd_interact_cycle_forwards_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Cycle Page - Forwards (Long Press)</Action>
     52 + <Action Name="v_mfd_interact_cycle_backwards_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+q" Gamepad="" Joystick="">MFD - Cycle Page - Backwards (Short Press)</Action>
     53 + <Action Name="v_mfd_interact_cycle_backwards_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Cycle Page - Backwards (Long Press)</Action>
     54 + <Action Name="v_mfd_movement_up_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+w" Gamepad="" Joystick="">MFD - Movement - Up (Short Press)</Action>
     55 + <Action Name="v_mfd_movement_up_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Movement - Up (Long Press)</Action>
     56 + <Action Name="v_mfd_movement_down_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+s" Gamepad="" Joystick="">MFD - Movement - Down (Short Press)</Action>
     57 + <Action Name="v_mfd_movement_down_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Movement - Down (Long Press)</Action>
     58 + <Action Name="v_mfd_movement_left_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+a" Gamepad="" Joystick="">MFD - Movement - Left (Short Press)</Action>
     59 + <Action Name="v_mfd_movement_left_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Movement - Left (Long Press)</Action>
     60 + <Action Name="v_mfd_movement_right_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+d" Gamepad="" Joystick="">MFD - Movement - Right (Short Press)</Action>
     61 + <Action Name="v_mfd_movement_right_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Movement - Right (Long Press)</Action>
     62 + <Action Name="v_mfd_soft_select_mfd_primary_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - Primary (Short Press)</Action>
     63 + <Action Name="v_mfd_soft_select_mfd_primary_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Select - Primary (Long Press)</Action>
     64 + <Action Name="v_mfd_soft_select_cast_left_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - Left Cast (Short Press)</Action>
     65 + <Action Name="v_mfd_soft_select_cast_left_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="lalt+q" Gamepad="" Joystick="">MFD - Select - Left Cast (Long Press)</Action>
     66 + <Action Name="v_mfd_soft_select_cast_right_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - Right Cast (Short Press)</Action>
     67 + <Action Name="v_mfd_soft_select_cast_right_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="lalt+e" Gamepad="" Joystick="">MFD - Select - Right Cast (Long Press)</Action>
     68 + <Action Name="v_mfd_soft_select_mfd_1_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 1 (Short Press)</Action>
     69 + <Action Name="v_mfd_soft_select_mfd_1_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 1 (Long Press)</Action>
     70 + <Action Name="v_mfd_soft_select_mfd_2_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 2 (Short Press)</Action>
     71 + <Action Name="v_mfd_soft_select_mfd_2_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 2 (Long Press)</Action>
     72 + <Action Name="v_mfd_soft_select_mfd_3_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 3 (Short Press)</Action>
     73 + <Action Name="v_mfd_soft_select_mfd_3_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 3 (Long Press)</Action>
     74 + <Action Name="v_mfd_soft_select_mfd_4_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 4 (Short Press)</Action>
     75 + <Action Name="v_mfd_soft_select_mfd_4_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 4 (Long Press)</Action>
     76 + <Action Name="v_mfd_soft_select_mfd_5_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 5 (Short Press)</Action>
     77 + <Action Name="v_mfd_soft_select_mfd_5_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 5 (Long Press)</Action>
     78 + <Action Name="v_mfd_soft_select_mfd_6_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 6 (Short Press)</Action>
     79 + <Action Name="v_mfd_soft_select_mfd_6_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 6 (Long Press)</Action>
     80 + <Action Name="v_mfd_soft_select_mfd_7_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 7 (Short Press)</Action>
     81 + <Action Name="v_mfd_soft_select_mfd_7_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 7 (Long Press)</Action>
     82 + <Action Name="v_mfd_soft_select_mfd_8_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 8 (Short Press)</Action>
     83 + <Action Name="v_mfd_soft_select_mfd_8_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 8 (Long Press)</Action>
     84 + <Action Name="v_mfd_soft_select_mfd_9_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 9 (Short Press)</Action>
     85 + <Action Name="v_mfd_soft_select_mfd_9_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 9 (Long Press)</Action>
     86 + <Action Name="v_mfd_soft_select_mfd_10_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Select - MFD 10 (Short Press)</Action>
     87 + <Action Name="v_mfd_soft_select_mfd_10_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Select - MDF 10 (Long Press)</Action>
     88 + <Action Name="v_mfd_select_view_self_status_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Self Status (Short Press)</Action>
     89 + <Action Name="v_mfd_select_view_self_status_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Self Status (Long Press)</Action>
     90 + <Action Name="v_mfd_select_view_target_status_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Target Status (Short Press)</Action>
     91 + <Action Name="v_mfd_select_view_target_status_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Target Status (Long Press)</Action>
     92 + <Action Name="v_mfd_select_view_scanning_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Scanning (Short Press)</Action>
     93 + <Action Name="v_mfd_select_view_scanning_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Scanning (Long Press)</Action>
     94 + <Action Name="v_mfd_select_view_configuration_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Vehicle Configuration (Short Press)</Action>
     95 + <Action Name="v_mfd_select_view_configuration_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Vehicle Configuration (Long Press)</Action>
     96 + <Action Name="v_mfd_select_view_comms_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Communications (Short Press)</Action>
     97 + <Action Name="v_mfd_select_view_comms_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Communications (Long Press)</Action>
     98 + <Action Name="v_mfd_select_view_ifcs_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - IFCS (Short Press)</Action>
     99 + <Action Name="v_mfd_select_view_ifcs_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - IFCS (Long Press)</Action>
     100 + <Action Name="v_mfd_select_view_diagnostics_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Diagnostics (Short Press)</Action>
     101 + <Action Name="v_mfd_select_view_diagnostics_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Diagnostics (Long Press)</Action>
     102 + <Action Name="v_mfd_select_view_resource_network_short" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Resource Network (Short Press)</Action>
     103 + <Action Name="v_mfd_select_view_resource_network_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">MFD - Set Page - Resource Network (Long Press)</Action>
     104 + </Group>
     105 + <Group Name="spaceship_view" Title="Vehicles - View" Category="">
     106 + <Action Name="v_view_yaw_left" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Look left</Action>
     107 + <Action Name="v_view_yaw_right" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Look right</Action>
     108 + <Action Name="v_view_yaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbrx" Joystick="x">Look left / right</Action>
     109 + <Action Name="v_view_yaw_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Look left / right</Action>
     110 + <Action Name="v_view_yaw_absolute" Description="" Tags="" InputType="axis" Keyboard="HMD_Yaw" Gamepad="" Joystick=""></Action>
     111 + <Action Name="v_view_pitch_up" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Look up</Action>
     112 + <Action Name="v_view_pitch_down" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Look down</Action>
     113 + <Action Name="v_view_pitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbry" Joystick="y">Look up / down</Action>
     114 + <Action Name="v_view_pitch_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Look up / down</Action>
     115 + <Action Name="v_view_pitch_absolute" Description="" Tags="" InputType="axis" Keyboard="HMD_Pitch" Gamepad="" Joystick=""></Action>
     116 + <Action Name="v_view_roll_absolute" Description="" Tags="" InputType="axis" Keyboard="HMD_Roll" Gamepad="" Joystick=""></Action>
     117 + <Action Name="v_view_cycle_fwd" Description="" Tags="" InputType="button" Mode="tap" Keyboard="f4" Gamepad="shoulderl+y" Joystick="">Cycle camera view</Action>
     118 + <Action Name="v_view_cycle_internal_fwd" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     119 + <Action Name="v_view_option" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     120 + <Action Name="v_view_mode" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Cycle camera orbit mode</Action>
     121 + <Action Name="v_view_zoom_in" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Zoom in (3rd person view)</Action>
     122 + <Action Name="v_view_zoom_out" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Zoom out (3rd person view)</Action>
     123 + <Action Name="v_view_interact" Description="" Tags="" InputType="button" Keyboard="f" Gamepad="a" Joystick=""></Action>
     124 + <Action Name="v_view_freelook_mode" Description="" Tags="" InputType="button" Mode="hold" Keyboard="z" Gamepad="" Joystick="">Freelook (Hold)</Action>
     125 + <Action Name="v_view_dynamic_zoom_rel" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Dynamic Zoom In and Out (rel.)</Action>
     126 + <Action Name="v_view_dynamic_zoom_rel_in" Description="" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Dynamic Zoom In (rel.)</Action>
     127 + <Action Name="v_view_dynamic_zoom_rel_out" Description="" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Dynamic Zoom Out (rel.)</Action>
     128 + <Action Name="v_view_dynamic_zoom_abs" Description="Axis assignment for dynamic zoom" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Dynamic Zoom In and Out (abs.)</Action>
     129 + <Action Name="v_view_dynamic_zoom_abs_toggle" Description="Holds the dynamic zoom as long as the button is held" Tags="" InputType="button" Mode="smart_toggle" Keyboard="" Gamepad="" Joystick="">Dynamic Zoom Toggle (abs.)</Action>
     130 + <Action Name="v_ads_hold" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick=""></Action>
     131 + <Action Name="v_ads_toggle" Description="" Tags="" InputType="button" Mode="tap" Keyboard="mouse2" Gamepad="" Joystick=""></Action>
     132 + <Action Name="v_ads_stable_max_zoom_hold" Description="" Tags="" InputType="button" Mode="delayed_hold" Keyboard="mouse2" Gamepad="" Joystick=""></Action>
     133 + <Action Name="v_ads_cycle_tracking" Description="" Tags="" InputType="button" Mode="tap" Keyboard="ralt+mouse2" Gamepad="" Joystick=""></Action>
     134 + </Group>
     135 + <Group Name="spaceship_movement" Title="Flight - Movement" Category="">
     136 + <Action Name="v_pitch_up" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Pitch up</Action>
     137 + <Action Name="v_pitch_down" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Pitch down</Action>
     138 + <Action Name="v_pitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbry" Joystick="y">Pitch</Action>
     139 + <Action Name="v_pitch_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Pitch</Action>
     140 + <Action Name="v_yaw_left" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Yaw left</Action>
     141 + <Action Name="v_yaw_right" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Yaw right</Action>
     142 + <Action Name="v_yaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumblx" Joystick="x">Yaw</Action>
     143 + <Action Name="v_yaw_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Yaw</Action>
     144 + <Action Name="v_roll_left" Description="" Tags="" InputType="button" Keyboard="q" Gamepad="" Joystick="">Roll left</Action>
     145 + <Action Name="v_roll_right" Description="" Tags="" InputType="button" Keyboard="e" Gamepad="" Joystick="">Roll right</Action>
     146 + <Action Name="v_roll" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbrx" Joystick="rotz">Roll</Action>
     147 + <Action Name="v_roll_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Roll</Action>
     148 + <Action Name="v_toggle_relative_mouse_mode" Description="Switches the mouse behavior for ship rotations between a relative (FPS style) and a Vjoy mode." Tags="" InputType="button" Mode="smart_toggle" Keyboard="" Gamepad="" Joystick="">Cycle mouse mode (VJoy / Relative)</Action>
     149 + <Action Name="v_toggle_yaw_roll_swap" Description="" Tags="" InputType="button" Mode="smart_toggle" Keyboard="" Gamepad="thumbr" Joystick="">Swap Yaw / Roll (Toggle)</Action>
     150 + <Action Name="v_strafe_up" Description="" Tags="" InputType="button" Keyboard="space" Gamepad="" Joystick="button9">Strafe up (abs.)</Action>
     151 + <Action Name="v_strafe_down" Description="" Tags="" InputType="button" Keyboard="lctrl" Gamepad="" Joystick="button10">Strafe down (abs.)</Action>
     152 + <Action Name="v_strafe_vertical" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="shoulderl+thumbly" Joystick="">Strafe up / down (abs.)</Action>
     153 + <Action Name="v_strafe_left" Description="" Tags="" InputType="button" Keyboard="a" Gamepad="" Joystick="hat1_left">Strafe left (abs.)</Action>
     154 + <Action Name="v_strafe_right" Description="" Tags="" InputType="button" Keyboard="d" Gamepad="" Joystick="hat1_right">Strafe right (abs.)</Action>
     155 + <Action Name="v_strafe_lateral" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="shoulderl+thumblx" Joystick="">Strafe left / right (abs.)</Action>
     156 + <Action Name="v_strafe_forward" Description="" Tags="" InputType="button" Keyboard="w" Gamepad="" Joystick="">Throttle - Increase</Action>
     157 + <Action Name="v_strafe_back" Description="" Tags="" InputType="button" Keyboard="s" Gamepad="" Joystick="">Throttle - Decrease</Action>
     158 + <Action Name="v_strafe_longitudinal" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbly" Joystick="">Throttle - Forward / Back</Action>
     159 + <Action Name="v_strafe_longitudinal_invert" Description="Inverts Strafe Longitudinal Absolute Axis Half (Neutral - Backward)" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Throttle - Forward / Back Invert</Action>
     160 + <Action Name="v_ifcs_throttle_swap_mode" Description="" Tags="" InputType="button" Keyboard="lalt+c" Gamepad="" Joystick="">Throttle - Cruise Mode - Toggle</Action>
     161 + <Action Name="v_ifcs_throttle_set_sticky" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Throttle - Cruise Mode - Enable</Action>
     162 + <Action Name="v_ifcs_throttle_set_normal" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Throttle - Cruise Mode - Disable</Action>
     163 + <Action Name="v_strafe_trim_set_long" Description="Throttle - Trim - Set (Long Press)" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Throttle - Trim - Set (Long Press)</Action>
     164 + <Action Name="v_strafe_trim_set_short" Description="Throttle - Trim - Set (Short Press)" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Throttle - Trim - Set (Short Press)</Action>
     165 + <Action Name="v_strafe_trim_set_100_long" Description="Throttle - Trim - Set To 100% (Long Press)" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Throttle - Trim - Set To 100% (Long Press)</Action>
     166 + <Action Name="v_strafe_trim_set_100_short" Description="Throttle - Trim - Set To 100% (Short Press)" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Throttle - Trim - Set To 100% (Short Press)</Action>
     167 + <Action Name="v_strafe_trim_set_50_long" Description="Throttle - Trim - Set To 50% (Long Press)" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Throttle - Trim - Set To 50% (Long Press)</Action>
     168 + <Action Name="v_strafe_trim_set_50_short" Description="Throttle - Trim - Set To 50% (Short Press)" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Throttle - Trim - Set To 50% (Short Press)</Action>
     169 + <Action Name="v_strafe_trim_reset_long" Description="Throttle - Trim - Release (Long Press)" Tags="" InputType="button" Mode="delayed_press" Keyboard="x" Gamepad="" Joystick="">Throttle - Trim - Release (Long Press)</Action>
     170 + <Action Name="v_strafe_trim_reset_short" Description="Throttle - Trim - Release (Short Press)" Tags="" InputType="button" Mode="tap" Keyboard="x" Gamepad="" Joystick="">Throttle - Trim - Release (Short Press)</Action>
     171 + <Action Name="v_ifcs_toggle_vector_decoupling" Description="" Tags="" InputType="button" Mode="smart_toggle" Keyboard="c" Gamepad="b" Joystick="">Decoupled Mode (Toggle, Hold)</Action>
     172 + <Action Name="v_afterburner" Description="" Tags="" InputType="button" Mode="all" Keyboard="lshift" Gamepad="thumbl" Joystick="button8">Boost</Action>
     173 + <Action Name="v_speed_range_up" Description="Speed Limiter Increase" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Speed Limiter - Increase</Action>
     174 + <Action Name="v_speed_range_down" Description=" Speed Limiter Decrease" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Speed Limiter - Decrease</Action>
     175 + <Action Name="v_speed_range_rel" Description=" Speed Limiter (Rel.)" Tags="" InputType="axis" Keyboard="lalt+maxis_z" Gamepad="" Joystick="">Speed Limiter (Rel.)</Action>
     176 + <Action Name="v_speed_range_abs" Description=" Speed Limiter (Abs.)" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Speed Limiter (Abs.)</Action>
     177 + <Action Name="v_ifcs_toggle_speed_limiter" Description="Toggles Speed Limiter on and off" Tags="" InputType="button" Mode="smart_toggle" Keyboard="" Gamepad="" Joystick="">Speed Limiter - On/Off (Hold / Toggle)</Action>
     178 + <Action Name="v_ifcs_speed_limiter_reset_scm" Description="Resets Speed Limiter to full SCM." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Speed Limiter - Reset to SCM</Action>
     179 + <Action Name="v_accel_range_up" Description="Acceleration Limiter Increase" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Acceleration Limiter Increase</Action>
     180 + <Action Name="v_accel_range_down" Description=" Acceleration Limiter Decrease" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Acceleration Limiter Decrease</Action>
     181 + <Action Name="v_accel_range_rel" Description="Acceleration Limiter Up / Down (rel.) - Decreases / increases acceleration limiter relative to old value" Tags="" InputType="axis" Keyboard="ralt+maxis_z" Gamepad="" Joystick="">Acceleration Limiter Up / Down (rel.)</Action>
     182 + <Action Name="v_accel_range_abs" Description="Acceleration Limiter Up / Down (abs.) - Decreases / increases acceleration limiter." Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Acceleration Limiter Up / Down (abs.)</Action>
     183 + <Action Name="v_target_match_vel" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Match target velocity</Action>
     184 + <Action Name="v_space_brake" Description="" Tags="" InputType="button" Keyboard="x" Gamepad="" Joystick="">Spacebrake</Action>
     185 + <Action Name="v_lock_rotation" Description="While active no rotational inputs are allowed to your ship. This is useful for arresting movement when you lost control using a mouse." Tags="" InputType="button" Mode="smart_toggle" Keyboard="rshift" Gamepad="" Joystick="">Lock Pitch / Yaw Movement (Toggle / Hold)</Action>
     186 + <Action Name="v_ifcs_gsafe_on" Description="G-Force safety on" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">G-Force safety on</Action>
     187 + <Action Name="v_ifcs_gsafe_off" Description="G-Force safety off" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">G-Force safety off</Action>
     188 + <Action Name="v_ifcs_toggle_gforce_safety" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">G-Force Safety On/Off (Toggle / Hold)</Action>
     189 + <Action Name="v_ifcs_toggle_esp" Description="" Tags="" InputType="button" Mode="smart_toggle" Keyboard="" Gamepad="" Joystick="">E.S.P. - Toggle On / Off (Press)</Action>
     190 + <Action Name="v_ifcs_esp_hold" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick="">E.S.P. - Enable Temporarily (Hold)</Action>
     191 + <Action Name="v_toggle_landing_system" Description="" Tags="" InputType="button" Mode="tap" Keyboard="n" Gamepad="dpad_down" Joystick="button12">Landing System (Toggle)</Action>
     192 + <Action Name="v_deploy_landing_system" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Landing System (Deploy)</Action>
     193 + <Action Name="v_retract_landing_system" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Landing System (Retract)</Action>
     194 + <Action Name="v_toggle_vtol" Description="" Tags="" InputType="button" Mode="press" Keyboard="k" Gamepad="" Joystick="">Toggle VTOL</Action>
     195 + <Action Name="v_transform_deploy" Description="Expands the vehicle's configuration." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Expand Configuration</Action>
     196 + <Action Name="v_transform_retract" Description="Retracts the vehicle's configuration." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Retract Configuration</Action>
     197 + <Action Name="v_transform_cycle" Description="Cycle between the vehicle's expanded and retracted configurations." Tags="" InputType="button" Mode="tap" Keyboard="lalt+k" Gamepad="" Joystick="">Cycle Configuration</Action>
     198 + <Action Name="v_autoland" Description="Activate Autoland" Tags="" InputType="button" Mode="delayed_press" Keyboard="n" Gamepad="dpad_down" Joystick="button12">Autoland</Action>
     199 + <Action Name="v_atc_request" Description="Contacts ATC and other landing services." Tags="" InputType="button" Mode="tap" Keyboard="lalt+n" Gamepad="" Joystick="">Request Landing</Action>
     200 + <Action Name="v_atc_loading_area_request" Description="" Tags="" InputType="button" Mode="tap" Keyboard="ralt+n" Gamepad="" Joystick="">Request Cargo Loading</Action>
     201 + <Action Name="v_master_mode_cycle" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Cycle Master Mode (Short Press)</Action>
     202 + <Action Name="v_master_mode_cycle_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="b" Gamepad="" Joystick="">Cycle Master Mode (Long Press)</Action>
     203 + <Action Name="v_master_mode_set_nav" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Master Mode to Nav</Action>
     204 + <Action Name="v_master_mode_set_scm" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Master Mode to SCM</Action>
     205 + <Action Name="v_toggle_jump_request" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Jump Drive - Request Jump</Action>
     206 + <Action Name="v_ifcs_toggle_gravity_compensation" Description="Gravity Compensation - Toggle" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Gravity Compensation - Toggle</Action>
     207 + <Action Name="v_ifcs_gravity_compensation_on" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Gravity Compensation - Enable</Action>
     208 + <Action Name="v_ifcs_gravity_compensation_off" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Gravity Compensation - Disable</Action>
     209 + <Action Name="v_auto_precision_mode_toggle" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Automatic Precision Mode - Toggle</Action>
     210 + <Action Name="v_auto_precision_mode_on" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Automatic Precision Mode - Enable</Action>
     211 + <Action Name="v_auto_precision_mode_off" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Automatic Precision Mode - Disable</Action>
     212 + <Action Name="v_ifcs_proximity_assist_toggle" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick=""></Action>
     213 + <Action Name="v_ifcs_proximity_assist_on" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     214 + <Action Name="v_ifcs_proximity_assist_off" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     215 + <Action Name="v_ifcs_reset_gmeter_max" Description="Resets the max endured Gs for the accelerometer." Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Reset Flight Accelerometer</Action>
     216 + </Group>
     217 + <Group Name="spaceship_quantum" Title="Flight - Quantum Travel" Category="">
     218 + <Action Name="v_toggle_qdrive_engagement" Description="Engages the quantum drive." Tags="" InputType="button" Mode="delayed_press" Keyboard="mouse1" Gamepad="triggerr_btn" Joystick="button1">Engage Quantum Drive (Hold)</Action>
     219 + </Group>
     220 + <Group Name="spaceship_docking" Title="Flight - Docking" Category="">
     221 + <Action Name="v_toggle_docking_mode" Description="Toggles docking mode." Tags="" InputType="button" Mode="tap" Keyboard="n" Gamepad="" Joystick="">Toggle Docking Mode</Action>
     222 + <Action Name="v_invoke_docking" Description="Invokes docking." Tags="" InputType="button" Mode="delayed_hold" Keyboard="n" Gamepad="" Joystick="">Invoke Docking</Action>
     223 + <Action Name="v_dock_toggle_view" Description="Toggles the docking camera." Tags="" InputType="button" Mode="delayed_press" Keyboard="0" Gamepad="" Joystick="">Toggle Docking Camera</Action>
     224 + </Group>
     225 + <Group Name="spaceship_targeting" Title="Vehicles - Targeting" Category="">
     226 + <Action Name="v_auto_targeting_toggle_long" Description="Auto Targeting - Toggle On/Off (Long Press)" Tags="" InputType="button" Mode="delayed_press" Keyboard="t" Gamepad="" Joystick="">Auto Targeting - Toggle On/Off (Long Press)</Action>
     227 + <Action Name="v_auto_targeting_toggle_short" Description="Auto Targeting - Toggle On/Off (Short Press)" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Auto Targeting - Toggle On/Off (Short Press)</Action>
     228 + <Action Name="v_auto_targeting_enable_short" Description="Auto Targeting - Toggle On (Short Press)" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Auto Targeting - Toggle On (Short Press)</Action>
     229 + <Action Name="v_auto_targeting_enable_long" Description="Auto Targeting - Toggle On (Long Press)" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Auto Targeting - Toggle On (Long Press)</Action>
     230 + <Action Name="v_auto_targeting_disable_short" Description="Auto Targeting - Toggle Off (Short Press)" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Auto Targeting - Toggle Off (Short Press)</Action>
     231 + <Action Name="v_auto_targeting_disable_long" Description="Auto Targeting - Toggle Off (Long Press)" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Auto Targeting - Toggle Off (Long Press)</Action>
     232 + <Action Name="v_target_toggle_lock_index_1" Description="" Tags="" InputType="button" Mode="tap" Keyboard="1" Gamepad="" Joystick="">Pin Index 1 - Lock / Unlock Pinned Target</Action>
     233 + <Action Name="v_target_toggle_lock_index_2" Description="" Tags="" InputType="button" Mode="tap" Keyboard="2" Gamepad="" Joystick="">Pin Index 2 - Lock / Unlock Pinned Target</Action>
     234 + <Action Name="v_target_toggle_lock_index_3" Description="" Tags="" InputType="button" Mode="tap" Keyboard="3" Gamepad="" Joystick="">Pin Index 3 - Lock / Unlock Pinned Target</Action>
     235 + <Action Name="v_target_toggle_pin_index_1" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+1" Gamepad="" Joystick="">Pin Index 1 - Pin / Unpin Selected Target</Action>
     236 + <Action Name="v_target_toggle_pin_index_2" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+2" Gamepad="" Joystick="">Pin Index 2 - Pin / Unpin Selected Target</Action>
     237 + <Action Name="v_target_toggle_pin_index_3" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+3" Gamepad="" Joystick="">Pin Index 3 - Pin / Unpin Selected Target</Action>
     238 + <Action Name="v_target_toggle_pin_index_1_hold" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Pin Index 1 - Pin / Unpin Selected Target (Hold)</Action>
     239 + <Action Name="v_target_toggle_pin_index_2_hold" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Pin Index 2 - Pin / Unpin Selected Target (Hold)</Action>
     240 + <Action Name="v_target_toggle_pin_index_3_hold" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Pin Index 3 - Pin / Unpin Selected Target (Hold)</Action>
     241 + <Action Name="v_target_pin_selected" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Pin Selected Target</Action>
     242 + <Action Name="v_target_unpin_selected" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Unpin Selected Target</Action>
     243 + <Action Name="v_target_pin_selected_hold" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Pin Selected Target (Hold)</Action>
     244 + <Action Name="v_target_unpin_selected_hold" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Unpin Selected Target (Hold)</Action>
     245 + <Action Name="v_target_remove_all_pins" Description="" Tags="" InputType="button" Mode="tap" Keyboard="0" Gamepad="" Joystick="">Remove All Pinned Targets</Action>
     246 + <Action Name="v_target_lock_selected" Description="Lock Selected Target" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Lock Selected Target</Action>
     247 + <Action Name="v_target_unlock" Description="Unlock Current Target" Tags="" InputType="button" Mode="tap" Keyboard="lalt+t" Gamepad="" Joystick="">Unlock Current Target</Action>
     248 + <Action Name="v_look_ahead_enable" Description="Enables and disables Look Ahead Mode" Tags="" InputType="button" Mode="smart_toggle" Keyboard="lalt+l" Gamepad="" Joystick="">Enable / Disable Look Ahead</Action>
     249 + <Action Name="v_look_ahead_start_target_tracking" Description="Allows you to track a locked target with your head" Tags="" InputType="button" Mode="smart_toggle" Keyboard="" Gamepad="" Joystick="">Enable / Disable Target Padlock (Toggle, Hold)</Action>
     250 + <Action Name="v_target_tracking_auto_zoom" Description="Allows you to enable and disable auto zoom on selected targets." Tags="" InputType="button" Mode="smart_toggle" Keyboard="" Gamepad="" Joystick="">Auto Zoom On Selected Target On / Off (Toggle, Hold)</Action>
     251 + </Group>
     252 + <Group Name="spaceship_targeting_advanced" Title="Vehicles - Target Cycling" Category="">
     253 + <Action Name="v_target_under_reticle" Description="Lock Target Under Reticle" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Lock Target Under Reticle</Action>
     254 + <Action Name="v_target_cycle_in_view_back" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Cycle Lock - In View - Back</Action>
     255 + <Action Name="v_target_cycle_in_view_fwd" Description="" Tags="" InputType="button" Mode="tap" Keyboard="t" Gamepad="" Joystick="">Cycle Lock - In View - Forward</Action>
     256 + <Action Name="v_target_cycle_in_view_reset" Description="" Tags="" InputType="button" Mode="tap" Keyboard="t" Gamepad="" Joystick="">Cycle Lock - In View - Under Reticle</Action>
     257 + <Action Name="v_target_cycle_pinned_back" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Cycle Lock - Pinned - Back</Action>
     258 + <Action Name="v_target_cycle_pinned_fwd" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Cycle Lock - Pinned - Forward</Action>
     259 + <Action Name="v_target_cycle_pinned_reset" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Cycle Lock - Pinned - Reset to First</Action>
     260 + <Action Name="v_target_cycle_attacker_back" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Cycle Lock - Attackers - Back</Action>
     261 + <Action Name="v_target_cycle_attacker_fwd" Description="" Tags="" InputType="button" Mode="tap" Keyboard="4" Gamepad="" Joystick="">Cycle Lock - Attackers - Forward</Action>
     262 + <Action Name="v_target_cycle_attacker_reset" Description="" Tags="" InputType="button" Mode="tap" Keyboard="4" Gamepad="" Joystick="">Cycle Lock - Attackers - Reset to Closest</Action>
     263 + <Action Name="v_target_cycle_hostile_back" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Cycle Lock - Hostiles - Back</Action>
     264 + <Action Name="v_target_cycle_hostile_fwd" Description="" Tags="" InputType="button" Mode="tap" Keyboard="5" Gamepad="" Joystick="">Cycle Lock - Hostiles - Forward</Action>
     265 + <Action Name="v_target_cycle_hostile_reset" Description="" Tags="" InputType="button" Mode="tap" Keyboard="5" Gamepad="" Joystick="">Cycle Lock - Hostiles - Reset to Closest</Action>
     266 + <Action Name="v_target_cycle_friendly_back" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Cycle Lock - Friendlies - Back</Action>
     267 + <Action Name="v_target_cycle_friendly_fwd" Description="" Tags="" InputType="button" Mode="tap" Keyboard="6" Gamepad="" Joystick="">Cycle Lock - Friendlies - Forward</Action>
     268 + <Action Name="v_target_cycle_friendly_reset" Description="" Tags="" InputType="button" Mode="tap" Keyboard="6" Gamepad="" Joystick="">Cycle Lock - Friendlies - Reset to Closest</Action>
     269 + <Action Name="v_target_cycle_all_back" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Cycle Lock - All - Back</Action>
     270 + <Action Name="v_target_cycle_all_fwd" Description="" Tags="" InputType="button" Mode="tap" Keyboard="7" Gamepad="" Joystick="">Cycle Lock - All - Forward</Action>
     271 + <Action Name="v_target_cycle_all_reset" Description="" Tags="" InputType="button" Mode="tap" Keyboard="7" Gamepad="" Joystick="">Cycle Lock - All - Reset to Closest</Action>
     272 + <Action Name="v_target_cycle_subitem_back" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Cycle Lock - Sub-Target - Back</Action>
     273 + <Action Name="v_target_cycle_subitem_fwd" Description="" Tags="" InputType="button" Mode="tap" Keyboard="r" Gamepad="" Joystick="">Cycle Lock - Sub-Target - Forward</Action>
     274 + <Action Name="v_target_cycle_subitem_reset" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+r" Gamepad="" Joystick="">Cycle Lock - Sub-Target - Reset to Main Target</Action>
     275 + </Group>
     276 + <Group Name="spaceship_target_hailing" Title="Flight - Target Hailing" Category="">
     277 + <Action Name="v_target_hail" Description="HailTarget" Tags="" InputType="button" Mode="tap" Keyboard="9" Gamepad="" Joystick="">Hail Target</Action>
     278 + </Group>
     279 + <Group Name="spaceship_radar" Title="Flight - Radar" Category="">
     280 + <Action Name="v_invoke_ping" Description="Activates the Ping Wave" Tags="" InputType="button" Mode="hold" Keyboard="tab" Gamepad="y" Joystick="">Activate Ping (Hold &amp; Release)</Action>
     281 + </Group>
     282 + <Group Name="spaceship_scanning" Title="Vehicles - Scanning" Category="">
     283 + <Action Name="v_scanning_trigger_scan" Description="Activates the Scanning" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick="">Activate Scanning</Action>
     284 + <Action Name="v_inc_scan_focus_level" Description="Increase the angle of the Scanning Cone" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="button3">Increase Scanning Angle </Action>
     285 + <Action Name="v_dec_scan_focus_level" Description="Decrease the angle of the Scanning Cone" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="button4">Decrease Scanning Angle</Action>
     286 + <Action Name="v_ui_prev_scan_tab" Description="" Tags="" InputType="button" Mode="tap" Keyboard="left" Gamepad="" Joystick=""></Action>
     287 + <Action Name="v_ui_next_scan_tab" Description="" Tags="" InputType="button" Mode="tap" Keyboard="right" Gamepad="" Joystick=""></Action>
     288 + <Action Name="v_ui_prev_scan_page" Description="" Tags="" InputType="button" Mode="tap" Keyboard="up" Gamepad="" Joystick=""></Action>
     289 + <Action Name="v_ui_next_scan_page" Description="" Tags="" InputType="button" Mode="tap" Keyboard="down" Gamepad="" Joystick=""></Action>
     290 + <Action Name="v_ui_prev_contact_page" Description="" Tags="" InputType="button" Mode="tap" Keyboard="rctrl+left" Gamepad="" Joystick=""></Action>
     291 + <Action Name="v_ui_next_contact_page" Description="" Tags="" InputType="button" Mode="tap" Keyboard="rctrl+right" Gamepad="" Joystick=""></Action>
     292 + <Action Name="v_ui_prev_contact" Description="" Tags="" InputType="button" Mode="tap" Keyboard="rctrl+up" Gamepad="" Joystick=""></Action>
     293 + <Action Name="v_ui_next_contact" Description="" Tags="" InputType="button" Mode="tap" Keyboard="rctrl+down" Gamepad="" Joystick=""></Action>
     294 + </Group>
     295 + <Group Name="spaceship_mining" Title="Vehicles - Mining" Category="">
     296 + <Action Name="v_toggle_mining_laser_fire" Description=" Fire Mining Laser (Toggle)" Tags="" InputType="button" Mode="smart_toggle" Keyboard="mouse1" Gamepad="" Joystick="button1">Fire Mining Laser (Toggle)</Action>
     297 + <Action Name="v_toggle_mining_laser_type" Description=" Switch Mining Laser (Toggle)" Tags="" InputType="button" Mode="press" Keyboard="lalt+mouse1" Gamepad="" Joystick="button2">Switch Mining Laser (Toggle)</Action>
     298 + <Action Name="v_increase_mining_throttle" Description="Increase Mining Laser Power" Tags="" InputType="button" Mode="press" Keyboard="maxis_z" Gamepad="" Joystick="button3">Increase Mining Laser Power</Action>
     299 + <Action Name="v_decrease_mining_throttle" Description=" Decrease Mining Laser Power" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="button4">Decrease Mining Laser Power</Action>
     300 + <Action Name="v_mining_throttle" Description=" Increase / Decrease Mining Laser Power" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Increase / Decrease Mining Laser Power</Action>
     301 + <Action Name="v_mining_use_consumable1" Description="Activate a Mining Module" Tags="" InputType="button" Mode="press" Keyboard="lalt+1" Gamepad="" Joystick="">Activate Mining Module (Slot 1)</Action>
     302 + <Action Name="v_mining_use_consumable2" Description="Activate a Mining Module" Tags="" InputType="button" Mode="press" Keyboard="lalt+2" Gamepad="" Joystick="">Activate Mining Module (Slot 2)</Action>
     303 + <Action Name="v_mining_use_consumable3" Description="Activate a Mining Module" Tags="" InputType="button" Mode="press" Keyboard="lalt+3" Gamepad="" Joystick="">Activate Mining Module (Slot 3)</Action>
     304 + <Action Name="v_jettison_volatile_cargo" Description="Jettison Cargo" Tags="" InputType="button" Mode="press" Keyboard="lalt+j" Gamepad="" Joystick="">Jettison Cargo</Action>
     305 + </Group>
     306 + <Group Name="spaceship_salvage" Title="Vehicles - Salvage" Category="">
     307 + <Action Name="tractor_beam_vehicle_increase_distance" Description="Increases the target distance for an object controlled with the Vehicle Tractor Beam." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Tractor Beam Vehicle- Increase Distance</Action>
     308 + <Action Name="tractor_beam_vehicle_decrease_distance" Description="Decreases the target distance for an object controlled with the Vehicle Tractor Beam." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Tractor Beam Vehicle - Decrease Distance</Action>
     309 + <Action Name="v_salvage_toggle_fire_focused" Description="Toggle firing the Focused salvage tools" Tags="" InputType="button" Mode="smart_toggle" Keyboard="" Gamepad="" Joystick="button1">Toggle Fire Focused</Action>
     310 + <Action Name="v_salvage_toggle_fire_left" Description="Toggle firing the Left salvage tool" Tags="" InputType="button" Mode="smart_toggle" Keyboard="ralt+a" Gamepad="" Joystick="">Toggle Fire Left</Action>
     311 + <Action Name="v_salvage_toggle_fire_right" Description="Toggle firing the Right salvage tool" Tags="" InputType="button" Mode="smart_toggle" Keyboard="ralt+d" Gamepad="" Joystick="">Toggle Fire Right</Action>
     312 + <Action Name="v_salvage_toggle_fire_fracture" Description="Toggle firing the Fracturing tool" Tags="" InputType="button" Mode="smart_toggle" Keyboard="ralt+w" Gamepad="" Joystick="">Toggle Fire Fracture</Action>
     313 + <Action Name="v_salvage_toggle_fire_disintegrate" Description="Toggle firing the Disintegration tool" Tags="" InputType="button" Mode="smart_toggle" Keyboard="ralt+s" Gamepad="" Joystick="">Toggle Fire Disintegrate</Action>
     314 + <Action Name="v_salvage_toggle_gimbal_mode" Description="Toggle between gimbled and fixed salvage targeting modes." Tags="" InputType="button" Mode="press" Keyboard="g" Gamepad="b" Joystick="">Salvage Mode Gimbal (Toggle)</Action>
     315 + <Action Name="v_salvage_reset_gimbal" Description="" Tags="" InputType="button" Mode="press" Keyboard="lalt+g" Gamepad="" Joystick="">Salvage Mode Gimbal Reset</Action>
     316 + <Action Name="v_salvage_increase_beam_spacing" Description="Increase the spacing between the Vulture's two salvage heads. " Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Increase Beam Spacing</Action>
     317 + <Action Name="v_salvage_decrease_beam_spacing" Description="Decrease the spacing between the Vulture's two salvage heads." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Decrease Beam Spacing</Action>
     318 + <Action Name="v_salvage_beam_spacing_rel" Description="Adjust the relative spacing between the Vulture's two salvage heads." Tags="" InputType="axis" Keyboard="maxis_z" Gamepad="" Joystick="">Relative Beam Spacing</Action>
     319 + <Action Name="v_salvage_beam_spacing_abs" Description="Adjust the absolute spacing between the Vulture's two salvage heads." Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Absolute Beam Spacing</Action>
     320 + <Action Name="v_salvage_toggle_beam_spacing_axis" Description="Set the orientation axis of the salvage beam to vertical or horizontal." Tags="" InputType="button" Mode="press" Keyboard="lalt+mouse2" Gamepad="" Joystick="">Salvage Beam Axis (Toggle)</Action>
     321 + <Action Name="v_salvage_cycle_modifiers_focused" Description="Cycle through available modifiers on the Focused salvage head(s)" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Cycle Focused Salvage Modifiers</Action>
     322 + <Action Name="v_salvage_cycle_modifiers_left" Description="Cycle through available modifiers on the left salvage head or salvage turret." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Cycle Left Salvage Modifiers</Action>
     323 + <Action Name="v_salvage_cycle_modifiers_right" Description="Cycle through available modifiers on the right salvage head or salvage turret." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Cycle Right Salvage Modifiers</Action>
     324 + <Action Name="v_salvage_cycle_modifiers_structural" Description="Cycle through available modes on the Structural Salvage tool." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Cycle Structural Salvage Modes</Action>
     325 + <Action Name="v_salvage_focus_all_heads" Description="Focus all salvage heads" Tags="" InputType="button" Mode="press" Keyboard="lalt+s" Gamepad="" Joystick="">Focus all salvage heads</Action>
     326 + <Action Name="v_salvage_focus_left" Description="Focus left salvage head" Tags="" InputType="button" Mode="press" Keyboard="lalt+a" Gamepad="" Joystick="">Focus left salvage head</Action>
     327 + <Action Name="v_salvage_focus_right" Description="Focus right salvage head" Tags="" InputType="button" Mode="press" Keyboard="lalt+d" Gamepad="" Joystick="">Focus right salvage head</Action>
     328 + <Action Name="v_salvage_focus_fracture" Description="Focus Fracture tool" Tags="" InputType="button" Mode="press" Keyboard="lalt+w" Gamepad="" Joystick="">Focus Fracture tool</Action>
     329 + <Action Name="v_salvage_focus_disintegrate" Description="Focus Disintegration tool" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Focus Disintegration tool</Action>
     330 + <Action Name="v_salvage_nudge_up__left" Description="Nudge left salvage tool up" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Nudge left salvage tool up</Action>
     331 + <Action Name="v_salvage_nudge_down__left" Description="Nudge left salvage tool down" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Nudge left salvage tool down</Action>
     332 + <Action Name="v_salvage_nudge_left__left" Description="Nudge left salvage tool left" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Nudge left salvage tool left</Action>
     333 + <Action Name="v_salvage_nudge_right__left" Description="Nudge left salvage tool right" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Nudge left salvage tool right</Action>
     334 + <Action Name="v_salvage_nudge_up__right" Description="Nudge right salvage tool up" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Nudge right salvage tool up</Action>
     335 + <Action Name="v_salvage_nudge_down__right" Description="Nudge right salvage tool down" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Nudge right salvage tool down</Action>
     336 + <Action Name="v_salvage_nudge_left__right" Description="Nudge right salvage tool left" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Nudge right salvage tool left</Action>
     337 + <Action Name="v_salvage_nudge_right__right" Description="Nudge right salvage tool right" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Nudge right salvage tool right</Action>
     338 + </Group>
     339 + <Group Name="turret_movement" Title="Turret Movement" Category="">
     340 + <Action Name="turret_pitch_up" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Pitch up</Action>
     341 + <Action Name="turret_pitch_down" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Pitch down</Action>
     342 + <Action Name="turret_pitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbry" Joystick="y">Pitch</Action>
     343 + <Action Name="turret_pitch_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Pitch</Action>
     344 + <Action Name="turret_yaw_left" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Yaw left</Action>
     345 + <Action Name="turret_yaw_right" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Yaw right</Action>
     346 + <Action Name="turret_yaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbrx" Joystick="x">Yaw</Action>
     347 + <Action Name="turret_yaw_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Yaw</Action>
     348 + <Action Name="turret_toggle_mouse_mode" Description="Enables / Disables relative mouse mode for turrets" Tags="" InputType="button" Mode="smart_toggle" Keyboard="q" Gamepad="" Joystick="">Toggle Turret Mouse Movement (VJoy, FPS style)</Action>
     349 + <Action Name="turret_mouse_mode_cycle" Description="" Tags="" InputType="button" Mode="press" Keyboard="q" Gamepad="" Joystick=""></Action>
     350 + <Action Name="turret_mouse_mode_set_vjoy" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     351 + <Action Name="turret_mouse_mode_set_1to1" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     352 + <Action Name="turret_mouse_mode_set_pointer" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     353 + <Action Name="turret_remote_exit" Description="" Tags="" InputType="button" Keyboard="y" Gamepad="shoulderl+b" Joystick="">Exit Remote Turret</Action>
     354 + <Action Name="turret_gyromode" Description="Turret Gyro Stabilization (Toggle)" Tags="" InputType="button" Mode="press" Keyboard="e" Gamepad="" Joystick="">Turret Gyro Stabilization (Toggle)</Action>
     355 + <Action Name="turret_remote_cycle_next" Description="" Tags="" InputType="button" Mode="press" Keyboard="d" Gamepad="" Joystick="">Next Remote Turret</Action>
     356 + <Action Name="turret_remote_cycle_prev" Description="" Tags="" InputType="button" Mode="press" Keyboard="a" Gamepad="" Joystick="">Previous Remote Turret</Action>
     357 + </Group>
     358 + <Group Name="turret_advanced" Title="Turret Advanced" Category="">
     359 + <Action Name="turret_esp_toggle" Description="Enables / Disables Turret E.S.P." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Turret E.S.P. Toggle On / Off</Action>
     360 + <Action Name="turret_esp_hold" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick="">Turret E.S.P. - Enable Temporarily (Hold)</Action>
     361 + <Action Name="turret_recenter" Description="" Tags="" InputType="button" Mode="hold_no_retrigger" Keyboard="c" Gamepad="" Joystick="">Recenter Turret (Hold)</Action>
     362 + <Action Name="turret_limiter_toggle" Description="Toggles the limiter for the rotational turret speed" Tags="" InputType="button" Mode="smart_toggle" Keyboard="" Gamepad="" Joystick="">Turret - Speed Limiter - On/Off (Hold/Toggle)</Action>
     363 + <Action Name="turret_limiter_rel" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Turret - Speed Limiter (rel)</Action>
     364 + <Action Name="turret_limiter_rel_increase" Description="Increases the speed of the turret." Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Turret - Speed Limiter - Increase (rel)</Action>
     365 + <Action Name="turret_limiter_rel_decrease" Description="Decreases the speed of the turret." Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Turret - Speed Limiter - Decrease (rel)</Action>
     366 + <Action Name="turret_limiter_abs" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Turret - Speed Limiter (abs)</Action>
     367 + <Action Name="turret_change_firemode" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Cycle fire mode (staggered / combined)</Action>
     368 + <Action Name="turret_change_position" Description="" Tags="" InputType="button" Mode="press" Keyboard="s" Gamepad="" Joystick="">Change Turret Position</Action>
     369 + </Group>
     370 + <Group Name="spaceship_weapons" Title="Vehicles - Weapons" Category="">
     371 + <Action Name="v_weapon_manual_gimbal_cycle_source" Description="This will cause the aim reticle to either follow the VJoy indication on the HUD or your look direction." Tags="" InputType="button" Mode="tap" Keyboard="lalt+g" Gamepad="" Joystick="">Manual Gimbal Mode - Swap VJoy / Look Direction (Toggle, Hold)</Action>
     372 + <Action Name="v_weapon_gimbal_mode_cycle_all" Description="" Tags="" InputType="button" Mode="tap" Keyboard="g" Gamepad="" Joystick="">Cycle Gimbal Assist / Standard Gimbal / Gimbal Lock modes</Action>
     373 + <Action Name="v_weapon_gimbal_mode_cycle_fixed_auto" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="shoulderl+b" Joystick="">Cycle Fixed / Auto Gimbal Modes</Action>
     374 + <Action Name="v_weapon_gimbal_mode_set_fixed_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Set Fixed Gimbal Mode (Long Press)</Action>
     375 + <Action Name="v_weapon_gimbal_mode_set_auto_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Set Auto Gimbal Mode (Long Press)</Action>
     376 + <Action Name="v_weapon_gimbal_mode_set_manual_long" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="shoulderl+b" Joystick="">Set Manual Gimbal Mode (Long Press)</Action>
     377 + <Action Name="v_weapon_gimbal_mode_set_fixed" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Set Fixed Gimbal Mode (Short Press)</Action>
     378 + <Action Name="v_weapon_gimbal_mode_set_auto" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Set Auto Gimbal Mode (Short Press)</Action>
     379 + <Action Name="v_weapon_gimbal_mode_set_manual" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Set Manual Gimbal Mode (Short Press)</Action>
     380 + <Action Name="v_weapon_suppress_aim_assists_hold" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick="">Suppress Aim Assists (Hold)</Action>
     381 + <Action Name="v_weapon_change_firemode" Description="Cycle through staggered and combined fire modes." Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Cycle Fire Mode (Staggered / Combined)</Action>
     382 + <Action Name="v_weapon_pip_toggle_lead_lag" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Toggle Lead / Lag PIPs</Action>
     383 + <Action Name="v_weapon_pip_set_lag" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Set Lag PIPs</Action>
     384 + <Action Name="v_weapon_pip_set_lead" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Set Lead PIPs</Action>
     385 + <Action Name="v_weapon_pip_combination_type_toggle" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">PIP Combination Type: Toggle</Action>
     386 + <Action Name="v_weapon_pip_combination_type_set_single" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">PIP Combination Type: Set One PIP Per Weapon</Action>
     387 + <Action Name="v_weapon_pip_combination_type_set_combined_weapon_group" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">PIP Combination Type: Set One PIP Per Weapon Type</Action>
     388 + <Action Name="v_weapon_pip_prec_line_toggle" Description="PIP Precision Lines Toggle" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">PIP Precision Lines Toggle</Action>
     389 + <Action Name="v_weapon_pip_prec_line_on" Description="PIP Precision Lines On" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">PIP Precision Lines On</Action>
     390 + <Action Name="v_weapon_pip_prec_line_off" Description="PIP Precision Lines Off" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">PIP Precision Lines Off</Action>
     391 + <Action Name="v_weapon_pip_fade_toggle" Description="PIP Fading Toggle" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">PIP Fading Toggle</Action>
     392 + <Action Name="v_weapon_pip_fade_on" Description="PIP Fading On" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">PIP Fading On</Action>
     393 + <Action Name="v_weapon_pip_fade_off" Description="PIP Fading Off" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">PIP Fading Off</Action>
     394 + <Action Name="v_weapon_ui_scale_toggle" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Gunnery UI Magnification Toggle</Action>
     395 + <Action Name="v_weapon_ui_scale_on" Description="Gunnery UI Magnification On" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Gunnery UI Magnification On</Action>
     396 + <Action Name="v_weapon_ui_scale_off" Description="Gunnery UI Magnification Off" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Gunnery UI Magnification Off</Action>
     397 + <Action Name="v_weapon_convergence_distance_rel" Description="Sets the manual convergence distance on a relative axis" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Manual Convergence Distance (rel.)</Action>
     398 + <Action Name="v_weapon_convergence_distance_rel_increase" Description="Increases the Manual Convergence Distance" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Manual Convergence Distance - Increase</Action>
     399 + <Action Name="v_weapon_convergence_distance_rel_decrease" Description="Decreases the Manual Convergence Distance" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Manual Convergence Distance - Decrease</Action>
     400 + <Action Name="v_weapon_convergence_distance_abs" Description="Manual Convergence Distance (abs.)" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Manual Convergence Distance (abs.)</Action>
     401 + <Action Name="v_weapon_convergence_distance_set_default" Description="Resets the Manual Convergence Distance to the default value" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Manual Convergence Distance - Reset</Action>
     402 + <Action Name="v_weapon_preset_attack" Description="" Tags="" InputType="button" Mode="all" Keyboard="mouse1" Gamepad="triggerr_btn" Joystick="button1">Weapon Preset - Fire</Action>
     403 + <Action Name="v_weapon_preset_fire_guns0" Description="Weapon Presets - Fire Guns Group 1" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Fire Guns Group 1</Action>
     404 + <Action Name="v_weapon_preset_fire_guns1" Description="Weapon Presets - Fire Guns Group 2" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Fire Guns Group 2</Action>
     405 + <Action Name="v_weapon_preset_fire_guns2" Description="Weapon Presets - Fire Guns Group 3" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Fire Guns Group 3</Action>
     406 + <Action Name="v_weapon_preset_fire_guns3" Description="Weapon Presets - Fire Guns Group 4" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Fire Guns Group 4</Action>
     407 + <Action Name="v_weapon_preset_next" Description="" Tags="" InputType="button" Mode="press" Keyboard="mwheel_down" Gamepad="triggerr_btn" Joystick="button1">Weapon Presets - Next</Action>
     408 + <Action Name="v_weapon_preset_prev" Description="" Tags="" InputType="button" Mode="press" Keyboard="mwheel_up" Gamepad="triggerr_btn" Joystick="button1">Weapon Presets - Previous</Action>
     409 + <Action Name="v_weapon_preset_next_overflow" Description="Weapon Presets - Next (Overflow)" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Next (Overflow)</Action>
     410 + <Action Name="v_weapon_preset_prev_overflow" Description="Weapon Presets - Previous (Overflow)" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Previous (Overflow)</Action>
     411 + <Action Name="v_weapon_preset_guns0" Description="Weapon Presets - Set Guns Group 1" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Set Guns Group 1</Action>
     412 + <Action Name="v_weapon_preset_guns1" Description="Weapon Presets - Set Guns Group 2" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Set Guns Group 2</Action>
     413 + <Action Name="v_weapon_preset_guns2" Description="Weapon Presets - Set Guns Group 3" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Set Guns Group 3</Action>
     414 + <Action Name="v_weapon_preset_guns3" Description="Weapon Presets - Set Guns Group 4" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Set Guns Group 4</Action>
     415 + <Action Name="v_weapon_preset_emp" Description="Weapon Presets - Set EMPs" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Set EMPs</Action>
     416 + <Action Name="v_weapon_preset_qid_jammer" Description="Weapon Presets - Set Quantum Jammers (short range)" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Set Quantum Jammers (short range)</Action>
     417 + <Action Name="v_weapon_preset_qid_pulse" Description="Weapon Presets - Set Quantum Snares / Pulse (long range)" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Set Quantum Snares / Pulse (long range)</Action>
     418 + <Action Name="v_weapon_preset_qid" Description="Weapon Presets - Set QIDs" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Weapon Presets - Set QIDs</Action>
     419 + </Group>
     420 + <Group Name="spaceship_missiles" Title="Vehicles - Missiles" Category="">
     421 + <Action Name="v_weapon_toggle_launch_missile" Description="" Tags="" InputType="button" Mode="press" Keyboard="mouse1" Gamepad="triggerr_btn" Joystick="button1">Launch Missiles (Tap)</Action>
     422 + <Action Name="v_weapon_launch_missile" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Launch Missiles (Hold)</Action>
     423 + <Action Name="v_weapon_cycle_missile_fwd" Description="" Tags="" InputType="button" Mode="press" Keyboard="mwheel_down" Gamepad="triggerl_btn" Joystick="button2">Cycle Next Missile Type</Action>
     424 + <Action Name="v_weapon_cycle_missile_back" Description="" Tags="" InputType="button" Mode="press" Keyboard="mwheel_up" Gamepad="" Joystick="">Cycle Previous Missile Type</Action>
     425 + <Action Name="v_weapon_increase_max_missiles" Description="" Tags="" InputType="button" Mode="tap" Keyboard="g" Gamepad="" Joystick="">Increase Number of Armed Missiles</Action>
     426 + <Action Name="v_weapon_decrease_max_missiles" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Decrease Number of Armed Missiles</Action>
     427 + <Action Name="v_weapon_reset_max_missiles" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+g" Gamepad="" Joystick="">Reset Number of Armed Missiles</Action>
     428 + <Action Name="v_weapon_bombing_toggle_desired_impact_point" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+b" Gamepad="" Joystick="">Bombs - Toggle Desired Impact Point (Tap)</Action>
     429 + <Action Name="v_weapon_bombing_toggle_desired_impact_point_hold" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Bombs - Toggle Desired Impact Point (Hold)</Action>
     430 + <Action Name="v_weapon_bombing_hud_range_increase" Description="Increases range by one step in the bomb alignment HUD" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Bombs - Increase HUD Range</Action>
     431 + <Action Name="v_weapon_bombing_hud_range_decrease" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Bombs - Decrease HUD Range</Action>
     432 + <Action Name="v_weapon_bombing_hud_range_reset" Description="Resets to the default range in the bomb alignment HUD" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Bombs - Reset HUD Range</Action>
     433 + <Action Name="v_weapon_launch_missile_cinematic" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Enable Cinematic Camera (Toggle)</Action>
     434 + <Action Name="v_weapon_launch_missile_cinematic_hold" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Enable Cinematic Camera (Hold)</Action>
     435 + </Group>
     436 + <Group Name="spaceship_defensive" Title="Vehicles - Shields and Countermeasures" Category="">
     437 + <Action Name="v_weapon_countermeasure_decoy_launch" Description="Launches a decoy countermeasure." Tags="" InputType="button" Keyboard="h" Gamepad="x" Joystick="button3">Decoy - Launch Burst (tap), Set and Launch Burst (hold)</Action>
     438 + <Action Name="v_weapon_countermeasure_decoy_burst_increase" Description="Increases the burst size by one." Tags="" InputType="button" Mode="press" Keyboard="ralt+h" Gamepad="" Joystick="">Decoy - Increase Burst Size (tap)</Action>
     439 + <Action Name="v_weapon_countermeasure_decoy_burst_decrease" Description="Decreases the burst size by one." Tags="" InputType="button" Mode="press" Keyboard="lalt+h" Gamepad="" Joystick="">Decoy - Decrease Burst Size (tap)</Action>
     440 + <Action Name="v_weapon_countermeasure_decoy_launch_panic" Description="Launches a large percentage of the countermeasure magazine." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Decoy - Panic Launch (tap)</Action>
     441 + <Action Name="v_weapon_countermeasure_noise_launch" Description="Deploys a noise countermeasure." Tags="" InputType="button" Mode="press" Keyboard="j" Gamepad="" Joystick="button5">Noise - Deploy (Tap)</Action>
     442 + <Action Name="v_shield_raise_level_forward" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Shield raise level front</Action>
     443 + <Action Name="v_shield_raise_level_back" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Shield raise level back</Action>
     444 + <Action Name="v_shield_raise_level_left" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Shield raise level left</Action>
     445 + <Action Name="v_shield_raise_level_right" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Shield raise level right</Action>
     446 + <Action Name="v_shield_raise_level_up" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Shield raise level top</Action>
     447 + <Action Name="v_shield_raise_level_down" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Shield raise level bottom</Action>
     448 + <Action Name="v_shield_reset_level" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Shield reset levels</Action>
     449 + </Group>
     450 + <Group Name="spaceship_auto_weapons" Title="" Category="">
     451 + <Action Name="v_weapon_toggle_ai" Description="" Tags="" InputType="button" Keyboard="slash" Gamepad="" Joystick=""></Action>
     452 + </Group>
     453 + <Group Name="spaceship_power" Title="Flight - Power" Category="">
     454 + <Action Name="v_power_toggle" Description=" Toggle Power - All" Tags="" InputType="button" Mode="press" Keyboard="u" Gamepad="" Joystick="">Toggle Power - All</Action>
     455 + <Action Name="v_power_set_on" Description="Set Power On" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Power On</Action>
     456 + <Action Name="v_power_set_off" Description="Set Power Off" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Power Off</Action>
     457 + <Action Name="v_power_toggle_thrusters" Description="" Tags="" InputType="button" Mode="press" Keyboard="i" Gamepad="" Joystick="">Toggle Power - Thrusters</Action>
     458 + <Action Name="v_power_set_thrusters_on" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Thrusters Power On</Action>
     459 + <Action Name="v_power_set_thrusters_off" Description="Set Thrusters Power Off" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Thrusters Power Off</Action>
     460 + <Action Name="v_power_toggle_shields" Description="" Tags="" InputType="button" Mode="press" Keyboard="o" Gamepad="" Joystick="">Toggle Power - Shields</Action>
     461 + <Action Name="v_power_set_shields_on" Description="Set Shields Power On" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Shields Power On</Action>
     462 + <Action Name="v_power_set_shields_off" Description="Set Shields Power Off" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Shields Power Off</Action>
     463 + <Action Name="v_power_toggle_weapons" Description="" Tags="" InputType="button" Mode="press" Keyboard="p" Gamepad="" Joystick="">Toggle Power - Weapons</Action>
     464 + <Action Name="v_power_set_weapons_on" Description="Set Weapons Power On" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Weapons Power On</Action>
     465 + <Action Name="v_power_set_weapons_off" Description="Set Weapons Power Off" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Set Weapons Power Off</Action>
     466 + <Action Name="v_power_throttle_down" Description="" Tags="" InputType="button" Keyboard="f9" Gamepad="" Joystick="">Decrease Throttle</Action>
     467 + <Action Name="v_power_throttle_min" Description="" Tags="" InputType="button" Mode="double_tap" Keyboard="f9" Gamepad="" Joystick="">Decrease Throttle to Min</Action>
     468 + <Action Name="v_power_throttle_up" Description="" Tags="" InputType="button" Keyboard="f10" Gamepad="" Joystick="">Increase Throttle</Action>
     469 + <Action Name="v_power_throttle_max" Description="" Tags="" InputType="button" Mode="double_tap" Keyboard="f10" Gamepad="" Joystick="">Increase Throttle to Max</Action>
     470 + <Action Name="v_engineering_assignment_engine_increase" Description="" Tags="" InputType="button" Mode="tap" Keyboard="f6" Gamepad="" Joystick="">Engines - Increase (Tap)</Action>
     471 + <Action Name="v_engineering_assignment_engine_decrease" Description="" Tags="" InputType="button" Mode="tap" Keyboard="f6+lalt" Gamepad="" Joystick="">Engines - Decrease (Tap)</Action>
     472 + <Action Name="v_engineering_assignment_engine_max" Description="" Tags="" InputType="axis" Keyboard="f6" Gamepad="" Joystick="">Engines - Set to Max (Hold)</Action>
     473 + <Action Name="v_engineering_assignment_engine_min" Description="" Tags="" InputType="axis" Keyboard="f6+lalt" Gamepad="" Joystick="">Engines - Set to Min (Hold)</Action>
     474 + <Action Name="v_engineering_assignment_shields_increase" Description="" Tags="" InputType="button" Mode="tap" Keyboard="f7" Gamepad="" Joystick="">Shields - Increase (Tap)</Action>
     475 + <Action Name="v_engineering_assignment_shields_decrease" Description="" Tags="" InputType="button" Mode="tap" Keyboard="f7+lalt" Gamepad="" Joystick="">Shields - Decrease (Tap)</Action>
     476 + <Action Name="v_engineering_assignment_shields_max" Description="" Tags="" InputType="axis" Keyboard="f7" Gamepad="" Joystick="">Shields - Set to Max (Hold)</Action>
     477 + <Action Name="v_engineering_assignment_shields_min" Description="" Tags="" InputType="axis" Keyboard="f7+lalt" Gamepad="" Joystick="">Shields - Set to Min (Hold)</Action>
     478 + <Action Name="v_engineering_assignment_weapons_increase" Description="" Tags="" InputType="button" Mode="tap" Keyboard="f5" Gamepad="" Joystick="">Weapons - Increase (Tap)</Action>
     479 + <Action Name="v_engineering_assignment_weapons_decrease" Description="" Tags="" InputType="button" Mode="tap" Keyboard="f5+lalt" Gamepad="" Joystick="">Weapons - Decrease (Tap)</Action>
     480 + <Action Name="v_engineering_assignment_weapons_max" Description="" Tags="" InputType="axis" Keyboard="f5" Gamepad="" Joystick="">Weapons - Set to Max (Hold)</Action>
     481 + <Action Name="v_engineering_assignment_weapons_min" Description="" Tags="" InputType="axis" Keyboard="f5+lalt" Gamepad="" Joystick="">Weapons - Set to Min (Hold)</Action>
     482 + <Action Name="v_engineering_assignment_reset" Description="" Tags="" InputType="button" Mode="press" Keyboard="f8" Gamepad="" Joystick="">Reset Assignments</Action>
     483 + </Group>
     484 + <Group Name="spaceship_hud" Title="Flight - HUD" Category="">
     485 + <Action Name="v_cycle_pitch_ladder_mode" Description="Cycles the pitch ladder mode between off, HUD, look direction and mixed." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Cycle Pitch Ladder Mode</Action>
     486 + <Action Name="mobiglas" Description="" Tags="" InputType="button" Mode="press" Keyboard="f1" Gamepad="" Joystick="">mobiGlas (Toggle)</Action>
     487 + <Action Name="toggle_ar_mode" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     488 + <Action Name="v_hud_open_scoreboard" Description="" Tags="" InputType="button" Mode="all" Keyboard="f1" Gamepad="shoulderl+start" Joystick="">Scoreboard</Action>
     489 + <Action Name="v_hud_interact_toggle" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     490 + <Action Name="v_hud_cycle_mode_fwd" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     491 + <Action Name="v_hud_cycle_mode_back" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     492 + <Action Name="v_hud_focused_cycle_mode_fwd" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     493 + <Action Name="v_hud_focused_cycle_mode_back" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     494 + <Action Name="v_hud_left_panel_up" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     495 + <Action Name="v_hud_left_panel_down" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     496 + <Action Name="v_hud_left_panel_left" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     497 + <Action Name="v_hud_left_panel_right" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     498 + <Action Name="v_hud_confirm" Description="" Tags="" InputType="button" Keyboard="" Gamepad="a" Joystick=""></Action>
     499 + <Action Name="v_hud_cancel" Description="" Tags="" InputType="button" Keyboard="" Gamepad="b" Joystick=""></Action>
     500 + <Action Name="v_hud_stick_x" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     501 + <Action Name="v_hud_stick_y" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     502 + <Action Name="v_comm_open_chat" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     503 + <Action Name="v_comm_show_chat" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     504 + <Action Name="v_comm_open_precanned" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     505 + <Action Name="v_comm_select_precanned_1" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     506 + <Action Name="v_comm_select_precanned_2" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     507 + <Action Name="v_comm_select_precanned_3" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     508 + <Action Name="v_comm_select_precanned_4" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     509 + <Action Name="v_comm_select_precanned_5" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     510 + <Action Name="v_starmap" Description=" Map" Tags="" InputType="button" Mode="press" Keyboard="f2" Gamepad="" Joystick="">Map</Action>
     511 + <Action Name="visor_wipe" Description="Quickly wipe your helmet visor to improve visibility" Tags="" InputType="button" Mode="press" Keyboard="lalt+x" Gamepad="" Joystick="">Wipe Helmet Visor</Action>
     512 + </Group>
     513 + <Group Name="lights_controller" Title="Lights" Category="">
     514 + <Action Name="v_lights" Description="" Tags="" InputType="button" Mode="press" Keyboard="l" Gamepad="shoulderl+dpad_down" Joystick="">Headlights (Toggle)</Action>
     515 + <Action Name="v_toggle_running_lights" Description="" Tags="" InputType="button" Mode="smart_toggle" Keyboard="" Gamepad="" Joystick=""></Action>
     516 + <Action Name="v_toggle_cabin_lights" Description="" Tags="" InputType="button" Mode="smart_toggle" Keyboard="" Gamepad="" Joystick=""></Action>
     517 + </Group>
     518 + <Group Name="vehicle_mobiglas" Title="Vehicle - Mobiglas" Category="">
     519 + <Action Name="ui_3d_display_select" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick=""></Action>
     520 + <Action Name="ui_3d_display_reorient" Description="" Tags="" InputType="button" Mode="tap" Keyboard="r" Gamepad="thumbr" Joystick=""></Action>
     521 + <Action Name="ui_3d_display_center" Description="" Tags="" InputType="button" Mode="double_tap_nonblocking" Keyboard="e" Gamepad="thumbl" Joystick=""></Action>
     522 + <Action Name="ui_3d_display_decenter" Description="" Tags="" InputType="button" Mode="double_tap_nonblocking" Keyboard="" Gamepad="" Joystick=""></Action>
     523 + <Action Name="ui_3d_display_zoom_out_button" Description="" Tags="" InputType="button" Keyboard="np_subtract" Gamepad="triggerl_btn" Joystick=""></Action>
     524 + <Action Name="ui_3d_display_zoom_in_button" Description="" Tags="" InputType="button" Keyboard="np_add" Gamepad="triggerr_btn" Joystick=""></Action>
     525 + <Action Name="ui_3d_display_zoom_in_analog" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     526 + <Action Name="ui_3d_display_zoom_out_analog" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     527 + <Action Name="ui_3d_display_zoom_out_wheel" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     528 + <Action Name="ui_3d_display_zoom_in_wheel" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     529 + <Action Name="ui_3d_display_pan_toggle" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     530 + <Action Name="ui_3d_display_rotate_toggle" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     531 + <Action Name="ui_3d_display_zoom_toggle" Description="" Tags="" InputType="button" Keyboard="" Gamepad="triggerr_btn" Joystick=""></Action>
     532 + <Action Name="ui_3d_display_toggledPanX" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     533 + <Action Name="ui_3d_display_toggledPanY" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     534 + <Action Name="ui_3d_display_toggledYaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     535 + <Action Name="ui_3d_display_toggledPitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     536 + <Action Name="ui_3d_display_toggledZoom" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     537 + <Action Name="ui_3d_display_nonToggledPanUp" Description="" Tags="" InputType="button" Keyboard="w" Gamepad="thumbl_up" Joystick=""></Action>
     538 + <Action Name="ui_3d_display_nonToggledPanDown" Description="" Tags="" InputType="button" Keyboard="s" Gamepad="thumbl_down" Joystick=""></Action>
     539 + <Action Name="ui_3d_display_nonToggledPanLeft" Description="" Tags="" InputType="button" Keyboard="a" Gamepad="thumbl_left" Joystick=""></Action>
     540 + <Action Name="ui_3d_display_nonToggledPanRight" Description="" Tags="" InputType="button" Keyboard="d" Gamepad="thumbl_right" Joystick=""></Action>
     541 + <Action Name="ui_3d_display_nonToggledYawUp" Description="" Tags="" InputType="button" Keyboard="up" Gamepad="thumbr_up" Joystick=""></Action>
     542 + <Action Name="ui_3d_display_nonToggledYawDown" Description="" Tags="" InputType="button" Keyboard="down" Gamepad="thumbr_down" Joystick=""></Action>
     543 + <Action Name="ui_3d_display_nonToggledPitchLeft" Description="" Tags="" InputType="button" Keyboard="left" Gamepad="thumbr_left" Joystick=""></Action>
     544 + <Action Name="ui_3d_display_nonToggledPitchRight" Description="" Tags="" InputType="button" Keyboard="right" Gamepad="thumbr_right" Joystick=""></Action>
     545 + <Action Name="ui_3d_display_pinMode" Description="" Tags="" InputType="button" Mode="hold" Keyboard="lctrl" Gamepad="" Joystick=""></Action>
     546 + <Action Name="ui_3d_display_pinSelect" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick=""></Action>
     547 + </Group>
     548 + <Group Name="stopwatch" Title="Stop Watch" Category="">
     549 + <Action Name="stopwatch_reset" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick="">Reset (Long Press)</Action>
     550 + <Action Name="stopwatch_trigger" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Start / Pause (Short Press)</Action>
     551 + </Group>
     552 + <Group Name="player" Title="On Foot - All" Category="">
     553 + <Action Name="moveleft" Description="" Tags="" InputType="button" Mode="hold" Keyboard="a" Gamepad="" Joystick="">Move Left</Action>
     554 + <Action Name="moveright" Description="" Tags="" InputType="button" Mode="hold" Keyboard="d" Gamepad="" Joystick="">Move Right</Action>
     555 + <Action Name="moveforward" Description="" Tags="" InputType="button" Mode="hold" Keyboard="w" Gamepad="" Joystick="">Move Forward</Action>
     556 + <Action Name="moveback" Description="" Tags="" InputType="button" Mode="hold" Keyboard="s" Gamepad="" Joystick="">Move Backwards</Action>
     557 + <Action Name="rotateyaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     558 + <Action Name="rotatepitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     559 + <Action Name="gp_movex" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumblx" Joystick="">Move Left / Right</Action>
     560 + <Action Name="gp_movey" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbly" Joystick="">Move Forward / Backward</Action>
     561 + <Action Name="gp_rotateyaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbrx" Joystick="">Look (Yaw)</Action>
     562 + <Action Name="gp_rotatepitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbry" Joystick="">Look (Pitch)</Action>
     563 + <Action Name="jump" Description="" Tags="" InputType="button" Mode="press" Keyboard="space" Gamepad="" Joystick="">Jump</Action>
     564 + <Action Name="crouch" Description="" Tags="" InputType="button" Mode="hold_toggle" Keyboard="c" Gamepad="" Joystick="">Crouch</Action>
     565 + <Action Name="gp_jump" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="a" Joystick="">Jump</Action>
     566 + <Action Name="gp_crouch" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="b" Joystick="">Crouch</Action>
     567 + <Action Name="prone" Description="" Tags="" InputType="button" Mode="press" Keyboard="lctrl" Gamepad="" Joystick="">Prone</Action>
     568 + <Action Name="sprint" Description="" Tags="" InputType="button" Mode="hold_toggle" Keyboard="lshift" Gamepad="thumbl" Joystick="">Sprint</Action>
     569 + <Action Name="walk" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Walk</Action>
     570 + <Action Name="leanleft" Description="" Tags="" InputType="button" Mode="hold" Keyboard="q" Gamepad="shoulderl+thumbl" Joystick="">Lean Left</Action>
     571 + <Action Name="leanright" Description="" Tags="" InputType="button" Mode="hold" Keyboard="e" Gamepad="shoulderl+thumbr" Joystick="">Lean Right</Action>
     572 + <Action Name="ledgegrab" Description="" Tags="" InputType="button" Mode="hold" Keyboard="space" Gamepad="a" Joystick=""></Action>
     573 + <Action Name="attack1" Description="" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="triggerr_btn" Joystick="">Firearm - Attack</Action>
     574 + <Action Name="attackSecondary" Description="" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="triggerr_btn" Joystick=""></Action>
     575 + <Action Name="melee_AttackLightLeft" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="triggerl_btn" Joystick="">Melee - Attack Light Left </Action>
     576 + <Action Name="melee_AttackLightRight" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="triggerr_btn" Joystick="">Melee - Attack Light Right</Action>
     577 + <Action Name="melee_AttackHeavyLeft" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="triggerl_btn" Joystick="">Melee - Attack Heavy Left (Hold)</Action>
     578 + <Action Name="melee_AttackHeavyRight" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="triggerr_btn" Joystick="">Melee - Attack Heavy Right (Hold) </Action>
     579 + <Action Name="melee_block" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="triggerl_r_btn" Joystick="">Melee - Block (Hold)</Action>
     580 + <Action Name="melee_AttackSyringeStab" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="triggerr_btn" Joystick="">Medical Pen - Inject Other</Action>
     581 + <Action Name="melee_dodgeLeft" Description="" Tags="" InputType="button" Mode="double_tap_nonblocking" Keyboard="a" Gamepad="" Joystick="">Dodge left </Action>
     582 + <Action Name="melee_dodgeRight" Description="" Tags="" InputType="button" Mode="double_tap_nonblocking" Keyboard="d" Gamepad="" Joystick="">Dodge Right</Action>
     583 + <Action Name="melee_dodgeBack" Description="" Tags="" InputType="button" Mode="double_tap_nonblocking" Keyboard="s" Gamepad="" Joystick="">Dodge Back </Action>
     584 + <Action Name="restrain" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick=""></Action>
     585 + <Action Name="weapon_melee" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="thumbr" Joystick="">Melee - Attack (Ranged Weapon + Takedowns)</Action>
     586 + <Action Name="takedown_nonLethal" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="thumbr" Joystick="">Melee - Attack (Ranged Weapon + Takedowns)</Action>
     587 + <Action Name="takedown_lethal" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="thumbr" Joystick=""></Action>
     588 + <Action Name="throw_overhand" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="a" Joystick="">Throw - Overarm &amp; Two-Handed</Action>
     589 + <Action Name="throw_underhand" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="b" Joystick="">Throw - Underarm</Action>
     590 + <Action Name="zoom" Description="" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="triggerl_btn" Joystick="">Aim Down Sight</Action>
     591 + <Action Name="interact_with_scope" Description="Interact With Scope (ADS)" Tags="" InputType="button" Mode="tap" Keyboard="lshift" Gamepad="dpad_up" Joystick="">Interact With Scope (ADS)</Action>
     592 + <Action Name="toggle_lowered" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+r" Gamepad="" Joystick="">Weapon Stance (Toggle)</Action>
     593 + <Action Name="select_primary_pit" Description="" Tags="" InputType="button" Mode="tap" Keyboard="1" Gamepad="" Joystick="">Select Primary Weapon</Action>
     594 + <Action Name="select_secondary_pit" Description="" Tags="" InputType="button" Mode="tap" Keyboard="2" Gamepad="dpad_left" Joystick="">Select Secondary Weapon</Action>
     595 + <Action Name="select_sidearm_pit" Description="" Tags="" InputType="button" Mode="tap" Keyboard="3" Gamepad="dpad_right" Joystick="">Select Sidearm</Action>
     596 + <Action Name="select_meleeweapon_pit" Description="Select Melee" Tags="" InputType="button" Mode="tap" Keyboard="v" Gamepad="shoulderl+dpad_right" Joystick="">Select Melee</Action>
     597 + <Action Name="select_gadget_pit" Description="" Tags="" InputType="button" Mode="tap" Keyboard="5" Gamepad="dpad_down" Joystick="">Select Gadget</Action>
     598 + <Action Name="selectUnarmedCombat" Description="" Tags="" InputType="button" Mode="tap" Keyboard="6" Gamepad="shoulderl+dpad_left" Joystick="">Unarmed Combat</Action>
     599 + <Action Name="nextitem" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     600 + <Action Name="prevItem" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     601 + <Action Name="nextweapon" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Next Weapon</Action>
     602 + <Action Name="prevweapon" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Previous Weapon</Action>
     603 + <Action Name="reload" Description="" Tags="" InputType="button" Mode="tap" Keyboard="r" Gamepad="x" Joystick="">Reload</Action>
     604 + <Action Name="reloadSecondary" Description="" Tags="" InputType="button" Mode="tap" Keyboard="lalt+b" Gamepad="" Joystick=""></Action>
     605 + <Action Name="ammoRepool" Description="" Tags="" InputType="button" Mode="press" Keyboard="lalt+1" Gamepad="" Joystick=""></Action>
     606 + <Action Name="holster" Description="" Tags="" InputType="button" Mode="delayed_press_medium" Keyboard="r" Gamepad="x" Joystick="">Holster Weapon</Action>
     607 + <Action Name="drop" Description=" Drop Item" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Drop Item</Action>
     608 + <Action Name="inspect" Description="Inspect Item" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick="">Inspect Item</Action>
     609 + <Action Name="customize" Description="Customize Weapon" Tags="" InputType="button" Mode="tap" Keyboard="j" Gamepad="shoulderl+x" Joystick="">Customize Weapon</Action>
     610 + <Action Name="stabilize" Description="" Tags="" InputType="button" Mode="hold" Keyboard="lshift" Gamepad="thumbl" Joystick="">Hold Breath (ADS)</Action>
     611 + <Action Name="weapon_auxiliary_action" Description=" FPS Underbarrel Attachment Action" Tags="" InputType="button" Mode="press" Keyboard="u" Gamepad="shoulderl+dpad_left" Joystick="">FPS Underbarrel Attachment Action</Action>
     612 + <Action Name="weapon_change_firemode" Description="" Tags="" InputType="button" Mode="press" Keyboard="b" Gamepad="shoulderl+dpad_up" Joystick="">Change Fire Mode</Action>
     613 + <Action Name="weapon_zeroing_decrease" Description="Adjust the weapon scope to accommodate a closer target distance into sighting." Tags="" InputType="button" Mode="press" Keyboard="pgdn" Gamepad="" Joystick="">Weapon Zeroing Decrease</Action>
     614 + <Action Name="weapon_zeroing_increase" Description="Adjust the weapon scope to accommodate a farther target distance into sighting." Tags="" InputType="button" Mode="press" Keyboard="pgup" Gamepad="" Joystick="">Weapon Zeroing Increase / Auto</Action>
     615 + <Action Name="fixed_speed_increment" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Default Movement Speed Increase</Action>
     616 + <Action Name="fixed_speed_decrement" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Default Movement Speed Decrease</Action>
     617 + <Action Name="use" Description="" Tags="" InputType="button" Keyboard="e" Gamepad="a" Joystick=""></Action>
     618 + <Action Name="useAttachmentBottom" Description="" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick=""></Action>
     619 + <Action Name="useAttachmentTop" Description="" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick=""></Action>
     620 + <Action Name="downedRevivalRequest" Description="" Tags="" InputType="button" Mode="delayed_hold_long" Keyboard="m" Gamepad="" Joystick="">Request Rescue (while Incapacitated)</Action>
     621 + <Action Name="toggle_flashlight" Description="" Tags="" InputType="button" Mode="press" Keyboard="t" Gamepad="shoulderl+dpad_down" Joystick="">Flashlight (Toggle)</Action>
     622 + <Action Name="combathealtarget" Description="" Tags="" InputType="button" Mode="delayed_hold" Keyboard="" Gamepad="" Joystick=""></Action>
     623 + <Action Name="toggleEquipHelmet" Description="Toggle Equip Helmet" Tags="" InputType="button" Mode="tap" Keyboard="ralt+h" Gamepad="" Joystick="">Toggle Equip Helmet</Action>
     624 + <Action Name="toggleAttachHelmet" Description="Toggle Equip Helmet" Tags="" InputType="button" Mode="tap" Keyboard="lalt+h" Gamepad="" Joystick="">Helmet\n(Equip)</Action>
     625 + <Action Name="toggleHelmetState" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Default Movement Speed Increase</Action>
     626 + <Action Name="visor_next_mode" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     627 + <Action Name="visor_prev_mode" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     628 + <Action Name="visor_wipe" Description="Quickly wipe your helmet visor to improve visibility" Tags="" InputType="button" Mode="press" Keyboard="lalt+x" Gamepad="" Joystick="">Wipe Helmet Visor</Action>
     629 + <Action Name="selectitem" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="a" Joystick=""></Action>
     630 + <Action Name="cancelselect" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="b" Joystick=""></Action>
     631 + <Action Name="thirdperson" Description="" Tags="" InputType="button" Mode="tap" Keyboard="f4" Gamepad="shoulderl+y" Joystick="">Third Person View (Toggle)</Action>
     632 + <Action Name="toggle_cursor_input" Description="" Tags="" InputType="button" Mode="press" Keyboard="f11" Gamepad="" Joystick=""></Action>
     633 + <Action Name="free_thirdperson_camera" Description="Holding allows free view camera in third person" Tags="" InputType="button" Mode="hold" Keyboard="z" Gamepad="" Joystick="">Free View Camera (Hold)</Action>
     634 + <Action Name="pan_thirdperson_up" Description="" Tags="" InputType="button" Mode="press" Keyboard="up" Gamepad="" Joystick=""></Action>
     635 + <Action Name="pan_thirdperson_down" Description="" Tags="" InputType="button" Mode="press" Keyboard="down" Gamepad="" Joystick=""></Action>
     636 + <Action Name="zoom_out" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Zoom Out</Action>
     637 + <Action Name="zoom_in" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Zoom In</Action>
     638 + <Action Name="break_conversation_effects" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     639 + <Action Name="hmd_rotateyaw" Description="" Tags="" InputType="axis" Keyboard="HMD_Yaw" Gamepad="" Joystick=""></Action>
     640 + <Action Name="hmd_rotatepitch" Description="" Tags="" InputType="axis" Keyboard="HMD_Pitch" Gamepad="" Joystick=""></Action>
     641 + <Action Name="hmd_rotateroll" Description="" Tags="" InputType="axis" Keyboard="HMD_Roll" Gamepad="" Joystick=""></Action>
     642 + <Action Name="mobiglas" Description="" Tags="" InputType="button" Mode="press" Keyboard="f1" Gamepad="" Joystick="">mobiGlas (Toggle)</Action>
     643 + <Action Name="ship_recall" Description="Activate ship recall on the last flying vehicle used" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Recall Last Vehicle</Action>
     644 + <Action Name="pl_hud_open_scoreboard" Description="" Tags="" InputType="button" Mode="all" Keyboard="f1" Gamepad="shoulderl+start" Joystick="">Scoreboard</Action>
     645 + <Action Name="pl_hud_confirm" Description="" Tags="" InputType="button" Mode="press" Keyboard="enter" Gamepad="a" Joystick=""></Action>
     646 + <Action Name="toggle_ar_mode" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     647 + <Action Name="ar_mode_scroll_action_up" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="dpad_up" Joystick=""></Action>
     648 + <Action Name="ar_mode_scroll_action_down" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="dpad_down" Joystick=""></Action>
     649 + <Action Name="shop_camera_zoom_in" Description="" Tags="" InputType="button" Keyboard="" Gamepad="triggerl_btn" Joystick=""></Action>
     650 + <Action Name="shop_camera_zoom_out" Description="" Tags="" InputType="button" Keyboard="" Gamepad="triggerr_btn" Joystick=""></Action>
     651 + <Action Name="shop_camera_mouseyaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     652 + <Action Name="shop_camera_mousepitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     653 + <Action Name="spectate_enterpuremode" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="" Gamepad="" Joystick=""></Action>
     654 + <Action Name="dismiss_corpse_marker" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Dismiss Corpse Marker</Action>
     655 + <Action Name="consume" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="triggerr_btn" Joystick="">Firearm - Attack</Action>
     656 + <Action Name="ui_3d_display_select" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick=""></Action>
     657 + <Action Name="ui_3d_display_reorient" Description="" Tags="" InputType="button" Mode="tap" Keyboard="r" Gamepad="thumbr" Joystick=""></Action>
     658 + <Action Name="ui_3d_display_center" Description="" Tags="" InputType="button" Mode="double_tap_nonblocking" Keyboard="e" Gamepad="thumbl" Joystick=""></Action>
     659 + <Action Name="ui_3d_display_decenter" Description="" Tags="" InputType="button" Mode="double_tap_nonblocking" Keyboard="" Gamepad="" Joystick=""></Action>
     660 + <Action Name="ui_3d_display_zoom_out_button" Description="" Tags="" InputType="button" Keyboard="np_subtract" Gamepad="triggerl_btn" Joystick=""></Action>
     661 + <Action Name="ui_3d_display_zoom_in_button" Description="" Tags="" InputType="button" Keyboard="np_add" Gamepad="triggerr_btn" Joystick=""></Action>
     662 + <Action Name="ui_3d_display_zoom_in_analog" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     663 + <Action Name="ui_3d_display_zoom_out_analog" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     664 + <Action Name="ui_3d_display_zoom_out_wheel" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     665 + <Action Name="ui_3d_display_zoom_in_wheel" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     666 + <Action Name="ui_3d_display_pan_toggle" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     667 + <Action Name="ui_3d_display_rotate_toggle" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     668 + <Action Name="ui_3d_display_zoom_toggle" Description="" Tags="" InputType="button" Keyboard="" Gamepad="triggerr_btn" Joystick=""></Action>
     669 + <Action Name="ui_3d_display_toggledPanX" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     670 + <Action Name="ui_3d_display_toggledPanY" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     671 + <Action Name="ui_3d_display_toggledYaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     672 + <Action Name="ui_3d_display_toggledPitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     673 + <Action Name="ui_3d_display_toggledZoom" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     674 + <Action Name="ui_3d_display_nonToggledPanUp" Description="" Tags="" InputType="button" Keyboard="w" Gamepad="thumbl_up" Joystick=""></Action>
     675 + <Action Name="ui_3d_display_nonToggledPanDown" Description="" Tags="" InputType="button" Keyboard="s" Gamepad="thumbl_down" Joystick=""></Action>
     676 + <Action Name="ui_3d_display_nonToggledPanLeft" Description="" Tags="" InputType="button" Keyboard="a" Gamepad="thumbl_left" Joystick=""></Action>
     677 + <Action Name="ui_3d_display_nonToggledPanRight" Description="" Tags="" InputType="button" Keyboard="d" Gamepad="thumbl_right" Joystick=""></Action>
     678 + <Action Name="ui_3d_display_nonToggledYawUp" Description="" Tags="" InputType="button" Keyboard="up" Gamepad="thumbr_up" Joystick=""></Action>
     679 + <Action Name="ui_3d_display_nonToggledYawDown" Description="" Tags="" InputType="button" Keyboard="down" Gamepad="thumbr_down" Joystick=""></Action>
     680 + <Action Name="ui_3d_display_nonToggledPitchLeft" Description="" Tags="" InputType="button" Keyboard="left" Gamepad="thumbr_left" Joystick=""></Action>
     681 + <Action Name="ui_3d_display_nonToggledPitchRight" Description="" Tags="" InputType="button" Keyboard="right" Gamepad="thumbr_right" Joystick=""></Action>
     682 + <Action Name="ui_3d_display_pinMode" Description="" Tags="" InputType="button" Mode="hold" Keyboard="lctrl" Gamepad="" Joystick=""></Action>
     683 + <Action Name="ui_3d_display_pinSelect" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick=""></Action>
     684 + <Action Name="port_modification_select" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="a" Joystick="">Port Modification Interact</Action>
     685 + <Action Name="v_starmap" Description=" Map" Tags="" InputType="button" Mode="press" Keyboard="f2" Gamepad="" Joystick="">Map</Action>
     686 + <Action Name="force_respawn" Description="" Tags="" InputType="button" Mode="delayed_press_medium" Keyboard="backspace" Gamepad="" Joystick="">Force Re-spawn (E.V.A. / On Foot)</Action>
     687 + <Action Name="pc_conversation_option1" Description="" Tags="" InputType="button" Mode="all" Keyboard="1" Gamepad="" Joystick=""></Action>
     688 + <Action Name="pc_conversation_option2" Description="" Tags="" InputType="button" Mode="all" Keyboard="2" Gamepad="" Joystick=""></Action>
     689 + <Action Name="pc_conversation_option3" Description="" Tags="" InputType="button" Mode="all" Keyboard="3" Gamepad="" Joystick=""></Action>
     690 + <Action Name="pc_conversation_option4" Description="" Tags="" InputType="button" Mode="all" Keyboard="4" Gamepad="" Joystick=""></Action>
     691 + <Action Name="pc_conversation_option5" Description="" Tags="" InputType="button" Mode="all" Keyboard="5" Gamepad="" Joystick=""></Action>
     692 + <Action Name="pc_conversation_option_up" Description="" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick=""></Action>
     693 + <Action Name="pc_conversation_option_down" Description="" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick=""></Action>
     694 + <Action Name="pc_conversation_option_select" Description="" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick=""></Action>
     695 + </Group>
     696 + <Group Name="prone" Title="On Foot - All" Category="">
     697 + <Action Name="prone_rollleft" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Roll Left (while Prone)</Action>
     698 + <Action Name="prone_rollright" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Roll Right (while Prone)</Action>
     699 + </Group>
     700 + <Group Name="mapui" Title="" Category="">
     701 + <Action Name="mapui_pan_left" Description="" Tags="" InputType="button" Mode="hold" Keyboard="a" Gamepad="" Joystick=""></Action>
     702 + <Action Name="mapui_pan_right" Description="" Tags="" InputType="button" Mode="hold" Keyboard="d" Gamepad="" Joystick=""></Action>
     703 + <Action Name="mapui_pan_forward" Description="" Tags="" InputType="button" Mode="hold" Keyboard="w" Gamepad="" Joystick=""></Action>
     704 + <Action Name="mapui_pan_back" Description="" Tags="" InputType="button" Mode="hold" Keyboard="s" Gamepad="" Joystick=""></Action>
     705 + <Action Name="mapui_pan_up" Description="" Tags="" InputType="button" Keyboard="space" Gamepad="" Joystick=""></Action>
     706 + <Action Name="mapui_pan_down" Description="" Tags="" InputType="button" Keyboard="lctrl" Gamepad="" Joystick=""></Action>
     707 + <Action Name="mapui_cycle_section_forward" Description="" Tags="" InputType="button" Keyboard="e" Gamepad="" Joystick=""></Action>
     708 + <Action Name="mapui_cycle_section_backward" Description="" Tags="" InputType="button" Keyboard="q" Gamepad="" Joystick=""></Action>
     709 + <Action Name="mapui_cycle_zone_forward" Description="" Tags="" InputType="button" Keyboard="lshift+e" Gamepad="" Joystick=""></Action>
     710 + <Action Name="mapui_cycle_zone_backward" Description="" Tags="" InputType="button" Keyboard="lshift+q" Gamepad="" Joystick=""></Action>
     711 + <Action Name="mapui_action_planroute" Description="" Tags="" InputType="button" Keyboard="r" Gamepad="" Joystick=""></Action>
     712 + <Action Name="mapui_action_clearroute" Description="" Tags="" InputType="button" Keyboard="c" Gamepad="" Joystick=""></Action>
     713 + <Action Name="mapui_action_togglepin" Description="" Tags="" InputType="button" Keyboard="t" Gamepad="" Joystick=""></Action>
     714 + <Action Name="mapui_action_mylocation" Description="" Tags="" InputType="button" Keyboard="2" Gamepad="" Joystick=""></Action>
     715 + <Action Name="mapui_action_toggle_view_entire_zone" Description="" Tags="" InputType="button" Keyboard="z" Gamepad="" Joystick=""></Action>
     716 + <Action Name="mapui_action_toggleQTActions" Description="" Tags="" InputType="button" Mode="hold" Keyboard="lshift" Gamepad="" Joystick=""></Action>
     717 + <Action Name="mapui_action_goto_selection" Description="" Tags="" InputType="button" Keyboard="3" Gamepad="" Joystick=""></Action>
     718 + <Action Name="mapui_action_step_back" Description="" Tags="" InputType="button" Keyboard="4" Gamepad="" Joystick=""></Action>
     719 + <Action Name="mapui_action_transition" Description="" Tags="" InputType="button" Keyboard="1" Gamepad="" Joystick=""></Action>
     720 + </Group>
     721 + <Group Name="hacking" Title="" Category="">
     722 + <Action Name="hacking_minigame_debug_toggle_command_input" Description="" Tags="" InputType="button" Mode="double_tap" Keyboard="rshift" Gamepad="" Joystick=""></Action>
     723 + <Action Name="hacking_minigame_debug_mouse_x" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     724 + <Action Name="hacking_minigame_debug_mouse_y" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     725 + <Action Name="hacking_minigame_mouse_lmb" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick=""></Action>
     726 + <Action Name="hacking_minigame_mouse_rmb" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     727 + <Action Name="hacking_minigame_abort" Description="" Tags="" InputType="button" Mode="press" Keyboard="y" Gamepad="" Joystick=""></Action>
     728 + <Action Name="hacking_minigame_help_window_toggle" Description="" Tags="" InputType="button" Mode="press" Keyboard="h" Gamepad="" Joystick=""></Action>
     729 + <Action Name="hacking_minigame_camera_control" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick=""></Action>
     730 + <Action Name="hacking_minigame_camera_x" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     731 + <Action Name="hacking_minigame_camera_y" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     732 + <Action Name="hacking_minigame_movement_up" Description="" Tags="" InputType="button" Mode="hold" Keyboard="w" Gamepad="" Joystick=""></Action>
     733 + <Action Name="hacking_minigame_movement_down" Description="" Tags="" InputType="button" Mode="hold" Keyboard="s" Gamepad="" Joystick=""></Action>
     734 + <Action Name="hacking_minigame_movement_left" Description="" Tags="" InputType="button" Mode="hold" Keyboard="a" Gamepad="" Joystick=""></Action>
     735 + <Action Name="hacking_minigame_movement_right" Description="" Tags="" InputType="button" Mode="hold" Keyboard="d" Gamepad="" Joystick=""></Action>
     736 + <Action Name="hacking_minigame_swap_rotate_cw" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     737 + <Action Name="hacking_minigame_swap_rotate_ccw" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     738 + <Action Name="hacking_minigame_ability_inject" Description="" Tags="" InputType="button" Mode="press" Keyboard="f" Gamepad="" Joystick=""></Action>
     739 + <Action Name="hacking_minigame_ability_ping" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="tab" Gamepad="" Joystick=""></Action>
     740 + <Action Name="hacking_minigame_ability_slowdown" Description="" Tags="" InputType="button" Mode="press" Keyboard="q" Gamepad="" Joystick=""></Action>
     741 + <Action Name="hacking_minigame_ability_swap" Description="" Tags="" InputType="button" Mode="press" Keyboard="r" Gamepad="" Joystick=""></Action>
     742 + <Action Name="hacking_minigame_ability_wraparound" Description="" Tags="" InputType="button" Mode="press" Keyboard="e" Gamepad="" Joystick=""></Action>
     743 + <Action Name="hacking_minigame_cycle_input_mode" Description="" Tags="" InputType="button" Mode="press" Keyboard="i" Gamepad="" Joystick=""></Action>
     744 + </Group>
     745 + <Group Name="tractor_beam" Title="On Foot - All" Category="">
     746 + <Action Name="tractor_beam_increase_distance" Description="Increases the target distance for an object controlled with the Tractor Beam." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="button3">Tractor Beam - Increase Distance</Action>
     747 + <Action Name="tractor_beam_decrease_distance" Description="Decreases the target distance for an object controlled with the Tractor Beam." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="button4">Tractor Beam - Decrease Distance</Action>
     748 + <Action Name="tractor_beam_rotate" Description="" Tags="" InputType="button" Mode="hold" Keyboard="r" Gamepad="" Joystick=""></Action>
     749 + <Action Name="tractor_beam_rotate_x" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     750 + <Action Name="tractor_beam_rotate_y" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     751 + <Action Name="tractor_beam_rotate_z_up" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     752 + <Action Name="tractor_beam_rotate_z_down" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     753 + <Action Name="tractor_beam_detach" Description="" Tags="" InputType="button" Mode="press" Keyboard="b" Gamepad="" Joystick=""></Action>
     754 + <Action Name="tractor_beam_throw" Description="" Tags="" InputType="button" Mode="all" Keyboard="mouse2" Gamepad="" Joystick=""></Action>
     755 + <Action Name="tractor_beam_reset_rotation" Description="" Tags="" InputType="button" Mode="press" Keyboard="mouse3" Gamepad="" Joystick=""></Action>
     756 + </Group>
     757 + <Group Name="mining" Title="" Category="">
     758 + <Action Name="weapon_change_mining_throttle" Description="" Tags="" InputType="button" Mode="press" Keyboard="lalt+maxis_z" Gamepad="" Joystick="button3"></Action>
     759 + </Group>
     760 + <Group Name="incapacitated" Title="On Foot - All" Category="">
     761 + <Action Name="incapacitatedRespawn" Description="" Tags="" InputType="button" Mode="delayed_hold_long" Keyboard="backspace" Gamepad="x" Joystick="">Regen (while Incapacitated)</Action>
     762 + </Group>
     763 + <Group Name="zero_gravity_eva" Title="E.V.A - All" Category="">
     764 + <Action Name="eva_view_yaw_left" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick="">View Left</Action>
     765 + <Action Name="eva_view_yaw_right" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick="">View Right</Action>
     766 + <Action Name="eva_view_yaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbrx" Joystick="">View Left/Right</Action>
     767 + <Action Name="eva_view_yaw_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">View Left/Right</Action>
     768 + <Action Name="eva_view_pitch_up" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick="">View Up</Action>
     769 + <Action Name="eva_view_pitch_down" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick="">View Down</Action>
     770 + <Action Name="eva_view_pitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbry" Joystick="">View Up/Down</Action>
     771 + <Action Name="eva_view_pitch_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">View Up/Down</Action>
     772 + <Action Name="eva_roll_left" Description="" Tags="" InputType="button" Mode="hold" Keyboard="q" Gamepad="" Joystick="">Roll Left</Action>
     773 + <Action Name="eva_roll_right" Description="" Tags="" InputType="button" Mode="hold" Keyboard="e" Gamepad="" Joystick="">Roll Right</Action>
     774 + <Action Name="eva_roll" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="shoulderl+thumblx" Joystick="">Roll Left/Right</Action>
     775 + <Action Name="eva_strafe_up" Description="" Tags="" InputType="button" Mode="hold" Keyboard="space" Gamepad="" Joystick="">Strafe Up</Action>
     776 + <Action Name="eva_strafe_down" Description="" Tags="" InputType="button" Mode="hold" Keyboard="lctrl" Gamepad="" Joystick="">Strafe Down</Action>
     777 + <Action Name="eva_strafe_vertical" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="shoulderl+thumbry" Joystick="">Strafe Up/Down</Action>
     778 + <Action Name="eva_strafe_left" Description="" Tags="" InputType="button" Mode="hold" Keyboard="a" Gamepad="" Joystick="">Strafe Left</Action>
     779 + <Action Name="eva_strafe_right" Description="" Tags="" InputType="button" Mode="hold" Keyboard="d" Gamepad="" Joystick="">Strafe Right</Action>
     780 + <Action Name="eva_strafe_lateral" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumblx" Joystick="">Strafe Left/Right</Action>
     781 + <Action Name="eva_strafe_forward" Description="" Tags="" InputType="button" Mode="hold" Keyboard="w" Gamepad="" Joystick="">Strafe Forward</Action>
     782 + <Action Name="eva_strafe_back" Description="" Tags="" InputType="button" Mode="hold" Keyboard="s" Gamepad="" Joystick="">Strafe Backward</Action>
     783 + <Action Name="eva_strafe_longitudinal" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbly" Joystick="">Strafe Forward/Backward</Action>
     784 + <Action Name="eva_brake" Description="" Tags="" InputType="button" Mode="hold" Keyboard="x" Gamepad="" Joystick="">Brake</Action>
     785 + <Action Name="eva_boost" Description="" Tags="" InputType="button" Mode="hold" Keyboard="lshift" Gamepad="thumbl" Joystick="">Boost</Action>
     786 + <Action Name="eva_toggle_headlook_mode" Description="" Tags="" InputType="button" Mode="hold" Keyboard="z" Gamepad="" Joystick="">Freelook (Hold)</Action>
     787 + </Group>
     788 + <Group Name="zero_gravity_traversal" Title="E.V.A. - Zero-G Traversal" Category="">
     789 + <Action Name="zgt_launch" Description="" Tags="" InputType="button" Mode="hold" Keyboard="space" Gamepad="" Joystick="">Launch from Surface</Action>
     790 + <Action Name="zgt_detach" Description="" Tags="" InputType="button" Mode="press" Keyboard="y" Gamepad="shoulderl+b" Joystick="">Detach from Surface</Action>
     791 + <Action Name="zgt_roll_left" Description="" Tags="" InputType="button" Mode="press" Keyboard="q" Gamepad="" Joystick="">Roll Left</Action>
     792 + <Action Name="zgt_roll_right" Description="" Tags="" InputType="button" Mode="press" Keyboard="e" Gamepad="" Joystick="">Roll Right</Action>
     793 + </Group>
     794 + <Group Name="vehicle_general" Title="Ground Vehicle - General" Category="">
     795 + <Action Name="v_horn" Description="" Tags="" InputType="button" Keyboard="space" Gamepad="dpad_down" Joystick="button8">Horn</Action>
     796 + <Action Name="v_view_cycle_fwd" Description="" Tags="" InputType="button" Mode="tap" Keyboard="f4" Gamepad="shoulderl+y" Joystick="">Cycle camera view</Action>
     797 + <Action Name="v_view_option" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     798 + <Action Name="v_view_zoom_in" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Zoom in (3rd person view)</Action>
     799 + <Action Name="v_view_zoom_out" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Zoom out (3rd person view)</Action>
     800 + <Action Name="v_view_yaw_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Look left / right</Action>
     801 + <Action Name="v_view_pitch_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Look up / down</Action>
     802 + <Action Name="v_view_yaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbrx" Joystick="x">Look left / right</Action>
     803 + <Action Name="v_view_pitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbry" Joystick="y">Look up / down</Action>
     804 + <Action Name="v_view_freelook_mode" Description="" Tags="" InputType="button" Mode="hold" Keyboard="z" Gamepad="" Joystick="">Freelook (Hold)</Action>
     805 + <Action Name="v_toggle_cursor_input" Description="" Tags="" InputType="button" Mode="tap" Keyboard="f11" Gamepad="" Joystick=""></Action>
     806 + <Action Name="v_view_yaw_absolute" Description="" Tags="" InputType="axis" Keyboard="HMD_Yaw" Gamepad="" Joystick=""></Action>
     807 + <Action Name="v_view_pitch_absolute" Description="" Tags="" InputType="axis" Keyboard="HMD_Pitch" Gamepad="" Joystick=""></Action>
     808 + <Action Name="v_view_roll_absolute" Description="" Tags="" InputType="axis" Keyboard="HMD_Roll" Gamepad="" Joystick=""></Action>
     809 + <Action Name="mobiglas" Description="" Tags="" InputType="button" Mode="press" Keyboard="f1" Gamepad="" Joystick="">mobiGlas (Toggle)</Action>
     810 + <Action Name="v_flightready" Description="Flight / Systems Ready" Tags="" InputType="button" Mode="press" Keyboard="ralt+r" Gamepad="shoulderl+shoulderr" Joystick="">Flight / Systems Ready</Action>
     811 + <Action Name="v_toggle_all_doors" Description="Toggle Open/Close Doors" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Open/Close Doors (Toggle)</Action>
     812 + <Action Name="v_open_all_doors" Description=" Open All Doors" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Open All Doors</Action>
     813 + <Action Name="v_close_all_doors" Description=" Close All Doors" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Close All Doors</Action>
     814 + <Action Name="v_toggle_all_doorlocks" Description="Toggle Lock/Unlock Doors" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Lock/Unlock Doors (Toggle)</Action>
     815 + <Action Name="v_lock_all_doors" Description=" Lock All Doors" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Lock All Doors</Action>
     816 + <Action Name="v_unlock_all_doors" Description=" Unlock All Doors" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Unlock All Doors</Action>
     817 + <Action Name="v_toggle_all_portlocks" Description="Toggle Open/Close Ports" Tags="" InputType="button" Mode="press" Keyboard="ralt+K" Gamepad="" Joystick="">Port Lock Toggle All</Action>
     818 + <Action Name="v_lock_all_ports" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Port Lock All</Action>
     819 + <Action Name="v_unlock_all_ports" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Port Unlock All</Action>
     820 + <Action Name="v_starmap" Description=" Map" Tags="" InputType="button" Mode="press" Keyboard="f2" Gamepad="" Joystick="">Map</Action>
     821 + <Action Name="visor_wipe" Description="Quickly wipe your helmet visor to improve visibility" Tags="" InputType="button" Mode="press" Keyboard="lalt+x" Gamepad="" Joystick="">Wipe Helmet Visor</Action>
     822 + </Group>
     823 + <Group Name="vehicle_driver" Title="Ground Vehicle - Movement" Category="">
     824 + <Action Name="v_move_forward" Description="" Tags="" InputType="button" Keyboard="w" Gamepad="" Joystick="">Drive Forward</Action>
     825 + <Action Name="v_move_back" Description="" Tags="" InputType="button" Keyboard="s" Gamepad="" Joystick="">Drive Backward</Action>
     826 + <Action Name="v_move" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbly" Joystick="slider1">Drive Forward / Backward</Action>
     827 + <Action Name="v_yaw_left" Description="" Tags="" InputType="button" Keyboard="a" Gamepad="" Joystick="">Turn Left</Action>
     828 + <Action Name="v_yaw_right" Description="" Tags="" InputType="button" Keyboard="d" Gamepad="" Joystick="">Turn Right</Action>
     829 + <Action Name="v_yaw" Description="Yaw Left / Right (HOTAS)" Tags="" InputType="axis" Keyboard="" Gamepad="thumblx" Joystick="x">Yaw Left / Right (Axis / HOTAS)</Action>
     830 + <Action Name="v_yaw_mouse" Description="Yaw Left / Right (Mouse)" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Yaw Left / Right (Mouse)</Action>
     831 + <Action Name="v_pitch_up" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     832 + <Action Name="v_pitch_down" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     833 + <Action Name="v_pitch" Description="Pitch Up / Down (HOTAS)" Tags="" InputType="axis" Keyboard="" Gamepad="thumblx" Joystick="y">Pitch Up / Down (Axis / HOTAS)</Action>
     834 + <Action Name="v_pitch_mouse" Description="Pitch Up / Down (Mouse)" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Pitch Up / Down (Mouse)</Action>
     835 + <Action Name="v_brake" Description="" Tags="" InputType="button" Mode="hold" Keyboard="x" Gamepad="shoulderl+thumbr" Joystick="button7">Brake</Action>
     836 + <Action Name="v_view_dynamic_zoom_rel" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Dynamic Zoom In and Out (rel.)</Action>
     837 + <Action Name="v_view_dynamic_zoom_rel_in" Description="" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Dynamic Zoom In (rel.)</Action>
     838 + <Action Name="v_view_dynamic_zoom_rel_out" Description="" Tags="" InputType="button" Mode="all" Keyboard="" Gamepad="" Joystick="">Dynamic Zoom Out (rel.)</Action>
     839 + <Action Name="v_view_dynamic_zoom_abs" Description="Axis assignment for dynamic zoom" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Dynamic Zoom In and Out (abs.)</Action>
     840 + <Action Name="v_view_dynamic_zoom_abs_toggle" Description="Holds the dynamic zoom as long as the button is held" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick="">Dynamic Zoom Toggle (abs.)</Action>
     841 + <Action Name="v_boost" Description="" Tags="" InputType="button" Mode="all" Keyboard="lshift" Gamepad="thumbl" Joystick="button8"></Action>
     842 + <Action Name="v_lock_rotation" Description="While active no rotational inputs are allowed to your ship. This is useful for arresting movement when you lost control using a mouse." Tags="" InputType="button" Mode="smart_toggle" Keyboard="rshift" Gamepad="" Joystick="">Lock Pitch / Yaw Movement (Toggle / Hold)</Action>
     843 + <Action Name="v_mgv_switch_brake_on_idle" Description="" Tags="" InputType="button" Mode="press" Keyboard="c" Gamepad="" Joystick=""></Action>
     844 + </Group>
     845 + <Group Name="debug" Title="" Category="">
     846 + <Action Name="godmode" Description="" Tags="" InputType="button" Keyboard="f9" Gamepad="" Joystick=""></Action>
     847 + <Action Name="pause_and_fly" Description="" Tags="" InputType="button" Keyboard="pause" Gamepad="" Joystick=""></Action>
     848 + <Action Name="toggleaidebugdraw" Description="" Tags="" InputType="button" Keyboard="f11" Gamepad="" Joystick=""></Action>
     849 + <Action Name="ai_DebugCenterViewAgent" Description="" Tags="" InputType="button" Keyboard="np_divide" Gamepad="" Joystick=""></Action>
     850 + <Action Name="togglepdrawhelpers" Description="" Tags="" InputType="button" Keyboard="f10" Gamepad="" Joystick=""></Action>
     851 + <Action Name="mannequin_debugai" Description="" Tags="" InputType="button" Keyboard="np_multiply" Gamepad="" Joystick=""></Action>
     852 + <Action Name="pl_result_state_debug_target" Description="" Tags="" InputType="button" Mode="press" Keyboard="np_period" Gamepad="" Joystick=""></Action>
     853 + <Action Name="mov_advance_all_sequences" Description="" Tags="" InputType="button" Mode="press" Keyboard="end" Gamepad="" Joystick=""></Action>
     854 + <Action Name="mov_pause_resume_all_sequences" Description="" Tags="" InputType="button" Mode="press" Keyboard="home" Gamepad="" Joystick=""></Action>
     855 + </Group>
     856 + <Group Name="IFCS_controls" Title="" Category="">
     857 + <Action Name="v_IFCS_A" Description="" Tags="" InputType="button" Keyboard="rctrl+a" Gamepad="a" Joystick=""></Action>
     858 + <Action Name="v_IFCS_B" Description="" Tags="" InputType="button" Keyboard="rctrl+b" Gamepad="b" Joystick=""></Action>
     859 + <Action Name="v_IFCS_X" Description="" Tags="" InputType="button" Keyboard="rctrl+x" Gamepad="x" Joystick=""></Action>
     860 + <Action Name="v_IFCS_Y" Description="" Tags="" InputType="button" Keyboard="rctrl+y" Gamepad="y" Joystick=""></Action>
     861 + </Group>
     862 + <Group Name="spectator" Title="" Category="">
     863 + <Action Name="spectate_next_target" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="dpad_right" Joystick="button1">Spectator Camera Target (Next)</Action>
     864 + <Action Name="spectate_prev_target" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="dpad_left" Joystick="button2">Spectator Camera Target (Previous)</Action>
     865 + <Action Name="spectate_toggle_lock_target" Description="" Tags="" InputType="button" Mode="press" Keyboard="1" Gamepad="a" Joystick="">Spectator Camera Lock Target</Action>
     866 + <Action Name="spectate_zoom" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="">Spectator Camera Zoom</Action>
     867 + <Action Name="spectate_zoom_in" Description="" Tags="" InputType="button" Keyboard="" Gamepad="dpad_up" Joystick="hat1_up">Spectator Camera Zoom In</Action>
     868 + <Action Name="spectate_zoom_out" Description="" Tags="" InputType="button" Keyboard="" Gamepad="dpad_down" Joystick="hat1_down">Spectator Camera Zoom Out</Action>
     869 + <Action Name="spectate_rotateyaw_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="x">Spectator Camera Rotate Yaw</Action>
     870 + <Action Name="spectate_rotatepitch_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick="y">Spectator Camera Rotate Pitch</Action>
     871 + <Action Name="spectate_rotateyaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbrx" Joystick="x">Spectator Camera Rotate Yaw</Action>
     872 + <Action Name="spectate_rotatepitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbry" Joystick="y">Spectator Camera Rotate Pitch</Action>
     873 + <Action Name="spectate_toggle_hud" Description="" Tags="" InputType="button" Mode="press" Keyboard="b" Gamepad="b" Joystick="">Spectator Camera HUD (Toggle)</Action>
     874 + <Action Name="spectate_gen_nextcamera" Description="" Tags="" InputType="button" Mode="press" Keyboard="n" Gamepad="" Joystick=""></Action>
     875 + <Action Name="spectate_gen_nextmode" Description="" Tags="" InputType="button" Mode="press" Keyboard="f4" Gamepad="shoulderl+y" Joystick="">Spectator Camera Mode (Next)</Action>
     876 + <Action Name="spectate_gen_prevmode" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Spectator Camera Mode (Previous)</Action>
     877 + <Action Name="spectate_moveleft" Description="" Tags="" InputType="button" Mode="hold" Keyboard="a" Gamepad="thumbl_left" Joystick=""></Action>
     878 + <Action Name="spectate_moveright" Description="" Tags="" InputType="button" Mode="hold" Keyboard="d" Gamepad="thumbl_right" Joystick=""></Action>
     879 + <Action Name="spectate_moveforward" Description="" Tags="" InputType="button" Mode="hold" Keyboard="w" Gamepad="thumbl_up" Joystick=""></Action>
     880 + <Action Name="spectate_moveback" Description="" Tags="" InputType="button" Mode="hold" Keyboard="s" Gamepad="thumbl_down" Joystick=""></Action>
     881 + <Action Name="spectate_moveup" Description="" Tags="" InputType="button" Mode="hold" Keyboard="space" Gamepad="shoulderl+thumbr_up" Joystick=""></Action>
     882 + <Action Name="spectate_movedown" Description="" Tags="" InputType="button" Mode="hold" Keyboard="lctrl" Gamepad="shoulderl+thumbr_down" Joystick=""></Action>
     883 + <Action Name="spectate_freecam_sprint" Description="" Tags="" InputType="button" Mode="hold" Keyboard="lshift" Gamepad="thumbl" Joystick=""></Action>
     884 + <Action Name="spectate_toggle_freecam" Description="" Tags="" InputType="button" Mode="press" Keyboard="z" Gamepad="thumbr" Joystick=""></Action>
     885 + <Action Name="spectate_toggle_thirdperson" Description="" Tags="" InputType="button" Mode="press" Keyboard="f4" Gamepad="shoulderl+y" Joystick=""></Action>
     886 + <Action Name="spectate_roll_left" Description="" Tags="" InputType="button" Mode="hold" Keyboard="q" Gamepad="shoulderl+thumbl_left" Joystick=""></Action>
     887 + <Action Name="spectate_roll_right" Description="" Tags="" InputType="button" Mode="hold" Keyboard="e" Gamepad="shoulderl+thumbl_right" Joystick=""></Action>
     888 + <Action Name="spectate_speed_increment" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     889 + <Action Name="spectate_speed_decrement" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     890 + <Action Name="spectate_free_look" Description="" Tags="" InputType="button" Mode="hold" Keyboard="z" Gamepad="" Joystick=""></Action>
     891 + </Group>
     892 + <Group Name="default" Title="" Category="">
     893 + <Action Name="hmd_toggle" Description="" Tags="" InputType="button" Mode="press" Keyboard="np_1" Gamepad="" Joystick=""></Action>
     894 + <Action Name="hmd_center" Description="" Tags="" InputType="button" Mode="press" Keyboard="np_2" Gamepad="" Joystick=""></Action>
     895 + <Action Name="skip_cutscene" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     896 + <Action Name="cam_toggle_cinematic" Description="" Tags="" InputType="button" Mode="tap" Keyboard="backspace" Gamepad="shoulderl+back" Joystick=""></Action>
     897 + <Action Name="objectives" Description="" Tags="" InputType="button" Keyboard="o" Gamepad="" Joystick=""></Action>
     898 + <Action Name="toggle_trackview" Description="" Tags="" InputType="button" Mode="press" Keyboard="]" Gamepad="" Joystick=""></Action>
     899 + <Action Name="toggle_action_profile" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     900 + <Action Name="respawn" Description="" Tags="" InputType="button" Mode="all" Keyboard="f" Gamepad="x" Joystick="button1">Re-spawn</Action>
     901 + <Action Name="retry" Description="" Tags="" InputType="button" Mode="press" Keyboard="x" Gamepad="x" Joystick="button1"></Action>
     902 + <Action Name="ready" Description="" Tags="" InputType="button" Mode="press" Keyboard="x" Gamepad="x" Joystick="button1"></Action>
     903 + <Action Name="pl_exit" Description="" Tags="" InputType="button" Keyboard="y" Gamepad="shoulderl+b" Joystick="">Exit seat</Action>
     904 + <Action Name="flymode" Description="" Tags="" InputType="button" Keyboard="f3" Gamepad="" Joystick=""></Action>
     905 + <Action Name="flymode_strafe_up" Description="" Tags="" InputType="axis" Keyboard="space" Gamepad="" Joystick=""></Action>
     906 + <Action Name="flymode_strafe_down" Description="" Tags="" InputType="axis" Keyboard="lctrl" Gamepad="" Joystick=""></Action>
     907 + <Action Name="flymode_roll_left" Description="" Tags="" InputType="axis" Keyboard="q" Gamepad="" Joystick=""></Action>
     908 + <Action Name="flymode_roll_right" Description="" Tags="" InputType="axis" Keyboard="e" Gamepad="" Joystick=""></Action>
     909 + <Action Name="ui_toggle_pause" Description="" Tags="" InputType="button" Keyboard="escape" Gamepad="start" Joystick=""></Action>
     910 + <Action Name="ui_click" Description="" Tags="" InputType="button" Keyboard="" Gamepad="shoulderr" Joystick=""></Action>
     911 + <Action Name="ui_back" Description="" Tags="" InputType="button" Keyboard="escape" Gamepad="b" Joystick=""></Action>
     912 + <Action Name="ui_up" Description="" Tags="" InputType="button" Keyboard="up" Gamepad="" Joystick=""></Action>
     913 + <Action Name="ui_down" Description="" Tags="" InputType="button" Keyboard="down" Gamepad="" Joystick=""></Action>
     914 + <Action Name="ui_left" Description="" Tags="" InputType="button" Keyboard="left" Gamepad="" Joystick=""></Action>
     915 + <Action Name="ui_right" Description="" Tags="" InputType="button" Keyboard="right" Gamepad="" Joystick=""></Action>
     916 + <Action Name="ui_radialmenu_pageleft" Description="" Tags="" InputType="button" Keyboard="left" Gamepad="" Joystick=""></Action>
     917 + <Action Name="ui_radialmenu_pageright" Description="" Tags="" InputType="button" Keyboard="right" Gamepad="" Joystick=""></Action>
     918 + <Action Name="ui_confirm" Description="" Tags="" InputType="button" Keyboard="" Gamepad="shoulderr" Joystick=""></Action>
     919 + <Action Name="ui_reset" Description="" Tags="" InputType="button" Keyboard="" Gamepad="x" Joystick=""></Action>
     920 + <Action Name="ui_skip_video" Description="" Tags="" InputType="button" Keyboard="space" Gamepad="shoulderr" Joystick=""></Action>
     921 + <Action Name="ui_hide_hint" Description="" Tags="" InputType="button" Mode="press" Keyboard="f" Gamepad="a" Joystick="button2"></Action>
     922 + <Action Name="flashui_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     923 + <Action Name="flashui_return" Description="" Tags="" InputType="button" Keyboard="" Gamepad="a" Joystick="button2"></Action>
     924 + <Action Name="flashui_backspace" Description="" Tags="" InputType="button" Keyboard="backspace" Gamepad="b" Joystick="button3"></Action>
     925 + <Action Name="flashui_spacebar" Description="" Tags="" InputType="button" Keyboard="space" Gamepad="" Joystick=""></Action>
     926 + <Action Name="flashui_tab" Description="" Tags="" InputType="button" Keyboard="tab" Gamepad="thumbl" Joystick=""></Action>
     927 + <Action Name="flashui_kp_2" Description="" Tags="" InputType="button" Keyboard="" Gamepad="x" Joystick="button7"></Action>
     928 + <Action Name="flashui_kp_3" Description="" Tags="" InputType="button" Keyboard="" Gamepad="y" Joystick="button4"></Action>
     929 + <Action Name="flashui_kp_4" Description="" Tags="" InputType="button" Keyboard="" Gamepad="dpad_left" Joystick="button5"></Action>
     930 + <Action Name="flashui_kp_7" Description="" Tags="" InputType="button" Keyboard="" Gamepad="dpad_right" Joystick="button6"></Action>
     931 + <Action Name="flashui_up" Description="" Tags="" InputType="button" Keyboard="up" Gamepad="" Joystick="hat1_up"></Action>
     932 + <Action Name="flashui_down" Description="" Tags="" InputType="button" Keyboard="down" Gamepad="" Joystick="hat1_down"></Action>
     933 + <Action Name="flashui_left" Description="" Tags="" InputType="button" Keyboard="left" Gamepad="" Joystick="hat1_left"></Action>
     934 + <Action Name="flashui_right" Description="" Tags="" InputType="button" Keyboard="right" Gamepad="" Joystick="hat1_right"></Action>
     935 + <Action Name="notification_accept" Description="" Tags="" InputType="button" Mode="press" Keyboard="lbracket" Gamepad="" Joystick=""></Action>
     936 + <Action Name="notification_decline" Description="" Tags="" InputType="button" Mode="press" Keyboard="rbracket" Gamepad="" Joystick=""></Action>
     937 + <Action Name="toggle_contact" Description="" Tags="" InputType="button" Mode="press" Keyboard="f11" Gamepad="" Joystick="">CommLink App (Toggle)</Action>
     938 + <Action Name="toggle_chat" Description="" Tags="" InputType="button" Mode="press" Keyboard="f12" Gamepad="" Joystick="">Chat Window (Toggle)</Action>
     939 + <Action Name="cycle_chat_lobby" Description="Press to cycle through subscribed lobbies in chat" Tags="" InputType="button" Mode="press" Keyboard="tab" Gamepad="" Joystick=""></Action>
     940 + <Action Name="focus_on_chat_textinput" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Chat Window Focus</Action>
     941 + <Action Name="ui_copy" Description="" Tags="" InputType="button" Mode="press" Keyboard="lctrl+c" Gamepad="" Joystick=""></Action>
     942 + <Action Name="ui_cut" Description="" Tags="" InputType="button" Mode="press" Keyboard="lctrl+x" Gamepad="" Joystick=""></Action>
     943 + <Action Name="ui_paste" Description="" Tags="" InputType="button" Mode="press" Keyboard="lctrl+v" Gamepad="" Joystick=""></Action>
     944 + </Group>
     945 + <Group Name="ui_textfield" Title="" Category="">
     946 + <Action Name="ui_textfield_enter" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     947 + <Action Name="ui_textfield_backspace" Description="" Tags="" InputType="button" Keyboard="backspace" Gamepad="" Joystick=""></Action>
     948 + <Action Name="ui_textfield_arrow_up" Description="" Tags="" InputType="button" Keyboard="up" Gamepad="" Joystick=""></Action>
     949 + <Action Name="ui_textfield_arrow_down" Description="" Tags="" InputType="button" Keyboard="down" Gamepad="" Joystick=""></Action>
     950 + <Action Name="ui_textfield_arrow_left" Description="" Tags="" InputType="button" Keyboard="left" Gamepad="" Joystick=""></Action>
     951 + <Action Name="ui_textfield_arrow_right" Description="" Tags="" InputType="button" Keyboard="right" Gamepad="" Joystick=""></Action>
     952 + </Group>
     953 + <Group Name="ui_notification" Title="Social - Invites" Category="">
     954 + <Action Name="ui_notification_accept" Description="" Tags="" InputType="button" Keyboard="lbracket" Gamepad="" Joystick="">Accept Invite</Action>
     955 + <Action Name="ui_notification_decline" Description="" Tags="" InputType="button" Mode="tap" Keyboard="rbracket" Gamepad="" Joystick="">Reject Invite</Action>
     956 + <Action Name="ui_notification_ignore" Description=" Ignore Invite" Tags="" InputType="button" Mode="delayed_hold" Keyboard="rbracket" Gamepad="" Joystick="">Ignore Invite (hold)</Action>
     957 + </Group>
     958 + <Group Name="player_emotes" Title="Social - Emotes" Category="">
     959 + <Action Name="emote_cs_forward" Description="" Tags="" InputType="button" Mode="press" Keyboard="np_5" Gamepad="" Joystick="">Forward</Action>
     960 + <Action Name="emote_cs_left" Description="" Tags="" InputType="button" Mode="press" Keyboard="np_1" Gamepad="" Joystick="">Left</Action>
     961 + <Action Name="emote_cs_right" Description="" Tags="" InputType="button" Mode="press" Keyboard="np_3" Gamepad="" Joystick="">Right</Action>
     962 + <Action Name="emote_cs_stop" Description="" Tags="" InputType="button" Mode="press" Keyboard="np_2" Gamepad="" Joystick="">Stop</Action>
     963 + <Action Name="emote_cs_yes" Description="" Tags="" InputType="button" Mode="press" Keyboard="np_4" Gamepad="" Joystick="">Yes</Action>
     964 + <Action Name="emote_cs_no" Description="" Tags="" InputType="button" Mode="press" Keyboard="np_6" Gamepad="" Joystick="">No</Action>
     965 + <Action Name="emote_agree" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Agree</Action>
     966 + <Action Name="emote_angry" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Angry</Action>
     967 + <Action Name="emote_atease" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">At Ease</Action>
     968 + <Action Name="emote_attention" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Attention</Action>
     969 + <Action Name="emote_blah" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Blah</Action>
     970 + <Action Name="emote_bored" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Bored</Action>
     971 + <Action Name="emote_bow" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Bow</Action>
     972 + <Action Name="emote_burp" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Burp</Action>
     973 + <Action Name="emote_cheer" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Cheer</Action>
     974 + <Action Name="emote_chicken" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Chicken</Action>
     975 + <Action Name="emote_clap" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Clap</Action>
     976 + <Action Name="emote_come" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Come</Action>
     977 + <Action Name="emote_cry" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Cry</Action>
     978 + <Action Name="emote_dance" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Dance</Action>
     979 + <Action Name="emote_disagree" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Disagree</Action>
     980 + <Action Name="emote_failure" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Failure</Action>
     981 + <Action Name="emote_flex" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Flex</Action>
     982 + <Action Name="emote_flirt" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Flirt</Action>
     983 + <Action Name="emote_gasp" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Gasp</Action>
     984 + <Action Name="emote_gloat" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Gloat</Action>
     985 + <Action Name="emote_greet" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Greet</Action>
     986 + <Action Name="emote_laugh" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Laugh</Action>
     987 + <Action Name="emote_launch" Description="Confirms the launch of the vehicle" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Confirm Launch</Action>
     988 + <Action Name="emote_point" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Point</Action>
     989 + <Action Name="emote_rude" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Rude</Action>
     990 + <Action Name="emote_salute" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Salute</Action>
     991 + <Action Name="emote_sit" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Sit</Action>
     992 + <Action Name="emote_sleep" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Sleep</Action>
     993 + <Action Name="emote_smell" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Smell</Action>
     994 + <Action Name="emote_taunt" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Taunt</Action>
     995 + <Action Name="emote_threaten" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Threaten</Action>
     996 + <Action Name="emote_wait" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Wait</Action>
     997 + <Action Name="emote_wave" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Wave</Action>
     998 + <Action Name="emote_whistle" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Whistle</Action>
     999 + </Group>
     1000 + <Group Name="player_input_optical_tracking" Title="" Category="">
     1001 + <Action Name="headtrack_enabled" Description="Switches head tracking on / off (Toggle)" Tags="" InputType="button" Mode="press" Keyboard="np_divide" Gamepad="" Joystick="">Enable Head Tracking (Toggle)</Action>
     1002 + <Action Name="headtrack_hold" Description="Enables head tracking as long as the button is held down" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick="">Head Tracking (Hold)</Action>
     1003 + <Action Name="headtrack_recenter_device" Description="Recenters head tracking device inputs." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Recenter Head Tracking Device (except TrackIR)</Action>
     1004 + <Action Name="headtrack_camera_enabled" Description="Enables or disables head tracking in external cameras." Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Enable / Disable Head Tracking for 3rd Person Camera (Toggle)</Action>
     1005 + <Action Name="foip_pushtotalk" Description="VOIP Push To Talk" Tags="" InputType="button" Mode="hold" Keyboard="np_add" Gamepad="" Joystick="">VOIP Push To Talk</Action>
     1006 + <Action Name="foip_pushtotalk_proximity" Description="VOIP Push To Talk (Proximity only)" Tags="" InputType="button" Mode="hold" Keyboard="lalt+np_add" Gamepad="" Joystick="">VOIP Push To Talk (Proximity only)</Action>
     1007 + <Action Name="foip_viewownplayer" Description="FOIP Selfie Cam" Tags="" InputType="button" Mode="delayed_hold" Keyboard="np_subtract" Gamepad="" Joystick="">FOIP Selfie Cam</Action>
     1008 + <Action Name="foip_recalibrate" Description=" FOIP Recalibrate" Tags="" InputType="button" Mode="press" Keyboard="np_multiply" Gamepad="" Joystick="">FOIP Recalibrate </Action>
     1009 + <Action Name="foip_cyclechannel" Description="Cycle through audio channels" Tags="" InputType="button" Mode="press" Keyboard="np_period" Gamepad="" Joystick="">Cycle through audio channels</Action>
     1010 + </Group>
     1011 + <Group Name="player_choice" Title="" Category="">
     1012 + <Action Name="pc_item_primary" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     1013 + <Action Name="pc_item_secondary" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     1014 + <Action Name="pc_interaction_mode" Description=" Interaction Mode" Tags="" InputType="button" Keyboard="f" Gamepad="" Joystick="button6">Interaction Mode</Action>
     1015 + <Action Name="pc_interaction_select" Description=" Activate Interaction" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick="">Activate Inner Thought</Action>
     1016 + <Action Name="pc_select" Description=" Activate Interaction" Tags="" InputType="button" Keyboard="" Gamepad="shoulderr" Joystick="button1">Activate Inner Thought</Action>
     1017 + <Action Name="pc_focus" Description=" Focus" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="triggerl_btn" Joystick="button7">Focus</Action>
     1018 + <Action Name="pc_zoom_in" Description="Interaction Mode Zoom In" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="triggerl_btn" Joystick="">Interaction Mode Zoom In</Action>
     1019 + <Action Name="pc_zoom_out" Description=" Interaction Mode Zoom Out" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="triggerr_btn" Joystick="">Interaction Mode Zoom Out</Action>
     1020 + <Action Name="pc_screen_focus_left" Description="" Tags="" InputType="button" Mode="press" Keyboard="a" Gamepad="dpad_left" Joystick="">MFD Left</Action>
     1021 + <Action Name="pc_screen_focus_right" Description="" Tags="" InputType="button" Mode="press" Keyboard="d" Gamepad="dpad_right" Joystick="">MFD Right</Action>
     1022 + <Action Name="pc_screen_focus_up" Description="" Tags="" InputType="button" Mode="press" Keyboard="w" Gamepad="dpad_up" Joystick="">MFD Up</Action>
     1023 + <Action Name="pc_screen_focus_down" Description="" Tags="" InputType="button" Mode="press" Keyboard="s" Gamepad="dpad_down" Joystick="">MFD Down</Action>
     1024 + <Action Name="pc_personal_thought" Description=" Personal Inner Thought" Tags="" InputType="button" Mode="press" Keyboard="lalt+f" Gamepad="back" Joystick="">Personal Inner Thought (PIT)</Action>
     1025 + <Action Name="pc_camera_orbit" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick=""></Action>
     1026 + <Action Name="pc_personal_back" Description="" Tags="" InputType="button" Mode="press" Keyboard="np_0" Gamepad="thumbr" Joystick="">Exit</Action>
     1027 + <Action Name="pc_ui_back" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     1028 + <Action Name="pc_pit_inventory" Description="" Tags="" InputType="button" Mode="tap" Keyboard="i" Gamepad="" Joystick="">Personal Commodity Inventory (Toggle)</Action>
     1029 + <Action Name="pc_pit_looting" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="i" Gamepad="" Joystick="">Personal Commodity Inventory (Toggle)</Action>
     1030 + <Action Name="pc_pit_looting_toggle_view" Description="" Tags="" InputType="button" Mode="press" Keyboard="tab" Gamepad="" Joystick=""></Action>
     1031 + <Action Name="pc_pit_looting_toggle_weapon_attachments" Description="" Tags="" InputType="button" Mode="press" Keyboard="q" Gamepad="" Joystick="">Looting - Toggle Weapon Attachments</Action>
     1032 + <Action Name="pc_pit_item_unstown" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick=""></Action>
     1033 + <Action Name="pc_pit_item_drop" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Drop Item</Action>
     1034 + <Action Name="pc_pit_empty_backpack" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Store All Commodities</Action>
     1035 + <Action Name="pc_pit_player_actions" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Player Actions - PIT Category</Action>
     1036 + <Action Name="pc_pit_emotes" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Emotes - PIT Category</Action>
     1037 + <Action Name="pc_pit_ship_systems" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Ship Systems - PIT Category</Action>
     1038 + <Action Name="pc_pit_flight_systems" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Flight Systems - PIT Category</Action>
     1039 + <Action Name="pc_pit_vehicle_actions" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Vehicle Actions - PIT Category</Action>
     1040 + <Action Name="pc_pit_weapons_systems" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Weapon Systems - PIT Category</Action>
     1041 + <Action Name="pc_pit_remote_turrets" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Remote Turret - PIT Category</Action>
     1042 + <Action Name="pc_pit_item_actions" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Item Actions - PIT Category</Action>
     1043 + <Action Name="pc_pit_weapon_selection" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Weapon Selection - PIT Category</Action>
     1044 + <Action Name="pc_pit_mobiglas_actions" Description="" Tags="" InputType="button" Mode="press" Keyboard="" Gamepad="" Joystick="">Mobiglas Actions - PIT Category</Action>
     1045 + <Action Name="pc_pit_miningmode_actions" Description="" Tags="" InputType="button" Mode="press" Keyboard="lalt+m" Gamepad="" Joystick="">Mining Mode Actions - PIT Category</Action>
     1046 + <Action Name="pc_qs_weapons_pit_primary" Description="" Tags="" InputType="button" Mode="all" Keyboard="1" Gamepad="dpad_up" Joystick="">Weapon Select Radial Menu</Action>
     1047 + <Action Name="pc_qs_weapons_pit_secondary" Description="" Tags="" InputType="button" Mode="all" Keyboard="1" Gamepad="dpad_up" Joystick="">Weapon Select Radial Menu</Action>
     1048 + <Action Name="pc_qs_weapons_pit_sidearm" Description="" Tags="" InputType="button" Mode="all" Keyboard="2" Gamepad="dpad_up" Joystick="">Weapon Select Radial Menu</Action>
     1049 + <Action Name="pc_qs_grenades" Description="" Tags="" InputType="button" Mode="all" Keyboard="g" Gamepad="dpad_right" Joystick="">Throwable Select Radial Menu</Action>
     1050 + <Action Name="pc_qs_consumables" Description="" Tags="" InputType="button" Mode="all" Keyboard="4" Gamepad="dpad_left" Joystick=""></Action>
     1051 + </Group>
     1052 + <Group Name="flycam" Title="" Category="">
     1053 + <Action Name="flycam_rotateyaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbrx" Joystick=""></Action>
     1054 + <Action Name="flycam_rotatepitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbry" Joystick=""></Action>
     1055 + <Action Name="flycam_rotateyaw_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     1056 + <Action Name="flycam_rotatepitch_mouse" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     1057 + <Action Name="flycam_movey" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumbly" Joystick=""></Action>
     1058 + <Action Name="flycam_movefwd" Description="" Tags="" InputType="button" Keyboard="w" Gamepad="" Joystick=""></Action>
     1059 + <Action Name="flycam_moveback" Description="" Tags="" InputType="button" Keyboard="s" Gamepad="" Joystick=""></Action>
     1060 + <Action Name="flycam_movex" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="thumblx" Joystick=""></Action>
     1061 + <Action Name="flycam_moveright" Description="" Tags="" InputType="button" Keyboard="d" Gamepad="" Joystick=""></Action>
     1062 + <Action Name="flycam_moveleft" Description="" Tags="" InputType="button" Keyboard="a" Gamepad="" Joystick=""></Action>
     1063 + <Action Name="flycam_movez" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="shoulderl+thumbry" Joystick=""></Action>
     1064 + <Action Name="flycam_moveup" Description="" Tags="" InputType="button" Keyboard="q" Gamepad="" Joystick=""></Action>
     1065 + <Action Name="flycam_movedown" Description="" Tags="" InputType="button" Keyboard="e" Gamepad="" Joystick=""></Action>
     1066 + <Action Name="flycam_speedup" Description="" Tags="" InputType="button" Keyboard="up" Gamepad="dpad_up" Joystick=""></Action>
     1067 + <Action Name="flycam_speeddown" Description="" Tags="" InputType="button" Keyboard="down" Gamepad="dpad_down" Joystick=""></Action>
     1068 + <Action Name="flycam_turbo" Description="" Tags="" InputType="button" Keyboard="space" Gamepad="a" Joystick=""></Action>
     1069 + <Action Name="flycam_setpoint" Description="" Tags="" InputType="button" Keyboard="z" Gamepad="x" Joystick=""></Action>
     1070 + <Action Name="flycam_play" Description="" Tags="" InputType="button" Keyboard="x" Gamepad="b" Joystick=""></Action>
     1071 + <Action Name="flycam_clear" Description="" Tags="" InputType="button" Keyboard="c" Gamepad="y" Joystick=""></Action>
     1072 + </Group>
     1073 + <Group Name="view_director_mode" Title="Camera - Advanced Camera Controls" Category="">
     1074 + <Action Name="view_enable_camview_mode" Description="" Tags="" InputType="button" Keyboard="f4" Gamepad="shoulderl+y" Joystick="">Advanced Camera Controls Modifier (Hold)</Action>
     1075 + <Action Name="view_switch_to_alternative" Description="" Tags="" InputType="button" Keyboard="z" Gamepad="" Joystick="">Advanced Camera Controls Modifier (Hold)</Action>
     1076 + <Action Name="view_save_view_1" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="np_1" Gamepad="" Joystick="">Save View 1</Action>
     1077 + <Action Name="view_save_view_2" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="np_2" Gamepad="" Joystick="">Save View 2</Action>
     1078 + <Action Name="view_save_view_3" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="np_3" Gamepad="" Joystick="">Save View 3</Action>
     1079 + <Action Name="view_save_view_4" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="np_4" Gamepad="" Joystick="">Save View 4</Action>
     1080 + <Action Name="view_save_view_5" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="np_5" Gamepad="" Joystick="">Save View 5</Action>
     1081 + <Action Name="view_save_view_6" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="np_6" Gamepad="" Joystick="">Save View 6</Action>
     1082 + <Action Name="view_save_view_7" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="np_7" Gamepad="" Joystick="">Save View 7</Action>
     1083 + <Action Name="view_save_view_8" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="np_8" Gamepad="" Joystick="">Save View 8</Action>
     1084 + <Action Name="view_save_view_9" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="np_9" Gamepad="" Joystick="">Save View 9</Action>
     1085 + <Action Name="view_load_view_1" Description="" Tags="" InputType="button" Mode="tap" Keyboard="np_1" Gamepad="" Joystick="">Load View 1</Action>
     1086 + <Action Name="view_load_view_2" Description="" Tags="" InputType="button" Mode="tap" Keyboard="np_2" Gamepad="" Joystick="">Load View 2</Action>
     1087 + <Action Name="view_load_view_3" Description="" Tags="" InputType="button" Mode="tap" Keyboard="np_3" Gamepad="" Joystick="">Load View 3</Action>
     1088 + <Action Name="view_load_view_4" Description="" Tags="" InputType="button" Mode="tap" Keyboard="np_4" Gamepad="" Joystick="">Load View 4</Action>
     1089 + <Action Name="view_load_view_5" Description="" Tags="" InputType="button" Mode="tap" Keyboard="np_5" Gamepad="" Joystick="">Load View 5</Action>
     1090 + <Action Name="view_load_view_6" Description="" Tags="" InputType="button" Mode="tap" Keyboard="np_6" Gamepad="" Joystick="">Load View 6</Action>
     1091 + <Action Name="view_load_view_7" Description="" Tags="" InputType="button" Mode="tap" Keyboard="np_7" Gamepad="" Joystick="">Load View 7</Action>
     1092 + <Action Name="view_load_view_8" Description="" Tags="" InputType="button" Mode="tap" Keyboard="np_8" Gamepad="" Joystick="">Load View 8</Action>
     1093 + <Action Name="view_load_view_9" Description="" Tags="" InputType="button" Mode="tap" Keyboard="np_9" Gamepad="" Joystick="">Load View 9</Action>
     1094 + <Action Name="view_reset_saved" Description="" Tags="" InputType="button" Mode="delayed_press" Keyboard="np_0" Gamepad="" Joystick="">Clear Saved View</Action>
     1095 + <Action Name="view_move_target_X_pos" Description="" Tags="" InputType="button" Keyboard="right" Gamepad="" Joystick="">X Offset Positive</Action>
     1096 + <Action Name="view_move_target_X_neg" Description="" Tags="" InputType="button" Keyboard="left" Gamepad="" Joystick="">X Offset Negative</Action>
     1097 + <Action Name="view_move_target_Y_pos" Description="" Tags="" InputType="button" Keyboard="up" Gamepad="" Joystick="">Y Offset Positive / Spectator Freecam Focal Point Forward</Action>
     1098 + <Action Name="view_move_target_Y_neg" Description="" Tags="" InputType="button" Keyboard="down" Gamepad="" Joystick="">Y Offset Negative / Spectator Freecam Focal Point Backward</Action>
     1099 + <Action Name="view_move_target_Z_pos" Description="" Tags="" InputType="button" Keyboard="pgup" Gamepad="" Joystick="">Z Offset Positive</Action>
     1100 + <Action Name="view_move_target_Z_neg" Description="" Tags="" InputType="button" Keyboard="pgdn" Gamepad="" Joystick="">Z Offset Negative</Action>
     1101 + <Action Name="view_fov_in" Description="" Tags="" InputType="button" Keyboard="np_add" Gamepad="" Joystick="">Increase FoV</Action>
     1102 + <Action Name="view_fov_out" Description="" Tags="" InputType="button" Keyboard="np_subtract" Gamepad="" Joystick="">Decrease FoV</Action>
     1103 + <Action Name="view_fstop_in" Description="" Tags="" InputType="button" Keyboard="home" Gamepad="" Joystick="">Increase DoF</Action>
     1104 + <Action Name="view_fstop_out" Description="" Tags="" InputType="button" Keyboard="end" Gamepad="" Joystick="">Decrease DoF</Action>
     1105 + <Action Name="view_restore_defaults" Description="" Tags="" InputType="button" Keyboard="np_multiply" Gamepad="" Joystick="">Reset Current View</Action>
     1106 + </Group>
     1107 + <Group Name="character_customizer" Title="" Category="">
     1108 + <Action Name="character_customizer_yaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     1109 + <Action Name="character_customizer_pitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     1110 + <Action Name="character_customizer_zoom_in" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     1111 + <Action Name="character_customizer_zoom_out" Description="" Tags="" InputType="button" Keyboard="" Gamepad="" Joystick=""></Action>
     1112 + <Action Name="character_customizer_select" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     1113 + <Action Name="character_customizer_enable_dna_edit" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick=""></Action>
     1114 + <Action Name="character_customizer_enable_rotation" Description="" Tags="" InputType="button" Mode="hold" Keyboard="lshift" Gamepad="" Joystick=""></Action>
     1115 + <Action Name="character_customizer_enable_mouse_rotation" Description="" Tags="" InputType="button" Mode="hold" Keyboard="" Gamepad="" Joystick=""></Action>
     1116 + <Action Name="character_customizer_library_scroll_up" Description="" Tags="" InputType="button" Keyboard="up" Gamepad="" Joystick=""></Action>
     1117 + <Action Name="character_customizer_library_scroll_down" Description="" Tags="" InputType="button" Keyboard="down" Gamepad="" Joystick=""></Action>
     1118 + <Action Name="character_customizer_edit_dna_pos" Description="" Tags="" InputType="button" Keyboard="right" Gamepad="" Joystick=""></Action>
     1119 + <Action Name="character_customizer_edit_dna_neg" Description="" Tags="" InputType="button" Keyboard="left" Gamepad="" Joystick=""></Action>
     1120 + <Action Name="character_customizer_yaw_left" Description="" Tags="" InputType="button" Keyboard="left" Gamepad="" Joystick=""></Action>
     1121 + <Action Name="character_customizer_yaw_right" Description="" Tags="" InputType="button" Keyboard="right" Gamepad="" Joystick=""></Action>
     1122 + <Action Name="character_customizer_pitch_up" Description="" Tags="" InputType="button" Keyboard="up" Gamepad="" Joystick=""></Action>
     1123 + <Action Name="character_customizer_pitch_down" Description="" Tags="" InputType="button" Keyboard="down" Gamepad="" Joystick=""></Action>
     1124 + <Action Name="character_customizer_step_up" Description="" Tags="" InputType="button" Keyboard="e" Gamepad="" Joystick=""></Action>
     1125 + <Action Name="character_customizer_step_down" Description="" Tags="" InputType="button" Keyboard="q" Gamepad="" Joystick=""></Action>
     1126 + <Action Name="character_customizer_feature_up" Description="" Tags="" InputType="button" Keyboard="d" Gamepad="" Joystick=""></Action>
     1127 + <Action Name="character_customizer_feature_down" Description="" Tags="" InputType="button" Keyboard="a" Gamepad="" Joystick=""></Action>
     1128 + <Action Name="character_customizer_dnamode_up" Description="" Tags="" InputType="button" Keyboard="d" Gamepad="" Joystick=""></Action>
     1129 + <Action Name="character_customizer_dnamode_down" Description="" Tags="" InputType="button" Keyboard="a" Gamepad="" Joystick=""></Action>
     1130 + <Action Name="character_customizer_next_material_region" Description="" Tags="" InputType="button" Keyboard="f" Gamepad="" Joystick=""></Action>
     1131 + <Action Name="character_customizer_toggle_face_tracking" Description="" Tags="" InputType="button" Keyboard="space" Gamepad="" Joystick=""></Action>
     1132 + </Group>
     1133 + <Group Name="RemoteRigidEntityController" Title="" Category="">
     1134 + <Action Name="remote_moveForward" Description="" Tags="" InputType="button" Mode="hold" Keyboard="w" Gamepad="" Joystick=""></Action>
     1135 + <Action Name="remote_moveBack" Description="" Tags="" InputType="button" Mode="hold" Keyboard="s" Gamepad="" Joystick=""></Action>
     1136 + <Action Name="remote_moveLeft" Description="" Tags="" InputType="button" Mode="hold" Keyboard="a" Gamepad="" Joystick=""></Action>
     1137 + <Action Name="remote_moveRight" Description="" Tags="" InputType="button" Mode="hold" Keyboard="d" Gamepad="" Joystick=""></Action>
     1138 + <Action Name="remote_moveUp" Description="" Tags="" InputType="button" Mode="hold" Keyboard="space" Gamepad="" Joystick=""></Action>
     1139 + <Action Name="remote_moveDown" Description="" Tags="" InputType="button" Mode="hold" Keyboard="lctrl" Gamepad="" Joystick=""></Action>
     1140 + <Action Name="remote_scaleUp" Description="" Tags="" InputType="button" Mode="hold" Keyboard="c" Gamepad="" Joystick=""></Action>
     1141 + <Action Name="remote_scaleDown" Description="" Tags="" InputType="button" Mode="hold" Keyboard="z" Gamepad="" Joystick=""></Action>
     1142 + <Action Name="remote_rollLeft" Description="" Tags="" InputType="button" Mode="hold" Keyboard="q" Gamepad="" Joystick=""></Action>
     1143 + <Action Name="remote_rollRight" Description="" Tags="" InputType="button" Mode="hold" Keyboard="e" Gamepad="" Joystick=""></Action>
     1144 + <Action Name="remote_rotatePitch" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     1145 + <Action Name="remote_rotateYaw" Description="" Tags="" InputType="axis" Keyboard="" Gamepad="" Joystick=""></Action>
     1146 + <Action Name="remote_switchControl" Description="" Tags="" InputType="button" Mode="tap" Keyboard="v" Gamepad="" Joystick=""></Action>
     1147 + <Action Name="remote_stopControl" Description="" Tags="" InputType="button" Mode="tap" Keyboard="y" Gamepad="" Joystick=""></Action>
     1148 + <Action Name="remote_action1" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick=""></Action>
     1149 + <Action Name="remote_action2" Description="" Tags="" InputType="button" Mode="tap" Keyboard="" Gamepad="" Joystick=""></Action>
     1150 + <Action Name="remote_switchTarget" Description="" Tags="" InputType="button" Mode="tap" Keyboard="b" Gamepad="" Joystick=""></Action>
     1151 + </Group>
     1152 + <Group Name="server_renderer" Title="" Category="">
     1153 + <Action Name="v_view_cycle_fwd" Description="" Tags="" InputType="button" Mode="tap" Keyboard="f4" Gamepad="shoulderl+y" Joystick=""></Action>
     1154 + </Group>
     1155 + </BindableGroups>
     1156 + <Keys>
     1157 + <KeyLabel device="keyboard" key="a" label="A" short="" />
     1158 + <KeyLabel device="keyboard" key="b" label="B" short="" />
     1159 + <KeyLabel device="keyboard" key="c" label="C" short="" />
     1160 + <KeyLabel device="keyboard" key="d" label="D" short="" />
     1161 + <KeyLabel device="keyboard" key="e" label="E" short="" />
     1162 + <KeyLabel device="keyboard" key="f" label="F" short="" />
     1163 + <KeyLabel device="keyboard" key="g" label="G" short="" />
     1164 + <KeyLabel device="keyboard" key="h" label="H" short="" />
     1165 + <KeyLabel device="keyboard" key="i" label="I" short="" />
     1166 + <KeyLabel device="keyboard" key="j" label="J" short="" />
     1167 + <KeyLabel device="keyboard" key="k" label="K" short="" />
     1168 + <KeyLabel device="keyboard" key="l" label="L" short="" />
     1169 + <KeyLabel device="keyboard" key="m" label="M" short="" />
     1170 + <KeyLabel device="keyboard" key="n" label="N" short="" />
     1171 + <KeyLabel device="keyboard" key="o" label="O" short="" />
     1172 + <KeyLabel device="keyboard" key="p" label="P" short="" />
     1173 + <KeyLabel device="keyboard" key="q" label="Q" short="" />
     1174 + <KeyLabel device="keyboard" key="r" label="R" short="" />
     1175 + <KeyLabel device="keyboard" key="s" label="S" short="" />
     1176 + <KeyLabel device="keyboard" key="t" label="T" short="" />
     1177 + <KeyLabel device="keyboard" key="u" label="U" short="" />
     1178 + <KeyLabel device="keyboard" key="v" label="V" short="" />
     1179 + <KeyLabel device="keyboard" key="w" label="W" short="" />
     1180 + <KeyLabel device="keyboard" key="x" label="X" short="" />
     1181 + <KeyLabel device="keyboard" key="y" label="Y" short="" />
     1182 + <KeyLabel device="keyboard" key="z" label="Z" short="" />
     1183 + <KeyLabel device="keyboard" key="f1" label="F1" short="" />
     1184 + <KeyLabel device="keyboard" key="f2" label="F2" short="" />
     1185 + <KeyLabel device="keyboard" key="f3" label="F3" short="" />
     1186 + <KeyLabel device="keyboard" key="f4" label="F4" short="" />
     1187 + <KeyLabel device="keyboard" key="f5" label="F5" short="" />
     1188 + <KeyLabel device="keyboard" key="f6" label="F6" short="" />
     1189 + <KeyLabel device="keyboard" key="f7" label="F7" short="" />
     1190 + <KeyLabel device="keyboard" key="f8" label="F8" short="" />
     1191 + <KeyLabel device="keyboard" key="f9" label="F9" short="" />
     1192 + <KeyLabel device="keyboard" key="f10" label="F10" short="" />
     1193 + <KeyLabel device="keyboard" key="f11" label="F11" short="" />
     1194 + <KeyLabel device="keyboard" key="f12" label="F12" short="" />
     1195 + <KeyLabel device="keyboard" key="numlock" label="NumLock" short="" />
     1196 + <KeyLabel device="keyboard" key="np_divide" label="Numpad /" short="" />
     1197 + <KeyLabel device="keyboard" key="np_multiply" label="Numpad *" short="" />
     1198 + <KeyLabel device="keyboard" key="np_subtract" label="Numpad -" short="" />
     1199 + <KeyLabel device="keyboard" key="np_add" label="Numpad +" short="" />
     1200 + <KeyLabel device="keyboard" key="np_period" label="Numpad ." short="" />
     1201 + <KeyLabel device="keyboard" key="np_enter" label="Numpad Enter" short="" />
     1202 + <KeyLabel device="keyboard" key="np_0" label="Numpad 0" short="" />
     1203 + <KeyLabel device="keyboard" key="np_1" label="Numpad 1" short="" />
     1204 + <KeyLabel device="keyboard" key="np_2" label="Numpad 2" short="" />
     1205 + <KeyLabel device="keyboard" key="np_3" label="Numpad 3" short="" />
     1206 + <KeyLabel device="keyboard" key="np_4" label="Numpad 4" short="" />
     1207 + <KeyLabel device="keyboard" key="np_5" label="Numpad 5" short="" />
     1208 + <KeyLabel device="keyboard" key="np_6" label="Numpad 6" short="" />
     1209 + <KeyLabel device="keyboard" key="np_7" label="Numpad 7" short="" />
     1210 + <KeyLabel device="keyboard" key="np_8" label="Numpad 8" short="" />
     1211 + <KeyLabel device="keyboard" key="np_9" label="Numpad 9" short="" />
     1212 + <KeyLabel device="keyboard" key="lalt" label="Left Alt" short="L-Alt" />
     1213 + <KeyLabel device="keyboard" key="ralt" label="Right Alt" short="R-Alt" />
     1214 + <KeyLabel device="keyboard" key="lshift" label="Left Shift" short="L-Shift" />
     1215 + <KeyLabel device="keyboard" key="rshift" label="Right Shift" short="R-Shift" />
     1216 + <KeyLabel device="keyboard" key="lctrl" label="Left Ctrl" short="L-Ctrl" />
     1217 + <KeyLabel device="keyboard" key="rctrl" label="Right Ctrl" short="R-Ctrl" />
     1218 + <KeyLabel device="keyboard" key="insert" label="Insert" short="" />
     1219 + <KeyLabel device="keyboard" key="home" label="Home" short="" />
     1220 + <KeyLabel device="keyboard" key="delete" label="Delete" short="" />
     1221 + <KeyLabel device="keyboard" key="end" label="End" short="" />
     1222 + <KeyLabel device="keyboard" key="pgup" label="Page Up" short="" />
     1223 + <KeyLabel device="keyboard" key="pgdn" label="Page Down" short="" />
     1224 + <KeyLabel device="keyboard" key="print" label="Print Screen" short="" />
     1225 + <KeyLabel device="keyboard" key="scrolllock" label="Scroll Lock" short="" />
     1226 + <KeyLabel device="keyboard" key="pause" label="Pause" short="" />
     1227 + <KeyLabel device="keyboard" key="up" label="Up Arrow" short="" />
     1228 + <KeyLabel device="keyboard" key="down" label="Down Arrow" short="" />
     1229 + <KeyLabel device="keyboard" key="left" label="Left Arrow" short="" />
     1230 + <KeyLabel device="keyboard" key="right" label="Right Arrow" short="" />
     1231 + <KeyLabel device="keyboard" key="escape" label="Esc" short="" />
     1232 + <KeyLabel device="keyboard" key="minus" label="Minus" short="" />
     1233 + <KeyLabel device="keyboard" key="underline" label="Underscore" short="" />
     1234 + <KeyLabel device="keyboard" key="equals" label="Equals" short="" />
     1235 + <KeyLabel device="keyboard" key="semicolon" label="Semicolon" short="" />
     1236 + <KeyLabel device="keyboard" key="apostrophe" label="Apostrophe" short="" />
     1237 + <KeyLabel device="keyboard" key="backspace" label="Backspace" short="" />
     1238 + <KeyLabel device="keyboard" key="tab" label="Tab" short="" />
     1239 + <KeyLabel device="keyboard" key="lbracket" label="Left Bracket" short="" />
     1240 + <KeyLabel device="keyboard" key="rbracket" label="Right Bracket" short="" />
     1241 + <KeyLabel device="keyboard" key="enter" label="Return" short="" />
     1242 + <KeyLabel device="keyboard" key="capslock" label="Capslock" short="" />
     1243 + <KeyLabel device="keyboard" key="colon" label="Colon" short="" />
     1244 + <KeyLabel device="keyboard" key="backslash" label="Backslash" short="" />
     1245 + <KeyLabel device="keyboard" key="comma" label="Comma" short="" />
     1246 + <KeyLabel device="keyboard" key="period" label="Period" short="" />
     1247 + <KeyLabel device="keyboard" key="slash" label="Slash" short="" />
     1248 + <KeyLabel device="keyboard" key="space" label="Spacebar" short="Space" />
     1249 + <KeyLabel device="keyboard" key="oem_102" label="oem_102" short="" />
     1250 + <KeyLabel device="keyboard" key="mouse1" label="Button 1 (mouse)" short="" />
     1251 + <KeyLabel device="keyboard" key="mouse2" label="Button 2 (mouse)" short="" />
     1252 + <KeyLabel device="keyboard" key="mouse1_2" label="Button 1 (mouse) and Button 2 (mouse)" short="" />
     1253 + <KeyLabel device="keyboard" key="maxis_z" label="Mouse Wheel" short="" />
     1254 + <KeyLabel device="mouse" key="maxis_x" label="X-Axis (mouse)" short="" />
     1255 + <KeyLabel device="mouse" key="maxis_y" label="Y-Axis (mouse)" short="" />
     1256 + <KeyLabel device="mouse" key="maxis_z" label="Mouse Wheel" short="" />
     1257 + <KeyLabel device="mouse" key="maxis_xy" label="maxis_xy" short="" />
     1258 + <KeyLabel device="mouse" key="mouse1" label="Button 1 (mouse)" short="" />
     1259 + <KeyLabel device="mouse" key="mouse2" label="Button 2 (mouse)" short="" />
     1260 + <KeyLabel device="mouse" key="mouse3" label="Button 3 (mouse)" short="" />
     1261 + <KeyLabel device="mouse" key="mouse4" label="Button 4 (mouse)" short="" />
     1262 + <KeyLabel device="mouse" key="mouse5" label="Button 5 (mouse)" short="" />
     1263 + <KeyLabel device="mouse" key="mouse6" label="Button 6 (mouse)" short="" />
     1264 + <KeyLabel device="mouse" key="mouse7" label="Button 7 (mouse)" short="" />
     1265 + <KeyLabel device="mouse" key="mouse8" label="Button 8 (mouse)" short="" />
     1266 + <KeyLabel device="mouse" key="mouse9" label="Button 9 (mouse)" short="" />
     1267 + <KeyLabel device="mouse" key="mouse10" label="Button 10 (mouse)" short="" />
     1268 + <KeyLabel device="mouse" key="mouse1_2" label="Button 1 (mouse) and Button 2 (mouse)" short="" />
     1269 + <KeyLabel device="mouse" key="mwheel_up" label="Mouse Wheel Up" short="" />
     1270 + <KeyLabel device="mouse" key="mwheel_down" label="Mouse Wheel Down" short="" />
     1271 + <KeyLabel device="control_pad" key="dpad_up" label="Up (D-pad)" short="" />
     1272 + <KeyLabel device="control_pad" key="dpad_down" label="Down (D-pad)" short="" />
     1273 + <KeyLabel device="control_pad" key="dpad_left" label="Left (D-pad)" short="" />
     1274 + <KeyLabel device="control_pad" key="dpad_right" label="Right (D-pad)" short="" />
     1275 + <KeyLabel device="control_pad" key="start" label="Start" short="" />
     1276 + <KeyLabel device="control_pad" key="back" label="Back" short="" />
     1277 + <KeyLabel device="control_pad" key="thumbl" label="Left Thumb Stick (Button)" short="" />
     1278 + <KeyLabel device="control_pad" key="thumblx" label="X-Axis (Left Thumb Stick)" short="" />
     1279 + <KeyLabel device="control_pad" key="thumbly" label="Y-Axis (Left Thumb Stick)" short="" />
     1280 + <KeyLabel device="control_pad" key="thumblxy" label="thumblxy" short="" />
     1281 + <KeyLabel device="control_pad" key="thumbl_up" label="Up (Left Thumb Stick)" short="" />
     1282 + <KeyLabel device="control_pad" key="thumbl_down" label="Down (Left Thumb Stick)" short="" />
     1283 + <KeyLabel device="control_pad" key="thumbl_left" label="Left (Left Thumb Stick)" short="" />
     1284 + <KeyLabel device="control_pad" key="thumbl_right" label="Right (Left Thumb Stick)" short="" />
     1285 + <KeyLabel device="control_pad" key="thumbr" label="Right Thumb Stick (Button)" short="" />
     1286 + <KeyLabel device="control_pad" key="thumbrx" label="X-Axis (Right Thumb Stick)" short="" />
     1287 + <KeyLabel device="control_pad" key="thumbry" label="Y-Axis (Right Thumb Stick)" short="" />
     1288 + <KeyLabel device="control_pad" key="thumbrxy" label="thumbrxy" short="" />
     1289 + <KeyLabel device="control_pad" key="thumbr_up" label="Up (Right Thumb Stick)" short="" />
     1290 + <KeyLabel device="control_pad" key="thumbr_down" label="Down (Right Thumb Stick)" short="" />
     1291 + <KeyLabel device="control_pad" key="thumbr_left" label="Left (Right Thumb Stick)" short="" />
     1292 + <KeyLabel device="control_pad" key="thumbr_right" label="Right (Right Thumb Stick)" short="" />
     1293 + <KeyLabel device="control_pad" key="a" label="A" short="" />
     1294 + <KeyLabel device="control_pad" key="b" label="B" short="" />
     1295 + <KeyLabel device="control_pad" key="x" label="X" short="" />
     1296 + <KeyLabel device="control_pad" key="y" label="Y" short="" />
     1297 + <KeyLabel device="control_pad" key="shoulderr" label="Right Shoulder Button" short="" />
     1298 + <KeyLabel device="control_pad" key="shoulderl" label="Left Shoulder Button" short="" />
     1299 + <KeyLabel device="control_pad" key="triggerl" label="Left Trigger" short="" />
     1300 + <KeyLabel device="control_pad" key="triggerr" label="Right Trigger" short="" />
     1301 + <KeyLabel device="control_pad" key="triggerl_btn" label="Left Trigger" short="" />
     1302 + <KeyLabel device="control_pad" key="triggerr_btn" label="Right Trigger" short="" />
     1303 + <KeyLabel device="control_pad" key="triggerl_r_btn" label="Left and Right Trigger" short="" />
     1304 + <KeyLabel device="joystick1" key="x" label="X-Axis" short="" />
     1305 + <KeyLabel device="joystick1" key="y" label="Y-Axis" short="" />
     1306 + <KeyLabel device="joystick1" key="z" label="Z-Axis" short="" />
     1307 + <KeyLabel device="joystick1" key="throttlez" label="Throttle Axis" short="" />
     1308 + <KeyLabel device="joystick1" key="xy" label="xy" short="" />
     1309 + <KeyLabel device="joystick1" key="rotx" label="X-Axis Rotation" short="" />
     1310 + <KeyLabel device="joystick1" key="roty" label="Y-Axis Rotation" short="" />
     1311 + <KeyLabel device="joystick1" key="rotz" label="Z-Axis Rotation" short="" />
     1312 + <KeyLabel device="joystick1" key="slider1" label="Slider 1" short="" />
     1313 + <KeyLabel device="joystick1" key="slider2" label="Slider 2" short="" />
     1314 + <KeyLabel device="joystick1" key="button1" label="Button 1" short="" />
     1315 + <KeyLabel device="joystick1" key="button2" label="Button 2" short="" />
     1316 + <KeyLabel device="joystick1" key="button3" label="Button 3" short="" />
     1317 + <KeyLabel device="joystick1" key="button4" label="Button 4" short="" />
     1318 + <KeyLabel device="joystick1" key="button5" label="Button 5" short="" />
     1319 + <KeyLabel device="joystick1" key="button6" label="Button 6" short="" />
     1320 + <KeyLabel device="joystick1" key="button7" label="Button 7" short="" />
     1321 + <KeyLabel device="joystick1" key="button8" label="Button 8" short="" />
     1322 + <KeyLabel device="joystick1" key="button9" label="Button 9" short="" />
     1323 + <KeyLabel device="joystick1" key="button10" label="Button 10" short="" />
     1324 + <KeyLabel device="joystick1" key="button11" label="Button 11" short="" />
     1325 + <KeyLabel device="joystick1" key="button12" label="Button 12" short="" />
     1326 + <KeyLabel device="joystick1" key="button13" label="Button 13" short="" />
     1327 + <KeyLabel device="joystick1" key="button14" label="Button 14" short="" />
     1328 + <KeyLabel device="joystick1" key="button15" label="Button 15" short="" />
     1329 + <KeyLabel device="joystick1" key="button16" label="Button 16" short="" />
     1330 + <KeyLabel device="joystick1" key="button17" label="Button 17" short="" />
     1331 + <KeyLabel device="joystick1" key="button18" label="Button 18" short="" />
     1332 + <KeyLabel device="joystick1" key="button19" label="Button 19" short="" />
     1333 + <KeyLabel device="joystick1" key="button20" label="Button 20" short="" />
     1334 + <KeyLabel device="joystick1" key="button21" label="Button 21" short="" />
     1335 + <KeyLabel device="joystick1" key="button22" label="Button 22" short="" />
     1336 + <KeyLabel device="joystick1" key="button23" label="Button 23" short="" />
     1337 + <KeyLabel device="joystick1" key="button24" label="Button 24" short="" />
     1338 + <KeyLabel device="joystick1" key="button25" label="Button 25" short="" />
     1339 + <KeyLabel device="joystick1" key="button26" label="Button 26" short="" />
     1340 + <KeyLabel device="joystick1" key="button27" label="Button 27" short="" />
     1341 + <KeyLabel device="joystick1" key="button28" label="Button 28" short="" />
     1342 + <KeyLabel device="joystick1" key="button29" label="Button 29" short="" />
     1343 + <KeyLabel device="joystick1" key="button30" label="Button 30" short="" />
     1344 + <KeyLabel device="joystick1" key="button31" label="Button 31" short="" />
     1345 + <KeyLabel device="joystick1" key="button32" label="Button 32" short="" />
     1346 + <KeyLabel device="joystick1" key="button33" label="Button 33" short="" />
     1347 + <KeyLabel device="joystick1" key="button34" label="Button 34" short="" />
     1348 + <KeyLabel device="joystick1" key="button35" label="Button 35" short="" />
     1349 + <KeyLabel device="joystick1" key="button36" label="Button 36" short="" />
     1350 + <KeyLabel device="joystick1" key="button37" label="Button 37" short="" />
     1351 + <KeyLabel device="joystick1" key="button38" label="Button 38" short="" />
     1352 + <KeyLabel device="joystick1" key="button39" label="Button 39" short="" />
     1353 + <KeyLabel device="joystick1" key="button40" label="Button 40" short="" />
     1354 + <KeyLabel device="joystick1" key="button41" label="Button 41" short="" />
     1355 + <KeyLabel device="joystick1" key="button42" label="Button 42" short="" />
     1356 + <KeyLabel device="joystick1" key="button43" label="Button 43" short="" />
     1357 + <KeyLabel device="joystick1" key="button44" label="Button 44" short="" />
     1358 + <KeyLabel device="joystick1" key="button45" label="Button 45" short="" />
     1359 + <KeyLabel device="joystick1" key="button46" label="Button 46" short="" />
     1360 + <KeyLabel device="joystick1" key="button47" label="Button 47" short="" />
     1361 + <KeyLabel device="joystick1" key="button48" label="Button 48" short="" />
     1362 + <KeyLabel device="joystick1" key="button49" label="Button 49" short="" />
     1363 + <KeyLabel device="joystick1" key="button50" label="Button 50" short="" />
     1364 + <KeyLabel device="joystick1" key="hat1_up" label="Up (Hat 1)" short="" />
     1365 + <KeyLabel device="joystick1" key="hat1_down" label="Down (Hat 1)" short="" />
     1366 + <KeyLabel device="joystick1" key="hat1_left" label="Left (Hat 1)" short="" />
     1367 + <KeyLabel device="joystick1" key="hat1_right" label="Right (Hat 1)" short="" />
     1368 + <KeyLabel device="joystick1" key="hat2_up" label="Up (Hat 2)" short="" />
     1369 + <KeyLabel device="joystick1" key="hat2_down" label="Down (Hat 2)" short="" />
     1370 + <KeyLabel device="joystick1" key="hat2_left" label="Left (Hat 2)" short="" />
     1371 + <KeyLabel device="joystick1" key="hat2_right" label="Right (Hat 2)" short="" />
     1372 + <KeyLabel device="joystick1" key="at3_up" label="Up (Hat 3)" short="" />
     1373 + <KeyLabel device="joystick1" key="hat3_down" label="Down (Hat 3)" short="" />
     1374 + <KeyLabel device="joystick1" key="hat3_left" label="Left (Hat 3)" short="" />
     1375 + <KeyLabel device="joystick1" key="hat3_right" label="Right (Hat 3)" short="" />
     1376 + <KeyLabel device="joystick1" key="hat4_up" label="Up (Hat 4)" short="" />
     1377 + <KeyLabel device="joystick1" key="hat4_down" label="Down (Hat 4)" short="" />
     1378 + <KeyLabel device="joystick1" key="hat4_left" label="Left (Hat 4)" short="" />
     1379 + <KeyLabel device="joystick1" key="hat4_right" label="Right (Hat 4)" short="" />
     1380 + <KeyLabel device="joystick2" key="x" label="X-Axis (Input 2)" short="" />
     1381 + <KeyLabel device="joystick2" key="y" label="Y-Axis (Input 2)" short="" />
     1382 + <KeyLabel device="joystick2" key="z" label="Z-Axis (Input 2)" short="" />
     1383 + <KeyLabel device="joystick2" key="throttlez" label="Throttle Axis (Input 2)" short="" />
     1384 + <KeyLabel device="joystick2" key="xy" label="xy" short="" />
     1385 + <KeyLabel device="joystick2" key="rotx" label="X-Axis Rotation (Input 2)" short="" />
     1386 + <KeyLabel device="joystick2" key="roty" label="Y-Axis Rotation (Input 2)" short="" />
     1387 + <KeyLabel device="joystick2" key="rotz" label="Z-Axis Rotation (Input 2)" short="" />
     1388 + <KeyLabel device="joystick2" key="slider1" label="Slider 1 (Input 2)" short="" />
     1389 + <KeyLabel device="joystick2" key="slider2" label="Slider 2 (Input 2)" short="" />
     1390 + <KeyLabel device="joystick2" key="button1" label="Button 1 (Input 2)" short="" />
     1391 + <KeyLabel device="joystick2" key="button2" label="Button 2 (Input 2)" short="" />
     1392 + <KeyLabel device="joystick2" key="button3" label="Button 3 (Input 2)" short="" />
     1393 + <KeyLabel device="joystick2" key="button4" label="Button 4 (Input 2)" short="" />
     1394 + <KeyLabel device="joystick2" key="button5" label="Button 5 (Input 2)" short="" />
     1395 + <KeyLabel device="joystick2" key="button6" label="Button 6 (Input 2)" short="" />
     1396 + <KeyLabel device="joystick2" key="button7" label="Button 7 (Input 2)" short="" />
     1397 + <KeyLabel device="joystick2" key="button8" label="Button 8 (Input 2)" short="" />
     1398 + <KeyLabel device="joystick2" key="button9" label="Button 9 (Input 2)" short="" />
     1399 + <KeyLabel device="joystick2" key="button10" label="Button 10 (Input 2)" short="" />
     1400 + <KeyLabel device="joystick2" key="button11" label="Button 11 (Input 2)" short="" />
     1401 + <KeyLabel device="joystick2" key="button12" label="Button 12 (Input 2)" short="" />
     1402 + <KeyLabel device="joystick2" key="button13" label="Button 13 (Input 2)" short="" />
     1403 + <KeyLabel device="joystick2" key="button14" label="Button 14 (Input 2)" short="" />
     1404 + <KeyLabel device="joystick2" key="button15" label="Button 15 (Input 2)" short="" />
     1405 + <KeyLabel device="joystick2" key="button16" label="Button 16 (Input 2)" short="" />
     1406 + <KeyLabel device="joystick2" key="button17" label="Button 17 (Input 2)" short="" />
     1407 + <KeyLabel device="joystick2" key="button18" label="Button 18 (Input 2)" short="" />
     1408 + <KeyLabel device="joystick2" key="button19" label="Button 19 (Input 2)" short="" />
     1409 + <KeyLabel device="joystick2" key="button20" label="Button 20 (Input 2)" short="" />
     1410 + <KeyLabel device="joystick2" key="button21" label="Button 21 (Input 2)" short="" />
     1411 + <KeyLabel device="joystick2" key="button22" label="Button 22 (Input 2)" short="" />
     1412 + <KeyLabel device="joystick2" key="button23" label="Button 23 (Input 2)" short="" />
     1413 + <KeyLabel device="joystick2" key="button24" label="Button 24 (Input 2)" short="" />
     1414 + <KeyLabel device="joystick2" key="button25" label="Button 25 (Input 2)" short="" />
     1415 + <KeyLabel device="joystick2" key="button26" label="Button 26 (Input 2)" short="" />
     1416 + <KeyLabel device="joystick2" key="button27" label="Button 27 (Input 2)" short="" />
     1417 + <KeyLabel device="joystick2" key="button28" label="Button 28 (Input 2)" short="" />
     1418 + <KeyLabel device="joystick2" key="button29" label="Button 29 (Input 2)" short="" />
     1419 + <KeyLabel device="joystick2" key="button30" label="Button 30 (Input 2)" short="" />
     1420 + <KeyLabel device="joystick2" key="button31" label="Button 31 (Input 2)" short="" />
     1421 + <KeyLabel device="joystick2" key="button32" label="Button 32 (Input 2)" short="" />
     1422 + <KeyLabel device="joystick2" key="button33" label="Button 33 (Input 2)" short="" />
     1423 + <KeyLabel device="joystick2" key="button34" label="Button 34 (Input 2)" short="" />
     1424 + <KeyLabel device="joystick2" key="button35" label="Button 35 (Input 2)" short="" />
     1425 + <KeyLabel device="joystick2" key="button36" label="Button 36 (Input 2)" short="" />
     1426 + <KeyLabel device="joystick2" key="button37" label="Button 37 (Input 2)" short="" />
     1427 + <KeyLabel device="joystick2" key="button38" label="Button 38 (Input 2)" short="" />
     1428 + <KeyLabel device="joystick2" key="button39" label="Button 39 (Input 2)" short="" />
     1429 + <KeyLabel device="joystick2" key="button40" label="Button 40 (Input 2)" short="" />
     1430 + <KeyLabel device="joystick2" key="button41" label="Button 41 (Input 2)" short="" />
     1431 + <KeyLabel device="joystick2" key="button42" label="Button 42 (Input 2)" short="" />
     1432 + <KeyLabel device="joystick2" key="button43" label="Button 43 (Input 2)" short="" />
     1433 + <KeyLabel device="joystick2" key="button44" label="Button 44 (Input 2)" short="" />
     1434 + <KeyLabel device="joystick2" key="button45" label="Button 45 (Input 2)" short="" />
     1435 + <KeyLabel device="joystick2" key="button46" label="Button 46 (Input 2)" short="" />
     1436 + <KeyLabel device="joystick2" key="button47" label="Button 47 (Input 2)" short="" />
     1437 + <KeyLabel device="joystick2" key="button48" label="Button 48 (Input 2)" short="" />
     1438 + <KeyLabel device="joystick2" key="button49" label="Button 49 (Input 2)" short="" />
     1439 + <KeyLabel device="joystick2" key="button50" label="Button 50 (Input 2)" short="" />
     1440 + <KeyLabel device="joystick2" key="hat1_up" label="Up (Hat 1) - (Input 2)" short="" />
     1441 + <KeyLabel device="joystick2" key="hat1_down" label="Down (Hat 1) - (Input 2)" short="" />
     1442 + <KeyLabel device="joystick2" key="hat1_left" label="Left (Hat 1) - (Input 2)" short="" />
     1443 + <KeyLabel device="joystick2" key="hat1_right" label="Right (Hat 1) - (Input 2)" short="" />
     1444 + <KeyLabel device="joystick2" key="hat2_up" label="Up (Hat 2) - (Input 2)" short="" />
     1445 + <KeyLabel device="joystick2" key="hat2_down" label="Down (Hat 2) - (Input 2)" short="" />
     1446 + <KeyLabel device="joystick2" key="hat2_left" label="Left (Hat 2) - (Input 2)" short="" />
     1447 + <KeyLabel device="joystick2" key="hat2_right" label="Right (Hat 2) - (Input 2)" short="" />
     1448 + <KeyLabel device="joystick2" key="hat3_up" label="Up (Hat 3) - (Input 2)" short="" />
     1449 + <KeyLabel device="joystick2" key="hat3_down" label="Down (Hat 3) - (Input 2)" short="" />
     1450 + <KeyLabel device="joystick2" key="hat3_left" label="Left (Hat 3) - (Input 3)" short="" />
     1451 + <KeyLabel device="joystick2" key="hat3_right" label="Right (Hat 3) - (Input 2)" short="" />
     1452 + <KeyLabel device="joystick2" key="hat4_up" label="Up (Hat 4) - (Input 2)" short="" />
     1453 + <KeyLabel device="joystick2" key="hat4_down" label="Down (Hat 4) - (Input 2)" short="" />
     1454 + <KeyLabel device="joystick2" key="hat4_left" label="Left (Hat 4) - (Input 2)" short="" />
     1455 + <KeyLabel device="joystick2" key="hat4_right" label="Right (Hat 4) - (Input 2)" short="" />
     1456 + <KeyLabel device="joystick3" key="x" label="X-Axis (Input 3)" short="" />
     1457 + <KeyLabel device="joystick3" key="y" label="Y-Axis (Input 3)" short="" />
     1458 + <KeyLabel device="joystick3" key="z" label="Z-Axis (Input 3)" short="" />
     1459 + <KeyLabel device="joystick3" key="throttlez" label="Throttle Axis (Input 3)" short="" />
     1460 + <KeyLabel device="joystick3" key="xy" label="xy" short="" />
     1461 + <KeyLabel device="joystick3" key="rotx" label="X-Axis Rotation (Input 3)" short="" />
     1462 + <KeyLabel device="joystick3" key="roty" label="Y-Axis Rotation (Input 3)" short="" />
     1463 + <KeyLabel device="joystick3" key="rotz" label="Z-Axis Rotation (Input 3)" short="" />
     1464 + <KeyLabel device="joystick3" key="slider1" label="Slider 1 (Input 3)" short="" />
     1465 + <KeyLabel device="joystick3" key="slider2" label="Slider 2 (Input 3)" short="" />
     1466 + <KeyLabel device="joystick3" key="button1" label="Button 1 (Input 3)" short="" />
     1467 + <KeyLabel device="joystick3" key="button2" label="Button 2 (Input 3)" short="" />
     1468 + <KeyLabel device="joystick3" key="button3" label="Button 3 (Input 3)" short="" />
     1469 + <KeyLabel device="joystick3" key="button4" label="Button 4 (Input 3)" short="" />
     1470 + <KeyLabel device="joystick3" key="button5" label="Button 5 (Input 3)" short="" />
     1471 + <KeyLabel device="joystick3" key="button6" label="Button 6 (Input 3)" short="" />
     1472 + <KeyLabel device="joystick3" key="button7" label="Button 7 (Input 3)" short="" />
     1473 + <KeyLabel device="joystick3" key="button8" label="Button 8 (Input 3)" short="" />
     1474 + <KeyLabel device="joystick3" key="button9" label="Button 9 (Input 3)" short="" />
     1475 + <KeyLabel device="joystick3" key="button10" label="Button 10 (Input 3)" short="" />
     1476 + <KeyLabel device="joystick3" key="button11" label="Button 11 (Input 3)" short="" />
     1477 + <KeyLabel device="joystick3" key="button12" label="Button 12 (Input 3)" short="" />
     1478 + <KeyLabel device="joystick3" key="button13" label="Button 13 (Input 3)" short="" />
     1479 + <KeyLabel device="joystick3" key="button14" label="Button 14 (Input 3)" short="" />
     1480 + <KeyLabel device="joystick3" key="button15" label="Button 15 (Input 3)" short="" />
     1481 + <KeyLabel device="joystick3" key="button16" label="Button 16 (Input 3)" short="" />
     1482 + <KeyLabel device="joystick3" key="button17" label="Button 17 (Input 3)" short="" />
     1483 + <KeyLabel device="joystick3" key="button18" label="Button 18 (Input 3)" short="" />
     1484 + <KeyLabel device="joystick3" key="button19" label="Button 19 (Input 3)" short="" />
     1485 + <KeyLabel device="joystick3" key="button20" label="Button 20 (Input 3)" short="" />
     1486 + <KeyLabel device="joystick3" key="button21" label="Button 21 (Input 3)" short="" />
     1487 + <KeyLabel device="joystick3" key="button22" label="Button 22 (Input 3)" short="" />
     1488 + <KeyLabel device="joystick3" key="button23" label="Button 23 (Input 3)" short="" />
     1489 + <KeyLabel device="joystick3" key="button24" label="Button 24 (Input 3)" short="" />
     1490 + <KeyLabel device="joystick3" key="button25" label="Button 25 (Input 3)" short="" />
     1491 + <KeyLabel device="joystick3" key="button26" label="Button 26 (Input 3)" short="" />
     1492 + <KeyLabel device="joystick3" key="button27" label="Button 27 (Input 3)" short="" />
     1493 + <KeyLabel device="joystick3" key="button28" label="Button 28 (Input 3)" short="" />
     1494 + <KeyLabel device="joystick3" key="button29" label="Button 29 (Input 3)" short="" />
     1495 + <KeyLabel device="joystick3" key="button30" label="Button 30 (Input 3)" short="" />
     1496 + <KeyLabel device="joystick3" key="button31" label="Button 31 (Input 3)" short="" />
     1497 + <KeyLabel device="joystick3" key="button32" label="Button 32 (Input 3)" short="" />
     1498 + <KeyLabel device="joystick3" key="button33" label="Button 33 (Input 3)" short="" />
     1499 + <KeyLabel device="joystick3" key="button34" label="Button 34 (Input 3)" short="" />
     1500 + <KeyLabel device="joystick3" key="button35" label="Button 35 (Input 3)" short="" />
     1501 + <KeyLabel device="joystick3" key="button36" label="Button 36 (Input 3)" short="" />
     1502 + <KeyLabel device="joystick3" key="button37" label="Button 37 (Input 3)" short="" />
     1503 + <KeyLabel device="joystick3" key="button38" label="Button 38 (Input 3)" short="" />
     1504 + <KeyLabel device="joystick3" key="button39" label="Button 39 (Input 3)" short="" />
     1505 + <KeyLabel device="joystick3" key="button40" label="Button 40 (Input 3)" short="" />
     1506 + <KeyLabel device="joystick3" key="button41" label="Button 41 (Input 3)" short="" />
     1507 + <KeyLabel device="joystick3" key="button42" label="Button 42 (Input 3)" short="" />
     1508 + <KeyLabel device="joystick3" key="button43" label="Button 43 (Input 3)" short="" />
     1509 + <KeyLabel device="joystick3" key="button44" label="Button 44 (Input 3)" short="" />
     1510 + <KeyLabel device="joystick3" key="button45" label="Button 45 (Input 3)" short="" />
     1511 + <KeyLabel device="joystick3" key="button46" label="Button 46 (Input 3)" short="" />
     1512 + <KeyLabel device="joystick3" key="button47" label="Button 47 (Input 3)" short="" />
     1513 + <KeyLabel device="joystick3" key="button48" label="Button 48 (Input 3)" short="" />
     1514 + <KeyLabel device="joystick3" key="button49" label="Button 49 (Input 3)" short="" />
     1515 + <KeyLabel device="joystick3" key="button50" label="Button 50 (Input 3)" short="" />
     1516 + <KeyLabel device="joystick3" key="hat1_up" label="Up (Hat 1) - (Input 3)" short="" />
     1517 + <KeyLabel device="joystick3" key="hat1_down" label="Down (Hat 1) - (Input 3)" short="" />
     1518 + <KeyLabel device="joystick3" key="hat1_left" label="Left (Hat 1) - (Input 3)" short="" />
     1519 + <KeyLabel device="joystick3" key="hat1_right" label="Right (Hat 1) - (Input 3)" short="" />
     1520 + <KeyLabel device="joystick3" key="hat2_up" label="Up (Hat 2) - (Input 3)" short="" />
     1521 + <KeyLabel device="joystick3" key="hat2_down" label="Down (Hat 2) - (Input 3)" short="" />
     1522 + <KeyLabel device="joystick3" key="hat2_left" label="Left (Hat 2) - (Input 3)" short="" />
     1523 + <KeyLabel device="joystick3" key="hat2_right" label="Right (Hat 2) - (Input 3)" short="" />
     1524 + <KeyLabel device="joystick3" key="hat3_up" label="Up (Hat 3) - (Input 3)" short="" />
     1525 + <KeyLabel device="joystick3" key="hat3_down" label="Down (Hat 3) - (Input 3)" short="" />
     1526 + <KeyLabel device="joystick3" key="hat3_left" label="Left (Hat 3) - (Input 3)" short="" />
     1527 + <KeyLabel device="joystick3" key="hat3_right" label="Right (Hat 3) - (Input 3)" short="" />
     1528 + <KeyLabel device="joystick3" key="hat4_up" label="Up (Hat 4) - (Input 3)" short="" />
     1529 + <KeyLabel device="joystick3" key="hat4_down" label="Down (Hat 4) - (Input 3)" short="" />
     1530 + <KeyLabel device="joystick3" key="hat4_left" label="Left (Hat 4) - (Input 3)" short="" />
     1531 + <KeyLabel device="joystick3" key="hat4_right" label="Right (Hat 4) - (Input 3)" short="" />
     1532 + <KeyLabel device="joystick4" key="x" label="X-Axis (Input 4)" short="" />
     1533 + <KeyLabel device="joystick4" key="y" label="Y-Axis (Input 4)" short="" />
     1534 + <KeyLabel device="joystick4" key="z" label="Z-Axis (Input 4)" short="" />
     1535 + <KeyLabel device="joystick4" key="throttlez" label="Throttle Axis (Input 4)" short="" />
     1536 + <KeyLabel device="joystick4" key="xy" label="xy" short="" />
     1537 + <KeyLabel device="joystick4" key="rotx" label="X-Axis Rotation (Input 4)" short="" />
     1538 + <KeyLabel device="joystick4" key="roty" label="Y-Axis Rotation (Input 4)" short="" />
     1539 + <KeyLabel device="joystick4" key="rotz" label="Z-Axis Rotation (Input 4)" short="" />
     1540 + <KeyLabel device="joystick4" key="slider1" label="Slider 1 (Input 4)" short="" />
     1541 + <KeyLabel device="joystick4" key="slider2" label="Slider 2 (Input 4)" short="" />
     1542 + <KeyLabel device="joystick4" key="button1" label="Button 1 (Input 4)" short="" />
     1543 + <KeyLabel device="joystick4" key="button2" label="Button 2 (Input 4)" short="" />
     1544 + <KeyLabel device="joystick4" key="button3" label="Button 3 (Input 4)" short="" />
     1545 + <KeyLabel device="joystick4" key="button4" label="Button 4 (Input 4)" short="" />
     1546 + <KeyLabel device="joystick4" key="button5" label="Button 5 (Input 4)" short="" />
     1547 + <KeyLabel device="joystick4" key="button6" label="Button 6 (Input 4)" short="" />
     1548 + <KeyLabel device="joystick4" key="button7" label="Button 7 (Input 4)" short="" />
     1549 + <KeyLabel device="joystick4" key="button8" label="Button 8 (Input 4)" short="" />
     1550 + <KeyLabel device="joystick4" key="button9" label="Button 9 (Input 4)" short="" />
     1551 + <KeyLabel device="joystick4" key="button10" label="Button 10 (Input 4)" short="" />
     1552 + <KeyLabel device="joystick4" key="button11" label="Button 11 (Input 4)" short="" />
     1553 + <KeyLabel device="joystick4" key="button12" label="Button 12 (Input 4)" short="" />
     1554 + <KeyLabel device="joystick4" key="button13" label="Button 13 (Input 4)" short="" />
     1555 + <KeyLabel device="joystick4" key="button14" label="Button 14 (Input 4)" short="" />
     1556 + <KeyLabel device="joystick4" key="button15" label="Button 15 (Input 4)" short="" />
     1557 + <KeyLabel device="joystick4" key="button16" label="Button 16 (Input 4)" short="" />
     1558 + <KeyLabel device="joystick4" key="button17" label="Button 17 (Input 4)" short="" />
     1559 + <KeyLabel device="joystick4" key="button18" label="Button 18 (Input 4)" short="" />
     1560 + <KeyLabel device="joystick4" key="button19" label="Button 19 (Input 4)" short="" />
     1561 + <KeyLabel device="joystick4" key="button20" label="Button 20 (Input 4)" short="" />
     1562 + <KeyLabel device="joystick4" key="button21" label="Button 21 (Input 4)" short="" />
     1563 + <KeyLabel device="joystick4" key="button22" label="Button 22 (Input 4)" short="" />
     1564 + <KeyLabel device="joystick4" key="button23" label="Button 23 (Input 4)" short="" />
     1565 + <KeyLabel device="joystick4" key="button24" label="Button 24 (Input 4)" short="" />
     1566 + <KeyLabel device="joystick4" key="button25" label="Button 25 (Input 4)" short="" />
     1567 + <KeyLabel device="joystick4" key="button26" label="Button 26 (Input 4)" short="" />
     1568 + <KeyLabel device="joystick4" key="button27" label="Button 27 (Input 4)" short="" />
     1569 + <KeyLabel device="joystick4" key="button28" label="Button 28 (Input 4)" short="" />
     1570 + <KeyLabel device="joystick4" key="button29" label="Button 29 (Input 4)" short="" />
     1571 + <KeyLabel device="joystick4" key="button30" label="Button 30 (Input 4)" short="" />
     1572 + <KeyLabel device="joystick4" key="button31" label="Button 31 (Input 4)" short="" />
     1573 + <KeyLabel device="joystick4" key="button32" label="Button 32 (Input 4)" short="" />
     1574 + <KeyLabel device="joystick4" key="button33" label="Button 33 (Input 4)" short="" />
     1575 + <KeyLabel device="joystick4" key="button34" label="Button 34 (Input 4)" short="" />
     1576 + <KeyLabel device="joystick4" key="button35" label="Button 35 (Input 4)" short="" />
     1577 + <KeyLabel device="joystick4" key="button36" label="Button 36 (Input 4)" short="" />
     1578 + <KeyLabel device="joystick4" key="button37" label="Button 37 (Input 4)" short="" />
     1579 + <KeyLabel device="joystick4" key="button38" label="Button 38 (Input 4)" short="" />
     1580 + <KeyLabel device="joystick4" key="button39" label="Button 39 (Input 4)" short="" />
     1581 + <KeyLabel device="joystick4" key="button40" label="Button 40 (Input 4)" short="" />
     1582 + <KeyLabel device="joystick4" key="button41" label="Button 41 (Input 4)" short="" />
     1583 + <KeyLabel device="joystick4" key="button42" label="Button 42 (Input 4)" short="" />
     1584 + <KeyLabel device="joystick4" key="button43" label="Button 43 (Input 4)" short="" />
     1585 + <KeyLabel device="joystick4" key="button44" label="Button 44 (Input 4)" short="" />
     1586 + <KeyLabel device="joystick4" key="button45" label="Button 45 (Input 4)" short="" />
     1587 + <KeyLabel device="joystick4" key="button46" label="Button 46 (Input 4)" short="" />
     1588 + <KeyLabel device="joystick4" key="button47" label="Button 47 (Input 4)" short="" />
     1589 + <KeyLabel device="joystick4" key="button48" label="Button 48 (Input 4)" short="" />
     1590 + <KeyLabel device="joystick4" key="button49" label="Button 49 (Input 4)" short="" />
     1591 + <KeyLabel device="joystick4" key="button50" label="Button 50 (Input 4)" short="" />
     1592 + <KeyLabel device="joystick4" key="hat1_up" label="Up (Hat 1) - (Input 4)" short="" />
     1593 + <KeyLabel device="joystick4" key="hat1_down" label="Down (Hat 1) - (Input 4)" short="" />
     1594 + <KeyLabel device="joystick4" key="hat1_left" label="Left (Hat 1) - (Input 4)" short="" />
     1595 + <KeyLabel device="joystick4" key="hat1_right" label="Right (Hat 1) - (Input 4)" short="" />
     1596 + <KeyLabel device="joystick4" key="hat2_up" label="Up (Hat 2) - (Input 4)" short="" />
     1597 + <KeyLabel device="joystick4" key="hat2_down" label="Down (Hat 2) - (Input 4)" short="" />
     1598 + <KeyLabel device="joystick4" key="hat2_left" label="Left (Hat 2) - (Input 4)" short="" />
     1599 + <KeyLabel device="joystick4" key="hat2_right" label="Right (Hat 2) - (Input 4)" short="" />
     1600 + <KeyLabel device="joystick4" key="hat3_up" label="Up (Hat 3) - (Input 4)" short="" />
     1601 + <KeyLabel device="joystick4" key="hat3_down" label="Down (Hat 3) - (Input 4)" short="" />
     1602 + <KeyLabel device="joystick4" key="hat3_left" label="Left (Hat 3) - (Input 3)" short="" />
     1603 + <KeyLabel device="joystick4" key="hat3_right" label="Right (Hat 3) - (Input 4)" short="" />
     1604 + <KeyLabel device="joystick4" key="hat4_up" label="Up (Hat 4) - (Input 4)" short="" />
     1605 + <KeyLabel device="joystick4" key="hat4_down" label="Down (Hat 4) - (Input 4)" short="" />
     1606 + <KeyLabel device="joystick4" key="hat4_left" label="Left (Hat 4) - (Input 4)" short="" />
     1607 + <KeyLabel device="joystick4" key="hat4_right" label="Right (Hat 4) - (Input 4)" short="" />
     1608 + </Keys>
     1609 +</Labels>
  • DoUrVerseLib/Config/Config.cs
    ■ ■ ■ ■
    skipped 19 lines
    20 20   const string FILENAME = "config.xml";
    21 21  
    22 22   public ConfigSetting Settings { get; set; }
    23  - public static string[] SCVersions { get; private set; } = ["3.23.1", "3.24","3.24.2-ptu", "3.24.2"];
     23 + public static string[] SCVersions { get; private set; } = ["3.23.1", "3.24","3.24.2-ptu", "3.24.2", "4.0.0-eptu"];
    24 24  
    25 25   [XmlIgnore]
    26 26   LocalizationService localizationService { get; set; } = new();
    skipped 427 lines
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