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Hello. Interesting device you have :) Do each clone add to the button total count? i.e
Clone 1
- Button 1
- Button 2
- Button 3
Clone 2
- Button 4
- Button 5
- Button 6
Clone 3
- Button 7
- Button 8
- Button 9
I would like to see the entire profile. Can you paste it here?
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No, each virtual device have same physical 20 Buttons,
Clone 1 (from Button 1 to Button 20) Clone 2 (from button 1 to Button 20) etc... it act as it was a different device
i can open DoUrVerse and brown my profile with no problem, but i cannot open my profile with all my devices plugged-in (i get the error)
example with 3 clone
When i open with all my devices turned on
it only detect 1 device in Propreties TAB
here is the profile:
<CustomisationUIHeader label="4-x-x" description="" image=""> <devices> <keyboard instance="1"/> <mouse instance="1"/> <joystick instance="1"/> <joystick instance="2"/> <joystick instance="4"/> <joystick instance="3"/> <joystick instance="6"/> <joystick instance="5"/> <joystick instance="7"/> </devices> <categories> <category label="@ui_CCSeatGeneral"/> <category label="@ui_CCSpaceFlight"/> <category label=""/> <category label="@ui_CCTurrets"/> <category label="@ui_CGLightControllerDesc"/> <category label="@ui_CCFPS"/> <category label="@ui_CCEVA"/> <category label="@ui_CCEVAZGT"/> <category label="@ui_CCVehicle"/> <category label="@ui_CGEASpectator"/> <category label="@ui_CGUIGeneral"/> <category label="@ui_CGOpticalTracking"/> <category label="@ui_CGInteraction"/> <category label="@ui_CCCamera"/> </categories> </CustomisationUIHeader> <options type="keyboard" instance="1" Product="Clavier {6F1D2B61-D5A0-11CF-BFC7-444553540000}"/> <options type="joystick" instance="1" Product="Star Citizen Controller V1 {000A2E8A-0000-0000-0000-504944564944}"> <mgv_move invert="0"/> </options> <options type="joystick" instance="2" Product="Saitek Pro Flight Combat Rudder Pedals {076406A3-0000-0000-0000-504944564944}"/> <options type="joystick" instance="3" Product="Star Citizen Controller V1 {000A2E8A-0000-0000-0000-504944564944}"/> <options type="joystick" instance="4" Product="Star Citizen Controller V1 {000A2E8A-0000-0000-0000-504944564944}"/> <options type="joystick" instance="5" Product="Star Citizen Controller V1 {000A2E8A-0000-0000-0000-504944564944}"/> <options type="joystick" instance="6" Product="Star Citizen Controller V1 {000A2E8A-0000-0000-0000-504944564944}"/> <options type="joystick" instance="7" Product="Thrustmaster Combined {FFFF044F-0000-0000-0000-504944564944}"> <mgv_move invert="0"/> </options> <modifiers /> <actionmap name="seat_general"> <action name="v_eject"> <rebind input="js7_ "/> </action> <action name="v_emergency_exit"> <rebind input="js7_ "/> </action> <action name="v_enter_remote_turret_1"> <rebind input="js7_ "/> </action> <action name="v_enter_remote_turret_2"> <rebind input="js7_ "/> </action> <action name="v_enter_remote_turret_3"> <rebind input="js7_ "/> </action> <action name="v_operator_mode_cycle_back"> <rebind input="js7_ "/> </action> <action name="v_operator_mode_cycle_forward"> <rebind input="js7_button10"/> </action> <action name="v_set_flight_mode"> <rebind input="kb1_rctrl+1"/> </action> <action name="v_set_guns_mode"> <rebind input="kb1_rctrl+6"/> </action> <action name="v_set_mining_mode"> <rebind input="kb1_rctrl+5"/> </action> <action name="v_set_missile_mode"> <rebind input="kb1_rctrl+7"/> </action> <action name="v_set_quantum_mode"> <rebind input="kb1_rctrl+3"/> </action> <action name="v_set_salvage_mode"> <rebind input="kb1_rctrl+4"/> </action> <action name="v_set_scan_mode"> <rebind input="kb1_rctrl+2"/> </action> <action name="v_toggle_flight_mode"> <rebind input="kb1_rctrl+8"/> <rebind input="js1_button1"/> </action> <action name="v_toggle_guns_mode"> <rebind input="kb1_rctrl+9"/> <rebind input="js1_button3"/> </action> <action name="v_toggle_mining_mode"> <rebind input="js7_button18"/> </action> <action name="v_toggle_missile_mode"> <rebind input="js1_button4"/> </action> <action name="v_toggle_quantum_mode"> <rebind input="js1_button2"/> </action> <action name="v_toggle_salvage_mode"> <rebind input="js1_button5"/> </action> <action name="v_toggle_scan_mode"> <rebind input="js7_button11"/> </action> <action name="v_view_look_behind"> <rebind input="js7_button21"/> </action> </actionmap> <actionmap name="spaceship_general"> <action name="pc_conversation_option1"> <rebind input="js7_ "/> </action> <action name="pc_conversation_option2"> <rebind input="js7_ "/> </action> <action name="pc_conversation_option3"> <rebind input="js7_ "/> </action> <action name="pc_conversation_option4"> <rebind input="js7_ "/> </action> <action name="pc_conversation_option5"> <rebind input="js7_ "/> </action> <action name="v_close_all_doors"> <rebind input="js7_button14"/> </action> <action name="v_cooler_throttle_down"> <rebind input="js7_ "/> </action> <action name="v_cooler_throttle_up"> <rebind input="js7_ "/> </action> <action name="v_flightready"> <rebind input="js7_ "/> </action> <action name="v_lock_all_doors"> <rebind input="js7_button14"/> </action> <action name="v_lock_all_ports"> <rebind input="js7_ "/> </action> <action name="v_open_all_doors"> <rebind input="js7_button13"/> </action> <action name="v_self_destruct"> <rebind input="js7_ "/> </action> <action name="v_toggle_all_doorlocks"> <rebind input="js7_ "/> </action> <action name="v_toggle_all_doors"> <rebind input="js1_button7"/> </action> <action name="v_toggle_all_portlocks"> <rebind input="js7_ "/> </action> <action name="v_unlock_all_doors"> <rebind input="js7_ "/> </action> <action name="v_unlock_all_ports"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="vehicle_mfd"> <action name="v_mfd_interact_cycle_backwards_long"> <rebind input="js5_button10"/> </action> <action name="v_mfd_interact_cycle_forwards_long"> <rebind input="js5_button11"/> </action> <action name="v_mfd_movement_down_short"> <rebind input="js5_button12"/> </action> <action name="v_mfd_movement_left_short"> <rebind input="js5_button10"/> </action> <action name="v_mfd_movement_right_short"> <rebind input="js5_button11"/> </action> <action name="v_mfd_movement_up_short"> <rebind input="js5_button9"/> </action> <action name="v_mfd_select_view_comms_short"> <rebind input="js5_button5"/> </action> <action name="v_mfd_select_view_configuration_short"> <rebind input="js5_button4"/> </action> <action name="v_mfd_select_view_diagnostics_short"> <rebind input="js5_button7"/> </action> <action name="v_mfd_select_view_ifcs_short"> <rebind input="js5_button6"/> </action> <action name="v_mfd_select_view_resource_network_short"> <rebind input="js5_button8"/> </action> <action name="v_mfd_select_view_scanning_short"> <rebind input="js5_button3"/> </action> <action name="v_mfd_select_view_self_status_short"> <rebind input="js5_button1"/> </action> <action name="v_mfd_select_view_target_status_short"> <rebind input="js5_button2"/> </action> </actionmap> <actionmap name="spaceship_view"> <action name="v_view_cycle_fwd"> <rebind input="js7_ "/> </action> <action name="v_view_cycle_internal_fwd"> <rebind input="js7_ "/> </action> <action name="v_view_dynamic_zoom_abs"> <rebind input="js7_ "/> </action> <action name="v_view_dynamic_zoom_abs_toggle"> <rebind input="js7_ "/> </action> <action name="v_view_dynamic_zoom_rel"> <rebind input="js7_ "/> </action> <action name="v_view_dynamic_zoom_rel_in"> <rebind input="js7_hat1_up"/> </action> <action name="v_view_dynamic_zoom_rel_out"> <rebind input="js7_hat1_down"/> </action> <action name="v_view_freelook_mode"> <rebind input="js7_ "/> </action> <action name="v_view_interact"> <rebind input="js7_ "/> </action> <action name="v_view_mode"> <rebind input="js7_ "/> </action> <action name="v_view_option"> <rebind input="js7_ "/> </action> <action name="v_view_pitch"> <rebind input="js7_y"/> </action> <action name="v_view_pitch_down"> <rebind input="js7_ "/> </action> <action name="v_view_pitch_up"> <rebind input="js7_ "/> </action> <action name="v_view_yaw"> <rebind input="js7_x"/> </action> <action name="v_view_yaw_left"> <rebind input="js7_ "/> </action> <action name="v_view_yaw_right"> <rebind input="js7_ "/> </action> <action name="v_view_zoom_in"> <rebind input="js7_ "/> </action> <action name="v_view_zoom_out"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="spaceship_movement"> <action name="v_accel_range_abs"> <rebind input="js7_rotz"/> </action> <action name="v_accel_range_down"> <rebind input="js7_ "/> </action> <action name="v_accel_range_rel"> <rebind input="js7_ "/> </action> <action name="v_accel_range_up"> <rebind input="js7_ "/> </action> <action name="v_afterburner"> <rebind input="js7_button8"/> </action> <action name="v_atc_loading_area_request"> <rebind input="js7_ "/> </action> <action name="v_atc_request"> <rebind input="js7_button24"/> </action> <action name="v_auto_precision_mode_off"> <rebind input="js7_ "/> </action> <action name="v_auto_precision_mode_on"> <rebind input="js7_ "/> </action> <action name="v_auto_precision_mode_toggle"> <rebind input="kb1_rctrl+m"/> <rebind input="js7_ "/> </action> <action name="v_autoland"> <rebind input="js7_ "/> </action> <action name="v_deploy_landing_system"> <rebind input="js7_ "/> </action> <action name="v_ifcs_esp_hold"> <rebind input="js7_ "/> </action> <action name="v_ifcs_gravity_compensation_off"> <rebind input="js7_ "/> </action> <action name="v_ifcs_gravity_compensation_on"> <rebind input="js7_ "/> </action> <action name="v_ifcs_gsafe_off"> <rebind input="js7_ "/> </action> <action name="v_ifcs_gsafe_on"> <rebind input="js7_ "/> </action> <action name="v_ifcs_speed_limiter_abs"> <rebind input="js7_slider2"/> </action> <action name="v_ifcs_throttle_set_normal"> <rebind input="js7_ "/> </action> <action name="v_ifcs_throttle_set_sticky"> <rebind input="js7_ "/> </action> <action name="v_ifcs_throttle_swap_mode"> <rebind input="js7_ "/> </action> <action name="v_ifcs_toggle_esp"> <rebind input="js7_button32"/> </action> <action name="v_ifcs_toggle_gforce_safety"> <rebind input="js7_button31"/> </action> <action name="v_ifcs_toggle_gravity_compensation"> <rebind input="js7_ "/> </action> <action name="v_ifcs_toggle_vector_decoupling"> <rebind input="js7_ "/> </action> <action name="v_lock_rotation"> <rebind input="js7_ "/> </action> <action name="v_master_mode_cycle"> <rebind input="js7_ "/> </action> <action name="v_master_mode_cycle_long"> <rebind input="js7_ "/> </action> <action name="v_master_mode_set_nav"> <rebind input="js7_ "/> </action> <action name="v_master_mode_set_scm"> <rebind input="js7_ "/> </action> <action name="v_pitch"> <rebind input="js7_y"/> </action> <action name="v_pitch_down"> <rebind input="js7_ "/> </action> <action name="v_pitch_up"> <rebind input="js7_ "/> </action> <action name="v_retract_landing_system"> <rebind input="js7_ "/> </action> <action name="v_roll"> <rebind input="js2_rotz"/> </action> <action name="v_roll_left"> <rebind input="js7_ "/> </action> <action name="v_roll_right"> <rebind input="js7_ "/> </action> <action name="v_space_brake"> <rebind input="js7_ "/> </action> <action name="v_strafe_back"> <rebind input="js7_ "/> </action> <action name="v_strafe_down"> <rebind input="js2_ "/> </action> <action name="v_strafe_forward"> <rebind input="js7_ "/> </action> <action name="v_strafe_lateral"> <rebind input="js7_ "/> </action> <action name="v_strafe_left"> <rebind input="js2_x"/> </action> <action name="v_strafe_longitudinal"> <rebind input="js7_z"/> </action> <action name="v_strafe_longitudinal_invert"> <rebind input="js7_ "/> </action> <action name="v_strafe_right"> <rebind input="js2_y"/> </action> <action name="v_strafe_trim_reset_long"> <rebind input="js7_ "/> </action> <action name="v_strafe_trim_reset_short"> <rebind input="js7_ "/> </action> <action name="v_strafe_trim_set_100_long"> <rebind input="js7_ "/> </action> <action name="v_strafe_trim_set_100_short"> <rebind input="js7_ "/> </action> <action name="v_strafe_trim_set_50_long"> <rebind input="js7_ "/> </action> <action name="v_strafe_trim_set_50_short"> <rebind input="js7_ "/> </action> <action name="v_strafe_trim_set_long"> <rebind input="js7_ "/> </action> <action name="v_strafe_trim_set_short"> <rebind input="js7_ "/> </action> <action name="v_strafe_up"> <rebind input="js2_ "/> </action> <action name="v_strafe_vertical"> <rebind input="js2_ "/> </action> <action name="v_toggle_jump_request"> <rebind input="js7_ "/> </action> <action name="v_toggle_landing_system"> <rebind input="js7_ "/> </action> <action name="v_toggle_vtol"> <rebind input="js7_ "/> </action> <action name="v_toggle_yaw_roll_swap"> <rebind input="js7_ "/> </action> <action name="v_transform_cycle"> <rebind input="js7_ "/> </action> <action name="v_transform_deploy"> <rebind input="js7_ "/> </action> <action name="v_transform_retract"> <rebind input="js7_ "/> </action> <action name="v_yaw"> <rebind input="js7_x"/> </action> <action name="v_yaw_left"> <rebind input="js7_ "/> </action> <action name="v_yaw_right"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="spaceship_quantum"> <action name="v_toggle_qdrive_engagement"> <rebind input="js7_button1"/> </action> </actionmap> <actionmap name="spaceship_docking"> <action name="v_dock_toggle_view"> <rebind input="js7_ "/> </action> <action name="v_invoke_docking"> <rebind input="js7_ "/> </action> <action name="v_toggle_docking_mode"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="spaceship_targeting"> <action name="v_auto_targeting_disable_long"> <rebind input="js7_ "/> </action> <action name="v_auto_targeting_disable_short"> <rebind input="js7_ "/> </action> <action name="v_auto_targeting_enable_long"> <rebind input="js7_ "/> </action> <action name="v_auto_targeting_enable_short"> <rebind input="js7_ "/> </action> <action name="v_auto_targeting_toggle_long"> <rebind input="js7_ "/> </action> <action name="v_auto_targeting_toggle_short"> <rebind input="js7_ "/> </action> <action name="v_look_ahead_enable"> <rebind input="js7_ "/> </action> <action name="v_look_ahead_start_target_tracking"> <rebind input="js7_ "/> </action> <action name="v_target_lock_selected"> <rebind input="js7_ "/> </action> <action name="v_target_pin_selected"> <rebind input="js7_ "/> </action> <action name="v_target_pin_selected_hold"> <rebind input="js7_ "/> </action> <action name="v_target_remove_all_pins"> <rebind input="js7_ "/> </action> <action name="v_target_toggle_lock_index_1"> <rebind input="js7_ "/> </action> <action name="v_target_toggle_lock_index_2"> <rebind input="js7_ "/> </action> <action name="v_target_toggle_lock_index_3"> <rebind input="js7_ "/> </action> <action name="v_target_toggle_pin_index_1"> <rebind input="js7_ "/> </action> <action name="v_target_toggle_pin_index_1_hold"> <rebind input="js7_ "/> </action> <action name="v_target_toggle_pin_index_2"> <rebind input="js7_ "/> </action> <action name="v_target_toggle_pin_index_2_hold"> <rebind input="js7_ "/> </action> <action name="v_target_toggle_pin_index_3"> <rebind input="js7_ "/> </action> <action name="v_target_toggle_pin_index_3_hold"> <rebind input="js7_ "/> </action> <action name="v_target_tracking_auto_zoom"> <rebind input="js7_ "/> </action> <action name="v_target_unlock"> <rebind input="js7_ "/> </action> <action name="v_target_unpin_selected"> <rebind input="js7_ "/> </action> <action name="v_target_unpin_selected_hold"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="spaceship_targeting_advanced"> <action name="v_target_cycle_all_back"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_all_fwd"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_all_reset"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_attacker_back"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_attacker_fwd"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_attacker_reset"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_friendly_back"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_friendly_fwd"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_friendly_reset"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_hostile_back"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_hostile_fwd"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_hostile_reset"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_in_view_back"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_in_view_fwd"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_in_view_reset"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_pinned_back"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_pinned_fwd"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_pinned_reset"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_subitem_back"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_subitem_fwd"> <rebind input="js7_ "/> </action> <action name="v_target_cycle_subitem_reset"> <rebind input="js7_ "/> </action> <action name="v_target_under_reticle"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="spaceship_target_hailing"> <action name="v_target_hail"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="spaceship_radar"> <action name="v_invoke_ping"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="spaceship_scanning"> <action name="v_dec_scan_focus_level"> <rebind input="js7_button14"/> </action> <action name="v_inc_scan_focus_level"> <rebind input="js7_button12"/> </action> <action name="v_scanning_trigger_scan"> <rebind input="js7_button2"/> </action> </actionmap> <actionmap name="spaceship_mining"> <action name="v_decrease_mining_throttle"> <rebind input="js7_button4"/> </action> <action name="v_increase_mining_throttle"> <rebind input="js7_button3"/> </action> <action name="v_jettison_volatile_cargo"> <rebind input="js7_button30"/> </action> <action name="v_mining_throttle"> <rebind input="js7_slider2"/> </action> <action name="v_mining_use_consumable1"> <rebind input="js7_button15"/> </action> <action name="v_mining_use_consumable2"> <rebind input="js7_button16"/> </action> <action name="v_mining_use_consumable3"> <rebind input="js7_button17"/> </action> <action name="v_toggle_mining_laser_fire"> <rebind input="js7_button1"/> </action> <action name="v_toggle_mining_laser_type"> <rebind input="js7_button2"/> </action> </actionmap> <actionmap name="spaceship_salvage"> <action name="tractor_beam_vehicle_decrease_distance"> <rebind input="js1_button10"/> </action> <action name="tractor_beam_vehicle_increase_distance"> <rebind input="js1_button9"/> </action> <action name="v_salvage_beam_spacing_abs"> <rebind input="js7_ "/> </action> <action name="v_salvage_beam_spacing_rel"> <rebind input="js7_ "/> </action> <action name="v_salvage_cycle_modifiers_focused"> <rebind input="js7_ "/> </action> <action name="v_salvage_cycle_modifiers_left"> <rebind input="js7_button16"/> </action> <action name="v_salvage_cycle_modifiers_right"> <rebind input="js7_button17"/> </action> <action name="v_salvage_cycle_modifiers_structural"> <rebind input="js7_ "/> </action> <action name="v_salvage_decrease_beam_spacing"> <rebind input="js7_button3"/> </action> <action name="v_salvage_focus_all_heads"> <rebind input="js7_ "/> </action> <action name="v_salvage_focus_disintegrate"> <rebind input="js7_ "/> </action> <action name="v_salvage_focus_fracture"> <rebind input="js7_ "/> </action> <action name="v_salvage_focus_left"> <rebind input="js7_ "/> </action> <action name="v_salvage_focus_right"> <rebind input="js7_ "/> </action> <action name="v_salvage_increase_beam_spacing"> <rebind input="js7_button4"/> </action> <action name="v_salvage_nudge_down__left"> <rebind input="js7_ "/> </action> <action name="v_salvage_nudge_down__right"> <rebind input="js7_ "/> </action> <action name="v_salvage_nudge_left__left"> <rebind input="js7_ "/> </action> <action name="v_salvage_nudge_left__right"> <rebind input="js7_ "/> </action> <action name="v_salvage_nudge_right__left"> <rebind input="js7_ "/> </action> <action name="v_salvage_nudge_right__right"> <rebind input="js7_ "/> </action> <action name="v_salvage_nudge_up__left"> <rebind input="js7_ "/> </action> <action name="v_salvage_nudge_up__right"> <rebind input="js7_ "/> </action> <action name="v_salvage_reset_gimbal"> <rebind input="js7_ "/> </action> <action name="v_salvage_toggle_beam_spacing_axis"> <rebind input="js7_button2"/> </action> <action name="v_salvage_toggle_fire_disintegrate"> <rebind input="js7_ "/> </action> <action name="v_salvage_toggle_fire_focused"> <rebind input="js7_button1"/> </action> <action name="v_salvage_toggle_fire_fracture"> <rebind input="js7_ "/> </action> <action name="v_salvage_toggle_fire_left"> <rebind input="js7_ "/> </action> <action name="v_salvage_toggle_fire_right"> <rebind input="js7_ "/> </action> <action name="v_salvage_toggle_gimbal_mode"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="turret_movement"> <action name="turret_gyromode"> <rebind input="js4_button2"/> </action> <action name="turret_pitch"> <rebind input="js7_y"/> </action> <action name="turret_pitch_down"> <rebind input="js7_ "/> </action> <action name="turret_pitch_up"> <rebind input="js7_ "/> </action> <action name="turret_remote_cycle_next"> <rebind input="js7_ "/> </action> <action name="turret_remote_cycle_prev"> <rebind input="js7_ "/> </action> <action name="turret_remote_exit"> <rebind input="js7_ "/> </action> <action name="turret_toggle_mouse_mode"> <rebind input="js4_button1"/> </action> <action name="turret_yaw"> <rebind input="js7_x"/> </action> <action name="turret_yaw_left"> <rebind input="js7_ "/> </action> <action name="turret_yaw_right"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="turret_advanced"> <action name="turret_change_firemode"> <rebind input="js7_ "/> </action> <action name="turret_change_position"> <rebind input="js7_ "/> </action> <action name="turret_esp_hold"> <rebind input="js7_ "/> </action> <action name="turret_esp_toggle"> <rebind input="js4_button11"/> </action> <action name="turret_limiter_abs"> <rebind input="js4_y"/> </action> <action name="turret_limiter_rel"> <rebind input="js2_rotz"/> </action> <action name="turret_limiter_rel_decrease"> <rebind input="js7_hat1_down"/> </action> <action name="turret_limiter_rel_increase"> <rebind input="js7_hat1_up"/> </action> <action name="turret_limiter_toggle"> <rebind input="js7_ "/> </action> <action name="turret_recenter"> <rebind input="js4_button9"/> </action> </actionmap> <actionmap name="spaceship_weapons"> <action name="v_weapon_change_firemode"> <rebind input="js7_button26"/> </action> <action name="v_weapon_convergence_distance_abs"> <rebind input="js7_ "/> </action> <action name="v_weapon_convergence_distance_rel"> <rebind input="js7_ "/> </action> <action name="v_weapon_convergence_distance_rel_decrease"> <rebind input="js7_ "/> </action> <action name="v_weapon_convergence_distance_rel_increase"> <rebind input="js7_ "/> </action> <action name="v_weapon_convergence_distance_set_default"> <rebind input="js7_ "/> </action> <action name="v_weapon_gimbal_mode_cycle_all"> <rebind input="js7_ "/> </action> <action name="v_weapon_gimbal_mode_set_auto"> <rebind input="js7_ "/> </action> <action name="v_weapon_gimbal_mode_set_auto_long"> <rebind input="js7_ "/> </action> <action name="v_weapon_gimbal_mode_set_fixed"> <rebind input="js7_ "/> </action> <action name="v_weapon_gimbal_mode_set_fixed_long"> <rebind input="js7_ "/> </action> <action name="v_weapon_gimbal_mode_set_manual"> <rebind input="js7_ "/> </action> <action name="v_weapon_gimbal_mode_set_manual_long"> <rebind input="js7_ "/> </action> <action name="v_weapon_manual_gimbal_cycle_source"> <rebind input="js7_ "/> </action> <action name="v_weapon_pip_combination_type_set_combined_weapon_group"> <rebind input="js7_ "/> </action> <action name="v_weapon_pip_combination_type_set_single"> <rebind input="js7_ "/> </action> <action name="v_weapon_pip_combination_type_toggle"> <rebind input="js7_button18"/> </action> <action name="v_weapon_pip_fade_off"> <rebind input="js7_ "/> </action> <action name="v_weapon_pip_fade_on"> <rebind input="js7_ "/> </action> <action name="v_weapon_pip_fade_toggle"> <rebind input="kb1_rctrl+."/> <rebind input="js7_ "/> </action> <action name="v_weapon_pip_prec_line_off"> <rebind input="js7_ "/> </action> <action name="v_weapon_pip_prec_line_on"> <rebind input="js7_ "/> </action> <action name="v_weapon_pip_prec_line_toggle"> <rebind input="kb1_rctrl+,"/> <rebind input="js7_ "/> </action> <action name="v_weapon_pip_set_lag"> <rebind input="js7_ "/> </action> <action name="v_weapon_pip_set_lead"> <rebind input="js7_ "/> </action> <action name="v_weapon_pip_toggle_lead_lag"> <rebind input="js7_button20"/> </action> <action name="v_weapon_preset_attack"> <rebind input="js7_button1"/> </action> <action name="v_weapon_preset_guns0"> <rebind input="js1_button9"/> </action> <action name="v_weapon_preset_guns1"> <rebind input="js1_button10"/> </action> <action name="v_weapon_preset_guns2"> <rebind input="js1_button11"/> </action> <action name="v_weapon_preset_guns3"> <rebind input="js1_button12"/> </action> <action name="v_weapon_preset_next"> <rebind input="js7_ "/> </action> <action name="v_weapon_preset_prev"> <rebind input="js7_ "/> </action> <action name="v_weapon_suppress_aim_assists_hold"> <rebind input="js7_ "/> </action> <action name="v_weapon_ui_scale_off"> <rebind input="js7_ "/> </action> <action name="v_weapon_ui_scale_on"> <rebind input="js7_ "/> </action> <action name="v_weapon_ui_scale_toggle"> <rebind input="kb1_rctrl+/"/> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="spaceship_missiles"> <action name="v_weapon_bombing_hud_range_decrease"> <rebind input="js7_ "/> </action> <action name="v_weapon_bombing_hud_range_increase"> <rebind input="js7_ "/> </action> <action name="v_weapon_bombing_hud_range_reset"> <rebind input="js7_ "/> </action> <action name="v_weapon_bombing_toggle_desired_impact_point"> <rebind input="js7_ "/> </action> <action name="v_weapon_bombing_toggle_desired_impact_point_hold"> <rebind input="js7_ "/> </action> <action name="v_weapon_cycle_missile_back"> <rebind input="js7_ "/> </action> <action name="v_weapon_cycle_missile_fwd"> <rebind input="js7_button5"/> </action> <action name="v_weapon_decrease_max_missiles"> <rebind input="js7_ "/> </action> <action name="v_weapon_increase_max_missiles"> <rebind input="js7_ "/> </action> <action name="v_weapon_launch_missile"> <rebind input="js7_ "/> </action> <action name="v_weapon_launch_missile_cinematic"> <rebind input="js7_ "/> </action> <action name="v_weapon_launch_missile_cinematic_hold"> <rebind input="js7_ "/> </action> <action name="v_weapon_reset_max_missiles"> <rebind input="js7_ "/> </action> <action name="v_weapon_toggle_launch_missile"> <rebind input="js7_button1"/> </action> </actionmap> <actionmap name="spaceship_defensive"> <action name="v_shield_raise_level_back"> <rebind input="js7_ "/> </action> <action name="v_shield_raise_level_down"> <rebind input="js7_ "/> </action> <action name="v_shield_raise_level_forward"> <rebind input="js7_ "/> </action> <action name="v_shield_raise_level_left"> <rebind input="js7_ "/> </action> <action name="v_shield_raise_level_right"> <rebind input="js7_ "/> </action> <action name="v_shield_raise_level_up"> <rebind input="js7_ "/> </action> <action name="v_shield_reset_level"> <rebind input="js7_ "/> </action> <action name="v_weapon_countermeasure_decoy_burst_decrease"> <rebind input="js7_ "/> </action> <action name="v_weapon_countermeasure_decoy_burst_increase"> <rebind input="js7_ "/> </action> <action name="v_weapon_countermeasure_decoy_launch"> <rebind input="js7_ "/> </action> <action name="v_weapon_countermeasure_decoy_launch_panic"> <rebind input="js7_ "/> </action> <action name="v_weapon_countermeasure_noise_launch"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="spaceship_auto_weapons"> <action name="v_weapon_toggle_ai"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="spaceship_power"> <action name="v_power_set_off"> <rebind input="js7_ "/> </action> <action name="v_power_set_on"> <rebind input="js7_ "/> </action> <action name="v_power_set_shields_off"> <rebind input="js7_ "/> </action> <action name="v_power_set_shields_on"> <rebind input="js7_ "/> </action> <action name="v_power_set_thrusters_off"> <rebind input="js7_ "/> </action> <action name="v_power_set_thrusters_on"> <rebind input="js7_ "/> </action> <action name="v_power_set_weapons_off"> <rebind input="js7_ "/> </action> <action name="v_power_set_weapons_on"> <rebind input="js7_ "/> </action> <action name="v_power_throttle_down"> <rebind input="js7_ "/> </action> <action name="v_power_throttle_max"> <rebind input="js7_ "/> </action> <action name="v_power_throttle_min"> <rebind input="js7_ "/> </action> <action name="v_power_throttle_up"> <rebind input="js7_ "/> </action> <action name="v_power_toggle"> <rebind input="js7_ "/> </action> <action name="v_power_toggle_shields"> <rebind input="js7_ "/> </action> <action name="v_power_toggle_thrusters"> <rebind input="js7_ "/> </action> <action name="v_power_toggle_weapons"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="spaceship_hud"> <action name="v_cycle_pitch_ladder_mode"> <rebind input="js7_ "/> </action> <action name="v_hud_cancel"> <rebind input="js7_ "/> </action> <action name="v_hud_confirm"> <rebind input="js7_ "/> </action> <action name="v_hud_focused_cycle_mode_back"> <rebind input="js7_ "/> </action> <action name="v_hud_focused_cycle_mode_fwd"> <rebind input="js7_ "/> </action> <action name="v_hud_interact_toggle"> <rebind input="js7_ "/> </action> <action name="v_hud_left_panel_down"> <rebind input="js7_ "/> </action> <action name="v_hud_left_panel_left"> <rebind input="js7_ "/> </action> <action name="v_hud_left_panel_right"> <rebind input="js7_ "/> </action> <action name="v_hud_left_panel_up"> <rebind input="js7_ "/> </action> <action name="v_hud_open_scoreboard"> <rebind input="js7_ "/> </action> <action name="v_starmap"> <rebind input="js7_ "/> </action> <action name="visor_wipe"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="lights_controller"> <action name="v_lights"> <rebind input="js7_ "/> </action> <action name="v_toggle_cabin_lights"> <rebind input="js7_ "/> </action> <action name="v_toggle_running_lights"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="stopwatch"> <action name="stopwatch_reset"> <rebind input="js7_ "/> </action> <action name="stopwatch_trigger"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="player"> <action name="ammoRepool"> <rebind input="js7_ "/> </action> <action name="attack1"> <rebind input="js7_ "/> </action> <action name="combathealtarget"> <rebind input="js7_ "/> </action> <action name="consume"> <rebind input="js7_ "/> </action> <action name="customize"> <rebind input="js7_ "/> </action> <action name="drop"> <rebind input="js7_ "/> </action> <action name="fixed_speed_decrement"> <rebind input="js7_ "/> </action> <action name="fixed_speed_increment"> <rebind input="js7_ "/> </action> <action name="force_respawn"> <rebind input="js7_ "/> </action> <action name="free_thirdperson_camera"> <rebind input="js7_ "/> </action> <action name="gp_crouch"> <rebind input="js7_ "/> </action> <action name="gp_movex"> <rebind input="js7_ "/> </action> <action name="gp_movey"> <rebind input="js7_ "/> </action> <action name="gp_rotatepitch"> <rebind input="js7_ "/> </action> <action name="gp_rotateyaw"> <rebind input="js7_ "/> </action> <action name="holster"> <rebind input="js7_ "/> </action> <action name="inspect"> <rebind input="js7_ "/> </action> <action name="interact_with_scope"> <rebind input="js7_ "/> </action> <action name="jump"> <rebind input="js7_ "/> </action> <action name="leanleft"> <rebind input="js7_ "/> </action> <action name="leanright"> <rebind input="js7_ "/> </action> <action name="ledgegrab"> <rebind input="js7_ "/> </action> <action name="melee_AttackHeavyLeft"> <rebind input="js7_ "/> </action> <action name="melee_AttackHeavyRight"> <rebind input="js7_ "/> </action> <action name="melee_AttackLightLeft"> <rebind input="js7_ "/> </action> <action name="melee_AttackLightRight"> <rebind input="js7_ "/> </action> <action name="melee_AttackSyringeStab"> <rebind input="js7_ "/> </action> <action name="melee_block"> <rebind input="js7_ "/> </action> <action name="moveback"> <rebind input="js7_ "/> </action> <action name="moveforward"> <rebind input="js7_ "/> </action> <action name="moveleft"> <rebind input="js7_ "/> </action> <action name="moveright"> <rebind input="js7_ "/> </action> <action name="nextitem"> <rebind input="js7_ "/> </action> <action name="nextweapon"> <rebind input="js7_ "/> </action> <action name="pc_conversation_option1"> <rebind input="js7_ "/> </action> <action name="pc_conversation_option2"> <rebind input="js7_ "/> </action> <action name="pc_conversation_option3"> <rebind input="js7_ "/> </action> <action name="pc_conversation_option4"> <rebind input="js7_ "/> </action> <action name="pc_conversation_option5"> <rebind input="js7_ "/> </action> <action name="pc_conversation_option_down"> <rebind input="js7_ "/> </action> <action name="pc_conversation_option_select"> <rebind input="js7_ "/> </action> <action name="pc_conversation_option_up"> <rebind input="js7_ "/> </action> <action name="pl_hud_open_scoreboard"> <rebind input="js7_ "/> </action> <action name="port_modification_select"> <rebind input="js7_ "/> </action> <action name="prevItem"> <rebind input="js7_ "/> </action> <action name="prevweapon"> <rebind input="js7_ "/> </action> <action name="prone"> <rebind input="js7_ "/> </action> <action name="reload"> <rebind input="js7_ "/> </action> <action name="reloadSecondary"> <rebind input="js7_ "/> </action> <action name="restrain"> <rebind input="js7_ "/> </action> <action name="selectUnarmedCombat"> <rebind input="js7_ "/> </action> <action name="select_gadget_pit"> <rebind input="js7_ "/> </action> <action name="select_meleeweapon_pit"> <rebind input="js7_ "/> </action> <action name="select_primary_pit"> <rebind input="js7_ "/> </action> <action name="select_secondary_pit"> <rebind input="js7_ "/> </action> <action name="select_sidearm_pit"> <rebind input="js7_ "/> </action> <action name="ship_recall"> <rebind input="js7_ "/> </action> <action name="sprint"> <rebind input="js7_ "/> </action> <action name="stabilize"> <rebind input="js7_ "/> </action> <action name="takedown_lethal"> <rebind input="js7_ "/> </action> <action name="takedown_nonLethal"> <rebind input="js7_ "/> </action> <action name="thirdperson"> <rebind input="js7_ "/> </action> <action name="throw_overhand"> <rebind input="js7_ "/> </action> <action name="throw_underhand"> <rebind input="js7_ "/> </action> <action name="toggleAttachHelmet"> <rebind input="js7_ "/> </action> <action name="toggleEquipHelmet"> <rebind input="js7_ "/> </action> <action name="toggleHelmetState"> <rebind input="js7_ "/> </action> <action name="toggle_flashlight"> <rebind input="js7_ "/> </action> <action name="use"> <rebind input="js7_ "/> </action> <action name="v_starmap"> <rebind input="js7_ "/> </action> <action name="visor_wipe"> <rebind input="js7_ "/> </action> <action name="walk"> <rebind input="js7_ "/> </action> <action name="weapon_auxiliary_action"> <rebind input="js7_ "/> </action> <action name="weapon_change_firemode"> <rebind input="js7_ "/> </action> <action name="weapon_melee"> <rebind input="js7_ "/> </action> <action name="weapon_zeroing_decrease"> <rebind input="js7_ "/> </action> <action name="weapon_zeroing_increase"> <rebind input="js7_ "/> </action> <action name="zoom"> <rebind input="js7_ "/> </action> <action name="zoom_in"> <rebind input="js7_ "/> </action> <action name="zoom_out"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="prone"> <action name="prone_rollleft"> <rebind input="js7_ "/> </action> <action name="prone_rollright"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="mapui"> <action name="mapui_action_clearroute"> <rebind input="js7_ "/> </action> <action name="mapui_action_goto_selection"> <rebind input="js7_ "/> </action> <action name="mapui_action_mylocation"> <rebind input="js7_ "/> </action> <action name="mapui_action_planroute"> <rebind input="js7_ "/> </action> <action name="mapui_action_step_back"> <rebind input="js7_ "/> </action> <action name="mapui_action_toggle_view_entire_zone"> <rebind input="js7_ "/> </action> <action name="mapui_action_togglepin"> <rebind input="js7_ "/> </action> <action name="mapui_cycle_section_backward"> <rebind input="js7_ "/> </action> <action name="mapui_cycle_section_forward"> <rebind input="js7_ "/> </action> <action name="mapui_cycle_zone_backward"> <rebind input="js7_ "/> </action> <action name="mapui_cycle_zone_forward"> <rebind input="js7_ "/> </action> <action name="mapui_pan_back"> <rebind input="js7_ "/> </action> <action name="mapui_pan_down"> <rebind input="js7_ "/> </action> <action name="mapui_pan_forward"> <rebind input="js7_ "/> </action> <action name="mapui_pan_left"> <rebind input="js7_ "/> </action> <action name="mapui_pan_right"> <rebind input="js7_ "/> </action> <action name="mapui_pan_up"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="tractor_beam"> <action name="tractor_beam_decrease_distance"> <rebind input="js7_button4"/> </action> <action name="tractor_beam_detach"> <rebind input="js7_ "/> </action> <action name="tractor_beam_increase_distance"> <rebind input="js7_button3"/> </action> <action name="tractor_beam_rotate"> <rebind input="js7_ "/> </action> <action name="tractor_beam_rotate_x"> <rebind input="js7_ "/> </action> <action name="tractor_beam_rotate_z_down"> <rebind input="js7_ "/> </action> <action name="tractor_beam_rotate_z_up"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="zero_gravity_eva"> <action name="eva_boost"> <rebind input="js7_ "/> </action> <action name="eva_brake"> <rebind input="js7_ "/> </action> <action name="eva_roll"> <rebind input="js7_ "/> </action> <action name="eva_roll_left"> <rebind input="js7_ "/> </action> <action name="eva_roll_right"> <rebind input="js7_ "/> </action> <action name="eva_strafe_back"> <rebind input="js7_ "/> </action> <action name="eva_strafe_down"> <rebind input="js7_ "/> </action> <action name="eva_strafe_forward"> <rebind input="js7_ "/> </action> <action name="eva_strafe_lateral"> <rebind input="js7_ "/> </action> <action name="eva_strafe_left"> <rebind input="js7_ "/> </action> <action name="eva_strafe_longitudinal"> <rebind input="js7_ "/> </action> <action name="eva_strafe_right"> <rebind input="js7_ "/> </action> <action name="eva_strafe_up"> <rebind input="js7_ "/> </action> <action name="eva_strafe_vertical"> <rebind input="js7_ "/> </action> <action name="eva_toggle_headlook_mode"> <rebind input="js7_ "/> </action> <action name="eva_view_pitch"> <rebind input="js7_ "/> </action> <action name="eva_view_pitch_down"> <rebind input="js7_ "/> </action> <action name="eva_view_pitch_up"> <rebind input="js7_ "/> </action> <action name="eva_view_yaw"> <rebind input="js7_ "/> </action> <action name="eva_view_yaw_left"> <rebind input="js7_ "/> </action> <action name="eva_view_yaw_right"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="zero_gravity_traversal"> <action name="zgt_detach"> <rebind input="js7_ "/> </action> <action name="zgt_launch"> <rebind input="js7_ "/> </action> <action name="zgt_roll_left"> <rebind input="js7_ "/> </action> <action name="zgt_roll_right"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="vehicle_general"> <action name="v_close_all_doors"> <rebind input="js7_ "/> </action> <action name="v_flightready"> <rebind input="js7_ "/> </action> <action name="v_horn"> <rebind input="js7_button22"/> </action> <action name="v_lock_all_doors"> <rebind input="js7_ "/> </action> <action name="v_lock_all_ports"> <rebind input="js7_ "/> </action> <action name="v_open_all_doors"> <rebind input="js7_ "/> </action> <action name="v_starmap"> <rebind input="js7_ "/> </action> <action name="v_toggle_all_doorlocks"> <rebind input="js7_ "/> </action> <action name="v_toggle_all_doors"> <rebind input="js7_ "/> </action> <action name="v_toggle_all_portlocks"> <rebind input="js7_ "/> </action> <action name="v_unlock_all_doors"> <rebind input="js7_ "/> </action> <action name="v_unlock_all_ports"> <rebind input="js7_ "/> </action> <action name="v_view_cycle_fwd"> <rebind input="js7_ "/> </action> <action name="v_view_freelook_mode"> <rebind input="js7_ "/> </action> <action name="v_view_pitch"> <rebind input="js7_y"/> </action> <action name="v_view_yaw"> <rebind input="js7_x"/> </action> <action name="v_view_zoom_in"> <rebind input="js7_ "/> </action> <action name="v_view_zoom_out"> <rebind input="js7_ "/> </action> <action name="visor_wipe"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="vehicle_driver"> <action name="v_boost"> <rebind input="js7_button4"/> </action> <action name="v_brake"> <rebind input="js7_button3"/> </action> <action name="v_lock_rotation"> <rebind input="js7_ "/> </action> <action name="v_mgv_switch_brake_on_idle"> <rebind input="js7_ "/> </action> <action name="v_move"> <rebind input="js7_z"/> </action> <action name="v_move_back"> <rebind input="js7_ "/> </action> <action name="v_move_forward"> <rebind input="js7_ "/> </action> <action name="v_pitch"> <rebind input="js7_y"/> </action> <action name="v_pitch_down"> <rebind input="js7_ "/> </action> <action name="v_pitch_up"> <rebind input="js7_ "/> </action> <action name="v_view_dynamic_zoom_abs"> <rebind input="js7_ "/> </action> <action name="v_view_dynamic_zoom_abs_toggle"> <rebind input="js7_ "/> </action> <action name="v_view_dynamic_zoom_rel"> <rebind input="js7_ "/> </action> <action name="v_view_dynamic_zoom_rel_in"> <rebind input="js7_hat1_up"/> </action> <action name="v_view_dynamic_zoom_rel_out"> <rebind input="js7_hat1_down"/> </action> <action name="v_yaw"> <rebind input="js2_rotz"/> </action> <action name="v_yaw_left"> <rebind input="js7_ "/> </action> <action name="v_yaw_right"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="spectator"> <action name="spectate_free_look"> <rebind input="js7_ "/> </action> <action name="spectate_gen_nextcamera"> <rebind input="js7_ "/> </action> <action name="spectate_gen_nextmode"> <rebind input="js7_ "/> </action> <action name="spectate_gen_prevmode"> <rebind input="js7_ "/> </action> <action name="spectate_next_target"> <rebind input="js7_button1"/> </action> <action name="spectate_prev_target"> <rebind input="js7_button2"/> </action> <action name="spectate_rotatepitch"> <rebind input="js7_y"/> </action> <action name="spectate_rotatepitch_mouse"> <rebind input="js7_y"/> </action> <action name="spectate_rotateyaw"> <rebind input="js7_x"/> </action> <action name="spectate_rotateyaw_mouse"> <rebind input="js7_x"/> </action> <action name="spectate_speed_decrement"> <rebind input="js7_ "/> </action> <action name="spectate_speed_increment"> <rebind input="js7_ "/> </action> <action name="spectate_toggle_hud"> <rebind input="js7_ "/> </action> <action name="spectate_toggle_lock_target"> <rebind input="js7_ "/> </action> <action name="spectate_toggle_thirdperson"> <rebind input="js2_ "/> </action> <action name="spectate_zoom"> <rebind input="js7_ "/> </action> <action name="spectate_zoom_in"> <rebind input="js7_hat1_up"/> </action> <action name="spectate_zoom_out"> <rebind input="js7_hat1_down"/> </action> </actionmap> <actionmap name="default"> <action name="cycle_chat_lobby"> <rebind input="js7_ "/> </action> <action name="flashui_backspace"> <rebind input="js2_button3"/> </action> <action name="flashui_down"> <rebind input="js2_hat1_down"/> </action> <action name="flashui_kp_2"> <rebind input="js2_button7"/> </action> <action name="flashui_kp_3"> <rebind input="js2_button4"/> </action> <action name="flashui_kp_4"> <rebind input="js2_button5"/> </action> <action name="flashui_kp_7"> <rebind input="js2_button6"/> </action> <action name="flashui_left"> <rebind input="js2_hat1_left"/> </action> <action name="flashui_return"> <rebind input="js2_button2"/> </action> <action name="flashui_right"> <rebind input="js2_hat1_right"/> </action> <action name="flashui_up"> <rebind input="js2_hat1_up"/> </action> <action name="focus_on_chat_textinput"> <rebind input="js7_ "/> </action> <action name="notification_accept"> <rebind input="js7_ "/> </action> <action name="notification_decline"> <rebind input="js7_ "/> </action> <action name="pl_exit"> <rebind input="js7_ "/> </action> <action name="ready"> <rebind input="js2_button1"/> </action> <action name="respawn"> <rebind input="js2_button1"/> </action> <action name="retry"> <rebind input="js2_button1"/> </action> <action name="toggle_chat"> <rebind input="js7_ "/> </action> <action name="toggle_contact"> <rebind input="js7_ "/> </action> <action name="ui_hide_hint"> <rebind input="js2_button2"/> </action> </actionmap> <actionmap name="player_emotes"> <action name="emote_agree"> <rebind input="js7_ "/> </action> <action name="emote_angry"> <rebind input="js7_ "/> </action> <action name="emote_atease"> <rebind input="kb1_np_1"/> <rebind input="js7_ "/> </action> <action name="emote_attention"> <rebind input="js7_ "/> </action> <action name="emote_blah"> <rebind input="js7_ "/> </action> <action name="emote_bored"> <rebind input="js7_ "/> </action> <action name="emote_bow"> <rebind input="js7_ "/> </action> <action name="emote_burp"> <rebind input="js7_ "/> </action> <action name="emote_cheer"> <rebind input="js7_ "/> </action> <action name="emote_chicken"> <rebind input="kb1_np_7"/> <rebind input="js7_ "/> </action> <action name="emote_clap"> <rebind input="kb1_np_8"/> <rebind input="js7_ "/> </action> <action name="emote_come"> <rebind input="kb1_np_2"/> <rebind input="js7_ "/> </action> <action name="emote_cry"> <rebind input="js7_ "/> </action> <action name="emote_cs_forward"> <rebind input="kb1_ "/> <rebind input="js7_ "/> </action> <action name="emote_cs_left"> <rebind input="kb1_ "/> <rebind input="js7_ "/> </action> <action name="emote_cs_no"> <rebind input="kb1_ "/> <rebind input="js7_ "/> </action> <action name="emote_cs_right"> <rebind input="kb1_ "/> <rebind input="js7_ "/> </action> <action name="emote_cs_stop"> <rebind input="kb1_ "/> <rebind input="js7_ "/> </action> <action name="emote_cs_yes"> <rebind input="kb1_ "/> <rebind input="js7_ "/> </action> <action name="emote_dance"> <rebind input="kb1_np_3"/> <rebind input="js7_ "/> </action> <action name="emote_disagree"> <rebind input="kb1_np_4"/> <rebind input="js7_ "/> </action> <action name="emote_failure"> <rebind input="js7_ "/> </action> <action name="emote_flex"> <rebind input="js7_ "/> </action> <action name="emote_flirt"> <rebind input="js7_ "/> </action> <action name="emote_gasp"> <rebind input="js7_ "/> </action> <action name="emote_gloat"> <rebind input="js7_ "/> </action> <action name="emote_greet"> <rebind input="js7_ "/> </action> <action name="emote_laugh"> <rebind input="kb1_np_5"/> <rebind input="js7_ "/> </action> <action name="emote_launch"> <rebind input="js7_ "/> </action> <action name="emote_point"> <rebind input="js7_ "/> </action> <action name="emote_rude"> <rebind input="js7_ "/> </action> <action name="emote_salute"> <rebind input="kb1_np_6"/> <rebind input="js7_ "/> </action> <action name="emote_sit"> <rebind input="kb1_np_9"/> <rebind input="js7_ "/> </action> <action name="emote_sleep"> <rebind input="js7_ "/> </action> <action name="emote_smell"> <rebind input="js7_ "/> </action> <action name="emote_taunt"> <rebind input="js7_ "/> </action> <action name="emote_threaten"> <rebind input="js7_ "/> </action> <action name="emote_wait"> <rebind input="js7_ "/> </action> <action name="emote_wave"> <rebind input="js7_ "/> </action> <action name="emote_whistle"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="player_input_optical_tracking"> <action name="foip_cyclechannel"> <rebind input="js2_ "/> </action> <action name="foip_pushtotalk"> <rebind input="js7_button9"/> </action> <action name="foip_pushtotalk_proximity"> <rebind input="js2_ "/> </action> <action name="foip_recalibrate"> <rebind input="js2_ "/> </action> <action name="foip_viewownplayer"> <rebind input="js2_ "/> </action> <action name="headtrack_camera_enabled"> <rebind input="js7_ "/> </action> <action name="headtrack_enabled"> <rebind input="js7_ "/> </action> <action name="headtrack_hold"> <rebind input="js2_ "/> </action> <action name="headtrack_recenter_device"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="player_choice"> <action name="pc_camera_orbit"> <rebind input="js7_ "/> </action> <action name="pc_focus"> <rebind input="js7_button7"/> </action> <action name="pc_interaction_mode"> <rebind input="js7_button6"/> </action> <action name="pc_interaction_select"> <rebind input="js7_ "/> </action> <action name="pc_item_primary"> <rebind input="js7_ "/> </action> <action name="pc_item_secondary"> <rebind input="js7_ "/> </action> <action name="pc_personal_back"> <rebind input="js7_ "/> </action> <action name="pc_personal_thought"> <rebind input="js7_ "/> </action> <action name="pc_pit_emotes"> <rebind input="js7_ "/> </action> <action name="pc_pit_flight_systems"> <rebind input="js7_ "/> </action> <action name="pc_pit_inventory"> <rebind input="js7_ "/> </action> <action name="pc_pit_item_actions"> <rebind input="js7_ "/> </action> <action name="pc_pit_item_drop"> <rebind input="js7_ "/> </action> <action name="pc_pit_item_unstown"> <rebind input="js7_ "/> </action> <action name="pc_pit_looting"> <rebind input="js7_ "/> </action> <action name="pc_pit_looting_toggle_view"> <rebind input="js7_ "/> </action> <action name="pc_pit_looting_toggle_weapon_attachments"> <rebind input="js7_ "/> </action> <action name="pc_pit_miningmode_actions"> <rebind input="js7_ "/> </action> <action name="pc_pit_mobiglas_actions"> <rebind input="js7_ "/> </action> <action name="pc_pit_player_actions"> <rebind input="js7_ "/> </action> <action name="pc_pit_remote_turrets"> <rebind input="js7_ "/> </action> <action name="pc_pit_ship_systems"> <rebind input="js7_ "/> </action> <action name="pc_pit_vehicle_actions"> <rebind input="js7_ "/> </action> <action name="pc_pit_weapon_selection"> <rebind input="js7_ "/> </action> <action name="pc_pit_weapons_systems"> <rebind input="js7_ "/> </action> <action name="pc_qs_consumables"> <rebind input="js7_ "/> </action> <action name="pc_qs_grenades"> <rebind input="js7_ "/> </action> <action name="pc_qs_weapons_pit_primary"> <rebind input="js7_ "/> </action> <action name="pc_qs_weapons_pit_secondary"> <rebind input="js7_ "/> </action> <action name="pc_qs_weapons_pit_sidearm"> <rebind input="js7_ "/> </action> <action name="pc_screen_focus_down"> <rebind input="js7_ "/> </action> <action name="pc_screen_focus_left"> <rebind input="js7_ "/> </action> <action name="pc_screen_focus_right"> <rebind input="js7_ "/> </action> <action name="pc_screen_focus_up"> <rebind input="js7_ "/> </action> <action name="pc_select"> <rebind input="js7_button1"/> </action> <action name="pc_ui_back"> <rebind input="js7_ "/> </action> <action name="pc_zoom_in"> <rebind input="js7_ "/> </action> <action name="pc_zoom_out"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="view_director_mode"> <action name="view_fov_in"> <rebind input="js7_ "/> </action> <action name="view_fov_out"> <rebind input="js7_ "/> </action> <action name="view_fstop_in"> <rebind input="js7_ "/> </action> <action name="view_fstop_out"> <rebind input="js7_ "/> </action> <action name="view_restore_defaults"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="RemoteRigidEntityController"> <action name="remote_action1"> <rebind input="js7_ "/> </action> <action name="remote_action2"> <rebind input="js7_ "/> </action> <action name="remote_moveBack"> <rebind input="js7_ "/> </action> <action name="remote_moveDown"> <rebind input="js7_ "/> </action> <action name="remote_moveForward"> <rebind input="js7_ "/> </action> <action name="remote_moveLeft"> <rebind input="js7_ "/> </action> <action name="remote_moveRight"> <rebind input="js7_ "/> </action> <action name="remote_moveUp"> <rebind input="js7_ "/> </action> <action name="remote_rollLeft"> <rebind input="js7_ "/> </action> <action name="remote_rollRight"> <rebind input="js7_ "/> </action> <action name="remote_scaleDown"> <rebind input="js7_ "/> </action> <action name="remote_scaleUp"> <rebind input="js7_ "/> </action> <action name="remote_stopControl"> <rebind input="js7_ "/> </action> <action name="remote_switchControl"> <rebind input="js7_ "/> </action> <action name="remote_switchTarget"> <rebind input="js7_ "/> </action> </actionmap> <actionmap name="server_renderer"> <action name="v_view_cycle_fwd"> <rebind input="js7_ "/> </action> </actionmap> </ActionMaps>
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Previous Value Current Value New
Open
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Confirmed and linked to #DUV-40. A solution similiar to SC would be to load device in the way they appear in DirectX, but that introduce issues when loading a profile with more devices than currently plugged in.
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Previous Value Current Value Open
Active
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This should be fixed. Let me know if the issue remains
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Previous Value Current Value Active
Testing
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Hey, thanks for update, and sorry for the delay.
the testing branch open correctly without any error, i can see all my plugged devices,
the problem now is it can only assigne buttons from one of them, it cannot register inputs (DirectX inputs) from the 2 others (virtuals ones).
but the bad thing wich made it unusable for me is, it completely delete and reverse all my others assigned input when i register profile with DoUrVerse.
i know everything could work properly if i "simply" compile a version that could simply generate something like "Sc controller 1" | "Sc controller 2" | "Sc Controller 3" etc...but i cannot do it with the version of TinyUSB im using (im still digging infos) https://github.com/hathach/tinyusb
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Here is my actual SC profile with 3 Virtuals devices connected (only 2 assigned ingame as i keep the 3rd page for COMS in external software)
<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="4-x-x_3virtual"> <CustomisationUIHeader label="4-x-x_3virtual" description="" image=""> <devices> <keyboard instance="1"/> <mouse instance="1"/> <joystick instance="1"/> <joystick instance="2"/> <joystick instance="4"/> <joystick instance="3"/> <joystick instance="5"/> </devices> <categories> <category label="@ui_CCSeatGeneral"/> <category label="@ui_CCSpaceFlight"/> <category label=""/> <category label="@ui_CCTurrets"/> <category label="@ui_CGLightControllerDesc"/> <category label="@ui_CCFPS"/> <category label="@ui_CCEVA"/> <category label="@ui_CCEVAZGT"/> <category label="@ui_CCVehicle"/> <category label="@ui_CGEASpectator"/> <category label="@ui_CGUIGeneral"/> <category label="@ui_CGOpticalTracking"/> <category label="@ui_CGInteraction"/> <category label="@ui_CCCamera"/> </categories> </CustomisationUIHeader> <options type="keyboard" instance="1" Product="Clavier {6F1D2B61-D5A0-11CF-BFC7-444553540000}"/> <options type="joystick" instance="1" Product="Star Citizen Controller V1 {000A2E8A-0000-0000-0000-504944564944}"> <mgv_move invert="0"/> </options> <options type="joystick" instance="2" Product="Saitek Pro Flight Combat Rudder Pedals {076406A3-0000-0000-0000-504944564944}"> <mgv_move invert="0"/> </options> <options type="joystick" instance="3" Product="Star Citizen Controller V1 {000A2E8A-0000-0000-0000-504944564944}"> <mgv_move invert="0"/> </options> <options type="joystick" instance="4" Product="Star Citizen Controller V1 {000A2E8A-0000-0000-0000-504944564944}"> <mgv_move invert="0"/> </options> <options type="joystick" instance="5" Product="Thrustmaster Combined {FFFF044F-0000-0000-0000-504944564944}"> <mgv_move invert="0"/> </options> <modifiers /> <actionmap name="seat_general"> <action name="v_eject"> <rebind input="js5_ "/> </action> <action name="v_emergency_exit"> <rebind input="js5_ "/> </action> <action name="v_enter_remote_turret_1"> <rebind input="js5_ "/> </action> <action name="v_enter_remote_turret_2"> <rebind input="js5_ "/> </action> <action name="v_enter_remote_turret_3"> <rebind input="js5_ "/> </action> <action name="v_operator_mode_cycle_back"> <rebind input="js5_ "/> </action> <action name="v_operator_mode_cycle_forward"> <rebind input="js5_button10"/> </action> <action name="v_set_flight_mode"> <rebind input="kb1_rctrl+1"/> </action> <action name="v_set_quantum_mode"> <rebind input="kb1_rctrl+3"/> </action> <action name="v_set_scan_mode"> <rebind input="kb1_rctrl+2"/> </action> <action name="v_toggle_flight_mode"> <rebind input="js1_button1"/> </action> <action name="v_toggle_guns_mode"> <rebind input="js1_button3"/> </action> <action name="v_toggle_mining_mode"> <rebind input="js5_button18"/> </action> <action name="v_toggle_missile_mode"> <rebind input="kb1_rctrl+m"/> <rebind input="js1_button4"/> </action> <action name="v_toggle_quantum_mode"> <rebind input="js1_button2"/> </action> <action name="v_toggle_salvage_mode"> <rebind input="js1_button5"/> </action> <action name="v_toggle_scan_mode"> <rebind input="js5_button11"/> </action> <action name="v_view_look_behind"> <rebind input="js5_button21"/> </action> </actionmap> <actionmap name="spaceship_general"> <action name="pc_conversation_option1"> <rebind input="js5_ "/> </action> <action name="pc_conversation_option2"> <rebind input="js5_ "/> </action> <action name="pc_conversation_option3"> <rebind input="js5_ "/> </action> <action name="pc_conversation_option4"> <rebind input="js5_ "/> </action> <action name="pc_conversation_option5"> <rebind input="js5_ "/> </action> <action name="v_close_all_doors"> <rebind input="js5_button14"/> </action> <action name="v_cooler_throttle_down"> <rebind input="kb1_rctrl+4"/> <rebind input="js5_ "/> </action> <action name="v_cooler_throttle_up"> <rebind input="kb1_rctrl+5"/> <rebind input="js5_ "/> </action> <action name="v_flightready"> <rebind input="js5_ "/> </action> <action name="v_lock_all_doors"> <rebind input="kb1_rctrl+7"/> <rebind input="js5_button14"/> </action> <action name="v_lock_all_ports"> <rebind input="js5_ "/> </action> <action name="v_open_all_doors"> <rebind input="js5_button13"/> </action> <action name="v_self_destruct"> <rebind input="js5_ "/> </action> <action name="v_toggle_all_doorlocks"> <rebind input="js5_ "/> </action> <action name="v_toggle_all_doors"> <rebind input="kb1_rctrl+6"/> </action> <action name="v_toggle_all_portlocks"> <rebind input="js5_ "/> </action> <action name="v_unlock_all_doors"> <rebind input="kb1_rctrl+8"/> <rebind input="js5_ "/> </action> <action name="v_unlock_all_ports"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="vehicle_mfd"> <action name="v_mfd_interact_cycle_backwards_long"> <rebind input="js3_ "/> </action> <action name="v_mfd_interact_cycle_forwards_long"> <rebind input="js3_ "/> </action> <action name="v_mfd_movement_down_short"> <rebind input="js3_ "/> </action> <action name="v_mfd_movement_left_short"> <rebind input="js3_ "/> </action> <action name="v_mfd_movement_right_short"> <rebind input="js3_ "/> </action> <action name="v_mfd_movement_up_short"> <rebind input="js3_ "/> </action> <action name="v_mfd_select_view_comms_short"> <rebind input="js1_button1"/> </action> <action name="v_mfd_select_view_configuration_short"> <rebind input="js1_button2"/> </action> <action name="v_mfd_select_view_diagnostics_short"> <rebind input="js1_button3"/> </action> <action name="v_mfd_select_view_ifcs_short"> <rebind input="js1_button4"/> </action> <action name="v_mfd_select_view_resource_network_short"> <rebind input="js1_button5"/> </action> <action name="v_mfd_select_view_scanning_short"> <rebind input="js1_button6"/> </action> <action name="v_mfd_select_view_self_status_short"> <rebind input="js1_button7"/> </action> <action name="v_mfd_select_view_target_status_short"> <rebind input="js1_button8"/> </action> <action name="v_mfd_soft_select_mfd_1_short"> <rebind input="js1_button9"/> </action> <action name="v_mfd_soft_select_mfd_2_short"> <rebind input="js1_button10"/> </action> <action name="v_mfd_soft_select_mfd_3_short"> <rebind input="js1_button11"/> </action> <action name="v_mfd_soft_select_mfd_4_short"> <rebind input="js1_button12"/> </action> </actionmap> <actionmap name="spaceship_view"> <action name="v_ads_cycle_tracking"> <rebind input="js5_button33"/> </action> <action name="v_ads_toggle"> <rebind input="js5_button2"/> </action> <action name="v_view_cycle_fwd"> <rebind input="js5_ "/> </action> <action name="v_view_cycle_internal_fwd"> <rebind input="js5_ "/> </action> <action name="v_view_dynamic_zoom_abs"> <rebind input="js5_ "/> </action> <action name="v_view_dynamic_zoom_abs_toggle"> <rebind input="js5_ "/> </action> <action name="v_view_dynamic_zoom_rel"> <rebind input="js5_ "/> </action> <action name="v_view_dynamic_zoom_rel_in"> <rebind input="js5_hat1_up"/> </action> <action name="v_view_dynamic_zoom_rel_out"> <rebind input="js5_hat1_down"/> </action> <action name="v_view_freelook_mode"> <rebind input="js5_ "/> </action> <action name="v_view_interact"> <rebind input="js5_ "/> </action> <action name="v_view_mode"> <rebind input="js5_ "/> </action> <action name="v_view_option"> <rebind input="js5_ "/> </action> <action name="v_view_pitch"> <rebind input="js5_y"/> </action> <action name="v_view_pitch_down"> <rebind input="js5_ "/> </action> <action name="v_view_pitch_up"> <rebind input="js5_ "/> </action> <action name="v_view_yaw"> <rebind input="js5_x"/> </action> <action name="v_view_yaw_left"> <rebind input="js5_ "/> </action> <action name="v_view_yaw_right"> <rebind input="js5_ "/> </action> <action name="v_view_zoom_in"> <rebind input="js5_ "/> </action> <action name="v_view_zoom_out"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="spaceship_movement"> <action name="v_accel_range_abs"> <rebind input="js5_rotz"/> </action> <action name="v_accel_range_down"> <rebind input="js5_ "/> </action> <action name="v_accel_range_rel"> <rebind input="js5_ "/> </action> <action name="v_accel_range_up"> <rebind input="js5_ "/> </action> <action name="v_afterburner"> <rebind input="js5_button8"/> </action> <action name="v_atc_loading_area_request"> <rebind input="js5_ "/> </action> <action name="v_atc_request"> <rebind input="js5_button24"/> </action> <action name="v_auto_precision_mode_off"> <rebind input="js5_ "/> </action> <action name="v_auto_precision_mode_on"> <rebind input="js5_ "/> </action> <action name="v_auto_precision_mode_toggle"> <rebind input="kb1_rctrl+m"/> <rebind input="js5_ "/> </action> <action name="v_autoland"> <rebind input="js5_ "/> </action> <action name="v_deploy_landing_system"> <rebind input="kb1_rctrl+n"/> <rebind input="js5_ "/> </action> <action name="v_ifcs_esp_hold"> <rebind input="js5_ "/> </action> <action name="v_ifcs_gravity_compensation_off"> <rebind input="js5_ "/> </action> <action name="v_ifcs_gravity_compensation_on"> <rebind input="js5_ "/> </action> 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name="v_master_mode_set_nav"> <rebind input="js5_ "/> </action> <action name="v_master_mode_set_scm"> <rebind input="js5_ "/> </action> <action name="v_pitch"> <rebind input="js5_y"/> </action> <action name="v_pitch_down"> <rebind input="js5_ "/> </action> <action name="v_pitch_up"> <rebind input="js5_ "/> </action> <action name="v_retract_landing_system"> <rebind input="kb1_rctrl+j"/> <rebind input="js5_ "/> </action> <action name="v_roll"> <rebind input="js2_rotz"/> </action> <action name="v_roll_left"> <rebind input="js5_ "/> </action> <action name="v_roll_right"> <rebind input="js5_ "/> </action> <action name="v_space_brake"> <rebind input="js5_ "/> </action> <action name="v_strafe_back"> <rebind input="js5_ "/> </action> <action name="v_strafe_down"> <rebind input="js2_ "/> </action> <action name="v_strafe_forward"> <rebind input="js5_ "/> </action> <action name="v_strafe_lateral"> <rebind input="js5_ "/> </action> <action name="v_strafe_left"> <rebind input="js2_x"/> </action> <action name="v_strafe_longitudinal"> <rebind input="js5_z"/> </action> <action name="v_strafe_longitudinal_invert"> <rebind input="js5_ "/> </action> <action name="v_strafe_right"> <rebind input="js2_y"/> </action> <action name="v_strafe_trim_reset_long"> <rebind input="js5_ "/> </action> <action name="v_strafe_trim_reset_short"> <rebind input="js5_ "/> </action> <action name="v_strafe_trim_set_100_long"> <rebind input="js5_ "/> </action> <action name="v_strafe_trim_set_100_short"> <rebind input="js5_ "/> </action> <action name="v_strafe_trim_set_50_long"> <rebind input="js5_ "/> </action> <action name="v_strafe_trim_set_50_short"> <rebind input="js5_ "/> </action> <action name="v_strafe_trim_set_long"> <rebind input="js5_ "/> </action> <action name="v_strafe_trim_set_short"> <rebind input="js5_ "/> </action> <action name="v_strafe_up"> <rebind input="js2_ "/> </action> <action name="v_strafe_vertical"> <rebind input="js2_ "/> </action> <action name="v_toggle_jump_request"> <rebind input="js5_ "/> </action> <action name="v_toggle_landing_system"> <rebind input="js5_ "/> </action> <action name="v_toggle_vtol"> <rebind input="js5_ "/> </action> <action name="v_toggle_yaw_roll_swap"> <rebind input="js5_ "/> </action> <action name="v_transform_cycle"> <rebind input="js5_ "/> </action> <action name="v_transform_deploy"> <rebind input="js5_ "/> </action> <action name="v_transform_retract"> <rebind input="js5_ "/> </action> <action name="v_yaw"> <rebind input="js5_x"/> </action> <action name="v_yaw_left"> <rebind input="js4_ "/> </action> <action name="v_yaw_right"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="spaceship_quantum"> <action name="v_toggle_qdrive_engagement"> <rebind input="js5_button1"/> </action> </actionmap> <actionmap name="spaceship_docking"> <action name="v_dock_toggle_view"> <rebind input="js5_ "/> </action> <action name="v_invoke_docking"> <rebind input="js5_ "/> </action> <action name="v_toggle_docking_mode"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="spaceship_targeting"> <action name="v_auto_targeting_disable_long"> <rebind input="js5_ "/> </action> <action name="v_auto_targeting_disable_short"> <rebind input="js5_ "/> </action> <action name="v_auto_targeting_enable_long"> <rebind input="js5_ "/> </action> <action name="v_auto_targeting_enable_short"> <rebind input="js5_ "/> </action> <action name="v_auto_targeting_toggle_long"> <rebind input="js5_ "/> </action> <action name="v_auto_targeting_toggle_short"> <rebind input="js5_ "/> </action> <action name="v_look_ahead_enable"> <rebind input="js5_ "/> </action> <action name="v_look_ahead_start_target_tracking"> <rebind input="js5_ "/> </action> <action name="v_target_lock_selected"> <rebind input="js5_ "/> </action> <action name="v_target_pin_selected"> <rebind input="js5_ "/> </action> <action name="v_target_pin_selected_hold"> <rebind input="js5_ "/> </action> <action name="v_target_remove_all_pins"> <rebind input="js5_ "/> </action> <action name="v_target_toggle_lock_index_1"> <rebind input="js5_ "/> </action> <action name="v_target_toggle_lock_index_2"> <rebind input="js5_ "/> </action> <action name="v_target_toggle_lock_index_3"> <rebind input="js5_ "/> </action> <action name="v_target_toggle_pin_index_1"> <rebind input="js5_ "/> </action> <action name="v_target_toggle_pin_index_1_hold"> <rebind input="js5_ "/> </action> <action name="v_target_toggle_pin_index_2"> <rebind input="js5_ "/> </action> <action name="v_target_toggle_pin_index_2_hold"> <rebind input="js5_ "/> </action> <action name="v_target_toggle_pin_index_3"> <rebind input="js5_ "/> </action> <action name="v_target_toggle_pin_index_3_hold"> <rebind input="js5_ "/> </action> <action name="v_target_tracking_auto_zoom"> <rebind input="js5_ "/> </action> <action name="v_target_unlock"> <rebind input="js5_ "/> </action> <action name="v_target_unpin_selected"> <rebind input="js5_ "/> </action> <action name="v_target_unpin_selected_hold"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="spaceship_targeting_advanced"> <action name="v_target_cycle_all_back"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_all_fwd"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_all_reset"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_attacker_back"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_attacker_fwd"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_attacker_reset"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_friendly_back"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_friendly_fwd"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_friendly_reset"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_hostile_back"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_hostile_fwd"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_hostile_reset"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_in_view_back"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_in_view_fwd"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_in_view_reset"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_pinned_back"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_pinned_fwd"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_pinned_reset"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_subitem_back"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_subitem_fwd"> <rebind input="js5_ "/> </action> <action name="v_target_cycle_subitem_reset"> <rebind input="js5_ "/> </action> <action name="v_target_under_reticle"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="spaceship_target_hailing"> <action name="v_target_hail"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="spaceship_radar"> <action name="v_invoke_ping"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="spaceship_scanning"> <action name="v_dec_scan_focus_level"> <rebind input="js5_button14"/> </action> <action name="v_inc_scan_focus_level"> <rebind input="js5_button12"/> </action> <action name="v_scanning_trigger_scan"> <rebind input="js5_button2"/> </action> </actionmap> <actionmap name="spaceship_mining"> <action name="v_decrease_mining_throttle"> <rebind input="js5_button4"/> </action> <action name="v_increase_mining_throttle"> <rebind input="js5_button3"/> </action> <action name="v_jettison_volatile_cargo"> <rebind input="js5_button30"/> </action> <action name="v_mining_throttle"> <rebind input="js5_slider2"/> </action> <action name="v_mining_use_consumable1"> <rebind input="js5_button15"/> </action> <action name="v_mining_use_consumable2"> <rebind input="js5_button16"/> </action> <action name="v_mining_use_consumable3"> <rebind input="js5_button17"/> </action> <action name="v_toggle_mining_laser_fire"> <rebind input="js5_button1"/> </action> <action name="v_toggle_mining_laser_type"> <rebind input="js5_button2"/> </action> </actionmap> <actionmap name="spaceship_salvage"> <action name="tractor_beam_vehicle_decrease_distance"> <rebind input="js1_button10"/> </action> <action name="tractor_beam_vehicle_increase_distance"> <rebind input="js1_button9"/> </action> <action name="v_salvage_beam_spacing_abs"> <rebind input="js5_ "/> </action> <action name="v_salvage_beam_spacing_rel"> <rebind input="js5_ "/> </action> <action name="v_salvage_cycle_modifiers_focused"> <rebind input="js5_ "/> </action> <action name="v_salvage_cycle_modifiers_left"> <rebind input="js5_button16"/> </action> <action name="v_salvage_cycle_modifiers_right"> <rebind input="js5_button17"/> </action> <action name="v_salvage_cycle_modifiers_structural"> <rebind input="js5_ "/> </action> <action name="v_salvage_decrease_beam_spacing"> <rebind input="js5_button3"/> </action> <action name="v_salvage_focus_all_heads"> <rebind input="js5_ "/> </action> <action name="v_salvage_focus_disintegrate"> <rebind input="js5_ "/> </action> <action name="v_salvage_focus_fracture"> <rebind input="js5_ "/> </action> <action name="v_salvage_focus_left"> <rebind input="js5_ "/> </action> <action name="v_salvage_focus_right"> <rebind input="js5_ "/> </action> <action name="v_salvage_increase_beam_spacing"> <rebind input="js5_button4"/> </action> <action name="v_salvage_nudge_down__left"> <rebind input="js5_ "/> </action> <action name="v_salvage_nudge_down__right"> <rebind input="js5_ "/> </action> <action name="v_salvage_nudge_left__left"> <rebind input="js5_ "/> </action> <action name="v_salvage_nudge_left__right"> <rebind input="js5_ "/> </action> <action name="v_salvage_nudge_right__left"> <rebind input="js5_ "/> </action> <action name="v_salvage_nudge_right__right"> <rebind input="js5_ "/> </action> <action name="v_salvage_nudge_up__left"> <rebind input="js5_ "/> </action> <action name="v_salvage_nudge_up__right"> <rebind input="js5_ "/> </action> <action name="v_salvage_reset_gimbal"> <rebind input="js5_ "/> </action> <action name="v_salvage_toggle_beam_spacing_axis"> <rebind input="js5_button2"/> </action> <action name="v_salvage_toggle_fire_disintegrate"> <rebind input="js5_ "/> </action> <action name="v_salvage_toggle_fire_focused"> <rebind input="js5_button1"/> </action> <action name="v_salvage_toggle_fire_fracture"> <rebind input="js5_ "/> </action> <action name="v_salvage_toggle_fire_left"> <rebind input="js5_ "/> </action> <action name="v_salvage_toggle_fire_right"> <rebind input="js5_ "/> </action> <action name="v_salvage_toggle_gimbal_mode"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="turret_movement"> <action name="turret_gyromode"> <rebind input="js3_button2"/> </action> <action name="turret_pitch"> <rebind input="js5_y"/> </action> <action name="turret_pitch_down"> <rebind input="js5_ "/> </action> <action name="turret_pitch_up"> <rebind input="js5_ "/> </action> <action name="turret_remote_exit"> <rebind input="js5_ "/> </action> <action name="turret_toggle_mouse_mode"> <rebind input="js4_button1"/> </action> <action name="turret_yaw"> <rebind input="js5_x"/> </action> <action name="turret_yaw_left"> <rebind input="js5_ "/> </action> <action name="turret_yaw_right"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="turret_advanced"> <action name="turret_change_firemode"> <rebind input="js5_ "/> </action> <action name="turret_change_position"> <rebind input="js5_ "/> </action> <action name="turret_esp_hold"> <rebind input="js5_ "/> </action> <action name="turret_esp_toggle"> <rebind input="js3_button11"/> </action> <action name="turret_limiter_abs"> <rebind input="js3_y"/> </action> <action name="turret_limiter_rel"> <rebind input="js2_rotz"/> </action> <action name="turret_limiter_rel_decrease"> <rebind input="js5_hat1_down"/> </action> <action name="turret_limiter_rel_increase"> <rebind input="js5_hat1_up"/> </action> <action name="turret_limiter_toggle"> <rebind input="js5_ "/> </action> <action name="turret_recenter"> <rebind input="js3_button9"/> </action> </actionmap> <actionmap name="spaceship_weapons"> <action name="v_weapon_change_firemode"> <rebind input="js5_button26"/> </action> <action name="v_weapon_convergence_distance_abs"> <rebind input="js5_ "/> </action> <action name="v_weapon_convergence_distance_rel"> <rebind input="js5_ "/> </action> <action name="v_weapon_convergence_distance_rel_decrease"> <rebind input="js5_ "/> </action> <action name="v_weapon_convergence_distance_rel_increase"> <rebind input="js5_ "/> </action> <action name="v_weapon_convergence_distance_set_default"> <rebind input="js5_ "/> </action> <action name="v_weapon_gimbal_mode_cycle_all"> <rebind input="js5_ "/> </action> <action name="v_weapon_gimbal_mode_set_auto"> <rebind input="js5_ "/> </action> <action name="v_weapon_gimbal_mode_set_auto_long"> <rebind input="js5_ "/> </action> <action name="v_weapon_gimbal_mode_set_fixed"> <rebind input="js5_ "/> </action> <action name="v_weapon_gimbal_mode_set_fixed_long"> <rebind input="js5_ "/> </action> <action name="v_weapon_gimbal_mode_set_manual"> <rebind input="js5_ "/> </action> <action name="v_weapon_gimbal_mode_set_manual_long"> <rebind input="js5_ "/> </action> <action name="v_weapon_manual_gimbal_cycle_source"> <rebind input="js5_ "/> </action> <action name="v_weapon_pip_combination_type_set_combined_weapon_group"> <rebind input="js5_ "/> </action> <action name="v_weapon_pip_combination_type_set_single"> <rebind input="js5_ "/> </action> <action name="v_weapon_pip_combination_type_toggle"> <rebind input="js5_button18"/> </action> <action name="v_weapon_pip_fade_off"> <rebind input="js5_ "/> </action> <action name="v_weapon_pip_fade_on"> <rebind input="js5_ "/> </action> <action name="v_weapon_pip_fade_toggle"> <rebind input="kb1_rctrl+."/> <rebind input="js5_ "/> </action> <action name="v_weapon_pip_prec_line_off"> <rebind input="js5_ "/> </action> <action name="v_weapon_pip_prec_line_on"> <rebind input="js5_ "/> </action> <action name="v_weapon_pip_prec_line_toggle"> <rebind input="kb1_rctrl+,"/> <rebind input="js5_ "/> </action> <action name="v_weapon_pip_set_lag"> <rebind input="js5_ "/> </action> <action name="v_weapon_pip_set_lead"> <rebind input="js5_ "/> </action> <action name="v_weapon_pip_toggle_lead_lag"> <rebind input="js5_button20"/> </action> <action name="v_weapon_preset_attack"> <rebind input="js5_button1"/> </action> <action name="v_weapon_preset_guns0"> <rebind input="js4_button9"/> </action> <action name="v_weapon_preset_guns1"> <rebind input="js4_button10"/> </action> <action name="v_weapon_preset_guns2"> <rebind input="js4_button11"/> </action> <action name="v_weapon_preset_guns3"> <rebind input="js4_button12"/> </action> <action name="v_weapon_preset_next"> <rebind input="js5_ "/> </action> <action name="v_weapon_preset_prev"> <rebind input="js5_ "/> </action> <action name="v_weapon_suppress_aim_assists_hold"> <rebind input="js5_ "/> </action> <action name="v_weapon_ui_scale_off"> <rebind input="js5_ "/> </action> <action name="v_weapon_ui_scale_on"> <rebind input="js5_ "/> </action> <action name="v_weapon_ui_scale_toggle"> <rebind input="kb1_rctrl+/"/> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="spaceship_missiles"> <action name="v_weapon_bombing_hud_range_decrease"> <rebind input="js5_ "/> </action> <action name="v_weapon_bombing_hud_range_increase"> <rebind input="js5_ "/> </action> <action name="v_weapon_bombing_hud_range_reset"> <rebind input="js5_ "/> </action> <action name="v_weapon_bombing_toggle_desired_impact_point"> <rebind input="js5_ "/> </action> <action name="v_weapon_bombing_toggle_desired_impact_point_hold"> <rebind input="js5_ "/> </action> <action name="v_weapon_cycle_missile_back"> <rebind input="js5_ "/> </action> <action name="v_weapon_cycle_missile_fwd"> <rebind input="js5_button5"/> </action> <action name="v_weapon_decrease_max_missiles"> <rebind input="js5_ "/> </action> <action name="v_weapon_increase_max_missiles"> <rebind input="js5_ "/> </action> <action name="v_weapon_launch_missile"> <rebind input="js5_ "/> </action> <action name="v_weapon_launch_missile_cinematic"> <rebind input="js5_ "/> </action> <action name="v_weapon_launch_missile_cinematic_hold"> <rebind input="js5_ "/> </action> <action name="v_weapon_reset_max_missiles"> <rebind input="js5_ "/> </action> <action name="v_weapon_toggle_launch_missile"> <rebind input="js5_button1"/> </action> </actionmap> <actionmap name="spaceship_defensive"> <action name="v_shield_raise_level_back"> <rebind input="js5_ "/> </action> <action name="v_shield_raise_level_down"> <rebind input="js5_ "/> </action> <action name="v_shield_raise_level_forward"> <rebind input="js5_ "/> </action> <action name="v_shield_raise_level_left"> <rebind input="js5_ "/> </action> <action name="v_shield_raise_level_right"> <rebind input="js5_ "/> </action> <action name="v_shield_raise_level_up"> <rebind input="js5_ "/> </action> <action name="v_shield_reset_level"> <rebind input="js5_ "/> </action> <action name="v_weapon_countermeasure_decoy_burst_decrease"> <rebind input="js5_ "/> </action> <action name="v_weapon_countermeasure_decoy_burst_increase"> <rebind input="js5_ "/> </action> <action name="v_weapon_countermeasure_decoy_launch"> <rebind input="js5_ "/> </action> <action name="v_weapon_countermeasure_decoy_launch_panic"> <rebind input="js5_ "/> </action> <action name="v_weapon_countermeasure_noise_launch"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="spaceship_auto_weapons"> <action name="v_weapon_toggle_ai"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="spaceship_power"> <action name="v_power_set_off"> <rebind input="js5_ "/> </action> <action name="v_power_set_on"> <rebind input="js5_ "/> </action> <action name="v_power_set_shields_off"> <rebind input="js5_ "/> </action> <action name="v_power_set_shields_on"> <rebind input="js5_ "/> </action> <action name="v_power_set_thrusters_off"> <rebind input="js5_ "/> </action> <action name="v_power_set_thrusters_on"> <rebind input="js5_ "/> </action> <action name="v_power_set_weapons_off"> <rebind input="js5_ "/> </action> <action name="v_power_set_weapons_on"> <rebind input="js5_ "/> </action> <action name="v_power_throttle_down"> <rebind input="js5_ "/> </action> <action name="v_power_throttle_max"> <rebind input="js5_ "/> </action> <action name="v_power_throttle_min"> <rebind input="js5_ "/> </action> <action name="v_power_throttle_up"> <rebind input="js5_ "/> </action> <action name="v_power_toggle"> <rebind input="js5_ "/> </action> <action name="v_power_toggle_shields"> <rebind input="js5_ "/> </action> <action name="v_power_toggle_thrusters"> <rebind input="js5_ "/> </action> <action name="v_power_toggle_weapons"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="spaceship_hud"> <action name="v_hud_cancel"> <rebind input="js5_ "/> </action> <action name="v_hud_confirm"> <rebind input="js5_ "/> </action> <action name="v_hud_focused_cycle_mode_back"> <rebind input="js5_ "/> </action> <action name="v_hud_focused_cycle_mode_fwd"> <rebind input="js5_ "/> </action> <action name="v_hud_interact_toggle"> <rebind input="js5_ "/> </action> <action name="v_hud_left_panel_down"> <rebind input="js5_ "/> </action> <action name="v_hud_left_panel_left"> <rebind input="js5_ "/> </action> <action name="v_hud_left_panel_right"> <rebind input="js5_ "/> </action> <action name="v_hud_left_panel_up"> <rebind input="js5_ "/> </action> <action name="v_hud_open_scoreboard"> <rebind input="js5_ "/> </action> <action name="v_starmap"> <rebind input="js5_ "/> </action> <action name="visor_wipe"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="lights_controller"> <action name="v_lights"> <rebind input="js5_ "/> </action> <action name="v_toggle_cabin_lights"> <rebind input="js5_ "/> </action> <action name="v_toggle_running_lights"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="stopwatch"> <action name="stopwatch_reset"> <rebind input="js5_ "/> </action> <action name="stopwatch_trigger"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="player"> <action name="ammoRepool"> <rebind input="js5_ "/> </action> <action name="attack1"> <rebind input="js5_ "/> </action> <action name="combathealtarget"> <rebind input="js5_ "/> </action> <action name="consume"> <rebind input="js5_ "/> </action> <action name="customize"> <rebind input="js5_ "/> </action> <action name="drop"> <rebind input="js5_ "/> </action> <action name="fixed_speed_decrement"> <rebind input="js5_ "/> </action> <action name="fixed_speed_increment"> <rebind input="js5_ "/> </action> <action name="force_respawn"> <rebind input="js5_ "/> </action> <action name="free_thirdperson_camera"> <rebind input="js5_ "/> </action> <action name="gp_crouch"> <rebind input="js5_ "/> </action> <action name="gp_movex"> <rebind input="js5_ "/> </action> <action name="gp_movey"> <rebind input="js5_ "/> </action> <action name="gp_rotatepitch"> <rebind input="js5_ "/> </action> <action name="gp_rotateyaw"> <rebind input="js5_ "/> </action> <action name="holster"> <rebind input="js5_ "/> </action> <action name="inspect"> <rebind input="js5_ "/> </action> <action name="interact_with_scope"> <rebind input="js5_ "/> </action> <action name="jump"> <rebind input="js5_ "/> </action> <action name="leanleft"> <rebind input="js5_ "/> </action> <action name="leanright"> <rebind input="js5_ "/> </action> <action name="ledgegrab"> <rebind input="js5_ "/> </action> <action name="melee_AttackHeavyLeft"> <rebind input="js5_ "/> </action> <action name="melee_AttackHeavyRight"> <rebind input="js5_ "/> </action> <action name="melee_AttackLightLeft"> <rebind input="js5_ "/> </action> <action name="melee_AttackLightRight"> <rebind input="js5_ "/> </action> <action name="melee_AttackSyringeStab"> <rebind input="js5_ "/> </action> <action name="melee_block"> <rebind input="js5_ "/> </action> <action name="moveback"> <rebind input="js5_ "/> </action> <action name="moveforward"> <rebind input="js5_ "/> </action> <action name="moveleft"> <rebind input="js5_ "/> </action> <action name="moveright"> <rebind input="js5_ "/> </action> <action name="nextitem"> <rebind input="js5_ "/> </action> <action name="nextweapon"> <rebind input="js5_ "/> </action> <action name="pc_conversation_option1"> <rebind input="js5_ "/> </action> <action name="pc_conversation_option2"> <rebind input="js5_ "/> </action> <action name="pc_conversation_option3"> <rebind input="js5_ "/> </action> <action name="pc_conversation_option4"> <rebind input="js5_ "/> </action> <action name="pc_conversation_option5"> <rebind input="js5_ "/> </action> <action name="pc_conversation_option_down"> <rebind input="js5_ "/> </action> <action name="pc_conversation_option_select"> <rebind input="js5_ "/> </action> <action name="pc_conversation_option_up"> <rebind input="js5_ "/> </action> <action name="pl_hud_open_scoreboard"> <rebind input="js5_ "/> </action> <action name="port_modification_select"> <rebind input="js5_ "/> </action> <action name="prevItem"> <rebind input="js5_ "/> </action> <action name="prevweapon"> <rebind input="js5_ "/> </action> <action name="prone"> <rebind input="js5_ "/> </action> <action name="reload"> <rebind input="js5_ "/> </action> <action name="reloadSecondary"> <rebind input="js5_ "/> </action> <action name="restrain"> <rebind input="js5_ "/> </action> <action name="selectUnarmedCombat"> <rebind input="js5_ "/> </action> <action name="select_gadget_pit"> <rebind input="js5_ "/> </action> <action name="select_meleeweapon_pit"> <rebind input="js5_ "/> </action> <action name="select_primary_pit"> <rebind input="js5_ "/> </action> <action name="select_secondary_pit"> <rebind input="js5_ "/> </action> <action name="select_sidearm_pit"> <rebind input="js5_ "/> </action> <action name="ship_recall"> <rebind input="js5_ "/> </action> <action name="sprint"> <rebind input="js5_ "/> </action> <action name="stabilize"> <rebind input="js5_ "/> </action> <action name="takedown_lethal"> <rebind input="js5_ "/> </action> <action name="takedown_nonLethal"> <rebind input="js5_ "/> </action> <action name="thirdperson"> <rebind input="js5_ "/> </action> <action name="throw_overhand"> <rebind input="js5_ "/> </action> <action name="throw_underhand"> <rebind input="js5_ "/> </action> <action name="toggleAttachHelmet"> <rebind input="js5_ "/> </action> <action name="toggleEquipHelmet"> <rebind input="js5_ "/> </action> <action name="toggleHelmetState"> <rebind input="js5_ "/> </action> <action name="toggle_flashlight"> <rebind input="js5_ "/> </action> <action name="use"> <rebind input="js5_ "/> </action> <action name="v_starmap"> <rebind input="js5_ "/> </action> <action name="visor_wipe"> <rebind input="js5_ "/> </action> <action name="walk"> <rebind input="js5_ "/> </action> <action name="weapon_auxiliary_action"> <rebind input="js5_ "/> </action> <action name="weapon_change_firemode"> <rebind input="js5_ "/> </action> <action name="weapon_melee"> <rebind input="js5_ "/> </action> <action name="weapon_zeroing_decrease"> <rebind input="js5_ "/> </action> <action name="weapon_zeroing_increase"> <rebind input="js5_ "/> </action> <action name="zoom"> <rebind input="js5_ "/> </action> <action name="zoom_in"> <rebind input="js5_ "/> </action> <action name="zoom_out"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="prone"> <action name="prone_rollleft"> <rebind input="js5_ "/> </action> <action name="prone_rollright"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="mapui"> <action name="mapui_action_clearroute"> <rebind input="js5_ "/> </action> <action name="mapui_action_goto_selection"> <rebind input="js5_ "/> </action> <action name="mapui_action_mylocation"> <rebind input="js5_ "/> </action> <action name="mapui_action_planroute"> <rebind input="js5_ "/> </action> <action name="mapui_action_step_back"> <rebind input="js5_ "/> </action> <action name="mapui_action_toggle_view_entire_zone"> <rebind input="js5_ "/> </action> <action name="mapui_action_togglepin"> <rebind input="js5_ "/> </action> <action name="mapui_cycle_section_backward"> <rebind input="js5_ "/> </action> <action name="mapui_cycle_section_forward"> <rebind input="js5_ "/> </action> <action name="mapui_cycle_zone_backward"> <rebind input="js5_ "/> </action> <action name="mapui_cycle_zone_forward"> <rebind input="js5_ "/> </action> <action name="mapui_pan_back"> <rebind input="js5_ "/> </action> <action name="mapui_pan_down"> <rebind input="js5_ "/> </action> <action name="mapui_pan_forward"> <rebind input="js5_ "/> </action> <action name="mapui_pan_left"> <rebind input="js5_ "/> </action> <action name="mapui_pan_right"> <rebind input="js5_ "/> </action> <action name="mapui_pan_up"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="tractor_beam"> <action name="tractor_beam_decrease_distance"> <rebind input="js5_button4"/> </action> <action name="tractor_beam_detach"> <rebind input="js5_ "/> </action> <action name="tractor_beam_increase_distance"> <rebind input="js5_button3"/> </action> <action name="tractor_beam_rotate"> <rebind input="js5_ "/> </action> <action name="tractor_beam_rotate_x"> <rebind input="js5_ "/> </action> <action name="tractor_beam_rotate_z_down"> <rebind input="js5_ "/> </action> <action name="tractor_beam_rotate_z_up"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="zero_gravity_eva"> <action name="eva_boost"> <rebind input="js5_ "/> </action> <action name="eva_brake"> <rebind input="js5_ "/> </action> <action name="eva_roll"> <rebind input="js5_ "/> </action> <action name="eva_roll_left"> <rebind input="js5_ "/> </action> <action name="eva_roll_right"> <rebind input="js5_ "/> </action> <action name="eva_strafe_back"> <rebind input="js5_ "/> </action> <action name="eva_strafe_down"> <rebind input="js5_ "/> </action> <action name="eva_strafe_forward"> <rebind input="js5_ "/> </action> <action name="eva_strafe_lateral"> <rebind input="js5_ "/> </action> <action name="eva_strafe_left"> <rebind input="js5_ "/> </action> <action name="eva_strafe_longitudinal"> <rebind input="js5_ "/> </action> <action name="eva_strafe_right"> <rebind input="js5_ "/> </action> <action name="eva_strafe_up"> <rebind input="js5_ "/> </action> <action name="eva_strafe_vertical"> <rebind input="js5_ "/> </action> <action name="eva_toggle_headlook_mode"> <rebind input="js5_ "/> </action> <action name="eva_view_pitch"> <rebind input="js5_ "/> </action> <action name="eva_view_pitch_down"> <rebind input="js5_ "/> </action> <action name="eva_view_pitch_up"> <rebind input="js5_ "/> </action> <action name="eva_view_yaw"> <rebind input="js5_ "/> </action> <action name="eva_view_yaw_left"> <rebind input="js5_ "/> </action> <action name="eva_view_yaw_right"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="zero_gravity_traversal"> <action name="zgt_detach"> <rebind input="js5_ "/> </action> <action name="zgt_launch"> <rebind input="js5_ "/> </action> <action name="zgt_roll_left"> <rebind input="js5_ "/> </action> <action name="zgt_roll_right"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="vehicle_general"> <action name="v_close_all_doors"> <rebind input="js5_ "/> </action> <action name="v_flightready"> <rebind input="js5_ "/> </action> <action name="v_horn"> <rebind input="js5_button22"/> </action> <action name="v_lock_all_doors"> <rebind input="js5_ "/> </action> <action name="v_lock_all_ports"> <rebind input="js5_ "/> </action> <action name="v_open_all_doors"> <rebind input="js5_ "/> </action> <action name="v_starmap"> <rebind input="js5_ "/> </action> <action name="v_toggle_all_doorlocks"> <rebind input="js5_ "/> </action> <action name="v_toggle_all_doors"> <rebind input="js5_ "/> </action> <action name="v_toggle_all_portlocks"> <rebind input="js5_ "/> </action> <action name="v_unlock_all_doors"> <rebind input="js5_ "/> </action> <action name="v_unlock_all_ports"> <rebind input="js5_ "/> </action> <action name="v_view_cycle_fwd"> <rebind input="js5_ "/> </action> <action name="v_view_freelook_mode"> <rebind input="js5_ "/> </action> <action name="v_view_pitch"> <rebind input="js5_y"/> </action> <action name="v_view_yaw"> <rebind input="js5_x"/> </action> <action name="v_view_zoom_in"> <rebind input="js5_ "/> </action> <action name="v_view_zoom_out"> <rebind input="js5_ "/> </action> <action name="visor_wipe"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="vehicle_driver"> <action name="v_boost"> <rebind input="js5_button4"/> </action> <action name="v_brake"> <rebind input="js5_button3"/> </action> <action name="v_lock_rotation"> <rebind input="js5_ "/> </action> <action name="v_mgv_switch_brake_on_idle"> <rebind input="js5_ "/> </action> <action name="v_move"> <rebind input="js5_z"/> </action> <action name="v_move_back"> <rebind input="js5_ "/> </action> <action name="v_move_forward"> <rebind input="js5_ "/> </action> <action name="v_pitch"> <rebind input="js5_y"/> </action> <action name="v_pitch_down"> <rebind input="js5_ "/> </action> <action name="v_pitch_up"> <rebind input="js5_ "/> </action> <action name="v_view_dynamic_zoom_abs"> <rebind input="js5_ "/> </action> <action name="v_view_dynamic_zoom_abs_toggle"> <rebind input="js5_ "/> </action> <action name="v_view_dynamic_zoom_rel"> <rebind input="js5_ "/> </action> <action name="v_view_dynamic_zoom_rel_in"> <rebind input="js5_hat1_up"/> </action> <action name="v_view_dynamic_zoom_rel_out"> <rebind input="js5_hat1_down"/> </action> <action name="v_yaw"> <rebind input="js2_rotz"/> </action> <action name="v_yaw_left"> <rebind input="js5_ "/> </action> <action name="v_yaw_right"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="spectator"> <action name="spectate_free_look"> <rebind input="js5_ "/> </action> <action name="spectate_gen_nextcamera"> <rebind input="js5_ "/> </action> <action name="spectate_gen_nextmode"> <rebind input="js5_ "/> </action> <action name="spectate_gen_prevmode"> <rebind input="js5_ "/> </action> <action name="spectate_next_target"> <rebind input="js5_button1"/> </action> <action name="spectate_prev_target"> <rebind input="js5_button2"/> </action> <action name="spectate_rotatepitch"> <rebind input="js5_y"/> </action> <action name="spectate_rotatepitch_mouse"> <rebind input="js5_y"/> </action> <action name="spectate_rotateyaw"> <rebind input="js5_x"/> </action> <action name="spectate_rotateyaw_mouse"> <rebind input="js5_x"/> </action> <action name="spectate_speed_decrement"> <rebind input="js5_ "/> </action> <action name="spectate_speed_increment"> <rebind input="js5_ "/> </action> <action name="spectate_toggle_hud"> <rebind input="js5_ "/> </action> <action name="spectate_toggle_lock_target"> <rebind input="js5_ "/> </action> <action name="spectate_toggle_thirdperson"> <rebind input="js2_ "/> </action> <action name="spectate_zoom"> <rebind input="js5_ "/> </action> <action name="spectate_zoom_in"> <rebind input="js5_hat1_up"/> </action> <action name="spectate_zoom_out"> <rebind input="js5_hat1_down"/> </action> </actionmap> <actionmap name="default"> <action name="cycle_chat_lobby"> <rebind input="js5_ "/> </action> <action name="flashui_backspace"> <rebind input="js2_button3"/> </action> <action name="flashui_down"> <rebind input="js2_hat1_down"/> </action> <action name="flashui_kp_2"> <rebind input="js2_button7"/> </action> <action name="flashui_kp_3"> <rebind input="js2_button4"/> </action> <action name="flashui_kp_4"> <rebind input="js2_button5"/> </action> <action name="flashui_kp_7"> <rebind input="js2_button6"/> </action> <action name="flashui_left"> <rebind input="js2_hat1_left"/> </action> <action name="flashui_return"> <rebind input="js2_button2"/> </action> <action name="flashui_right"> <rebind input="js2_hat1_right"/> </action> <action name="flashui_up"> <rebind input="js2_hat1_up"/> </action> <action name="focus_on_chat_textinput"> <rebind input="js5_ "/> </action> <action name="notification_accept"> <rebind input="js5_ "/> </action> <action name="notification_decline"> <rebind input="js5_ "/> </action> <action name="pl_exit"> <rebind input="js5_ "/> </action> <action name="ready"> <rebind input="js2_button1"/> </action> <action name="respawn"> <rebind input="js2_button1"/> </action> <action name="retry"> <rebind input="js2_button1"/> </action> <action name="toggle_chat"> <rebind input="js5_ "/> </action> <action name="toggle_contact"> <rebind input="js5_ "/> </action> <action name="ui_hide_hint"> <rebind input="js2_button2"/> </action> </actionmap> <actionmap name="player_emotes"> <action name="emote_agree"> <rebind input="js5_ "/> </action> <action name="emote_angry"> <rebind input="js5_ "/> </action> <action name="emote_atease"> <rebind input="kb1_np_1"/> <rebind input="js5_ "/> </action> <action name="emote_attention"> <rebind input="js5_ "/> </action> <action name="emote_blah"> <rebind input="js5_ "/> </action> <action name="emote_bored"> <rebind input="js5_ "/> </action> <action name="emote_bow"> <rebind input="js5_ "/> </action> <action name="emote_burp"> <rebind input="js5_ "/> </action> <action name="emote_cheer"> <rebind input="js5_ "/> </action> <action name="emote_chicken"> <rebind input="kb1_np_7"/> <rebind input="js5_ "/> </action> <action name="emote_clap"> <rebind input="kb1_np_8"/> <rebind input="js5_ "/> </action> <action name="emote_come"> <rebind input="kb1_np_2"/> <rebind input="js5_ "/> </action> <action name="emote_cry"> <rebind input="js5_ "/> </action> <action name="emote_cs_forward"> <rebind input="kb1_ "/> <rebind input="js5_ "/> </action> <action name="emote_cs_left"> <rebind input="kb1_ "/> <rebind input="js5_ "/> </action> <action name="emote_cs_no"> <rebind input="kb1_ "/> <rebind input="js5_ "/> </action> <action name="emote_cs_right"> <rebind input="kb1_ "/> <rebind input="js5_ "/> </action> <action name="emote_cs_stop"> <rebind input="kb1_ "/> <rebind input="js5_ "/> </action> <action name="emote_cs_yes"> <rebind input="kb1_ "/> <rebind input="js5_ "/> </action> <action name="emote_dance"> <rebind input="kb1_np_3"/> <rebind input="js5_ "/> </action> <action name="emote_disagree"> <rebind input="kb1_np_4"/> <rebind input="js5_ "/> </action> <action name="emote_failure"> <rebind input="js5_ "/> </action> <action name="emote_flex"> <rebind input="js5_ "/> </action> <action name="emote_flirt"> <rebind input="js5_ "/> </action> <action name="emote_gasp"> <rebind input="js5_ "/> </action> <action name="emote_gloat"> <rebind input="js5_ "/> </action> <action name="emote_greet"> <rebind input="js5_ "/> </action> <action name="emote_laugh"> <rebind input="kb1_np_5"/> <rebind input="js5_ "/> </action> <action name="emote_launch"> <rebind input="js5_ "/> </action> <action name="emote_point"> <rebind input="js5_ "/> </action> <action name="emote_rude"> <rebind input="js5_ "/> </action> <action name="emote_salute"> <rebind input="kb1_np_6"/> <rebind input="js5_ "/> </action> <action name="emote_sit"> <rebind input="kb1_np_9"/> <rebind input="js5_ "/> </action> <action name="emote_sleep"> <rebind input="js5_ "/> </action> <action name="emote_smell"> <rebind input="js5_ "/> </action> <action name="emote_taunt"> <rebind input="js5_ "/> </action> <action name="emote_threaten"> <rebind input="js5_ "/> </action> <action name="emote_wait"> <rebind input="js5_ "/> </action> <action name="emote_wave"> <rebind input="js5_ "/> </action> <action name="emote_whistle"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="player_input_optical_tracking"> <action name="foip_cyclechannel"> <rebind input="js2_ "/> </action> <action name="foip_pushtotalk"> <rebind input="js5_button9"/> </action> <action name="foip_pushtotalk_proximity"> <rebind input="js2_ "/> </action> <action name="foip_recalibrate"> <rebind input="js2_ "/> </action> <action name="foip_viewownplayer"> <rebind input="js2_ "/> </action> <action name="headtrack_camera_enabled"> <rebind input="js5_ "/> </action> <action name="headtrack_enabled"> <rebind input="js5_ "/> </action> <action name="headtrack_hold"> <rebind input="js2_ "/> </action> <action name="headtrack_recenter_device"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="player_choice"> <action name="pc_camera_orbit"> <rebind input="js5_ "/> </action> <action name="pc_focus"> <rebind input="js5_button7"/> </action> <action name="pc_interaction_mode"> <rebind input="js5_button6"/> </action> <action name="pc_interaction_select"> <rebind input="js5_ "/> </action> <action name="pc_item_primary"> <rebind input="js5_ "/> </action> <action name="pc_item_secondary"> <rebind input="js5_ "/> </action> <action name="pc_personal_back"> <rebind input="js5_ "/> </action> <action name="pc_personal_thought"> <rebind input="js5_ "/> </action> <action name="pc_pit_emotes"> <rebind input="js5_ "/> </action> <action name="pc_pit_flight_systems"> <rebind input="js5_ "/> </action> <action name="pc_pit_inventory"> <rebind input="js5_ "/> </action> <action name="pc_pit_item_actions"> <rebind input="js5_ "/> </action> <action name="pc_pit_item_drop"> <rebind input="js5_ "/> </action> <action name="pc_pit_item_unstown"> <rebind input="js5_ "/> </action> <action name="pc_pit_looting"> <rebind input="js5_ "/> </action> <action name="pc_pit_looting_toggle_view"> <rebind input="js5_ "/> </action> <action name="pc_pit_looting_toggle_weapon_attachments"> <rebind input="js5_ "/> </action> <action name="pc_pit_miningmode_actions"> <rebind input="js5_ "/> </action> <action name="pc_pit_mobiglas_actions"> <rebind input="js5_ "/> </action> <action name="pc_pit_player_actions"> <rebind input="js5_ "/> </action> <action name="pc_pit_remote_turrets"> <rebind input="js5_ "/> </action> <action name="pc_pit_ship_systems"> <rebind input="js5_ "/> </action> <action name="pc_pit_vehicle_actions"> <rebind input="js5_ "/> </action> <action name="pc_pit_weapon_selection"> <rebind input="js5_ "/> </action> <action name="pc_pit_weapons_systems"> <rebind input="js5_ "/> </action> <action name="pc_qs_consumables"> <rebind input="js5_ "/> </action> <action name="pc_qs_grenades"> <rebind input="js5_ "/> </action> <action name="pc_qs_weapons_pit_primary"> <rebind input="js5_ "/> </action> <action name="pc_qs_weapons_pit_secondary"> <rebind input="js5_ "/> </action> <action name="pc_qs_weapons_pit_sidearm"> <rebind input="js5_ "/> </action> <action name="pc_screen_focus_down"> <rebind input="js5_ "/> </action> <action name="pc_screen_focus_left"> <rebind input="js5_ "/> </action> <action name="pc_screen_focus_right"> <rebind input="js5_ "/> </action> <action name="pc_screen_focus_up"> <rebind input="js5_ "/> </action> <action name="pc_select"> <rebind input="js5_button1"/> </action> <action name="pc_ui_back"> <rebind input="js5_ "/> </action> <action name="pc_zoom_in"> <rebind input="js5_ "/> </action> <action name="pc_zoom_out"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="view_director_mode"> <action name="view_fov_in"> <rebind input="js5_ "/> </action> <action name="view_fov_out"> <rebind input="js5_ "/> </action> <action name="view_fstop_in"> <rebind input="js5_ "/> </action> <action name="view_fstop_out"> <rebind input="js5_ "/> </action> <action name="view_restore_defaults"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="RemoteRigidEntityController"> <action name="remote_action1"> <rebind input="js5_ "/> </action> <action name="remote_action2"> <rebind input="js5_ "/> </action> <action name="remote_moveBack"> <rebind input="js5_ "/> </action> <action name="remote_moveDown"> <rebind input="js5_ "/> </action> <action name="remote_moveForward"> <rebind input="js5_ "/> </action> <action name="remote_moveLeft"> <rebind input="js5_ "/> </action> <action name="remote_moveRight"> <rebind input="js5_ "/> </action> <action name="remote_moveUp"> <rebind input="js5_ "/> </action> <action name="remote_rollLeft"> <rebind input="js5_ "/> </action> <action name="remote_rollRight"> <rebind input="js5_ "/> </action> <action name="remote_scaleDown"> <rebind input="js5_ "/> </action> <action name="remote_scaleUp"> <rebind input="js5_ "/> </action> <action name="remote_stopControl"> <rebind input="js5_ "/> </action> <action name="remote_switchControl"> <rebind input="js5_ "/> </action> <action name="remote_switchTarget"> <rebind input="js5_ "/> </action> </actionmap> <actionmap name="server_renderer"> <action name="v_view_cycle_fwd"> <rebind input="js5_ "/> </action> </actionmap> </ActionMaps>
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Here is what i get when i save the same profile with DoUrVerse without any edits (it mixup everything and delete some inputs)
<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="4-x-x_3virtual" duvId="0"> <CustomisationUIHeader label="4-x-x_3virtual" description="" image=""> <devices> <joystick instance="1" /> <keyboard instance="1" /> <joystick instance="2" /> <joystick instance="3" /> </devices> <categories> <category label="@ui_CCSeatGeneral" /> <category label="@ui_CCSpaceFlight" /> <category label="" /> <category label="@ui_CCTurrets" /> <category label="@ui_CGLightControllerDesc" /> <category label="@ui_CCFPS" /> <category label="@ui_CCEVA" /> <category label="@ui_CCEVAZGT" /> <category label="@ui_CCVehicle" /> <category label="@ui_CGEASpectator" /> <category label="@ui_CGUIGeneral" /> <category label="@ui_CGOpticalTracking" /> <category label="@ui_CGInteraction" /> <category label="@ui_CCCamera" /> </categories> </CustomisationUIHeader> <options type="joystick" instance="1" Product="Star Citizen Controller V1 {000A2E8A-0000-0000-0000-504944564944}" /> <options type="keyboard" instance="1" Product="Clavier {6F1D2B61-D5A0-11CF-BFC7-444553540000}" /> <options type="joystick" instance="2" Product="Saitek Pro Flight Combat Rudder Pedals {076406A3-0000-0000-0000-504944564944}" /> <options type="joystick" instance="3" Product="Thrustmaster Combined {FFFF044F-0000-0000-0000-504944564944}" /> <modifiers /> <actionmap name="seat_general"> <action name="v_eject" /> <action name="v_emergency_exit" /> <action name="v_enter_remote_turret_1" /> <action name="v_enter_remote_turret_2" /> <action name="v_enter_remote_turret_3" /> <action name="v_operator_mode_cycle_back" /> <action name="v_operator_mode_cycle_forward"> <rebind input="js5_button10" /> </action> <action name="v_set_flight_mode"> <rebind input="kb1_rctrl+1" /> </action> <action name="v_set_quantum_mode"> <rebind input="kb1_rctrl+3" /> </action> <action name="v_set_scan_mode"> <rebind input="kb1_rctrl+2" /> </action> <action name="v_toggle_flight_mode"> <rebind input="js1_button1" /> </action> <action name="v_toggle_guns_mode"> <rebind input="js1_button3" /> </action> <action name="v_toggle_mining_mode"> <rebind input="js5_button18" /> </action> <action name="v_toggle_missile_mode"> <rebind input="kb1_rctrl+m" /> <rebind input="js1_button4" /> </action> <action name="v_toggle_quantum_mode"> <rebind input="js1_button2" /> </action> <action name="v_toggle_salvage_mode"> <rebind input="js1_button5" /> </action> <action name="v_toggle_scan_mode"> <rebind input="js5_button11" /> </action> <action name="v_view_look_behind"> <rebind input="js5_button21" /> </action> <action name="v_set_mining_mode" /> <action name="v_set_salvage_mode" /> <action name="v_set_missile_mode" /> <action name="v_set_guns_mode" /> </actionmap> <actionmap name="spaceship_general"> <action name="pc_conversation_option1" /> <action name="pc_conversation_option2" /> <action name="pc_conversation_option3" /> <action name="pc_conversation_option4" /> <action name="pc_conversation_option5" /> <action name="v_close_all_doors"> <rebind input="js5_button14" /> </action> <action name="v_cooler_throttle_down"> <rebind input="kb1_rctrl+4" /> </action> <action name="v_cooler_throttle_up"> <rebind input="kb1_rctrl+5" /> </action> <action name="v_flightready" /> <action name="v_lock_all_doors"> <rebind input="kb1_rctrl+7" /> <rebind input="js5_button14" /> </action> <action name="v_lock_all_ports" /> <action name="v_open_all_doors"> <rebind input="js5_button13" /> </action> <action name="v_self_destruct" /> <action name="v_toggle_all_doorlocks" /> <action name="v_toggle_all_doors"> <rebind input="kb1_rctrl+6" /> </action> <action name="v_toggle_all_portlocks" /> <action name="v_unlock_all_doors"> <rebind input="kb1_rctrl+8" /> </action> <action name="v_unlock_all_ports" /> <action name="spectate_enterpuremode" /> </actionmap> <actionmap name="vehicle_mfd"> <action name="v_mfd_interact_cycle_backwards_long" /> <action name="v_mfd_interact_cycle_forwards_long" /> <action name="v_mfd_movement_down_short" /> <action name="v_mfd_movement_left_short" /> <action name="v_mfd_movement_right_short" /> <action name="v_mfd_movement_up_short" /> <action name="v_mfd_select_view_comms_short"> <rebind input="js1_button1" /> </action> <action name="v_mfd_select_view_configuration_short"> <rebind input="js1_button2" /> </action> <action name="v_mfd_select_view_diagnostics_short"> <rebind input="js1_button3" /> </action> <action name="v_mfd_select_view_ifcs_short"> <rebind input="js1_button4" /> </action> <action name="v_mfd_select_view_resource_network_short"> <rebind input="js1_button5" /> </action> <action name="v_mfd_select_view_scanning_short"> <rebind input="js1_button6" /> </action> <action name="v_mfd_select_view_self_status_short"> <rebind input="js1_button7" /> </action> <action name="v_mfd_select_view_target_status_short"> <rebind input="js1_button8" /> </action> <action name="v_mfd_soft_select_mfd_1_short"> <rebind input="js1_button9" /> </action> <action name="v_mfd_soft_select_mfd_2_short"> <rebind input="js1_button10" /> </action> <action name="v_mfd_soft_select_mfd_3_short"> <rebind input="js1_button11" /> </action> <action name="v_mfd_soft_select_mfd_4_short"> <rebind input="js1_button12" /> </action> <action name="v_mfd_interact_cycle_forwards_short" /> <action name="v_mfd_interact_cycle_backwards_short" /> <action name="v_mfd_movement_up_long" /> <action name="v_mfd_movement_down_long" /> <action name="v_mfd_movement_left_long" /> <action name="v_mfd_movement_right_long" /> <action name="v_mfd_soft_select_mfd_primary_short" /> <action name="v_mfd_soft_select_mfd_primary_long" /> <action name="v_mfd_soft_select_cast_left_short" /> <action name="v_mfd_soft_select_cast_left_long" /> <action name="v_mfd_soft_select_cast_right_short" /> <action name="v_mfd_soft_select_cast_right_long" /> <action name="v_mfd_soft_select_mfd_1_long" /> <action name="v_mfd_soft_select_mfd_2_long" /> <action name="v_mfd_soft_select_mfd_3_long" /> <action name="v_mfd_soft_select_mfd_4_long" /> <action name="v_mfd_soft_select_mfd_5_short" /> <action name="v_mfd_soft_select_mfd_5_long" /> <action name="v_mfd_soft_select_mfd_6_short" /> <action name="v_mfd_soft_select_mfd_6_long" /> <action name="v_mfd_soft_select_mfd_7_short" /> <action name="v_mfd_soft_select_mfd_7_long" /> <action name="v_mfd_soft_select_mfd_8_short" /> <action name="v_mfd_soft_select_mfd_8_long" /> <action name="v_mfd_soft_select_mfd_9_short" /> <action name="v_mfd_soft_select_mfd_9_long" /> <action name="v_mfd_soft_select_mfd_10_short" /> <action name="v_mfd_soft_select_mfd_10_long" /> <action name="v_mfd_select_view_self_status_long" /> <action name="v_mfd_select_view_target_status_long" /> <action name="v_mfd_select_view_scanning_long" /> <action name="v_mfd_select_view_configuration_long" /> <action name="v_mfd_select_view_comms_long" /> <action name="v_mfd_select_view_ifcs_long" /> <action name="v_mfd_select_view_diagnostics_long" /> <action name="v_mfd_select_view_resource_network_long" /> </actionmap> <actionmap name="spaceship_view"> <action name="v_ads_cycle_tracking"> <rebind input="js5_button33" /> </action> <action name="v_ads_toggle"> <rebind input="js5_button2" /> </action> <action name="v_view_cycle_fwd" /> <action name="v_view_cycle_internal_fwd" /> <action name="v_view_dynamic_zoom_abs" /> <action name="v_view_dynamic_zoom_abs_toggle" /> <action name="v_view_dynamic_zoom_rel" /> <action name="v_view_dynamic_zoom_rel_in"> <rebind input="js5_hat1_up" /> </action> <action name="v_view_dynamic_zoom_rel_out"> <rebind input="js5_hat1_down" /> </action> <action name="v_view_freelook_mode" /> <action name="v_view_interact" /> <action name="v_view_mode" /> <action name="v_view_option" /> <action name="v_view_pitch"> <rebind input="js5_y" /> </action> <action name="v_view_pitch_down" /> <action name="v_view_pitch_up" /> <action name="v_view_yaw"> <rebind input="js5_x" /> </action> <action name="v_view_yaw_left" /> <action name="v_view_yaw_right" /> <action name="v_view_zoom_in" /> <action name="v_view_zoom_out" /> <action name="v_view_yaw_mouse" /> <action name="v_view_yaw_absolute" /> <action name="v_view_pitch_mouse" /> <action name="v_view_pitch_absolute" /> <action name="v_view_roll_absolute" /> <action name="v_ads_hold" /> <action name="v_ads_stable_max_zoom_hold" /> </actionmap> <actionmap name="spaceship_movement"> <action name="v_accel_range_abs"> <rebind input="js5_rotz" /> </action> <action name="v_accel_range_down" /> <action name="v_accel_range_rel" /> <action name="v_accel_range_up" /> <action name="v_afterburner"> <rebind input="js5_button8" /> </action> <action name="v_atc_loading_area_request" /> <action name="v_atc_request"> <rebind input="js5_button24" /> </action> <action name="v_auto_precision_mode_off" /> <action name="v_auto_precision_mode_on" /> <action name="v_auto_precision_mode_toggle"> <rebind input="kb1_rctrl+m" /> </action> <action name="v_autoland" /> <action name="v_deploy_landing_system"> <rebind input="kb1_rctrl+n" /> </action> <action name="v_ifcs_esp_hold" /> <action name="v_ifcs_gravity_compensation_off" /> <action name="v_ifcs_gravity_compensation_on" /> <action name="v_ifcs_gsafe_off" /> <action name="v_ifcs_gsafe_on" /> <action name="v_ifcs_speed_limiter_abs"> <rebind input="js5_slider2" /> </action> <action name="v_ifcs_throttle_set_normal" /> <action name="v_ifcs_throttle_set_sticky" /> <action name="v_ifcs_throttle_swap_mode" /> <action name="v_ifcs_toggle_esp"> <rebind input="js5_button32" /> </action> <action name="v_ifcs_toggle_gforce_safety"> <rebind input="js5_button31" /> </action> <action name="v_ifcs_toggle_gravity_compensation" /> <action name="v_ifcs_toggle_vector_decoupling" /> <action name="v_lock_rotation" /> <action name="v_master_mode_cycle" /> <action name="v_master_mode_cycle_long" /> <action name="v_master_mode_set_nav" /> <action name="v_master_mode_set_scm" /> <action name="v_pitch"> <rebind input="js5_y" /> </action> <action name="v_pitch_down" /> <action name="v_pitch_up" /> <action name="v_retract_landing_system"> <rebind input="kb1_rctrl+j" /> </action> <action name="v_roll"> <rebind input="js2_rotz" /> </action> <action name="v_roll_left" /> <action name="v_roll_right" /> <action name="v_space_brake" /> <action name="v_strafe_back" /> <action name="v_strafe_down" /> <action name="v_strafe_forward" /> <action name="v_strafe_lateral" /> <action name="v_strafe_left"> <rebind input="js2_x" /> </action> <action name="v_strafe_longitudinal"> <rebind input="js5_z" /> </action> <action name="v_strafe_longitudinal_invert" /> <action name="v_strafe_right"> <rebind input="js2_y" /> </action> <action name="v_strafe_trim_reset_long" /> <action name="v_strafe_trim_reset_short" /> <action name="v_strafe_trim_set_100_long" /> <action name="v_strafe_trim_set_100_short" /> <action name="v_strafe_trim_set_50_long" /> <action name="v_strafe_trim_set_50_short" /> <action name="v_strafe_trim_set_long" /> <action name="v_strafe_trim_set_short" /> <action name="v_strafe_up" /> <action name="v_strafe_vertical" /> <action name="v_toggle_jump_request" /> <action name="v_toggle_landing_system" /> <action name="v_toggle_vtol" /> <action name="v_toggle_yaw_roll_swap" /> <action name="v_transform_cycle" /> <action name="v_transform_deploy" /> <action name="v_transform_retract" /> <action name="v_yaw"> <rebind input="js5_x" /> </action> <action name="v_yaw_left" /> <action name="v_yaw_right" /> <action name="v_pitch_mouse" /> <action name="v_yaw_mouse" /> <action name="v_roll_mouse" /> <action name="v_toggle_relative_mouse_mode" /> <action name="v_speed_range_up" /> <action name="v_speed_range_down" /> <action name="v_speed_range_rel" /> <action name="v_speed_range_abs" /> <action name="v_ifcs_toggle_speed_limiter" /> <action name="v_ifcs_speed_limiter_reset_scm" /> <action name="v_target_match_vel" /> <action name="v_ifcs_proximity_assist_toggle" /> <action name="v_ifcs_proximity_assist_on" /> <action name="v_ifcs_proximity_assist_off" /> <action name="v_ifcs_reset_gmeter_max" /> </actionmap> <actionmap name="spaceship_quantum"> <action name="v_toggle_qdrive_engagement"> <rebind input="js5_button1" /> </action> </actionmap> <actionmap name="spaceship_docking"> <action name="v_dock_toggle_view" /> <action name="v_invoke_docking" /> <action name="v_toggle_docking_mode" /> </actionmap> <actionmap name="spaceship_targeting"> <action name="v_auto_targeting_disable_long" /> <action name="v_auto_targeting_disable_short" /> <action name="v_auto_targeting_enable_long" /> <action name="v_auto_targeting_enable_short" /> <action name="v_auto_targeting_toggle_long" /> <action name="v_auto_targeting_toggle_short" /> <action name="v_look_ahead_enable" /> <action name="v_look_ahead_start_target_tracking" /> <action name="v_target_lock_selected" /> <action name="v_target_pin_selected" /> <action name="v_target_pin_selected_hold" /> <action name="v_target_remove_all_pins" /> <action name="v_target_toggle_lock_index_1" /> <action name="v_target_toggle_lock_index_2" /> <action name="v_target_toggle_lock_index_3" /> <action name="v_target_toggle_pin_index_1" /> <action name="v_target_toggle_pin_index_1_hold" /> <action name="v_target_toggle_pin_index_2" /> <action name="v_target_toggle_pin_index_2_hold" /> <action name="v_target_toggle_pin_index_3" /> <action name="v_target_toggle_pin_index_3_hold" /> <action name="v_target_tracking_auto_zoom" /> <action name="v_target_unlock" /> <action name="v_target_unpin_selected" /> <action name="v_target_unpin_selected_hold" /> </actionmap> <actionmap name="spaceship_targeting_advanced"> <action name="v_target_cycle_all_back" /> <action name="v_target_cycle_all_fwd" /> <action name="v_target_cycle_all_reset" /> <action name="v_target_cycle_attacker_back" /> <action name="v_target_cycle_attacker_fwd" /> <action name="v_target_cycle_attacker_reset" /> <action name="v_target_cycle_friendly_back" /> <action name="v_target_cycle_friendly_fwd" /> <action name="v_target_cycle_friendly_reset" /> <action name="v_target_cycle_hostile_back" /> <action name="v_target_cycle_hostile_fwd" /> <action name="v_target_cycle_hostile_reset" /> <action name="v_target_cycle_in_view_back" /> <action name="v_target_cycle_in_view_fwd" /> <action name="v_target_cycle_in_view_reset" /> <action name="v_target_cycle_pinned_back" /> <action name="v_target_cycle_pinned_fwd" /> <action name="v_target_cycle_pinned_reset" /> <action name="v_target_cycle_subitem_back" /> <action name="v_target_cycle_subitem_fwd" /> <action name="v_target_cycle_subitem_reset" /> <action name="v_target_under_reticle" /> </actionmap> <actionmap name="spaceship_target_hailing"> <action name="v_target_hail" /> </actionmap> <actionmap name="spaceship_radar"> <action name="v_invoke_ping" /> </actionmap> <actionmap name="spaceship_scanning"> <action name="v_dec_scan_focus_level"> <rebind input="js5_button14" /> </action> <action name="v_inc_scan_focus_level"> <rebind input="js5_button12" /> </action> <action name="v_scanning_trigger_scan"> <rebind input="js5_button2" /> </action> <action name="v_ui_prev_scan_tab" /> <action name="v_ui_next_scan_tab" /> <action name="v_ui_prev_scan_page" /> <action name="v_ui_next_scan_page" /> <action name="v_ui_prev_contact_page" /> <action name="v_ui_next_contact_page" /> <action name="v_ui_prev_contact" /> <action name="v_ui_next_contact" /> </actionmap> <actionmap name="spaceship_mining"> <action name="v_decrease_mining_throttle"> <rebind input="js5_button4" /> </action> <action name="v_increase_mining_throttle"> <rebind input="js5_button3" /> </action> <action name="v_jettison_volatile_cargo"> <rebind input="js5_button30" /> </action> <action name="v_mining_throttle"> <rebind input="js5_slider2" /> </action> <action name="v_mining_use_consumable1"> <rebind input="js5_button15" /> </action> <action name="v_mining_use_consumable2"> <rebind input="js5_button16" /> </action> <action name="v_mining_use_consumable3"> <rebind input="js5_button17" /> </action> <action name="v_toggle_mining_laser_fire"> <rebind input="js5_button1" /> </action> <action name="v_toggle_mining_laser_type"> <rebind input="js5_button2" /> </action> </actionmap> <actionmap name="spaceship_salvage"> <action name="tractor_beam_vehicle_decrease_distance"> <rebind input="js1_button10" /> </action> <action name="tractor_beam_vehicle_increase_distance"> <rebind input="js1_button9" /> </action> <action name="v_salvage_beam_spacing_abs" /> <action name="v_salvage_beam_spacing_rel" /> <action name="v_salvage_cycle_modifiers_focused" /> <action name="v_salvage_cycle_modifiers_left"> <rebind input="js5_button16" /> </action> <action name="v_salvage_cycle_modifiers_right"> <rebind input="js5_button17" /> </action> <action name="v_salvage_cycle_modifiers_structural" /> <action name="v_salvage_decrease_beam_spacing"> <rebind input="js5_button3" /> </action> <action name="v_salvage_focus_all_heads" /> <action name="v_salvage_focus_disintegrate" /> <action name="v_salvage_focus_fracture" /> <action name="v_salvage_focus_left" /> <action name="v_salvage_focus_right" /> <action name="v_salvage_increase_beam_spacing"> <rebind input="js5_button4" /> </action> <action name="v_salvage_nudge_down__left" /> <action name="v_salvage_nudge_down__right" /> <action name="v_salvage_nudge_left__left" /> <action name="v_salvage_nudge_left__right" /> <action name="v_salvage_nudge_right__left" /> <action name="v_salvage_nudge_right__right" /> <action name="v_salvage_nudge_up__left" /> <action name="v_salvage_nudge_up__right" /> <action name="v_salvage_reset_gimbal" /> <action name="v_salvage_toggle_beam_spacing_axis"> <rebind input="js5_button2" /> </action> <action name="v_salvage_toggle_fire_disintegrate" /> <action name="v_salvage_toggle_fire_focused"> <rebind input="js5_button1" /> </action> <action name="v_salvage_toggle_fire_fracture" /> <action name="v_salvage_toggle_fire_left" /> <action name="v_salvage_toggle_fire_right" /> <action name="v_salvage_toggle_gimbal_mode" /> </actionmap> <actionmap name="turret_movement"> <action name="turret_gyromode"> <rebind input="js3_button2" /> </action> <action name="turret_pitch"> <rebind input="js5_y" /> </action> <action name="turret_pitch_down" /> <action name="turret_pitch_up" /> <action name="turret_remote_exit" /> <action name="turret_toggle_mouse_mode"> <rebind input="js4_button1" /> </action> <action name="turret_yaw"> <rebind input="js5_x" /> </action> <action name="turret_yaw_left" /> <action name="turret_yaw_right" /> <action name="turret_pitch_mouse" /> <action name="turret_yaw_mouse" /> <action name="turret_mouse_mode_cycle" /> <action name="turret_mouse_mode_set_vjoy" /> <action name="turret_mouse_mode_set_1to1" /> <action name="turret_mouse_mode_set_pointer" /> <action name="turret_remote_cycle_next" /> <action name="turret_remote_cycle_prev" /> </actionmap> <actionmap name="turret_advanced"> <action name="turret_change_firemode" /> <action name="turret_change_position" /> <action name="turret_esp_hold" /> <action name="turret_esp_toggle"> <rebind input="js3_button11" /> </action> <action name="turret_limiter_abs"> <rebind input="js3_y" /> </action> <action name="turret_limiter_rel"> <rebind input="js2_rotz" /> </action> <action name="turret_limiter_rel_decrease"> <rebind input="js5_hat1_down" /> </action> <action name="turret_limiter_rel_increase"> <rebind input="js5_hat1_up" /> </action> <action name="turret_limiter_toggle" /> <action name="turret_recenter"> <rebind input="js3_button9" /> </action> </actionmap> <actionmap name="spaceship_weapons"> <action name="v_weapon_change_firemode"> <rebind input="js5_button26" /> </action> <action name="v_weapon_convergence_distance_abs" /> <action name="v_weapon_convergence_distance_rel" /> <action name="v_weapon_convergence_distance_rel_decrease" /> <action name="v_weapon_convergence_distance_rel_increase" /> <action name="v_weapon_convergence_distance_set_default" /> <action name="v_weapon_gimbal_mode_cycle_all" /> <action name="v_weapon_gimbal_mode_set_auto" /> <action name="v_weapon_gimbal_mode_set_auto_long" /> <action name="v_weapon_gimbal_mode_set_fixed" /> <action name="v_weapon_gimbal_mode_set_fixed_long" /> <action name="v_weapon_gimbal_mode_set_manual" /> <action name="v_weapon_gimbal_mode_set_manual_long" /> <action name="v_weapon_manual_gimbal_cycle_source" /> <action name="v_weapon_pip_combination_type_set_combined_weapon_group" /> <action name="v_weapon_pip_combination_type_set_single" /> <action name="v_weapon_pip_combination_type_toggle"> <rebind input="js5_button18" /> </action> <action name="v_weapon_pip_fade_off" /> <action name="v_weapon_pip_fade_on" /> <action name="v_weapon_pip_fade_toggle"> <rebind input="kb1_rctrl+." /> </action> <action name="v_weapon_pip_prec_line_off" /> <action name="v_weapon_pip_prec_line_on" /> <action name="v_weapon_pip_prec_line_toggle"> <rebind input="kb1_rctrl+," /> </action> <action name="v_weapon_pip_set_lag" /> <action name="v_weapon_pip_set_lead" /> <action name="v_weapon_pip_toggle_lead_lag"> <rebind input="js5_button20" /> </action> <action name="v_weapon_preset_attack"> <rebind input="js5_button1" /> </action> <action name="v_weapon_preset_guns0"> <rebind input="js4_button9" /> </action> <action name="v_weapon_preset_guns1"> <rebind input="js4_button10" /> </action> <action name="v_weapon_preset_guns2"> <rebind input="js4_button11" /> </action> <action name="v_weapon_preset_guns3"> <rebind input="js4_button12" /> </action> <action name="v_weapon_preset_next" /> <action name="v_weapon_preset_prev" /> <action name="v_weapon_suppress_aim_assists_hold" /> <action name="v_weapon_ui_scale_off" /> <action name="v_weapon_ui_scale_on" /> <action name="v_weapon_ui_scale_toggle"> <rebind input="kb1_rctrl+/" /> </action> <action name="v_weapon_gimbal_mode_cycle_fixed_auto" /> <action name="v_weapon_preset_fire_guns0" /> <action name="v_weapon_preset_fire_guns1" /> <action name="v_weapon_preset_fire_guns2" /> <action name="v_weapon_preset_fire_guns3" /> <action name="v_weapon_preset_next_overflow" /> <action name="v_weapon_preset_prev_overflow" /> <action name="v_weapon_preset_emp" /> <action name="v_weapon_preset_qid_jammer" /> <action name="v_weapon_preset_qid_pulse" /> <action name="v_weapon_preset_qid" /> </actionmap> <actionmap name="spaceship_missiles"> <action name="v_weapon_bombing_hud_range_decrease" /> <action name="v_weapon_bombing_hud_range_increase" /> <action name="v_weapon_bombing_hud_range_reset" /> <action name="v_weapon_bombing_toggle_desired_impact_point" /> <action name="v_weapon_bombing_toggle_desired_impact_point_hold" /> <action name="v_weapon_cycle_missile_back" /> <action name="v_weapon_cycle_missile_fwd"> <rebind input="js5_button5" /> </action> <action name="v_weapon_decrease_max_missiles" /> <action name="v_weapon_increase_max_missiles" /> <action name="v_weapon_launch_missile" /> <action name="v_weapon_launch_missile_cinematic" /> <action name="v_weapon_launch_missile_cinematic_hold" /> <action name="v_weapon_reset_max_missiles" /> <action name="v_weapon_toggle_launch_missile"> <rebind input="js5_button1" /> </action> </actionmap> <actionmap name="spaceship_defensive"> <action name="v_shield_raise_level_back" /> <action name="v_shield_raise_level_down" /> <action name="v_shield_raise_level_forward" /> <action name="v_shield_raise_level_left" /> <action name="v_shield_raise_level_right" /> <action name="v_shield_raise_level_up" /> <action name="v_shield_reset_level" /> <action name="v_weapon_countermeasure_decoy_burst_decrease" /> <action name="v_weapon_countermeasure_decoy_burst_increase" /> <action name="v_weapon_countermeasure_decoy_launch" /> <action name="v_weapon_countermeasure_decoy_launch_panic" /> <action name="v_weapon_countermeasure_noise_launch" /> </actionmap> <actionmap name="spaceship_auto_weapons"> <action name="v_weapon_toggle_ai" /> </actionmap> <actionmap name="spaceship_power"> <action name="v_power_set_off" /> <action name="v_power_set_on" /> <action name="v_power_set_shields_off" /> <action name="v_power_set_shields_on" /> <action name="v_power_set_thrusters_off" /> <action name="v_power_set_thrusters_on" /> <action name="v_power_set_weapons_off" /> <action name="v_power_set_weapons_on" /> <action name="v_power_throttle_down" /> <action name="v_power_throttle_max" /> <action name="v_power_throttle_min" /> <action name="v_power_throttle_up" /> <action name="v_power_toggle" /> <action name="v_power_toggle_shields" /> <action name="v_power_toggle_thrusters" /> <action name="v_power_toggle_weapons" /> <action name="v_engineering_assignment_engine_increase" /> <action name="v_engineering_assignment_engine_decrease" /> <action name="v_engineering_assignment_engine_max" /> <action name="v_engineering_assignment_engine_min" /> <action name="v_engineering_assignment_shields_increase" /> <action name="v_engineering_assignment_shields_decrease" /> <action name="v_engineering_assignment_shields_max" /> <action name="v_engineering_assignment_shields_min" /> <action name="v_engineering_assignment_weapons_increase" /> <action name="v_engineering_assignment_weapons_decrease" /> <action name="v_engineering_assignment_weapons_max" /> <action name="v_engineering_assignment_weapons_min" /> <action name="v_engineering_assignment_reset" /> </actionmap> <actionmap name="spaceship_hud"> <action name="v_hud_cancel" /> <action name="v_hud_confirm" /> <action name="v_hud_focused_cycle_mode_back" /> <action name="v_hud_focused_cycle_mode_fwd" /> <action name="v_hud_interact_toggle" /> <action name="v_hud_left_panel_down" /> <action name="v_hud_left_panel_left" /> <action name="v_hud_left_panel_right" /> <action name="v_hud_left_panel_up" /> <action name="v_hud_open_scoreboard" /> <action name="v_starmap" /> <action name="visor_wipe" /> <action name="v_cycle_pitch_ladder_mode" /> <action name="mobiglas" /> <action name="toggle_ar_mode" /> <action name="v_hud_cycle_mode_fwd" /> <action name="v_hud_cycle_mode_back" /> <action name="v_hud_stick_x" /> <action name="v_hud_stick_y" /> <action name="v_comm_open_chat" /> <action name="v_comm_show_chat" /> <action name="v_comm_open_precanned" /> <action name="v_comm_select_precanned_1" /> <action name="v_comm_select_precanned_2" /> <action name="v_comm_select_precanned_3" /> <action name="v_comm_select_precanned_4" /> <action name="v_comm_select_precanned_5" /> </actionmap> <actionmap name="lights_controller"> <action name="v_lights" /> <action name="v_toggle_cabin_lights" /> <action name="v_toggle_running_lights" /> </actionmap> <actionmap name="stopwatch"> <action name="stopwatch_reset" /> <action name="stopwatch_trigger" /> </actionmap> <actionmap name="player"> <action name="ammoRepool" /> <action name="attack1" /> <action name="combathealtarget" /> <action name="consume" /> <action name="customize" /> <action name="drop" /> <action name="fixed_speed_decrement" /> <action name="fixed_speed_increment" /> <action name="force_respawn" /> <action name="free_thirdperson_camera" /> <action name="gp_crouch" /> <action name="gp_movex" /> <action name="gp_movey" /> <action name="gp_rotatepitch" /> <action name="gp_rotateyaw" /> <action name="holster" /> <action name="inspect" /> <action name="interact_with_scope" /> <action name="jump" /> <action name="leanleft" /> <action name="leanright" /> <action name="ledgegrab" /> <action name="melee_AttackHeavyLeft" /> <action name="melee_AttackHeavyRight" /> <action name="melee_AttackLightLeft" /> <action name="melee_AttackLightRight" /> <action name="melee_AttackSyringeStab" /> <action name="melee_block" /> <action name="moveback" /> <action name="moveforward" /> <action name="moveleft" /> <action name="moveright" /> <action name="nextitem" /> <action name="nextweapon" /> <action name="pc_conversation_option1" /> <action name="pc_conversation_option2" /> <action name="pc_conversation_option3" /> <action name="pc_conversation_option4" /> <action name="pc_conversation_option5" /> <action name="pc_conversation_option_down" /> <action name="pc_conversation_option_select" /> <action name="pc_conversation_option_up" /> <action name="pl_hud_open_scoreboard" /> <action name="port_modification_select" /> <action name="prevItem" /> <action name="prevweapon" /> <action name="prone" /> <action name="reload" /> <action name="reloadSecondary" /> <action name="restrain" /> <action name="selectUnarmedCombat" /> <action name="select_gadget_pit" /> <action name="select_meleeweapon_pit" /> <action name="select_primary_pit" /> <action name="select_secondary_pit" /> <action name="select_sidearm_pit" /> <action name="ship_recall" /> <action name="sprint" /> <action name="stabilize" /> <action name="takedown_lethal" /> <action name="takedown_nonLethal" /> <action name="thirdperson" /> <action name="throw_overhand" /> <action name="throw_underhand" /> <action name="toggleAttachHelmet" /> <action name="toggleEquipHelmet" /> <action name="toggleHelmetState" /> <action name="toggle_flashlight" /> <action name="use" /> <action name="v_starmap" /> <action name="visor_wipe" /> <action name="walk" /> <action name="weapon_auxiliary_action" /> <action name="weapon_change_firemode" /> <action name="weapon_melee" /> <action name="weapon_zeroing_decrease" /> <action name="weapon_zeroing_increase" /> <action name="zoom" /> <action name="zoom_in" /> <action name="zoom_out" /> <action name="rotateyaw" /> <action name="rotatepitch" /> <action name="crouch" /> <action name="gp_jump" /> <action name="attackSecondary" /> <action name="melee_dodgeLeft" /> <action name="melee_dodgeRight" /> <action name="melee_dodgeBack" /> <action name="toggle_lowered" /> <action name="useAttachmentBottom" /> <action name="useAttachmentTop" /> <action name="downedRevivalRequest" /> <action name="visor_next_mode" /> <action name="visor_prev_mode" /> <action name="selectitem" /> <action name="cancelselect" /> <action name="toggle_cursor_input" /> <action name="pan_thirdperson_up" /> <action name="pan_thirdperson_down" /> <action name="break_conversation_effects" /> <action name="hmd_rotateyaw" /> <action name="hmd_rotatepitch" /> <action name="hmd_rotateroll" /> <action name="mobiglas" /> <action name="pl_hud_confirm" /> <action name="toggle_ar_mode" /> <action name="ar_mode_scroll_action_up" /> <action name="ar_mode_scroll_action_down" /> <action name="shop_camera_zoom_in" /> <action name="shop_camera_zoom_out" /> <action name="shop_camera_mouseyaw" /> <action name="shop_camera_mousepitch" /> <action name="spectate_enterpuremode" /> <action name="dismiss_corpse_marker" /> <action name="ui_3d_display_select" /> <action name="ui_3d_display_reorient" /> <action name="ui_3d_display_center" /> <action name="ui_3d_display_decenter" /> <action name="ui_3d_display_zoom_out_button" /> <action name="ui_3d_display_zoom_in_button" /> <action name="ui_3d_display_zoom_in_analog" /> <action name="ui_3d_display_zoom_out_analog" /> <action name="ui_3d_display_zoom_out_wheel" /> <action name="ui_3d_display_zoom_in_wheel" /> <action name="ui_3d_display_pan_toggle" /> <action name="ui_3d_display_rotate_toggle" /> <action name="ui_3d_display_zoom_toggle" /> <action name="ui_3d_display_toggledPanX" /> <action name="ui_3d_display_toggledPanY" /> <action name="ui_3d_display_toggledYaw" /> <action name="ui_3d_display_toggledPitch" /> <action name="ui_3d_display_toggledZoom" /> <action name="ui_3d_display_nonToggledPanUp" /> <action name="ui_3d_display_nonToggledPanDown" /> <action name="ui_3d_display_nonToggledPanLeft" /> <action name="ui_3d_display_nonToggledPanRight" /> <action name="ui_3d_display_nonToggledYawUp" /> <action name="ui_3d_display_nonToggledYawDown" /> <action name="ui_3d_display_nonToggledPitchLeft" /> <action name="ui_3d_display_nonToggledPitchRight" /> <action name="ui_3d_display_pinMode" /> <action name="ui_3d_display_pinSelect" /> <action name="prone_rollleft" /> <action name="prone_rollright" /> <action name="tractor_beam_decrease_distance"> <rebind input="js5_button4" /> </action> <action name="tractor_beam_detach" /> <action name="tractor_beam_increase_distance"> <rebind input="js5_button3" /> </action> <action name="tractor_beam_rotate" /> <action name="tractor_beam_rotate_x" /> <action name="tractor_beam_rotate_z_down" /> <action name="tractor_beam_rotate_z_up" /> <action name="tractor_beam_rotate_y" /> <action name="tractor_beam_throw" /> <action name="tractor_beam_reset_rotation" /> <action name="incapacitatedRespawn" /> </actionmap> <actionmap name="mapui"> <action name="mapui_action_clearroute" /> <action name="mapui_action_goto_selection" /> <action name="mapui_action_mylocation" /> <action name="mapui_action_planroute" /> <action name="mapui_action_step_back" /> <action name="mapui_action_toggle_view_entire_zone" /> <action name="mapui_action_togglepin" /> <action name="mapui_cycle_section_backward" /> <action name="mapui_cycle_section_forward" /> <action name="mapui_cycle_zone_backward" /> <action name="mapui_cycle_zone_forward" /> <action name="mapui_pan_back" /> <action name="mapui_pan_down" /> <action name="mapui_pan_forward" /> <action name="mapui_pan_left" /> <action name="mapui_pan_right" /> <action name="mapui_pan_up" /> </actionmap> <actionmap name="zero_gravity_eva"> <action name="eva_boost" /> <action name="eva_brake" /> <action name="eva_roll" /> <action name="eva_roll_left" /> <action name="eva_roll_right" /> <action name="eva_strafe_back" /> <action name="eva_strafe_down" /> <action name="eva_strafe_forward" /> <action name="eva_strafe_lateral" /> <action name="eva_strafe_left" /> <action name="eva_strafe_longitudinal" /> <action name="eva_strafe_right" /> <action name="eva_strafe_up" /> <action name="eva_strafe_vertical" /> <action name="eva_toggle_headlook_mode" /> <action name="eva_view_pitch" /> <action name="eva_view_pitch_down" /> <action name="eva_view_pitch_up" /> <action name="eva_view_yaw" /> <action name="eva_view_yaw_left" /> <action name="eva_view_yaw_right" /> <action name="eva_view_yaw_mouse" /> <action name="eva_view_pitch_mouse" /> </actionmap> <actionmap name="zero_gravity_traversal"> <action name="zgt_detach" /> <action name="zgt_launch" /> <action name="zgt_roll_left" /> <action name="zgt_roll_right" /> </actionmap> <actionmap name="vehicle_general"> <action name="v_close_all_doors" /> <action name="v_flightready" /> <action name="v_horn"> <rebind input="js5_button22" /> </action> <action name="v_lock_all_doors" /> <action name="v_lock_all_ports" /> <action name="v_open_all_doors" /> <action name="v_starmap" /> <action name="v_toggle_all_doorlocks" /> <action name="v_toggle_all_doors" /> <action name="v_toggle_all_portlocks" /> <action name="v_unlock_all_doors" /> <action name="v_unlock_all_ports" /> <action name="v_view_cycle_fwd" /> <action name="v_view_freelook_mode" /> <action name="v_view_pitch"> <rebind input="js5_y" /> </action> <action name="v_view_yaw"> <rebind input="js5_x" /> </action> <action name="v_view_zoom_in" /> <action name="v_view_zoom_out" /> <action name="visor_wipe" /> <action name="v_view_option" /> <action name="v_view_yaw_mouse" /> <action name="v_view_pitch_mouse" /> <action name="v_toggle_cursor_input" /> <action name="v_view_yaw_absolute" /> <action name="v_view_pitch_absolute" /> <action name="v_view_roll_absolute" /> <action name="mobiglas" /> </actionmap> <actionmap name="vehicle_driver"> <action name="v_boost"> <rebind input="js5_button4" /> </action> <action name="v_brake"> <rebind input="js5_button3" /> </action> <action name="v_lock_rotation" /> <action name="v_mgv_switch_brake_on_idle" /> <action name="v_move"> <rebind input="js5_z" /> </action> <action name="v_move_back" /> <action name="v_move_forward" /> <action name="v_pitch"> <rebind input="js5_y" /> </action> <action name="v_pitch_down" /> <action name="v_pitch_up" /> <action name="v_view_dynamic_zoom_abs" /> <action name="v_view_dynamic_zoom_abs_toggle" /> <action name="v_view_dynamic_zoom_rel" /> <action name="v_view_dynamic_zoom_rel_in"> <rebind input="js5_hat1_up" /> </action> <action name="v_view_dynamic_zoom_rel_out"> <rebind input="js5_hat1_down" /> </action> <action name="v_yaw"> <rebind input="js2_rotz" /> </action> <action name="v_yaw_left" /> <action name="v_yaw_right" /> <action name="v_yaw_mouse" /> <action name="v_pitch_mouse" /> </actionmap> <actionmap name="spectator"> <action name="spectate_free_look" /> <action name="spectate_gen_nextcamera" /> <action name="spectate_gen_nextmode" /> <action name="spectate_gen_prevmode" /> <action name="spectate_next_target"> <rebind input="js5_button1" /> </action> <action name="spectate_prev_target"> <rebind input="js5_button2" /> </action> <action name="spectate_rotatepitch"> <rebind input="js5_y" /> </action> <action name="spectate_rotatepitch_mouse"> <rebind input="js5_y" /> </action> <action name="spectate_rotateyaw"> <rebind input="js5_x" /> </action> <action name="spectate_rotateyaw_mouse"> <rebind input="js5_x" /> </action> <action name="spectate_speed_decrement" /> <action name="spectate_speed_increment" /> <action name="spectate_toggle_hud" /> <action name="spectate_toggle_lock_target" /> <action name="spectate_toggle_thirdperson" /> <action name="spectate_zoom" /> <action name="spectate_zoom_in"> <rebind input="js5_hat1_up" /> </action> <action name="spectate_zoom_out"> <rebind input="js5_hat1_down" /> </action> </actionmap> <actionmap name="default"> <action name="cycle_chat_lobby" /> <action name="flashui_backspace"> <rebind input="js2_button3" /> </action> <action name="flashui_down"> <rebind input="js2_hat1_down" /> </action> <action name="flashui_kp_2"> <rebind input="js2_button7" /> </action> <action name="flashui_kp_3"> <rebind input="js2_button4" /> </action> <action name="flashui_kp_4"> <rebind input="js2_button5" /> </action> <action name="flashui_kp_7"> <rebind input="js2_button6" /> </action> <action name="flashui_left"> <rebind input="js2_hat1_left" /> </action> <action name="flashui_return"> <rebind input="js2_button2" /> </action> <action name="flashui_right"> <rebind input="js2_hat1_right" /> </action> <action name="flashui_up"> <rebind input="js2_hat1_up" /> </action> <action name="focus_on_chat_textinput" /> <action name="notification_accept" /> <action name="notification_decline" /> <action name="pl_exit" /> <action name="ready"> <rebind input="js2_button1" /> </action> <action name="respawn"> <rebind input="js2_button1" /> </action> <action name="retry"> <rebind input="js2_button1" /> </action> <action name="toggle_chat" /> <action name="toggle_contact" /> <action name="ui_hide_hint"> <rebind input="js2_button2" /> </action> </actionmap> <actionmap name="player_emotes"> <action name="emote_agree" /> <action name="emote_angry" /> <action name="emote_atease"> <rebind input="kb1_np_1" /> </action> <action name="emote_attention" /> <action name="emote_blah" /> <action name="emote_bored" /> <action name="emote_bow" /> <action name="emote_burp" /> <action name="emote_cheer" /> <action name="emote_chicken"> <rebind input="kb1_np_7" /> </action> <action name="emote_clap"> <rebind input="kb1_np_8" /> </action> <action name="emote_come"> <rebind input="kb1_np_2" /> </action> <action name="emote_cry" /> <action name="emote_cs_forward" /> <action name="emote_cs_left" /> <action name="emote_cs_no" /> <action name="emote_cs_right" /> <action name="emote_cs_stop" /> <action name="emote_cs_yes" /> <action name="emote_dance"> <rebind input="kb1_np_3" /> </action> <action name="emote_disagree"> <rebind input="kb1_np_4" /> </action> <action name="emote_failure" /> <action name="emote_flex" /> <action name="emote_flirt" /> <action name="emote_gasp" /> <action name="emote_gloat" /> <action name="emote_greet" /> <action name="emote_laugh"> <rebind input="kb1_np_5" /> </action> <action name="emote_launch" /> <action name="emote_point" /> <action name="emote_rude" /> <action name="emote_salute"> <rebind input="kb1_np_6" /> </action> <action name="emote_sit"> <rebind input="kb1_np_9" /> </action> <action name="emote_sleep" /> <action name="emote_smell" /> <action name="emote_taunt" /> <action name="emote_threaten" /> <action name="emote_wait" /> <action name="emote_wave" /> <action name="emote_whistle" /> </actionmap> <actionmap name="player_input_optical_tracking"> <action name="foip_cyclechannel" /> <action name="foip_pushtotalk"> <rebind input="js5_button9" /> </action> <action name="foip_pushtotalk_proximity" /> <action name="foip_recalibrate" /> <action name="foip_viewownplayer" /> <action name="headtrack_camera_enabled" /> <action name="headtrack_enabled" /> <action name="headtrack_hold" /> <action name="headtrack_recenter_device" /> </actionmap> <actionmap name="player_choice"> <action name="pc_camera_orbit" /> <action name="pc_focus"> <rebind input="js5_button7" /> </action> <action name="pc_interaction_mode"> <rebind input="js5_button6" /> </action> <action name="pc_interaction_select" /> <action name="pc_item_primary" /> <action name="pc_item_secondary" /> <action name="pc_personal_back" /> <action name="pc_personal_thought" /> <action name="pc_pit_emotes" /> <action name="pc_pit_flight_systems" /> <action name="pc_pit_inventory" /> <action name="pc_pit_item_actions" /> <action name="pc_pit_item_drop" /> <action name="pc_pit_item_unstown" /> <action name="pc_pit_looting" /> <action name="pc_pit_looting_toggle_view" /> <action name="pc_pit_looting_toggle_weapon_attachments" /> <action name="pc_pit_miningmode_actions" /> <action name="pc_pit_mobiglas_actions" /> <action name="pc_pit_player_actions" /> <action name="pc_pit_remote_turrets" /> <action name="pc_pit_ship_systems" /> <action name="pc_pit_vehicle_actions" /> <action name="pc_pit_weapon_selection" /> <action name="pc_pit_weapons_systems" /> <action name="pc_qs_consumables" /> <action name="pc_qs_grenades" /> <action name="pc_qs_weapons_pit_primary" /> <action name="pc_qs_weapons_pit_secondary" /> <action name="pc_qs_weapons_pit_sidearm" /> <action name="pc_screen_focus_down" /> <action name="pc_screen_focus_left" /> <action name="pc_screen_focus_right" /> <action name="pc_screen_focus_up" /> <action name="pc_select"> <rebind input="js5_button1" /> </action> <action name="pc_ui_back" /> <action name="pc_zoom_in" /> <action name="pc_zoom_out" /> </actionmap> <actionmap name="view_director_mode"> <action name="view_fov_in" /> <action name="view_fov_out" /> <action name="view_fstop_in" /> <action name="view_fstop_out" /> <action name="view_restore_defaults" /> <action name="view_enable_camview_mode" /> <action name="view_switch_to_alternative" /> <action name="view_save_view_1" /> <action name="view_save_view_2" /> <action name="view_save_view_3" /> <action name="view_save_view_4" /> <action name="view_save_view_5" /> <action name="view_save_view_6" /> <action name="view_save_view_7" /> <action name="view_save_view_8" /> <action name="view_save_view_9" /> <action name="view_load_view_1" /> <action name="view_load_view_2" /> <action name="view_load_view_3" /> <action name="view_load_view_4" /> <action name="view_load_view_5" /> <action name="view_load_view_6" /> <action name="view_load_view_7" /> <action name="view_load_view_8" /> <action name="view_load_view_9" /> <action name="view_reset_saved" /> <action name="view_move_target_X_pos" /> <action name="view_move_target_X_neg" /> <action name="view_move_target_Y_pos" /> <action name="view_move_target_Y_neg" /> <action name="view_move_target_Z_pos" /> <action name="view_move_target_Z_neg" /> </actionmap> <actionmap name="RemoteRigidEntityController"> <action name="remote_action1" /> <action name="remote_action2" /> <action name="remote_moveBack" /> <action name="remote_moveDown" /> <action name="remote_moveForward" /> <action name="remote_moveLeft" /> <action name="remote_moveRight" /> <action name="remote_moveUp" /> <action name="remote_rollLeft" /> <action name="remote_rollRight" /> <action name="remote_scaleDown" /> <action name="remote_scaleUp" /> <action name="remote_stopControl" /> <action name="remote_switchControl" /> <action name="remote_switchTarget" /> </actionmap> <actionmap name="server_renderer"> <action name="v_view_cycle_fwd" /> </actionmap> <actionmap name="vehicle_mobiglas"> <action name="ui_3d_display_select" /> <action name="ui_3d_display_reorient" /> <action name="ui_3d_display_center" /> <action name="ui_3d_display_decenter" /> <action name="ui_3d_display_zoom_out_button" /> <action name="ui_3d_display_zoom_in_button" /> <action name="ui_3d_display_zoom_in_analog" /> <action name="ui_3d_display_zoom_out_analog" /> <action name="ui_3d_display_zoom_out_wheel" /> <action name="ui_3d_display_zoom_in_wheel" /> <action name="ui_3d_display_pan_toggle" /> <action name="ui_3d_display_rotate_toggle" /> <action name="ui_3d_display_zoom_toggle" /> <action name="ui_3d_display_toggledPanX" /> <action name="ui_3d_display_toggledPanY" /> <action name="ui_3d_display_toggledYaw" /> <action name="ui_3d_display_toggledPitch" /> <action name="ui_3d_display_toggledZoom" /> <action name="ui_3d_display_nonToggledPanUp" /> <action name="ui_3d_display_nonToggledPanDown" /> <action name="ui_3d_display_nonToggledPanLeft" /> <action name="ui_3d_display_nonToggledPanRight" /> <action name="ui_3d_display_nonToggledYawUp" /> <action name="ui_3d_display_nonToggledYawDown" /> <action name="ui_3d_display_nonToggledPitchLeft" /> <action name="ui_3d_display_nonToggledPitchRight" /> <action name="ui_3d_display_pinMode" /> <action name="ui_3d_display_pinSelect" /> </actionmap> <actionmap name="mining"> <action name="weapon_change_mining_throttle" /> </actionmap> <actionmap name="ui_notification"> <action name="ui_notification_accept" /> <action name="ui_notification_decline" /> <action name="ui_notification_ignore" /> </actionmap> </ActionMaps>
Thank you , and Happy new year!
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Previous Value Current Value Testing
Open
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Need more testing with Joystick gremling
Apparently two of three virtual devices cannot bind keys (two devices does not check for input)
Hello,
as title say i have a device that can virtualize itself (it create a clone and can navigate between pages as it wave a different device)
problem is in windows they have same ID and same name, DoUrVerse tigger an error when i try to open my profile.
if i manually change the name of each device i can open it in the program but them everything will be false.
Any solution ?